Hello everyone,
after I did build (with the help of Smogon community) a pretty decent team in the 4th Gen, I decided I also wanted a good one for the 5th Gen.
Again, I want a theme based team and am not a big fan of Cookie Cutter. I had the same feeling when I was playing Dual Monsters, where Dark Necrofear was my favorite card.
This time around, I will pick some other Pokémon. Mainly due that I have a feeling that some are outdated, while others lose some nasty abilities.
My old team was; http://www.smogon.com/forums/showthread.php?t=3450094
But this time it will be slightly different.
Let us start.
after I did build (with the help of Smogon community) a pretty decent team in the 4th Gen, I decided I also wanted a good one for the 5th Gen.
Again, I want a theme based team and am not a big fan of Cookie Cutter. I had the same feeling when I was playing Dual Monsters, where Dark Necrofear was my favorite card.
This time around, I will pick some other Pokémon. Mainly due that I have a feeling that some are outdated, while others lose some nasty abilities.
My old team was; http://www.smogon.com/forums/showthread.php?t=3450094
But this time it will be slightly different.
Let us start.
My team does consist out of the following pokemon right now:
Ferrothorn (F) @ Leftovers
Type: Grass / Steel
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP / 202 Def / 56 SpD
-Leech Seed
-Power Whip
-Spikes
-Substitute
With Ferrothorn I am hoping to decrease my water weakness. Plan is to Sub right away, or whenever I get a chance. Leech Seed after to start regaining my health. Spikes will give extra damage, to bad this Pokémon can't learn Roar, it would've really helped him out. Power Whip to hurt water, ground and rock types, whom think to have a nice day versus my opening.
Landorus (M) @ Choice Scarf / Choice Band / Life Orb ??
Type: Ground / Flying
Ability: Sand Force
Nature: Hasty
EVs: 252 Atk / 6 Def / 252 Spe
-Earthquake
-Hammer Arm
-Hidden Power: Ice
-U-Turn / Swords Dance ??
Every team needs sheer power, Landorus will provide it for my team. I'm actually not sure if I want Choice Scarf, or a Choice Band of him. I might also want to change his nature to fit his held item.
Right now I made it Hasty, so his Sp.Atk stays rather high, that way I can kill most Gliscor with a single hit. Hammer Arm to take care of the likes of Tyranitar. U-Turn will hurt Grass and Psychic types when I switch out. Earthquake for superb STAB.
Right now I made it Hasty, so his Sp.Atk stays rather high, that way I can kill most Gliscor with a single hit. Hammer Arm to take care of the likes of Tyranitar. U-Turn will hurt Grass and Psychic types when I switch out. Earthquake for superb STAB.
Hippowdon (F) @ Leftovers
Type: Ground
Ability: Sand Stream
Nature: Careful
EVs: 252 HP / 100 Def / 156 SpD
-Earthquake
-Roar
-Slack Off
-Stealth Rock
Hippowdon will start up my Sandstorm. Actually, I think he does better in this team than Tyranitar, mainly because Gliscor is gone and Landorus is more offensive.
I need to keep some sort of balance, so he should do nicely. Not to sure about his EV spread and nature right now. Earthquake will provide some damage as his STAB move. Stealth Rock to provide extra damage from switching.
Roar is for more spike damage. Slack Off to regain my health. He is the main factor in my team, seeing he IS the Sandstorm.
I need to keep some sort of balance, so he should do nicely. Not to sure about his EV spread and nature right now. Earthquake will provide some damage as his STAB move. Stealth Rock to provide extra damage from switching.
Roar is for more spike damage. Slack Off to regain my health. He is the main factor in my team, seeing he IS the Sandstorm.
Heatran (M) @ Leftovers
Type: Fire / Steel
Ability: Flash Fire
Nature: Calm
EVs: 252 HP / 252 SpD / 6 SpA ??
-Earth Power
-Hidden Power: Grass / Electric / Water ??
-Lava Plume
-Roar
I actually think I want to use the Torment version of Heatran, anyone thinks that will work in this team? I have a big Starmie/Rotom-W weakness, but Torment will surely help. I lost Stealth Rock, gave it to Hippowdon, seeing Ice Fang won't help me as much, as I hoped. Hidden Power: Grass can help me a bit against Water types. Maybe replace it with Electric?
Thoughts about an other set to use?
Thoughts about an other set to use?
Jellicent (F) @ Leftovers
Type: Water / Ghost
Ability: Water Absorb
Nature: Bold
EVs: 248 HP / 216 Def / 44 Spe
-Night Shade
-Recover
-Scald
-Taunt
Becaue of Spikes and Stealth Rock, I really want someone to keep the Spikes and Rocks up. I used to have the superb Rotom-W for this, but his type changed (unfortunatly).
I still am rather weak to water, but this thing will help out. I absorb water and spam Energy Ball for super effective damage. Even Swampert and the likes won't like this.
Hydro Pump for the much needed power. Scald could do nicely, but I think I need the raw power. Wll-o-Wisp to hurt enemies on the switch, might replace with Toxic.
Pain Split to keep my own HP up, while also lowering that of my opponent. I think I like this better than Recover. Again, somoene should look after my EV spread.
I still am rather weak to water, but this thing will help out. I absorb water and spam Energy Ball for super effective damage. Even Swampert and the likes won't like this.
Hydro Pump for the much needed power. Scald could do nicely, but I think I need the raw power. Wll-o-Wisp to hurt enemies on the switch, might replace with Toxic.
Pain Split to keep my own HP up, while also lowering that of my opponent. I think I like this better than Recover. Again, somoene should look after my EV spread.
Excadrill (M) @ Air Balloon
Type: Ground / Steel
Ability: Sand Rush
Nature: Jolly
EVs: 252 Atk / 6 Def / 252 Spe
-Earthquake
-Rock Slide
-Swords Dance
-X-Scissors
Every team with Sandstorm needs Excadrill more or less. Yet, I am willing to replace him. Though his speed in a storm is superb and his attack power after a Swords Dance is even worse.
Earthquake for STAB. Stone Edge to hit things that don't mind Earthquake. Rapid Spin to clear other Spikes/Stealth Rock. I could go for a last attack move, maybe Brick Break for annoying Blissey/other Excadrill?
Earthquake for STAB. Stone Edge to hit things that don't mind Earthquake. Rapid Spin to clear other Spikes/Stealth Rock. I could go for a last attack move, maybe Brick Break for annoying Blissey/other Excadrill?
I did fill in a chart and now its like this;
As you see, I am really weak against a Rain Dance team. Thunder and Hydro Pump will obliberate me. Fire, Grass and Fighting moves are also bad to take, but they will hurt me a less than Water/Electric.
Like mentioned before, Starmie, Rotom-W and the likes are my worst enemies. Probably a Flygon with Thunderpunch, or Gyarados are also bad news.
I maybe need a Electric move on one or multiply of my pokemon. Maybe also some more Fire. You could offcourse always help me out on this.
In the mean time I will look through other topics, to see what other trainers did with their pokemon. It was a big help on the 4th Gen, hoping to receive much input here aswell :)
Thanks in advance.
As you see, I am really weak against a Rain Dance team. Thunder and Hydro Pump will obliberate me. Fire, Grass and Fighting moves are also bad to take, but they will hurt me a less than Water/Electric.
Like mentioned before, Starmie, Rotom-W and the likes are my worst enemies. Probably a Flygon with Thunderpunch, or Gyarados are also bad news.
I maybe need a Electric move on one or multiply of my pokemon. Maybe also some more Fire. You could offcourse always help me out on this.
In the mean time I will look through other topics, to see what other trainers did with their pokemon. It was a big help on the 4th Gen, hoping to receive much input here aswell :)
Thanks in advance.