First off, I'd like to point out that this is my first time ever experimenting with the fifth generation. Go easy on me :)
I was a bit hesitant to start into the new metagame, mostly because I had been working on abusing for my fourth gen PO team for quite some time. I was actually inspired by accident when I mis-selected the tier and ended up facing a fifth generation team.
*All special attacking pokemon have minimum iv's in attack to allow minimum confusion damage.
(Ambipom) @ Normal Gem
Technician, Jolly
4 HP / 252 Atk / 252 Spd
31/31/31/31/31/31
- Fake Out
- Acrobatics
- Low Sweep
- Taunt
I have always loved ambipom as a lead. It's fast, strong and packs major power with a stab Fake Out. Its new addition, Acrobatics, hits extremely hard on anything that doesn't resist it. The strategy is quite simple. Fake out if the pokemon doesn't resist it, then react accordingly. Low Kick can be used over Low Sweep for added power, but Tyranitar is already OHKO'd, unless maxed out in hp and defense (which is still usually a ko), by Low Sweep which also affords a speed decrease. This can be very helpful on pokmeon like Nasty Plot Tornadus, who I usually have some trouble with. Taunt cripples Ferrothorn who now has no other option but to Power Whip, which Tangrowth doesn't mind in the slightest.
(Tangrowth) @ Leftovers
Regenerator, Impish
148 HP / 196 Atk / 164 Def
31/31/31/31/31/31
- Swords Dance
- Earthquake
- Poison Jab
- Power Whip
Usually step two, Tangrowth works best when brought on either a set up pokmeon or an identified physical attacker. A Swords dance can be hard to whip out, but can be done if you have identified all threats. If a Heatran is lurking, Earthquake is a sure OHKO unless an air balloon is equipped. Powerwhip OHKO's Swampert, while Poison Jab provides nearly perfect coverage, allowing neutral coverage for everything in the game. It also packs a nice surprise for unsuspecting Celebi. Tangrowths strategy can be a little odd, due to it's strange healing technique. Her only true dangers are super effective special attacks, which Porygon absorbs nicely.
(Chandelure) @ Choice Scarf
Flash Fire, Modest
4 HP / 252 SAtk / 252 Spd
31/3/31/30/31/31 (iv's given for Electric)
- Energy Ball
- Shadow Ball
- Fire Blast
- Hidden Power Electric/Ground
Chandelure is a favorite of mine. It basically functions as a slightly faster, slightly stronger, more frail Heatran. With this in mind, they both have their advantages. Earth power and Dragon Pulse are Heatrans biggest strengths over Chandelure, but Chandelure's typing allows her to ignore to fighting moves that are problematic for Porygon. Many teams may prefer Heatran, but I believe Chandelure is a more suited fit for my own.
Her strategy is fairly straight forward, and requires less prediction now that teams are revealed before hand. She functions similarly to revenge Jolteon and Gengar. Hidden power electric is for Gyarados who otherwise can give my team problems, and Ground is for the ever annoying Heatran. Shadow Ball is a OHKO on Reuniclus, and Energy ball is for all those pesky Swampert.
(Porygon2) @ Eviolite
Trace, Calm
196 HP / 60 Def / 252 SDef
31/2/31/30/30/31
- Recover
- Ice Beam
- Hidden Power Ground
- Toxic
Porygon is an interesting option over Blissey and should be calculated carefully. Vaporeon's Scald and Heatran's Fire Blast can otherwise be very problematic for my team, and an immunity to the two can prove very helpful. Porygon can't hope to kill Vaporeon, so HP ground is set to deal with Heatran. Porygon takes about 60% from Life Orb Draco Meteor from latios, and can easily retaliate with a OHKO Ice Beam. Salamence is ko'd as well, and Dragonite finds itself completely locked into roost when the two share their Multi Scale ability (thanks to trace).
(Reuniclus) @ Leftovers
Magic Guard, Bold
176 HP / 252 Def / 76 SDef / 4 Spd
31/2/31/30/31/30
- Psyshock
- Recover
- Calm Mind
- Hidden Power Fire
Reuniclus is somewhat variable in his position. He either works with Tangrowth to make any stalling efforts useless, or can act as a strong physical wall capable of setting up his special side as well. With a few Calm Minds under his belt, Reuniclus hits just about everything hard, including Blissey thanks to Psyshock.
(Togekiss) @ Leftovers
Serene Grace, Bold
148 HP / 252 Def / 108 SDef
31/0/31/31/31/31
- Flamethrower
- Heal Bell
- Encore
- Roost
There isn't really much to say for Togekiss. She is the newest and has had very little testing. She is immune to Spikes and resists troublesome Ground, Ghost and Bug attacks, while threatening off most fighting types. Encore is useful to trap in Set Up mons, while Heal Bell and Roost keep her and her team healthy. Her rock weakness is helped by Tangrowth, and Reuniclus takes the Physical Ice moves while Porygon takes the Special.
Her slot is not at all concrete and suggestions are much appreciated.
The biggest threat my team has is Swords Dance Excadrill which, if boosted by sand, can easily tear through my entire team. X-Scizor, Earthquake and Rock Slide can OHKO almost everything save Porygon after a SD boost, unless some mispredictions are made. Hippowdon seems like a possible counter, but he would completely ruin my teams synergy.
Edit:
Will start posting logs.
This log is one showing Porygon's capabilities as it almost single-handedly destroys some of the metagames most common threats.
Also, importable if you wish to try it out.
Thanks for reading! :D
I was a bit hesitant to start into the new metagame, mostly because I had been working on abusing for my fourth gen PO team for quite some time. I was actually inspired by accident when I mis-selected the tier and ended up facing a fifth generation team.
The pokemon that inspired me to create a fifth gen team was the lead of someone I accidentally battled. I have always loved Ambipom, and this new one put mine to shame. Thus, the entire team was created upon a normal gem acrobatics Ambipom base.
Next I looked for something with nice physical bulk to cover up Ambipoms weak spot. I've always enjoyed walling with pokemon that, after setting up, can become a very serious attacking threat. This lead me to Regenerator Swords Dance Tangrowth.
Now I needed something to compensate for Tangrowth's weak special defense. Blissey and Chansey immediately shot across my mind, but the middling defense and moderate attack were somewhat unappealing. I then remembered Porygon2's ability to completely cripple Heatran (and now Chandelure) with use of trace. Coupled with an Eviolite, Porygon2 became my special wall.
Lacking a special attacker, I thought of Heatran. I worked between him and Chandelure for a while and settled with the latter for it's slightly higher speed and higher special attack.
This is one of the more variable slots on my team.
Always one to fall for stall teams, I decided I needed an immunity. Reuniclus, with access to hefty hp, good defenses, Calm Mind and a Physical attack in the form of Psyshock became the perfect candidate, and it is never a bad thing being able to roast Skarmory and Foretress with Hp Fire.
In need of something to help with my Bug weakness along with help with toxic stalling or para-spamming teams, I looked for a healer. The first was Scizor, with his toxic immunity and ability to wall and attack at the same time. He was soon tossed aside, however, due to his extremely similar performance with Tangrowth. Togekiss may seem like a weird option for a support pokemon, but it's immunity to Chandelures weaknesses, and resistance to Bug moves made it a viable option. Togekiss also boasts the rare combination of Heal bell / Aromatherapy and Encore.
This is both the newest and most variable slot on the team.
Next I looked for something with nice physical bulk to cover up Ambipoms weak spot. I've always enjoyed walling with pokemon that, after setting up, can become a very serious attacking threat. This lead me to Regenerator Swords Dance Tangrowth.
Now I needed something to compensate for Tangrowth's weak special defense. Blissey and Chansey immediately shot across my mind, but the middling defense and moderate attack were somewhat unappealing. I then remembered Porygon2's ability to completely cripple Heatran (and now Chandelure) with use of trace. Coupled with an Eviolite, Porygon2 became my special wall.
Lacking a special attacker, I thought of Heatran. I worked between him and Chandelure for a while and settled with the latter for it's slightly higher speed and higher special attack.
This is one of the more variable slots on my team.
Always one to fall for stall teams, I decided I needed an immunity. Reuniclus, with access to hefty hp, good defenses, Calm Mind and a Physical attack in the form of Psyshock became the perfect candidate, and it is never a bad thing being able to roast Skarmory and Foretress with Hp Fire.
In need of something to help with my Bug weakness along with help with toxic stalling or para-spamming teams, I looked for a healer. The first was Scizor, with his toxic immunity and ability to wall and attack at the same time. He was soon tossed aside, however, due to his extremely similar performance with Tangrowth. Togekiss may seem like a weird option for a support pokemon, but it's immunity to Chandelures weaknesses, and resistance to Bug moves made it a viable option. Togekiss also boasts the rare combination of Heal bell / Aromatherapy and Encore.
This is both the newest and most variable slot on the team.
*All special attacking pokemon have minimum iv's in attack to allow minimum confusion damage.
Technician, Jolly
4 HP / 252 Atk / 252 Spd
31/31/31/31/31/31
- Fake Out
- Acrobatics
- Low Sweep
- Taunt
I have always loved ambipom as a lead. It's fast, strong and packs major power with a stab Fake Out. Its new addition, Acrobatics, hits extremely hard on anything that doesn't resist it. The strategy is quite simple. Fake out if the pokemon doesn't resist it, then react accordingly. Low Kick can be used over Low Sweep for added power, but Tyranitar is already OHKO'd, unless maxed out in hp and defense (which is still usually a ko), by Low Sweep which also affords a speed decrease. This can be very helpful on pokmeon like Nasty Plot Tornadus, who I usually have some trouble with. Taunt cripples Ferrothorn who now has no other option but to Power Whip, which Tangrowth doesn't mind in the slightest.
Regenerator, Impish
148 HP / 196 Atk / 164 Def
31/31/31/31/31/31
- Swords Dance
- Earthquake
- Poison Jab
- Power Whip
Usually step two, Tangrowth works best when brought on either a set up pokmeon or an identified physical attacker. A Swords dance can be hard to whip out, but can be done if you have identified all threats. If a Heatran is lurking, Earthquake is a sure OHKO unless an air balloon is equipped. Powerwhip OHKO's Swampert, while Poison Jab provides nearly perfect coverage, allowing neutral coverage for everything in the game. It also packs a nice surprise for unsuspecting Celebi. Tangrowths strategy can be a little odd, due to it's strange healing technique. Her only true dangers are super effective special attacks, which Porygon absorbs nicely.
Flash Fire, Modest
4 HP / 252 SAtk / 252 Spd
31/3/31/30/31/31 (iv's given for Electric)
- Energy Ball
- Shadow Ball
- Fire Blast
- Hidden Power Electric/Ground
Chandelure is a favorite of mine. It basically functions as a slightly faster, slightly stronger, more frail Heatran. With this in mind, they both have their advantages. Earth power and Dragon Pulse are Heatrans biggest strengths over Chandelure, but Chandelure's typing allows her to ignore to fighting moves that are problematic for Porygon. Many teams may prefer Heatran, but I believe Chandelure is a more suited fit for my own.
Her strategy is fairly straight forward, and requires less prediction now that teams are revealed before hand. She functions similarly to revenge Jolteon and Gengar. Hidden power electric is for Gyarados who otherwise can give my team problems, and Ground is for the ever annoying Heatran. Shadow Ball is a OHKO on Reuniclus, and Energy ball is for all those pesky Swampert.
Trace, Calm
196 HP / 60 Def / 252 SDef
31/2/31/30/30/31
- Recover
- Ice Beam
- Hidden Power Ground
- Toxic
Porygon is an interesting option over Blissey and should be calculated carefully. Vaporeon's Scald and Heatran's Fire Blast can otherwise be very problematic for my team, and an immunity to the two can prove very helpful. Porygon can't hope to kill Vaporeon, so HP ground is set to deal with Heatran. Porygon takes about 60% from Life Orb Draco Meteor from latios, and can easily retaliate with a OHKO Ice Beam. Salamence is ko'd as well, and Dragonite finds itself completely locked into roost when the two share their Multi Scale ability (thanks to trace).
Magic Guard, Bold
176 HP / 252 Def / 76 SDef / 4 Spd
31/2/31/30/31/30
- Psyshock
- Recover
- Calm Mind
- Hidden Power Fire
Reuniclus is somewhat variable in his position. He either works with Tangrowth to make any stalling efforts useless, or can act as a strong physical wall capable of setting up his special side as well. With a few Calm Minds under his belt, Reuniclus hits just about everything hard, including Blissey thanks to Psyshock.
Serene Grace, Bold
148 HP / 252 Def / 108 SDef
31/0/31/31/31/31
- Flamethrower
- Heal Bell
- Encore
- Roost
There isn't really much to say for Togekiss. She is the newest and has had very little testing. She is immune to Spikes and resists troublesome Ground, Ghost and Bug attacks, while threatening off most fighting types. Encore is useful to trap in Set Up mons, while Heal Bell and Roost keep her and her team healthy. Her rock weakness is helped by Tangrowth, and Reuniclus takes the Physical Ice moves while Porygon takes the Special.
Her slot is not at all concrete and suggestions are much appreciated.
The biggest threat my team has is Swords Dance Excadrill which, if boosted by sand, can easily tear through my entire team. X-Scizor, Earthquake and Rock Slide can OHKO almost everything save Porygon after a SD boost, unless some mispredictions are made. Hippowdon seems like a possible counter, but he would completely ruin my teams synergy.
Edit:
Will start posting logs.
This log is one showing Porygon's capabilities as it almost single-handedly destroys some of the metagames most common threats.
Battle between failfixer89 and DjGopher test started!
Tier: Wifi
Variation: +18, -32
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle
DjGopher test sent out Pink! (Porygon2)
failfixer89 sent out Starmie!
Pink traced the foe's Starmie's Illuminate!
failfixer89: glhf
DjGopher test: to you as well
Start of turn 1
The foe's Starmie used Ice Beam!
Pink lost 49 HP! (13% of its health)
Pink used Hidden Power!
The foe's Starmie lost 24% of its health!
Start of turn 2
failfixer89 called Starmie back!
failfixer89 sent out Infernape!
Pink used Hidden Power!
It's super effective!
The foe's Infernape lost 48% of its health!
Start of turn 3
The foe's Infernape used Overheat!
The attack of the foe's Infernape missed!
Pink used Hidden Power!
It's super effective!
The foe's Infernape lost 50% of its health!
Start of turn 4
The foe's Infernape used Overheat!
Pink lost 165 HP! (45% of its health)
The foe's Infernape's Sp. Att. sharply fell!
The foe's Infernape is hurt by its Life Orb!
The foe's Infernape fainted!
Pink used Recover!
Pink regained health!
failfixer89 sent out Salamence!
The foe's Salamence intimidates Pink!
Pink's Attack fell!
Start of turn 5
The foe's Salamence used Earthquake!
Pink lost 74 HP! (20% of its health)
Pink used Ice Beam!
It's super effective!
The foe's Salamence lost 100% of its health!
The foe's Salamence fainted!
failfixer89 sent out Gyarados!
The foe's Gyarados intimidates Pink!
Pink's Attack fell!
Start of turn 6
The foe's Gyarados used Waterfall!
Pink lost 96 HP! (26% of its health)
Pink used Recover!
Pink regained health!
Start of turn 7
The foe's Gyarados used Stone Edge!
Pink lost 78 HP! (21% of its health)
Pink used Toxic!
The foe's Gyarados was poisoned!
The foe's Gyarados is hurt by poison!
Start of turn 8
The foe's Gyarados used Dragon Dance!
The foe's Gyarados's Attack rose!
The foe's Gyarados's Speed rose!
Pink used Recover!
Pink regained health!
The foe's Gyarados restored a little HP using its Leftovers!
The foe's Gyarados is hurt by poison!
Start of turn 9
The foe's Gyarados used Waterfall!
Pink lost 141 HP! (39% of its health)
Pink used Ice Beam!
The foe's Gyarados lost 20% of its health!
The foe's Gyarados restored a little HP using its Leftovers!
The foe's Gyarados is hurt by poison!
Start of turn 10
The foe's Gyarados used Dragon Dance!
The foe's Gyarados's Attack rose!
The foe's Gyarados's Speed rose!
Pink used Recover!
Pink regained health!
The foe's Gyarados restored a little HP using its Leftovers!
The foe's Gyarados is hurt by poison!
Start of turn 11
The foe's Gyarados used Waterfall!
Pink lost 181 HP! (50% of its health)
Pink used Recover!
Pink regained health!
The foe's Gyarados restored a little HP using its Leftovers!
The foe's Gyarados is hurt by poison!
Start of turn 12
The foe's Gyarados used Waterfall!
Pink lost 184 HP! (51% of its health)
Pink flinched!
The foe's Gyarados restored a little HP using its Leftovers!
The foe's Gyarados is hurt by poison!
The foe's Gyarados fainted!
failfixer89 sent out Magnezone!
Start of turn 13
The foe's Magnezone used Thunderbolt!
Pink lost 85 HP! (23% of its health)
Pink used Recover!
Pink regained health!
Start of turn 14
The foe's Magnezone used Toxic!
Pink was poisoned!
Pink used Hidden Power!
It's super effective!
The foe's Magnezone lost 66% of its health!
The foe's Magnezone restored a little HP using its Leftovers!
Pink is hurt by poison!
Start of turn 15
The foe's Magnezone used Thunderbolt!
Pink lost 82 HP! (22% of its health)
Pink used Hidden Power!
It's super effective!
The foe's Magnezone lost 39% of its health!
The foe's Magnezone fainted!
Pink is hurt by poison!
failfixer89 sent out Metagross!
Start of turn 16
DjGopher test called Pink back!
DjGopher test sent out White! (Togekiss)
The foe's Metagross used Earthquake!
It had no effect!
Start of turn 17
White used Encore!
The foe's Metagross received an encore!
The foe's Metagross used Earthquake!
It had no effect!
Start of turn 18
failfixer89 called Metagross back!
failfixer89 sent out Starmie!
White used Heal Bell!
A bell chimed!
Start of turn 19
DjGopher test called White back!
DjGopher test sent out Black! (Chandelure)
The foe's Starmie used Ice Beam!
It's not very effective...
Black lost 51 HP! (19% of its health)
Black was frozen solid!
Start of turn 20
failfixer89 called Starmie back!
failfixer89 sent out Metagross!
DjGopher test called Black back!
DjGopher test sent out Green! (Reuniclus)
Start of turn 21
The foe's Metagross used Meteor Mash!
Green lost 181 HP! (42% of its health)
Green used Calm Mind!
Green's Sp. Att. rose!
Green's Sp. Def. rose!
Green restored a little HP using its Leftovers!
Start of turn 22
The foe's Metagross used Stealth Rock!
Pointed stones float in the air around DjGopher test's team!
Green used Recover!
Green regained health!
Start of turn 23
The foe's Metagross used Earthquake!
Green lost 114 HP! (26% of its health)
Green used Hidden Power!
It's super effective!
The foe's Metagross lost 57% of its health!
Green restored a little HP using its Leftovers!
Start of turn 24
failfixer89 called Metagross back!
failfixer89 sent out Starmie!
Green used Hidden Power!
It's not very effective...
The foe's Starmie lost 20% of its health!
Green restored a little HP using its Leftovers!
Start of turn 25
The foe's Starmie used Thunderbolt!
Green lost 76 HP! (17% of its health)
Green used Psyshock!
It's not very effective...
The foe's Starmie lost 36% of its health!
Green restored a little HP using its Leftovers!
Start of turn 26
The foe's Starmie used Thunderbolt!
Green lost 72 HP! (16% of its health)
Green used Recover!
Green regained health!
Start of turn 27
failfixer89 called Starmie back!
failfixer89 sent out Metagross!
Green used Psyshock!
It's not very effective...
The foe's Metagross lost 9% of its health!
Start of turn 28
The foe's Metagross used Earthquake!
Green lost 117 HP! (27% of its health)
Green used Hidden Power!
It's super effective!
The foe's Metagross lost 33% of its health!
The foe's Metagross fainted!
Green restored a little HP using its Leftovers!
failfixer89: gg
failfixer89 sent out Starmie!
Start of turn 29
The foe's Starmie used Surf!
A critical hit!
DjGopher test: good game
Green lost 327 HP! (77% of its health)
Green used Psyshock!
It's not very effective...
The foe's Starmie lost 17% of its health!
The foe's Starmie fainted!
DjGopher test won the battle!
DjGopher test: Hmm..
failfixer89: Thought I had you!
Tier: Wifi
Variation: +18, -32
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle
DjGopher test sent out Pink! (Porygon2)
failfixer89 sent out Starmie!
Pink traced the foe's Starmie's Illuminate!
failfixer89: glhf
DjGopher test: to you as well
Start of turn 1
The foe's Starmie used Ice Beam!
Pink lost 49 HP! (13% of its health)
Pink used Hidden Power!
The foe's Starmie lost 24% of its health!
Start of turn 2
failfixer89 called Starmie back!
failfixer89 sent out Infernape!
Pink used Hidden Power!
It's super effective!
The foe's Infernape lost 48% of its health!
Start of turn 3
The foe's Infernape used Overheat!
The attack of the foe's Infernape missed!
Pink used Hidden Power!
It's super effective!
The foe's Infernape lost 50% of its health!
Start of turn 4
The foe's Infernape used Overheat!
Pink lost 165 HP! (45% of its health)
The foe's Infernape's Sp. Att. sharply fell!
The foe's Infernape is hurt by its Life Orb!
The foe's Infernape fainted!
Pink used Recover!
Pink regained health!
failfixer89 sent out Salamence!
The foe's Salamence intimidates Pink!
Pink's Attack fell!
Start of turn 5
The foe's Salamence used Earthquake!
Pink lost 74 HP! (20% of its health)
Pink used Ice Beam!
It's super effective!
The foe's Salamence lost 100% of its health!
The foe's Salamence fainted!
failfixer89 sent out Gyarados!
The foe's Gyarados intimidates Pink!
Pink's Attack fell!
Start of turn 6
The foe's Gyarados used Waterfall!
Pink lost 96 HP! (26% of its health)
Pink used Recover!
Pink regained health!
Start of turn 7
The foe's Gyarados used Stone Edge!
Pink lost 78 HP! (21% of its health)
Pink used Toxic!
The foe's Gyarados was poisoned!
The foe's Gyarados is hurt by poison!
Start of turn 8
The foe's Gyarados used Dragon Dance!
The foe's Gyarados's Attack rose!
The foe's Gyarados's Speed rose!
Pink used Recover!
Pink regained health!
The foe's Gyarados restored a little HP using its Leftovers!
The foe's Gyarados is hurt by poison!
Start of turn 9
The foe's Gyarados used Waterfall!
Pink lost 141 HP! (39% of its health)
Pink used Ice Beam!
The foe's Gyarados lost 20% of its health!
The foe's Gyarados restored a little HP using its Leftovers!
The foe's Gyarados is hurt by poison!
Start of turn 10
The foe's Gyarados used Dragon Dance!
The foe's Gyarados's Attack rose!
The foe's Gyarados's Speed rose!
Pink used Recover!
Pink regained health!
The foe's Gyarados restored a little HP using its Leftovers!
The foe's Gyarados is hurt by poison!
Start of turn 11
The foe's Gyarados used Waterfall!
Pink lost 181 HP! (50% of its health)
Pink used Recover!
Pink regained health!
The foe's Gyarados restored a little HP using its Leftovers!
The foe's Gyarados is hurt by poison!
Start of turn 12
The foe's Gyarados used Waterfall!
Pink lost 184 HP! (51% of its health)
Pink flinched!
The foe's Gyarados restored a little HP using its Leftovers!
The foe's Gyarados is hurt by poison!
The foe's Gyarados fainted!
failfixer89 sent out Magnezone!
Start of turn 13
The foe's Magnezone used Thunderbolt!
Pink lost 85 HP! (23% of its health)
Pink used Recover!
Pink regained health!
Start of turn 14
The foe's Magnezone used Toxic!
Pink was poisoned!
Pink used Hidden Power!
It's super effective!
The foe's Magnezone lost 66% of its health!
The foe's Magnezone restored a little HP using its Leftovers!
Pink is hurt by poison!
Start of turn 15
The foe's Magnezone used Thunderbolt!
Pink lost 82 HP! (22% of its health)
Pink used Hidden Power!
It's super effective!
The foe's Magnezone lost 39% of its health!
The foe's Magnezone fainted!
Pink is hurt by poison!
failfixer89 sent out Metagross!
Start of turn 16
DjGopher test called Pink back!
DjGopher test sent out White! (Togekiss)
The foe's Metagross used Earthquake!
It had no effect!
Start of turn 17
White used Encore!
The foe's Metagross received an encore!
The foe's Metagross used Earthquake!
It had no effect!
Start of turn 18
failfixer89 called Metagross back!
failfixer89 sent out Starmie!
White used Heal Bell!
A bell chimed!
Start of turn 19
DjGopher test called White back!
DjGopher test sent out Black! (Chandelure)
The foe's Starmie used Ice Beam!
It's not very effective...
Black lost 51 HP! (19% of its health)
Black was frozen solid!
Start of turn 20
failfixer89 called Starmie back!
failfixer89 sent out Metagross!
DjGopher test called Black back!
DjGopher test sent out Green! (Reuniclus)
Start of turn 21
The foe's Metagross used Meteor Mash!
Green lost 181 HP! (42% of its health)
Green used Calm Mind!
Green's Sp. Att. rose!
Green's Sp. Def. rose!
Green restored a little HP using its Leftovers!
Start of turn 22
The foe's Metagross used Stealth Rock!
Pointed stones float in the air around DjGopher test's team!
Green used Recover!
Green regained health!
Start of turn 23
The foe's Metagross used Earthquake!
Green lost 114 HP! (26% of its health)
Green used Hidden Power!
It's super effective!
The foe's Metagross lost 57% of its health!
Green restored a little HP using its Leftovers!
Start of turn 24
failfixer89 called Metagross back!
failfixer89 sent out Starmie!
Green used Hidden Power!
It's not very effective...
The foe's Starmie lost 20% of its health!
Green restored a little HP using its Leftovers!
Start of turn 25
The foe's Starmie used Thunderbolt!
Green lost 76 HP! (17% of its health)
Green used Psyshock!
It's not very effective...
The foe's Starmie lost 36% of its health!
Green restored a little HP using its Leftovers!
Start of turn 26
The foe's Starmie used Thunderbolt!
Green lost 72 HP! (16% of its health)
Green used Recover!
Green regained health!
Start of turn 27
failfixer89 called Starmie back!
failfixer89 sent out Metagross!
Green used Psyshock!
It's not very effective...
The foe's Metagross lost 9% of its health!
Start of turn 28
The foe's Metagross used Earthquake!
Green lost 117 HP! (27% of its health)
Green used Hidden Power!
It's super effective!
The foe's Metagross lost 33% of its health!
The foe's Metagross fainted!
Green restored a little HP using its Leftovers!
failfixer89: gg
failfixer89 sent out Starmie!
Start of turn 29
The foe's Starmie used Surf!
A critical hit!
DjGopher test: good game
Green lost 327 HP! (77% of its health)
Green used Psyshock!
It's not very effective...
The foe's Starmie lost 17% of its health!
The foe's Starmie fainted!
DjGopher test won the battle!
DjGopher test: Hmm..
failfixer89: Thought I had you!
Also, importable if you wish to try it out.
White (Togekiss) (F) @ Leftovers
Trait: Serene Grace
EVs: 148 HP / 252 Def / 108 SDef
Bold Nature (+Def, -Atk)
- Flamethrower
- Heal Bell
- Encore
- Roost
Purple (Ambipom) (F) @ Normal Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Acrobatics
- Low Sweep
- Taunt
Black (Chandelure) (F) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Energy Ball
- Shadow Ball
- Fire Blast
- Hidden Power [Ground]
Blue (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 208 HP / 204 Def / 96 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- X-Scissor
- Swords Dance
- Thunder Fang
Pink (Porygon2) @ Eviolite
Trait: Trace
EVs: 196 HP / 60 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Ice Beam
- Hidden Power [Ground]
- Toxic
Green (Reuniclus) (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Psyshock
- Recover
- Calm Mind
- Hidden Power [Fire]
Trait: Serene Grace
EVs: 148 HP / 252 Def / 108 SDef
Bold Nature (+Def, -Atk)
- Flamethrower
- Heal Bell
- Encore
- Roost
Purple (Ambipom) (F) @ Normal Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Acrobatics
- Low Sweep
- Taunt
Black (Chandelure) (F) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Energy Ball
- Shadow Ball
- Fire Blast
- Hidden Power [Ground]
Blue (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 208 HP / 204 Def / 96 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- X-Scissor
- Swords Dance
- Thunder Fang
Pink (Porygon2) @ Eviolite
Trait: Trace
EVs: 196 HP / 60 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Ice Beam
- Hidden Power [Ground]
- Toxic
Green (Reuniclus) (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Psyshock
- Recover
- Calm Mind
- Hidden Power [Fire]
Thanks for reading! :D