The Big Three
Hello. I am Curtains. This team has been pretty good. The prototype of this team got to the top 70 on the smogonu server which is pretty good. At one point I got like 10 wins in a row while playing between PO and private friendly matches. Without further fucking around please enjoy a good quality proofread given a fuck about Curtains post.
Previous Importable:
Improved Importable:
Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower
Choice band will help break down Reniculus and Politoed better and help with initiative. Suggested by Eternal. Old analysis hidden.
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 184 Def / 72 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
Switched the ev's to special defense to better handle special threats. Exchanged reflect to stealth rock. Previous Analysis in hide tags.
Thundurus (M) @ Lum Berry
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
- Focus Blast
Purpose: Thundurus’ purpose is to kill things. Defensively this pokemon is pretty poor so I try to play this guy as offensively as possible trying not to “predict” him in not as often as the others. It is a great check against rain stall as after a single boost you can start counting the kills.
Ev’s: Max speed and special attack lets it outspeed critical foes like specs lati@s and Gengar.
Moves: Thunderbolt, Hidden power ice and focus blast gives it pretty much perfect coverage. Nasty plot along with its ability prankster works well.
Synergy: Like I said before this is an offensive minded pokemon and it does not have an X switch in synergy objective. But as far as objective synergy goes I find it to be a great fit. It is sort of the best of both words.
Item: Lum berry is one of the best items for this. The reason is that it helps beat its # 1 check special defensive Jirachi. Once Jirachi is out of the way I get huge momentum because if something like Tyranitar comes in on me I can afford to miss focus blast and bring in something like Landorus.
Opinion: This thing rarely fails and it brings a lot of pressure to the opposing team.
Landorus (M) @ Leftovers
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Hidden Power [Ice]
- Smack Down
- Substitute
Smack down suggested by someone. (forgot who it was thanks whomever recommended it) Basically for breaking down rotom and skarm easier. Found it to be a better fit than stone edge since smack down + earthquake 2hko's as well as stone edge but with better accuracy. Previous Analysis is hide tags. Just omit any mentions of stone edge.
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Toxic
- Recover
- Earth Power
Purpose: Gastrodon’s purpose is to be a special wall. Its purpose is to basically absorb all the water attacks / draco meteors and other random special attacks and toxic stall.
Ev’s: The ev’s allow Gastrodon to be a firm check against many special threats. Non sub Lati@s and Thundurus will have a very difficult time breaking through if they do not carry grass knot.
Moves: The moves are pretty straight forward. Scald is for gaining momentum and hopefully burning something. Toxic allows me to park it and start stalling out threats late game. Recover is for instant recovery and ice beam is for dealing with threats like Dragonite and Gliscor more efficiently
Synergy: The synergy of this pokemon is very important to this team. A lot of pokemon can fire off broken ass hydro pumps in the rain. This stops that. In turn I can fire back my own boosted attacks with storm drain. Gastrodon has good synergy with Bronzong. Gastrodon can step right in to fire attacks very easily and create more momentum.
Item: leftovers, nothing more to say about that.
Opinion: This pokemon is cheesy. I can just roll right over Rotom-w who basically can’t even touch me outside of will-o wisp, which really does not hurt because of leftovers and my special attacks.
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Swords Dance
- Rapid Spin
- Rock Slide
Exchanged x-scissor with rapid spin to help suppress forretress' shenanigans. Previous analysis is hide tags. Omit x-scissor.
Thanks for reading.
Hello. I am Curtains. This team has been pretty good. The prototype of this team got to the top 70 on the smogonu server which is pretty good. At one point I got like 10 wins in a row while playing between PO and private friendly matches. Without further fucking around please enjoy a good quality proofread given a fuck about Curtains post.
Previous Importable:
Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 104 SAtk / 148 SDef
Sassy Nature (+SDef, -Spd)
- Crunch
- Ice Beam
- Fire Blast
- Stealth Rock
Thundurus (M) @ Lum Berry
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
- Focus Blast
Landorus (M) @ Leftovers
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Naughty Nature (+Atk, -SDef)
- Earthquake
- Hidden Power [Ice]
- Stone Edge
- Substitute
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 184 Def / 72 SAtk
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Earthquake
- Hidden Power [Ice]
- Reflect
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Toxic
- Recover
- Ice Beam
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Swords Dance
- X-Scissor
- Rock Slide
Trait: Sand Stream
EVs: 252 HP / 104 SAtk / 148 SDef
Sassy Nature (+SDef, -Spd)
- Crunch
- Ice Beam
- Fire Blast
- Stealth Rock
Thundurus (M) @ Lum Berry
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
- Focus Blast
Landorus (M) @ Leftovers
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Naughty Nature (+Atk, -SDef)
- Earthquake
- Hidden Power [Ice]
- Stone Edge
- Substitute
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 184 Def / 72 SAtk
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Earthquake
- Hidden Power [Ice]
- Reflect
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Toxic
- Recover
- Ice Beam
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Swords Dance
- X-Scissor
- Rock Slide
Improved Importable:
Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower
Thundurus (M) @ Lum Berry
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
- Focus Blast
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 184 Def / 72 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
Landorus (M) @ Leftovers
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Hidden Power [Ice]
- Smack Down
- Substitute
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Toxic
- Recover
- Earth Power
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Swords Dance
- Rapid Spin
- Rock Slide
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower
Thundurus (M) @ Lum Berry
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
- Focus Blast
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 184 Def / 72 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
Landorus (M) @ Leftovers
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Hidden Power [Ice]
- Smack Down
- Substitute
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Toxic
- Recover
- Earth Power
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Swords Dance
- Rapid Spin
- Rock Slide
Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower
Choice band will help break down Reniculus and Politoed better and help with initiative. Suggested by Eternal. Old analysis hidden.
Purpose: Tyranitar serves the purpose of getting up setting up sand for the team. It checks Thunderus and lati@s. It also serves as a mini stall breaker with its mixed moveset. Tyranitar also sets up rocks for the team.
Ev’s: The ev’s give Tyranitar enough fire power to deal enough damage to enemies while serving as a weak special wall for weaker special attacks.
Moves: Crunch deals with threats such as lati@s and other psychic pokemon. It is also a good feeler move and all around strong move if I need to damage something. Ice beam catches Gliscor , Dragonite , Landourus and Thundurus and other ice weak pokemon. Fire blast catches Ferrothron, Skarmory and Forretress. Stealth rock is mandatory for a team like this and that’s why its here.
Synergy: Tyranitar’s synergy is more about being a point guard instead of just switching it in to X type move. Without sand this team will have a very hard time defeating the common spam rain team.
Item: Chople Berry allows me to kill Deoxys and deal with Thunderus better.
Opinion: Tyranitar is overused and top 5 for a good reason. It gets the job done. Chople berry is the best item for tyranitar because it suppresses its biggest weakness. Tyranitar is good at defending and sometimes putting big holes in the opposing team. Tyranitar is not the centerpiece of the team but when it does do something it almost certainly means the victory for me.
Ev’s: The ev’s give Tyranitar enough fire power to deal enough damage to enemies while serving as a weak special wall for weaker special attacks.
Moves: Crunch deals with threats such as lati@s and other psychic pokemon. It is also a good feeler move and all around strong move if I need to damage something. Ice beam catches Gliscor , Dragonite , Landourus and Thundurus and other ice weak pokemon. Fire blast catches Ferrothron, Skarmory and Forretress. Stealth rock is mandatory for a team like this and that’s why its here.
Synergy: Tyranitar’s synergy is more about being a point guard instead of just switching it in to X type move. Without sand this team will have a very hard time defeating the common spam rain team.
Item: Chople Berry allows me to kill Deoxys and deal with Thunderus better.
Opinion: Tyranitar is overused and top 5 for a good reason. It gets the job done. Chople berry is the best item for tyranitar because it suppresses its biggest weakness. Tyranitar is good at defending and sometimes putting big holes in the opposing team. Tyranitar is not the centerpiece of the team but when it does do something it almost certainly means the victory for me.
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 184 Def / 72 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
Switched the ev's to special defense to better handle special threats. Exchanged reflect to stealth rock. Previous Analysis in hide tags.
Propose: Bronzong purpose is to act as a physical wall. It can aid at this by using the move reflect to help the team and help pave its own way to taking down a big physical threat. It can efficiently tank threats like Landourus, Excadrill, Toxicroak, Gliscor and others. This pokemon helps the team pull its own agenda.
Ev’s: The ev’s are geared towards a physical wall. The special attack ev’s are there to give Hidden power ice a little more power.
Moves: The moves are pretty basic. I was actually struggling to find a good 4th move for this pokemon. Hypnosis sounds good in theory. Hypnosis is very situational and it can really be harmful to the team if it misses . Hidden power ice is for killing Gliscor. I believe it 3hko’s it if it protects a lot.
Synergy: Bronzong has amazing synergy with Gastrodon. The only universal issue these two have are strong fighting types. But with reflect I can give Landourus time to come in and start launching earthquakes at them.
Item: leftovers. I need all the bulk I can get.
Opinion: Bronzong was suggested by a irc guy and it was the perfect fit for what I wanted. Bronzong is the glue to this team and it is a great fit.
Ev’s: The ev’s are geared towards a physical wall. The special attack ev’s are there to give Hidden power ice a little more power.
Moves: The moves are pretty basic. I was actually struggling to find a good 4th move for this pokemon. Hypnosis sounds good in theory. Hypnosis is very situational and it can really be harmful to the team if it misses . Hidden power ice is for killing Gliscor. I believe it 3hko’s it if it protects a lot.
Synergy: Bronzong has amazing synergy with Gastrodon. The only universal issue these two have are strong fighting types. But with reflect I can give Landourus time to come in and start launching earthquakes at them.
Item: leftovers. I need all the bulk I can get.
Opinion: Bronzong was suggested by a irc guy and it was the perfect fit for what I wanted. Bronzong is the glue to this team and it is a great fit.
Thundurus (M) @ Lum Berry
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
- Focus Blast
Purpose: Thundurus’ purpose is to kill things. Defensively this pokemon is pretty poor so I try to play this guy as offensively as possible trying not to “predict” him in not as often as the others. It is a great check against rain stall as after a single boost you can start counting the kills.
Ev’s: Max speed and special attack lets it outspeed critical foes like specs lati@s and Gengar.
Moves: Thunderbolt, Hidden power ice and focus blast gives it pretty much perfect coverage. Nasty plot along with its ability prankster works well.
Synergy: Like I said before this is an offensive minded pokemon and it does not have an X switch in synergy objective. But as far as objective synergy goes I find it to be a great fit. It is sort of the best of both words.
Item: Lum berry is one of the best items for this. The reason is that it helps beat its # 1 check special defensive Jirachi. Once Jirachi is out of the way I get huge momentum because if something like Tyranitar comes in on me I can afford to miss focus blast and bring in something like Landorus.
Opinion: This thing rarely fails and it brings a lot of pressure to the opposing team.
Landorus (M) @ Leftovers
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Hidden Power [Ice]
- Smack Down
- Substitute
Smack down suggested by someone. (forgot who it was thanks whomever recommended it) Basically for breaking down rotom and skarm easier. Found it to be a better fit than stone edge since smack down + earthquake 2hko's as well as stone edge but with better accuracy. Previous Analysis is hide tags. Just omit any mentions of stone edge.
Purpose: Landorus purpose is to create initiative by spamming very powerful earthquakes and stone edges around. Its purpose is also to aid Thundurus by removing special walls. It also serves as a good fighting resist.
Ev’s: The ev’s bring the maximum amount of pain to the table. I go with max attack just to be able to 2hko a lot of things under a sub.
Moves: Substitute Landurus is excellent. With the combined powers of sand force/substitute and the edge quake, hp ice offensive synergy combination I can easily destroy many teams who do not have something like Skarmory or Bronzong. In a good battle this pokemon can take out at least 2 pokemon, most of which give Thunderus problem.
Synergy: Mostly as far as defensive synergy goes it’s basically for dealing with fighting types like Conkledurr and Toxicroak.
Item: Leftovers are used because I don’t need it losing extra hp while using LO.
Opinion: Sand's most underrated and underused sweeper due to the rise in gliscor and its shared 4x ice weakness is far from being dead weight. Under a sub, it will cause tremendous pain to many teams.
Ev’s: The ev’s bring the maximum amount of pain to the table. I go with max attack just to be able to 2hko a lot of things under a sub.
Moves: Substitute Landurus is excellent. With the combined powers of sand force/substitute and the edge quake, hp ice offensive synergy combination I can easily destroy many teams who do not have something like Skarmory or Bronzong. In a good battle this pokemon can take out at least 2 pokemon, most of which give Thunderus problem.
Synergy: Mostly as far as defensive synergy goes it’s basically for dealing with fighting types like Conkledurr and Toxicroak.
Item: Leftovers are used because I don’t need it losing extra hp while using LO.
Opinion: Sand's most underrated and underused sweeper due to the rise in gliscor and its shared 4x ice weakness is far from being dead weight. Under a sub, it will cause tremendous pain to many teams.
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Toxic
- Recover
- Earth Power
Purpose: Gastrodon’s purpose is to be a special wall. Its purpose is to basically absorb all the water attacks / draco meteors and other random special attacks and toxic stall.
Ev’s: The ev’s allow Gastrodon to be a firm check against many special threats. Non sub Lati@s and Thundurus will have a very difficult time breaking through if they do not carry grass knot.
Moves: The moves are pretty straight forward. Scald is for gaining momentum and hopefully burning something. Toxic allows me to park it and start stalling out threats late game. Recover is for instant recovery and ice beam is for dealing with threats like Dragonite and Gliscor more efficiently
Synergy: The synergy of this pokemon is very important to this team. A lot of pokemon can fire off broken ass hydro pumps in the rain. This stops that. In turn I can fire back my own boosted attacks with storm drain. Gastrodon has good synergy with Bronzong. Gastrodon can step right in to fire attacks very easily and create more momentum.
Item: leftovers, nothing more to say about that.
Opinion: This pokemon is cheesy. I can just roll right over Rotom-w who basically can’t even touch me outside of will-o wisp, which really does not hurt because of leftovers and my special attacks.
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Swords Dance
- Rapid Spin
- Rock Slide
Exchanged x-scissor with rapid spin to help suppress forretress' shenanigans. Previous analysis is hide tags. Omit x-scissor.
Purpose: Excadrill’s purpose is to sweep, Revenge kill threats, be a utility by creating switches and improving momentum and dealing with certain threats that can cause problems.
Ev’s: Max attack and speed is the standard.
Synergy: As far as synergy goes the balloon plays a big part in that. It checks Mamoswine if Bronzong somehow dies.
Moves: Standard Excadrill moves give the best possible coverage from its move pool.
Item: Balloon over LO just to have a reliable switch in on ground attacks and to set up on toxic stall Gliscor if need be.
Opinion: This thing is strong and predictable, but ultra-reliable as a revenge killer and pretty nasty if everything on the opponent’s side is weakened. Very conservative play with this thing is key.
Synergy: As far as synergy goes the balloon plays a big part in that. It checks Mamoswine if Bronzong somehow dies.
Moves: Standard Excadrill moves give the best possible coverage from its move pool.
Item: Balloon over LO just to have a reliable switch in on ground attacks and to set up on toxic stall Gliscor if need be.
Opinion: This thing is strong and predictable, but ultra-reliable as a revenge killer and pretty nasty if everything on the opponent’s side is weakened. Very conservative play with this thing is key.
Thanks for reading.