Hello, Nexas here. I am very much new to competitive battling, but I heard friends talking about Pokemon Online while I was tinkering around on Black version and decided to check it out. Of course, not wanting to look like a complete idiot, I stumbled upon Smogon in my quest to become a Pokemon Master make a halfway decent team. Much of what I put together is just based on personal theory (i.e. stuff that I hope works) and what little I've read across the internet.
Team
As I read about competitive battling, I saw that weather teams had become quite the fuss, something that I hadn't really considered much. Therefore, I decided that instead of waging a weather war, I would instead opt to find a way to soft counter the early impact of weather. Compared to Golduck and Altaria, Lickilicky has impressive bulk and a movepool that gives it great coverage against conventional weather openers.
Of course, Lickilicky's bulk could easily be overwhelmed by a Fighting-type Pokemon, and given their prevalence that was not something I needed to cover. Enter Starmie. I happened upon Eggbert's Dark Horse team and decided to give this a go. Providing the necessary Fighting resist, Starmie also spins away entry hazards and provides some good coverage against Sandstorm and Rain teams, the dominant weathers of the meta.
This Quagsire was found in TriNitroToluene, thanks to Drezza Laa (or whomever else inspired the idea). It provides ample coverage against physical or status-enhancing threats, acting as one of my few defensively-minded Pokemon. I like it because unlike normal stalling, this feels more like sneaky sweeping.
Reuniclus. I found that I was missing out on ways to counter Special threats, and with great coverage and Recover, Reuniclus proves itself to be that much needed bulk that can stand against those enemies while still dishing out the damage. The fact that it plays Trick Room teams at their own game is icing.
Conkeldurr fills a similar role to Reuniclus, but physically. Its ability to deliver strong Fighting attacks with either priority or a healing component as well as some needed dark coverage are nice additions to the team.
Given the popularity of Sandstorm teams, I wanted something that provided itself a bonus in their 'storm while at the same time still being a good counter to a lot of other nonsense. While Excadrill was my original choice, I decided to utilize Garchomp instead for the Grass coverage it provides as well as its own powerful STAB moves.
Individually
Lickilicky @Leftovers
EVs: 252 HP / 192 SpDef / 64 Def
Ability: Cloud Nine
Impish Nature (+Def, -SpA)
- Toxic
- Earthquake
- Protect
- Power Whip
The anti-weather, making for a decent lead and otherwise providing decent coverage all around. He can open on Politoed, Tyranitar, and Ninetails with super-effective coverage while ticking away at their Leftovers with Toxic. Protect helps maintain its sizable weight while ticking away at the adversary.
Starmie @Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 SpD / 252 Spe
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie borrowed from The Dark Horse. I replaced Thunderbolt with Thunder: if I'm worried about weather I may as well have a Pokemon that can abuse the rain just as well as they can. Rapid Spin stays of course, as it helps me keep rocks and spikes clear.
Quagsire @Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Stockpile
- Recover
- Swagger
- Scald
TriNitroToluene's Quagsire, point for point. I couldn't find any way to improve it, personally. I am considering replacing Scald with Surf to provide more immediate damage if need be, but I think that is more appropriately covered with Starmie's Hydro Pump, while Scald and Swagger could provide two layers of indirect damage (Burn and Confusion).
Reuniclus @Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Sp. ATK / 6 Speed
Nature: Modest (+SpA, -Atk)
- Psyshock
- Focus Blast
- Shadow Ball
- Recover
Provides some powerful Special Sweeping in the form of Psycho Shock and Focus Blast, with Shadow Ball for coverage. Recover keeps its bulky backside where it does best.
Conkeldurr @Leftovers
Trait: Guts
EVs: 100 HP / 252 Atk / 156 SDef
Adamant Nature (+Atk, -SpA)
- Bulk Up
- Drain Punch
- Payback
- Mach Punch
The gutsy Conkeldurr. Provides some strong Physical sweeping with STAB Fighting moves that provide priority or recovery, as well as a good Dark move for coverage. Can also set up when dealing with annoying walls and the like.
Garchomp @Life Orb
Ability: Sand Veil
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly nature (+Spe, -SpA)
- Fire Blast
- Earthquake
- Outrage
- Swords Dance
Garchomp provides me much needed Grass coverage in addition to the straight up power it provides in its STAB moves, Earthquake and Outrage, which are only improved after a Swords Dance. Fire Blast is the Fire attack of choice as it provides great damage against Defense-oriented threats, such as Ferrothorn and Skarmory.
Anyways, my first time at this. Hope it looks good. :D
Team
Team Building Process
As I read about competitive battling, I saw that weather teams had become quite the fuss, something that I hadn't really considered much. Therefore, I decided that instead of waging a weather war, I would instead opt to find a way to soft counter the early impact of weather. Compared to Golduck and Altaria, Lickilicky has impressive bulk and a movepool that gives it great coverage against conventional weather openers.
Of course, Lickilicky's bulk could easily be overwhelmed by a Fighting-type Pokemon, and given their prevalence that was not something I needed to cover. Enter Starmie. I happened upon Eggbert's Dark Horse team and decided to give this a go. Providing the necessary Fighting resist, Starmie also spins away entry hazards and provides some good coverage against Sandstorm and Rain teams, the dominant weathers of the meta.
This Quagsire was found in TriNitroToluene, thanks to Drezza Laa (or whomever else inspired the idea). It provides ample coverage against physical or status-enhancing threats, acting as one of my few defensively-minded Pokemon. I like it because unlike normal stalling, this feels more like sneaky sweeping.
Reuniclus. I found that I was missing out on ways to counter Special threats, and with great coverage and Recover, Reuniclus proves itself to be that much needed bulk that can stand against those enemies while still dishing out the damage. The fact that it plays Trick Room teams at their own game is icing.
Conkeldurr fills a similar role to Reuniclus, but physically. Its ability to deliver strong Fighting attacks with either priority or a healing component as well as some needed dark coverage are nice additions to the team.
Given the popularity of Sandstorm teams, I wanted something that provided itself a bonus in their 'storm while at the same time still being a good counter to a lot of other nonsense. While Excadrill was my original choice, I decided to utilize Garchomp instead for the Grass coverage it provides as well as its own powerful STAB moves.
Individually
Lickilicky @Leftovers
EVs: 252 HP / 192 SpDef / 64 Def
Ability: Cloud Nine
Impish Nature (+Def, -SpA)
- Toxic
- Earthquake
- Protect
- Power Whip
The anti-weather, making for a decent lead and otherwise providing decent coverage all around. He can open on Politoed, Tyranitar, and Ninetails with super-effective coverage while ticking away at their Leftovers with Toxic. Protect helps maintain its sizable weight while ticking away at the adversary.
Starmie @Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 SpD / 252 Spe
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie borrowed from The Dark Horse. I replaced Thunderbolt with Thunder: if I'm worried about weather I may as well have a Pokemon that can abuse the rain just as well as they can. Rapid Spin stays of course, as it helps me keep rocks and spikes clear.
Quagsire @Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Stockpile
- Recover
- Swagger
- Scald
TriNitroToluene's Quagsire, point for point. I couldn't find any way to improve it, personally. I am considering replacing Scald with Surf to provide more immediate damage if need be, but I think that is more appropriately covered with Starmie's Hydro Pump, while Scald and Swagger could provide two layers of indirect damage (Burn and Confusion).
Reuniclus @Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Sp. ATK / 6 Speed
Nature: Modest (+SpA, -Atk)
- Psyshock
- Focus Blast
- Shadow Ball
- Recover
Provides some powerful Special Sweeping in the form of Psycho Shock and Focus Blast, with Shadow Ball for coverage. Recover keeps its bulky backside where it does best.
Conkeldurr @Leftovers
Trait: Guts
EVs: 100 HP / 252 Atk / 156 SDef
Adamant Nature (+Atk, -SpA)
- Bulk Up
- Drain Punch
- Payback
- Mach Punch
The gutsy Conkeldurr. Provides some strong Physical sweeping with STAB Fighting moves that provide priority or recovery, as well as a good Dark move for coverage. Can also set up when dealing with annoying walls and the like.
Garchomp @Life Orb
Ability: Sand Veil
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly nature (+Spe, -SpA)
- Fire Blast
- Earthquake
- Outrage
- Swords Dance
Garchomp provides me much needed Grass coverage in addition to the straight up power it provides in its STAB moves, Earthquake and Outrage, which are only improved after a Swords Dance. Fire Blast is the Fire attack of choice as it provides great damage against Defense-oriented threats, such as Ferrothorn and Skarmory.
Anyways, my first time at this. Hope it looks good. :D