Ok i made another team coz my old one sucked

Gyrados
move 1: waterfall
move 2: roar
move 3: sleeptalk
move 4: rest
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 252 hp / 252 def / 4 att

This guy is my breloom counter, because i hate him.
He is a status absorber and shuffles my opponents team racking up additional entry hazard damage.
His physical bulk and intimidate help vs pokes skarmory may have trouble with, like conkeldurr.

Garchomp

move 1: sword dance
move 2: earthquake
move 3: dragon claw
move 4: outrage
item: yache berry
ability: sand viel
nature: Jolly
evs: 252 att / 252 spe / 4 hp
I changed tentacruel to garchomp so i actually have an offensive threat on my team. Everyone knows this guy is a beast and his electric immununity helps out on my team.
I use yache berry over life orb because with all my entry hazard abuse the extra damage isn't as necessary, and i want him to survive as he is my only sweeper.
Skarmory

move 1: brave bird
move 2: roost
move 3: whirlwind
move 4: spikes
item: Leftovers
ability: sturdy
nature: Impish
evs: 252 def / 252 hp / 4 spe

My physical wall and spiker. He protects my team from common threats like excadrill and garchomp and can shuffle/phaze too.
I never see magnezone so i don't bother with shed shell.

Jellicent

move 1: scald
move 2: shadow ball
move 3: recover
move 4: will o wisp
item: Leftovers
ability: water absorb
nature: Calm
evs: 252 spdef / 252 hp / 4 def

I use jellicent to spin block, even though spin blocking is a bad idea sometimes my team relies on my entry hazards, and jellicent also doubles as a good special wall.
I choose water absorb to counter rain teams trying to wreck my team with choiced water attacks etc.
I use shadow ball over taunt or ice beam to hit starmies that attempt to spin.

Ferrothorn

move 1: stealth rock
move 2: leech seed
move 3: power whip
move 4: gyro ball
item: leftovers
ability: iron barbs
nature: Relaxed
evs: 252 HP / 48 Def / 208 SpDef / 0 spe

This guy pairs well with jellicent, and he sets up stealth rock for my team. He counters alot of top threats, resists alot and is only weak to fire and fighting which jellicent and gyrados both resist.
He resists electric type attacks, my main worry is thundurus with taunt and hammer arm, which could wreck my team with 4 pokes weak to electric.
Chansey

move 1: wish
move 2: toxic
move 3: softboiled
move 4: seismic toss
item: eviolite
ability: natural cure
nature: bold
evs: 252 def / 252 sp def / 4 spe

The pink blobs are the ultimate special walls. No stall team would be complete without this guy. If i'm in doubt to what set my opponents running chansey is my best bet as a switch in. He has higher def than blissey which is why i choose him for this role.
His wishes are extremely helpful to keeping my team alive.


This team is a slow stall team. It requires smart switching and prediction to work well, but i find it fun to use.
I was wondering if i should add politoed in somewhere?
 

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