Elevator Music
63194
Challenge #1
"Hello.... Welcome to the Battle Pike.... Shall we test your luck here...?"
[box]Scrafty: Shed Skin
Revenanh: Shed Skin
Absol: Super Luck
Scrafty [Shawty] (F)
Nature: Adamant (Adds a Rank to Attack. Subtracts a Rank from Special Attack.)
Type: Dark / Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6 / 6
MC: 0
DC: 5 / 5
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (UNLOCKED): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Attacks:
Leer (*)
Low Kick (*)
Sand Attack (*)
Faint Attack (*)
Headbutt (*)
Swagger (*)
Brick Break (*)
Payback (*)
Hi-Jump Kick
Crunch
Head Smash
Focus Punch
Drain Punch (*)
Ice Punch (*)
Zen Headbutt (*)
Counter
ThunderPunch
Dragon Dance
Bulk Up (*)
Taunt (*)
Dragon Tail (*)
Rock Slide
Dragon Tail
Torment
Substitute
Dig
Protect
Roar
Revenankh [Ankhles] (F)
Nature: Relaxed (Adds a Rank to Defense. Subtracts 15% from Speed.)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 0 / 0 (Does not evolve)
MC: 0
DC: 5 / 5
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (UNLOCKED): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Attacks:
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Hammer Arm
Power Whip
Revenge
Moonlight
Shadow Sneak (*)
Counter (*)
Drain Punch (*)
Mach Punch
Destiny Bond
Pain Split
Ice Punch
Knock Off
Rock Slide (*)
Bulk Up (*)
Taunt (*)
Protect
Substitute
Focus Punch
Torment
Earthquake
Double Team
Safeguard
Absol [Midnight] (M)
Nature: Mild (Adds a Rank to Special Attack. Subtracts a Rank from Defense.)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 0 / 0
MC: 0
DC: 5 / 5
Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Attacks:
Scratch (*)
Feint (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Razor Wind (*)
Bite (*)
Pursuit (*)
Swords Dance (*)
Night Slash
Perish Song
Double Team
Sucker Punch
Detect
Psycho Cut
Zen Headbutt (*)
Megahorn (*)
Magic Coat (*)
Counter
Bounce
Fire Blast (*)
Stone Edge (*)
Thunderbolt (*)
Ice Beam
Thunder Wave
Snarl
Claw Sharpen
Torment
[/box]
"Let us get started then.... Here are the first doors...."
[RNG: 37] Micle Berry / Raticate (Hustle @ Micle Berry, Adamant 90/4/2/1/3/97)
[RNG: 46] Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Poison, Dragon, and Normal instead of its usual affinities to these types.
[RNG: 20] Damp Rock / Politoed (Drizzle @ Water Gem, Modest 100/2/3/4/4/70)
"Hmm.... I'm wondering which path you'll take...."
---
HP: 100 | En: 100 | Speed: 58 | Ability: Shed Skin | Ranks: 4/4/1/4 | Other: N/A
HP: 100 | En: 100 | Speed: 56 | Ability: Shed Skin | Ranks: 4/4/3/4 | Other: N/A
HP: 100 | En: 100 | Speed: 75 | Ability: Super Luck | Ranks: 5/1/4/2 | Other: N/A
Items:
None
DarkSlay chooses a door.
"Hello.... Welcome to the Battle Pike.... Shall we test your luck here...?"
[box]Scrafty: Shed Skin
Revenanh: Shed Skin
Absol: Super Luck
Scrafty [Shawty] (F)
Nature: Adamant (Adds a Rank to Attack. Subtracts a Rank from Special Attack.)
Type: Dark / Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6 / 6
MC: 0
DC: 5 / 5
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (UNLOCKED): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Attacks:
Leer (*)
Low Kick (*)
Sand Attack (*)
Faint Attack (*)
Headbutt (*)
Swagger (*)
Brick Break (*)
Payback (*)
Hi-Jump Kick
Crunch
Head Smash
Focus Punch
Drain Punch (*)
Ice Punch (*)
Zen Headbutt (*)
Counter
ThunderPunch
Dragon Dance
Bulk Up (*)
Taunt (*)
Dragon Tail (*)
Rock Slide
Dragon Tail
Torment
Substitute
Dig
Protect
Roar
Revenankh [Ankhles] (F)
Nature: Relaxed (Adds a Rank to Defense. Subtracts 15% from Speed.)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 0 / 0 (Does not evolve)
MC: 0
DC: 5 / 5
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (UNLOCKED): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Attacks:
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Hammer Arm
Power Whip
Revenge
Moonlight
Shadow Sneak (*)
Counter (*)
Drain Punch (*)
Mach Punch
Destiny Bond
Pain Split
Ice Punch
Knock Off
Rock Slide (*)
Bulk Up (*)
Taunt (*)
Protect
Substitute
Focus Punch
Torment
Earthquake
Double Team
Safeguard
Absol [Midnight] (M)
Nature: Mild (Adds a Rank to Special Attack. Subtracts a Rank from Defense.)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 0 / 0
MC: 0
DC: 5 / 5
Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Attacks:
Scratch (*)
Feint (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Razor Wind (*)
Bite (*)
Pursuit (*)
Swords Dance (*)
Night Slash
Perish Song
Double Team
Sucker Punch
Detect
Psycho Cut
Zen Headbutt (*)
Megahorn (*)
Magic Coat (*)
Counter
Bounce
Fire Blast (*)
Stone Edge (*)
Thunderbolt (*)
Ice Beam
Thunder Wave
Snarl
Claw Sharpen
Torment
"Let us get started then.... Here are the first doors...."
"Hmm.... I'm wondering which path you'll take...."
---
Items:
None
DarkSlay chooses a door.