Hello :)
I'm trying to think of a 6th member for a VGC team to use this Saturday and I can't think of a decent 6th member...
I'm sorta doing a Rain Dance/Tailwind team so if anyone has any ideas for a 6th member, it'd be awesome :D
The team is:
Tornadus @ Damp Rock
Prankster
252 HP / 252 Spe / 4 Def
Naughty (Ingame Pokémon caught so couldn't control nature)
Taunt
Rain Dance
Tailwind
Protect
My lead off Pokémon. Rain Dance + Damp Rock = 8 turns of glorious rain for the rest of my team to use! Prankster means that I'll have +1 priority on all my moves so I won't be screwed over by a Rock Slide/Thunderbolt before making a move. Taunt is for stopping other TR/Tailwind teams from setting up on me and Protect is for scouting out moves and just protecting myself while my partner attacks the opposition.
Jellicent @ Choice Scarf
Water Absorb
4HP / 252SpA / 252 Spe
Timid
Water Spout
Ice Beam
Shadow Ball
Energy Ball
With a Choice Scarf, Water Spout and Rian support, Jellicent is extremely speedy and can do tons of damage to those who don't resist it. Timid with a Scarf means I can outspeed both genies and OHKO them with rain boosted Water Spout. Ice Beam is there for the pesky dragons and other flying types that could be a pain to take out, while Shadow Ball is there for Psychics like Reuniclus and Musharna as well as a reliable STAB. I chose Energy Ball as a 4th move for other water types and for a small element of surprise on the opponent...right?
Hydreigon @ Life Orb
Levitate
4HP / 252 SpA / 252 Spe
Modest
Focus Blast
Dragon Pulse
Dark Pulse
Surf
The other half of my 'SazaJelly' combo! Dragon Pulse and Dark Pulse are there for reliable STAB moves and get somewhat decent coverage. Focus Blast is there for Rock and Steel types and then there's Surf which can heal Jellicent (Powering up it's Water Spout) as well as hitting both enemies for good damage if Rain is up. I have Modest as I prefer the power and Tailwind Support means that it'll outspeed a lot of threats and hit them back instead.
Galvantula @ Focus Sash
Compoundeyes
4HP / 252SpA / 252Spe
Timid
Thunder
Bug Buzz
HP Ice
Protect
My second Special attacker on the team. Thunder gets 100% accuracy in rain and gets almost perfect neutral coverage with Bug Buzz. HP Ice is Landorus as well as other pokémon such as Haxorus (who doesn't take as much damage from either of my other moves). Protect is for scouting out moves as well as stalling out Trick Room if such a situation arrives. Focus Sash is there so Galvantula can take at least one hit and unleash an attack before going down.
Seismitoed @ Sitrus Berry
Swift Swim
132 Atk / 164 SpA / 212 Spe
Mild
Surf
Earthquake
Grass Knot
Protect
Being the only pokémon in 5th gen with can use Swift Swim effectively, it is very useful for my team. I use Surf as it can hit both opponents and if Jellicent is alive, it can be healed by it. Earthquake is a strong reliable STAB moves which both Tornadus and Hydreigon are immune to, so I don't have to worry about damaging my other Pokés. Grass Knot is there for other Jellicent and other water types that my other Pokémon cannot deal with. I chose Sitrus Berry for more survivability which means it could live another attack and get off one last attack before going down.
So yeah, if there are any ideas for a 6th member, please post :D
Thanks guys :)
I'm trying to think of a 6th member for a VGC team to use this Saturday and I can't think of a decent 6th member...
I'm sorta doing a Rain Dance/Tailwind team so if anyone has any ideas for a 6th member, it'd be awesome :D
The team is:
Tornadus @ Damp Rock
Prankster
252 HP / 252 Spe / 4 Def
Naughty (Ingame Pokémon caught so couldn't control nature)
Taunt
Rain Dance
Tailwind
Protect
My lead off Pokémon. Rain Dance + Damp Rock = 8 turns of glorious rain for the rest of my team to use! Prankster means that I'll have +1 priority on all my moves so I won't be screwed over by a Rock Slide/Thunderbolt before making a move. Taunt is for stopping other TR/Tailwind teams from setting up on me and Protect is for scouting out moves and just protecting myself while my partner attacks the opposition.
Jellicent @ Choice Scarf
Water Absorb
4HP / 252SpA / 252 Spe
Timid
Water Spout
Ice Beam
Shadow Ball
Energy Ball
With a Choice Scarf, Water Spout and Rian support, Jellicent is extremely speedy and can do tons of damage to those who don't resist it. Timid with a Scarf means I can outspeed both genies and OHKO them with rain boosted Water Spout. Ice Beam is there for the pesky dragons and other flying types that could be a pain to take out, while Shadow Ball is there for Psychics like Reuniclus and Musharna as well as a reliable STAB. I chose Energy Ball as a 4th move for other water types and for a small element of surprise on the opponent...right?
Hydreigon @ Life Orb
Levitate
4HP / 252 SpA / 252 Spe
Modest
Focus Blast
Dragon Pulse
Dark Pulse
Surf
The other half of my 'SazaJelly' combo! Dragon Pulse and Dark Pulse are there for reliable STAB moves and get somewhat decent coverage. Focus Blast is there for Rock and Steel types and then there's Surf which can heal Jellicent (Powering up it's Water Spout) as well as hitting both enemies for good damage if Rain is up. I have Modest as I prefer the power and Tailwind Support means that it'll outspeed a lot of threats and hit them back instead.
Galvantula @ Focus Sash
Compoundeyes
4HP / 252SpA / 252Spe
Timid
Thunder
Bug Buzz
HP Ice
Protect
My second Special attacker on the team. Thunder gets 100% accuracy in rain and gets almost perfect neutral coverage with Bug Buzz. HP Ice is Landorus as well as other pokémon such as Haxorus (who doesn't take as much damage from either of my other moves). Protect is for scouting out moves as well as stalling out Trick Room if such a situation arrives. Focus Sash is there so Galvantula can take at least one hit and unleash an attack before going down.
Seismitoed @ Sitrus Berry
Swift Swim
132 Atk / 164 SpA / 212 Spe
Mild
Surf
Earthquake
Grass Knot
Protect
Being the only pokémon in 5th gen with can use Swift Swim effectively, it is very useful for my team. I use Surf as it can hit both opponents and if Jellicent is alive, it can be healed by it. Earthquake is a strong reliable STAB moves which both Tornadus and Hydreigon are immune to, so I don't have to worry about damaging my other Pokés. Grass Knot is there for other Jellicent and other water types that my other Pokémon cannot deal with. I chose Sitrus Berry for more survivability which means it could live another attack and get off one last attack before going down.
So yeah, if there are any ideas for a 6th member, please post :D
Thanks guys :)