The Black Company
Before the formation of the Black Company, most of my teams were heavily offensive. I had noticed that the most successful teams, both on the ladder and in tournaments, tended to be more balanced, so I decided to try my hand at building a balanced team, focusing on solid defensive and offensive synergy while wearing down opposing teams with Stealth Rock and Spikes in preparation for a sweep from Offensive Dragon Dance Dragonite. The resulting team is probably the most successful team I have ever created. Using it, I reached 4th place on TeamUber's leaderboard under the name of Murgen, peaking with a CRE of 1680.
Unfortunately, this team has not been nearly as successful in tournament play. The only major tournament I have used it in has been the Smogon Tournament #7, where I was eliminated in the first round. However, this is not due to weaknesses in the team, and I still believe that it can succeed in tournament play. Rather, my elimination from the Smogon Tournament #7 was due to my own mistakes as a player. I attempted to play two of my matches when I was not mentally fit to do so and paid the price. I would like to emphasize that the losses were because of my decision as a player to knowingly play important matches when I was not at the top of my game due to a severe migraine and not because there were severe flaws in the construction of the Black Company. When I was fit to play, I first battled ssbbm, my tournament opponent, on TeamUber's ladder under the name Murgen and won. I later defeated the same opponent in the first official match when I was mentally ready to play at my best. Unfortunately, TeamUber was not an official tournament server and thus I did not claim a victory even though I was the first of us to win two matches.
I do not intend to cast aspersions upon ssbbm's abilities as a player, but I believe that I could also have won the official matches if I had been at the top of my game and that my choice to play when not mentally suitable was the factor that contributed most to my early elimination.
I have now retired the Black Company, and with it myself, as I doubt that Smogon will host any more significant 4th Generation OU tournaments in the near future and TeamUber is a dying server, no longer worth laddering on. I will no longer be playing competitive Pokemon for several months at the very least.
Now that I've successfully bored you to tears with all my angst, I'll get to the part that most of you are probably reading this thread for in the first place: the Black Company itself.
Team Building
*Disclaimer: It's been a while since I built the team and I don't remember all of the steps I took when creating it. I shall attempt to replicate my thought pattern with as much detail as I can recollect.*
Like my last team, the Black Company focuses on opening up a sweep for Offensive Dragon Dance Dragonite. Therefore, obviously, Dragonite was guaranteed a spot on the team.
Dragonite had a large weakness to Stealth Rock. I had two immediate solutions to this problem: invest in a Rapid Spinner or pass Wish. I chose the latter and added Wish-passing Jirachi to the team. Jirachi and Dragonite also had excellent defensive synergy and Jirachi could spread Paralysis, which Dragonite benefitted from.
Gyarados was another sweeper I have had good results with in the past, and it could also benefit from Jirachi's Wish. Therefore, I added Bulky Dragon Dance Gyarados to the team. Gyarados did an excellent job of drawing out and wearing down Dragonite's counters.
I had decided to use Spikes as part of the Black Company's strategy, so I looked at the four Spikes-users in OU and immediately disregarded Smeargle. I initially chose Specially Defensive Roserade, as it can spread Paralysis as well. This also left me with two thirds of a Fire-Water-Grass defensive core, so I decided to complete that.
I selected Infernape to complete my Fire-Water-Grass defensive core and lead my team because it provided Fire-type and Fighting-type STAB and the ability to defeat several common leads.
Finally, I needed a Ghost-type to block Rapid Spin and preserve my entry hazards, so I chose Choice Scarf Rotom-H as a way to check set-up sweepers and Trick a Choice Scarf onto stall teams.
Jirachi really wasn't pulling its weight on the team, so I replaced it with a Wish-passing Vaporeon, which worked much more effectively with the team, as it could actually shuffle the opposing team around with Roar.
This left me without a Steel-type Pokemon to take Dragon-type attacks, so I opted to replace Roserade, which had not been performing up to my expectations either, with Forretress, thus gaining a Rapid Spinner as well as retaining the ability to set up Spikes.
At this point, I had only one resistance to Electric-type attacks, and very little insurance against certain set-up sweepers such as Dragonite. In addition, my team was rather slow once Rotom-h had Tricked away its Choice Scarf. To remedy this problem, I replaced Gyarados with a Choice Scarfed Flygon.
With the removal of Gyarados, I found that my lack of access to Taunt caused me more trouble than I had thought. I made the most recent change to my team when I replaced Forretress with the Taunt-capable Skarmory, which granted me another pseudo-hazer and another check to various set-up sweepers.
Weaknesses and Resistances
In-Depth:
Elmo:
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/200 Spd/244 SAtk
Naive nature (+Spd, -SDef)
- Fake Out
- Stealth Rock
- Close Combat
- Fire Blast
Name: Elmo was the sergeant of the Black Company and Croaker’s best friend. He was one of the Company’s elite soldiers and often took part in dangerous scouting missions. In a way, Infernape also serves this role, as it is the first Pokemon to engage the opponent.
Overview: Infernape serves as an impressive lead. It can almost always either set up Stealth Rock or KO the opposing lead. It also has nice Speed and decent attacking stats, along with an excellent attacking movepool and a solid offensive typing, with Fire-type and Fighting-type STAB. These attributes allow it to serve as a powerful sweeper later in the game.
EVs: I moved 8 EVs from Special Attack to Speed in order to outrun standard lead Infernape sets and sets attempting to outrun standard lead Infernape by one point.
Moves: Fake Out breaks Focus Sashes, Stealth Rock is the game’s most essential entry hazard, and Fire Blast and Close Combat provide powerful dual STAB attacks.
Synergy: Defensive synergy is questionable at best, as Infernape is quite frail. However, it can take weak Ice-type, Fire-type, Bug-type, Steel-type, Dark-type, and Grass-type attacks, covering some sort of weakness for every other member of the team.
Raven:
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/96 Spd/160 SDef
Careful nature (+SDef, -SAtk)
- Taunt
- Spikes
- Whirlwind
- Roost
Name: Raven is the guardian of the White Rose and is very difficult to kill. Skarmory is also quite difficult for physical attackers to bring down and protects the more fragile members of my team.
Overview: Skarmory is an essential member of my team and is often instrumental to my success. Skarmory’s Spikes punish switches and Skarmory can find plenty of opportunities to set them up. Taunt and Whirlwind mean Skarmory is my go-to response for Baton Pass and Trick Room teams. Roost and Whirlwind mean that Skarmory can take hits from Physical sweepers and remove them from play, then heal afterwards. Leftovers grants Skarmory extra survivability.
EVs: The HP EVs maximize overall bulk, while the 96 Speed EVs allow me to outrun minimum Speed Gyarados and standard Taunt Skarmory. The remainder of the EVs optimize Special bulk.
Moves: Taunt forces the opponent to attack and helps Skarmory set up on stall teams, as well as punishing Trick Room and Baton Pass teams. Spikes make the opponents think twice about switching recklessly, especially in conjunction with Stealth Rock. Whirlwind shuffles opposing Pokemon around and racks up damage from entry hazards. Roost extends Skarmory’s longevity, allowing it to check Physical sweepers multiple times if necessary.
Synergy: Skarmory can take most Physical attacks and many weak or resisted Special attacks. It is immune to Ground-type and Poison-type attacks, and resistant to several others, such as Ghost-type, Bug-type, and Dragon-type. Skarmory provides my only Dragon-type resistance, covering the a major weakness of Dragonite and Flygon. Skarmory’s Ghost-type resistance covers Rotom-H’s weakness, while its Grass-type resistance covers Vaporeon’s weakness. It also resists Steel-type attacks, which allows it to set up on Scizor.
Croaker:
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/4 Spd/64 SDef
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Roar
Name: Croaker is the medic of the Black Company and an important part of the Company’s success. Vaporeon keeps the rest of my team healthy, shuffles opponents around to rack up entry hazard damage, and can strike back with STAB Surf when necessary.
Overview: Vaporeon’s main duty is to keep the rest of my team healthy and to shuffle the opposing team with Roar. It also serves as a way for my team to take on several Pokemon that may otherwise cause it problems, such as Mamoswine and Weavile. Vaporeon makes an excellent switch-in to Infernape and Heatran, as well as Pokemon such as Gliscor and Hippowdon.
EVs: The HP EVs reach a Leftovers number, 252 Defense EVs maximize Vaporeon's horrible Defense, while 4 Speed EVs allow it to outrun standard Vaporeon sets and Roar them away first. The remaining EVs go into Special Defense.
Moves: Wish is essential for keeping the team healthy. Protect allows Vaporeon to benefit from Wish and scout the opposing team more effectively. Surf provides a solid STAB move. Roar forces the opposing team to take more damage from entry hazards.
Synergy: Vaporeon serves as my bulky Water-type and can take Fire-type, Water-type, Ice-type, and Steel-type attacks with ease. It can easily switch in on priority attacks commonly aimed at Flygon and Dragonite, as well as Fire-type attacks aimed at Skarmory or Water-type attacks meant for Infernape. It is my primary check to Pokemon such as Weavile or Mamoswine, which have prioritized Ice-type moves capable of eliminating Flygon and Dragonite.
Silent:
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Trick
Name: Silent is one of the Black Company’s wizards, who has, as the name would suggest, taken a vow of silence. Silent is the most dangerous of the Black Company’s wizards, and Rotom-h is the most dangerous of the Special Attackers on my team, able to strike opponents with two solid STAB attacks and Trick a Choice Scarf onto unsuspecting opponents, crippling them.
Overview: Rotom-H is my primary check for Gyarados and Lucario, as well as my Spin-blocker. It provides me with solid resistances and extra insurance against stall teams. It also allows me to outspeed and eliminate Pokemon such as Starmie and Jolteon, which could otherwise cause me trouble. Rotom-H is a very important part of this team and has been a major contributer towards its success.
EVs: The EVs are straightforward and maximize offensive potential.
Moves: Thunderbolt and Shadow Ball provide dual STAB attacks and have decent coverage between them. Overheat provides a few essential OHKOs on troublesome Pokemon, such as Lucario, Mamoswine, Magnezone, and Forretress.
Synergy: Rotom-h is immune to Normal-type, Fighting-type, and Ground-type attacks. It can also take Steel-type, Electric-type, Bug-type, and Flying-type attacks. It is my hard counter to Scizor, Metagross and Lucario, Pokemon who are also checked by other Pokemon on my team. It can also handle Pokemon such as Jolteon and Swampert if necessary.
The Lieutenant:
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- U-turn
- Stone Edge
Name: The Lieutenant is the second-in-command of the Black Company. Flygon parallels this role by serving as my cleaner and second Dragon-type. Flygon is often capable of mopping up a weakened team if Dragonite is KOd or if there is no opportunity for Dragonite to set up.
Overview: While it may seem odd to have two Choice Scarfed Pokemon on the same team, Flygon and Rotom-H cover very different threats. Flygon can handle dangerous Dragon-types much more effectively than Rotom-H can, and Rotom-H may Trick away its Choice Scarf earlier in the match, so Flygon sometimes serves as my only Choice Scarfed revenge killer. Flygon can switch in with ease thanks to a plethora of resistances and immunities and proceed to scout the opposing team with U-turn or strike with one of its powerful STAB attacks.
EVs: The EVs maximize Flygon's offensive abilities.
Moves: Outrage and Earthquake are mandatory STAB attacks and provide excellent coverage. U-turn is great for scouting and for hitting Pokemon that are weak to Bug-type attacks, such as Celebi and Tyranitar. Stone Edge provides super-effective coverage against threats such as Zapdos and Gyarados, while still maintaining neutral coverage against a variety of other Pokemon.
Synergy: Flygon is immune to Electric-type and Ground-type attacks, and has no problem taking Fire-type and Rock-type attacks as well. Flygon’s Electric-type immunity protects Vaporeon and Skarmory, while the Rock-type resistance protects Dragonite and the Fire-type resistance covers Skarmory’s other weakness.
The Captain:
Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Extremespeed
- Fire Punch/Earthquake
Name: The Captain was the leader of the Black Company and Dragonite is the focus of this team. Dragonite is often my Most Valuable Pokemon, able to sweep entire teams with STAB Outrage and a monstrous Base Attack of 134. It also has a priority attack, which compensates somewhat for a relatively low Base Speed of 80.
Overview: Dragonite has easily been my favorite OU Pokemon since Salamence went to play in Ubers, and it’s a devastating sweeper that is nearly as powerful as Salamence. The 80 Base Speed causes a lot of problems, but access to powerful priority helps alleviate this somewhat. Dragonite has solid bulk even without investment and often comes out early in the match to deal with threats such as Breloom. The weakness to Stealth Rock is unfortunate, but Wish helps to keep Dragonite in good health. The best part of this set is the surprise value, as most players expect a bulky variant and therefore lose to Dragonite’s unexpected Speed and power. Life Orb causes recoil, which can wear Dragonite down fairly quickly in conjunction with Stealth Rock, but Wish alleviates this problem somewhat.
EVs: The EVs are pretty straightforward and maximize the necessary offensive stats.
Moves: Dragon Dance enables set-up, Outrage is a devastating 120 Base Power STAB attack, Extremespeed is a priority attack that helps me defeat other users of priority or faster Choice Scarf Pokemon. It can OHKO Flygon after a Dragon Dance, provided that Flygon has switched into Stealth Rock a few times. I alternate between Earthquake and Fire Punch depending on my coverage needs. Fire Punch hits Steel-types such as Skarmory and Bronzong, while Earthquake gets rid of Heatran.
Synergy: Dragonite is immune to Ground-type attacks and has a 4x resistance to Grass-type attacks. It also resists Fire-type, Water-type, Fighting-type, and Bug-type attacks. These resistances make it an excellent Breloom counter as long as Breloom cannot put it to sleep. It also covers the weaknesses of other team members quite well.
Conclusion:
This has been a very solid team and I believe that it has the potential to be even more successful than it already has. It marks my retirement from competitive Pokemon, although I do not get to retire as spectacularly as I had wished. I cannot see any major flaws in the Black Company, so I submit it to the Smogon community for analysis and improvement.
Responses to Common OU Leads in Alphabetical Order:
Green Pokemon are easily handled.
Orange Pokemon can cause problems.
Red Pokemon are massive threats.
Aerodactyl: Fake Out, use Close Combat, switch to Flygon and finish it off.
Azelf: Fake Out and Fire Blast usually KO.
Bronzong: Set up Stealth Rock and use Fire Blast.
Celebi: Set up Stealth Rock and use Fire Blast.
Dragonite: Switch to Skarmory on the Earthquake, switch to Vaporeon on the Fire Blast, Wish as it uses Draco Meteor, Protect, and switch back to Skarmory to begin setting up.
Empoleon: Fake Out and use Close Combat.
Forretress: Set up Stealth Rock and use Fire Blast.
Gliscor: Use Fire Blast as it uses Stealth Rock and then use Stealth Rock as it switches out or use Fire Blast if it is likely to stay in.
Heatran: Set up Stealth Rock and use Close Combat.
Hippowdon: Either set up Stealth Rock or switch to Skarmory and Taunt, then set up Spikes.
Infernape: Fake Out, set up Stealth Rock, and use Close Combat.
Jirachi: Use Stealth Rock as it uses Trick or U-turn.
Machamp: Fake Out, use Fire Blast, switch to Rotom-H or Vaporeon on the Bullet Punch and KO.
Mamoswine: Fake Out and use Fire Blast.
Metagross: Set up Stealth Rock and use Fire Blast.
Ninjask: Set up Stealth Rock and switch to Skarmory, Whirlwind it out.
Roserade: Fake Out and use Fire Blast if I think it will stay in, otherwise use Stealth Rock.
Skarmory: Set up Stealth Rock and use Fire Blast.
Smeargle: Use Fake Out and Close Combat.
Starmie: Fake Out, switch to Vaporeon, and switch to Rotom-H to take it out.
Swampert: Either set up Stealth Rock or switch to Skarmory and begin setting up.
Tyranitar: Either set up Stealth Rock or switch to Skarmory and begin setting up.
Weavile: Switch to Vaporeon and surf it to death.
Threat List (OU in alphabetical order):
Green Pokemon are easily handled.
Orange Pokemon can cause problems.
Red Pokemon are massive threats.
* If you wish to use this team, please contact me. In addition, feel free to contact me with any additional questions. *