A ship is sailing serenely over the surface of the sea. A guy with |-|00\/35 walks out of his 83|27|-|, strolls to the 573|2|\| of the ship, and shouts into the \/\/!|\||).
The squarish rear end of the S. S. Mother’fagrigus. There’s approximately 40 feet by 40 feet of dry floor. The side of the sun deck forms a wall on one side while a 5-foot barrier surrounds the rest. The floor is solid wood. No, seriously, it’s solid; nothing can scratch it. It doesn’t carry ground-based vibrations very well, though…
Each Pokemon starts in a corner 10 feet from the sides, and the first Pokemon called out by each Trainer starts on the side with the wall that has the scuba fins.
Team Exceptional Ungulate
Seedot [Locust] (M)
Nature: Jolly (-Special Attack, 1.15 Boost to speed)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Clorophyll: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Pickpocket(DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (30x1.15=34.5 rounded up)
EC: 1/9
MC: 2
DC: 1/5
Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Leech Seed
Bullet Seed
Defog
Explosion
Dig
Swords Dance
Cranidos [Ragequit] (M)
Nature: Naughty ( + attack, -special defense)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58
EC: 0/6
MC: 1->0
DC: 0/5
Attacks:
Headbutt (of course)
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Head Smash
Hammer Arm
Curse
Iron Head
Rock Polish
Swords Dance
Earthquake
Voodoll (Stasis) (F)
Nature: Naive (+Speed, -Sp Def)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 81 (70x1.15=80.5^81)
Moves:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Mach Punch
Counter
Pursuit
Taunt
Psychic
Thunder Wave
- - -- --- ----- -------- ----- --- -- - -
Team McDonalds is a Knave
Deino* Derp (M)
Nature: Rash (Plus Special Attack Minus Special Defense)
Type: Dark Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Hustle: This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
Plus special attack Minus special Defense
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 38
EC: 0/9
MC: 0
Attacks:
Tackle*
Dragon Rage*
Focus Energy*
Bite*
Head Butt*
Dragon Breath*
Roar*
Crunch*
Taunt*
Dragon Tail*
Thunder Wave*
Earth Power*
Dark Pulse*
Thunder Fang*
Oshawott* Glacies (M)
Nature: Lonley (Plus Attack Minus Defense)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 45
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle*
Tail whip*
Water Gun*
Water Sport*
Focus Energy*
Razor Shell*
Fury cutter*
Water pulse*
Revenge*
Detect*
Air Slash*
Night Slash*
Water Fall*
Dig*
Ice Beam*
Thank you for Reffing-Kingofburgerz
LEETHOOF sends out his Pokemon.
KINGOFBURGERZ sends out his next and calls in orders.
LEETHOOF calls his orders.
I ref. Et cetera.
A rather creepy-looking guy appears next to a smokestack. He wears a crown, a red butt-length robe, and white breeches. His head is disproportionately large and seems to be made of plastic; no flesh-and-bone head could hold a smile for that long. With a plastic replica of his crown, he ziplines down a communications wire and lands in front of Leethoof.Leethoof said:I challenge Kingofburgerz!!
2v2 Doubles
1 Day DQ, 2 for ref
Arena:
"I'm on a boat" - a boat with flip flops and dolphins. Earthquake, dig, magnitude, bulldoze may not be used. Surf can. Getting knocked off the boat can may cause damage or hinder the actions of non-water types. Up to ref on how all this is reffed specifically
ARENA: We’re on a boat -- Mother’fagrigus.kingofburgerz said:I accept
swtch=no
Abillites=all
Items=off
The squarish rear end of the S. S. Mother’fagrigus. There’s approximately 40 feet by 40 feet of dry floor. The side of the sun deck forms a wall on one side while a 5-foot barrier surrounds the rest. The floor is solid wood. No, seriously, it’s solid; nothing can scratch it. It doesn’t carry ground-based vibrations very well, though…
A Pokemon that can’t fly or Levitate that falls off the ship misses its next action as a dolphin bumps it back onto the ship. Subsequent falls knock 12 Energy off the Pokemon as it swims for a life preserver. Water-types pay half this cost.
Hanging from the wall on the forward side of the arena is a pair of scuba fins. A Pokemon wearing these pays half Energy if it falls off the ship AND can at any time remove them and/or pass them to a nearby teammate. For all intents and purposes, they’re an ITEM.
However, powerful attacks can knock off the fins. Attacks have a (damage done) out of 40 chance to knock off the fins; critical hits always remove them. A Pokemon landing a physical attack that knocks off the fins may elect to pick them up.
However, powerful attacks can knock off the fins. Attacks have a (damage done) out of 40 chance to knock off the fins; critical hits always remove them. A Pokemon landing a physical attack that knocks off the fins may elect to pick them up.
Each Pokemon starts in a corner 10 feet from the sides, and the first Pokemon called out by each Trainer starts on the side with the wall that has the scuba fins.
Team Exceptional Ungulate
Seedot [Locust] (M)
Nature: Jolly (-Special Attack, 1.15 Boost to speed)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Clorophyll: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Pickpocket(DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (30x1.15=34.5 rounded up)
EC: 1/9
MC: 2
DC: 1/5
Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Leech Seed
Bullet Seed
Defog
Explosion
Dig
Swords Dance
Cranidos [Ragequit] (M)
Nature: Naughty ( + attack, -special defense)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58
EC: 0/6
MC: 1->0
DC: 0/5
Attacks:
Headbutt (of course)
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Head Smash
Hammer Arm
Curse
Iron Head
Rock Polish
Swords Dance
Earthquake
Voodoll (Stasis) (F)
Nature: Naive (+Speed, -Sp Def)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 81 (70x1.15=80.5^81)
Moves:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Mach Punch
Counter
Pursuit
Taunt
Psychic
Thunder Wave
- - -- --- ----- -------- ----- --- -- - -
Team McDonalds is a Knave
Deino* Derp (M)
Nature: Rash (Plus Special Attack Minus Special Defense)
Type: Dark Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Hustle: This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
Plus special attack Minus special Defense
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 38
EC: 0/9
MC: 0
Attacks:
Tackle*
Dragon Rage*
Focus Energy*
Bite*
Head Butt*
Dragon Breath*
Roar*
Crunch*
Taunt*
Dragon Tail*
Thunder Wave*
Earth Power*
Dark Pulse*
Thunder Fang*
Oshawott* Glacies (M)
Nature: Lonley (Plus Attack Minus Defense)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 45
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle*
Tail whip*
Water Gun*
Water Sport*
Focus Energy*
Razor Shell*
Fury cutter*
Water pulse*
Revenge*
Detect*
Air Slash*
Night Slash*
Water Fall*
Dig*
Ice Beam*
Thank you for Reffing-Kingofburgerz
LEETHOOF sends out his Pokemon.
KINGOFBURGERZ sends out his next and calls in orders.
LEETHOOF calls his orders.
I ref. Et cetera.