Aron murders everything. no seriously, everything
I'll write it in a couple days / a week
[Overview]
• Still as awesome as ever
• Head Smash + STAB + Rock Head (No recoil) is pretty awesome
• Decent attack, Not fast, but not slow, good defence and not so good SpD and HP though :/
• Steel + Rock gives it 2 4x weaknesses
• Thanks Eviolite, Aron can have 'special bulk' now and kinda get around its low SpD
• Team Preview really helps it as a Choice user
• Has some neat boosting moves
[Set]
name: Rock Polish
move 1: Rock Polish
move 2: Head Smash
move 3: Iron Head
move 4: Earthquake
item: Life Orb
ability: Rock Head
nature: Adamant / Jolly
evs: 196 Atk / 116 SpD / 196 Spe
[Set Comments]
• Switch into like anything weak to rock, except for special fire type attackers
• Set up a Rock Polish and hope they dont switch in something with super effective priority
[Additional Comments]
• Expert Belt can be used when in the late game
• Just so you know you get 24 speed (26 with Jolly), but Jolly is a little overkill to me
• Fighting / Ground types OHKO
• Toxic
• Superpower instead of Iron Head maybe
[SET]
name: Choice Band
move 1: Head Smash
move 2: Earthquake
move 3: Iron Head
move 4: Superpower
item: Choice Band
ability: Rock Head
nature: Adamant / Jolly
evs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
[Set comments]
• Earthquake and Superpower for Steels
• Aerial ace for Fighting types
• And Head Smash cause it has 225 BP with no recoil....... and 80 accuracy ;(
• Use Iron Head if you feel like being an asshole to your opponent
[Additional Comments]
• You can use Autotomize instead of Rock Polish, but whatever
• Adamant adds a very important kill..... forgot what is was though
• Jolly makes it outspeed some stuff
• Evs maximize its Attack stat and Speed and just add one point to all defensive stats
• Gligar can Baton Pass Agilitys to Aron
• Fighting / Ground types OHKO
[Set]
name: Sub Magnet Rise
move 1: Substitute
move 2: Magnet Rise
move 3: Head Smash
move 4: Earthquake
item: Life Orb
ability: Rock Head
nature: Adamant / Jolly
evs: 196 Atk / 116 SpD / 196 Spe
[Set Comments]
• For the love of god DON'T SUB FIRST, Magnet Rise first and then sub
• Whatever
[Additional Comments]
• uhmm Iron Head in EQ or something idk
[Set]
name: Support / Lead
move 1: Stealth Rock
move 2: Roar
move 3: Toxic
move 4: Iron Head
item: Oran Berry / Eviolite
ability: Sturdy
nature: Impish / Careful
evs: 36 HP / 36 Atk / 196 Def / 196 SpD / 36 Spe
[Set Comments]
• Due to Aron's great 100 Defence, decent typing and a nice movepool allows it to pull of a good supporting set
• Isn't good as a dedicated lead, since it has 2 4x weaks and Team Preview screws him over
• Not sure if it's viable enough for its own set, maybe just OO material?
[Additional Comments]
• Slowpoke doesn't fear switching into attacks super effective on Aron
• Wynaut is like cool and stuff
• A spinner like Staryu can work when not leading
• Drifloon is a great teammate being immune to Aron's major weaknesses
• You can run Rock Head instead of Sturdy if you want to run Head Smash, but you'll lose the ability to survive any attack
• Sandstorm
• Fighting / Ground types OHKO, obviously.
• Fake Out breaks Sturdy
[Other Options]
• Screech for forcing switches
• Double-edge is neutral coverage with the same BP like after STAB Iron Head
• Endeavor sturdy gimmick is win
• Min- speed Aron with Metal Burst (steel type counter if i recall correctly)
• Hone Claws can work
• Curse with Eviolite and max Def and max Attack can work.
[Check and Counters]
• Any fighting type, but to be more specific
• Croagunk can OKHO Aron with a Vacuum Wave
• Phanpy and Hippotas with max Def live a CB Head Smash and can KO it back with a STAB Earthquake
• Carvanha Aqua Jet
[Dream World]
<p>Heavy Metal is not released and weight-based moves aren't so common.</p>