Last topic was in December, so I thought I would make a newer one.
(Yay for Microsoft paint. >_>)
http://www.serebii.net/pokedex-dp/212.shtml
Stats
HP: 70
Attack: 130
Defense: 100
Sp. Atk: 55
Sp. Def: 80
Speed: 65
Traits:
Swarm: Increases power of Bug moves when his HP runs low
Technician: Any move of 60 BP or less is powered up by 1.5.
General
Scizor is still a little slow, but Choice scarf can help with that. His typing grants him a fair amount of resistances, and only one weakness. Unfortunately, that's a 4x weakness, to fire. However, he does have an interesting trait available in technician, which makes previously weaker moves more viable, such as Rock smash. New moves in U-turn, X-Scissor, and Iron head provide him with Stab that isn't Silver wind / Steel wing as he had in advance.
Notable Physical movepool
Underline indicates new move, **indicates moves affected by techincian, Bold indicates Stab.
Quick Attack**
Pursuit**
X-Scissor
Night Slash
Double Hit**
Iron Head
Return
Brick Break
Aerial Ace**
Facade
U-Turn
Rock Smash**
Reversal
Counter
Not bad.
I'm leaving Special movepool out, as you can't do much with 55 Base Sp Atk.
Notable Support Movepool
Underline indicates new moves.
Agility
Iron Defense
Swords Dance
Toxic
Sunny Day
Protect
Rain Dance
Roost
Endure
Sandstorm
Rest
Substitute
Safeguard
Light Screen
Baton pass
Pretty Impressive, actually.
Moveset Ideas
Choice Scarf
Jolly @ Choice Scarf
Technician
~X-Scissor
~Iron Head
~Aerial Ace
~Rock Smash / Brick Break / Night Slash
He has great attack, and Chocie scarf helps his speed. X-Scissor and Iron head for Stab, Aerial ace is nice with 90 bp, and can deal with fighters, Heracross, Grass, and other bugs. Rock smash isn't that bad with Scizor, because of the technician boost, and a 50% chance of a defense drop. Brick break is there if you prefer more static attack instead of the 50% defense drop. Night slash is recommended only if you really need something to hurt ghosts... Other than that it's not that great.
Baton Pass
Jolly @ Leftover / Shed Shell
Swarm
~Iron Defense / Swords Dance / Agility
~Iron Defense / Swords Dance / Agility
~Baton Pass
~X-Scissor
Shed shell if you're worried about Magnezone ruining your fun. He has decent defenses, and great stat up moves. Most often you'll be running Swords Dance and Agility and passing to a physical sweeper, I'm guessing, but Iron Defense is there if you really need it. X-Scissor can do some damage after a Swords dance, especially with Swarm.
Endrev
Jolly @ Salac Berry
Swarm
~Endure
~Reversal
~Swords Dance
~U-Turn / X-Scissor / Iron Head
He's immune to Sandstorm, so endure the hit, activate Salac, and Reversal. If you get a Swords dance off before hand, you can get extra boost with Reversal. U-turn if you ever plan on salvaging him, you can use it after to switch out with STAB, Swarm, potentially Swords Danced U-turn. X-Scissor or Iron head for filler.
Life Orb
Jolly @ Life Orb
Technician / Swarm (Depends on moveset)
~X-Scissor
~Roost / Iron Head
~Agility
~Aerial Ace / Brick Break / Rock Smash / Night Slash / Double Hit
Agility then sweep. Roost is there if you feel pressured by the constant recoil of Life Orb. Last slot is filler, and I'd choose what your team needs. If you do go with Aerial Ace, Rock Smash or Double hit, then Technician may be worth it. If you go with Night Slash or Brick Break, then stick to Swarm.
(Yay for Microsoft paint. >_>)
http://www.serebii.net/pokedex-dp/212.shtml
Stats
HP: 70
Attack: 130
Defense: 100
Sp. Atk: 55
Sp. Def: 80
Speed: 65
Traits:
Swarm: Increases power of Bug moves when his HP runs low
Technician: Any move of 60 BP or less is powered up by 1.5.
General
Scizor is still a little slow, but Choice scarf can help with that. His typing grants him a fair amount of resistances, and only one weakness. Unfortunately, that's a 4x weakness, to fire. However, he does have an interesting trait available in technician, which makes previously weaker moves more viable, such as Rock smash. New moves in U-turn, X-Scissor, and Iron head provide him with Stab that isn't Silver wind / Steel wing as he had in advance.
Notable Physical movepool
Underline indicates new move, **indicates moves affected by techincian, Bold indicates Stab.
Quick Attack**
Pursuit**
X-Scissor
Night Slash
Double Hit**
Iron Head
Return
Brick Break
Aerial Ace**
Facade
U-Turn
Rock Smash**
Reversal
Counter
Not bad.
I'm leaving Special movepool out, as you can't do much with 55 Base Sp Atk.
Notable Support Movepool
Underline indicates new moves.
Agility
Iron Defense
Swords Dance
Toxic
Sunny Day
Protect
Rain Dance
Roost
Endure
Sandstorm
Rest
Substitute
Safeguard
Light Screen
Baton pass
Pretty Impressive, actually.
Moveset Ideas
Choice Scarf
Jolly @ Choice Scarf
Technician
~X-Scissor
~Iron Head
~Aerial Ace
~Rock Smash / Brick Break / Night Slash
He has great attack, and Chocie scarf helps his speed. X-Scissor and Iron head for Stab, Aerial ace is nice with 90 bp, and can deal with fighters, Heracross, Grass, and other bugs. Rock smash isn't that bad with Scizor, because of the technician boost, and a 50% chance of a defense drop. Brick break is there if you prefer more static attack instead of the 50% defense drop. Night slash is recommended only if you really need something to hurt ghosts... Other than that it's not that great.
Baton Pass
Jolly @ Leftover / Shed Shell
Swarm
~Iron Defense / Swords Dance / Agility
~Iron Defense / Swords Dance / Agility
~Baton Pass
~X-Scissor
Shed shell if you're worried about Magnezone ruining your fun. He has decent defenses, and great stat up moves. Most often you'll be running Swords Dance and Agility and passing to a physical sweeper, I'm guessing, but Iron Defense is there if you really need it. X-Scissor can do some damage after a Swords dance, especially with Swarm.
Endrev
Jolly @ Salac Berry
Swarm
~Endure
~Reversal
~Swords Dance
~U-Turn / X-Scissor / Iron Head
He's immune to Sandstorm, so endure the hit, activate Salac, and Reversal. If you get a Swords dance off before hand, you can get extra boost with Reversal. U-turn if you ever plan on salvaging him, you can use it after to switch out with STAB, Swarm, potentially Swords Danced U-turn. X-Scissor or Iron head for filler.
Life Orb
Jolly @ Life Orb
Technician / Swarm (Depends on moveset)
~X-Scissor
~Roost / Iron Head
~Agility
~Aerial Ace / Brick Break / Rock Smash / Night Slash / Double Hit
Agility then sweep. Roost is there if you feel pressured by the constant recoil of Life Orb. Last slot is filler, and I'd choose what your team needs. If you do go with Aerial Ace, Rock Smash or Double hit, then Technician may be worth it. If you go with Night Slash or Brick Break, then stick to Swarm.