Battle Hall Challenge - waterwarrior

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Rapidash wants to battle.....wait, what?

I have discovered my origins. I will destroy all who oppose the mighty ponies!



RNG: 2/5

257.png

Blaziken (M)
Nature: Rash (+1 SpA, -1 SpD)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Item: Life Orb

Attacks:
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Brave Bird
Mirror Move
Sky Uppercut

Sunny Day
SolarBeam
Earthquake

Endure
Reversal
Rock Slide

Flare Blitz
ThunderPunch

Ability: 1/2
Blaze!

Fun Fact: 4 of the rank 4 fire-types got Solarbeam.
 
Well aren't I retarded ._.

Earthquake -> Waterfall -> Earthquake
If Solarbeam NOT in a combo, change that action to Mirror Coat
If Solarbeam is successfully used IN a combo, change that action to Substitute (15) and push back

Let's hope I don't get one-rounded this time...
 
Cant think of a way to win, at all (And i am a bit lazy atm :P), sooooo.....

GO CRIT GOGOGOGO!


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Grrrrrrr



Hi Jump Kick -> Solarbeam -> Solarbeam




260.gif

110 HP
100 EN
5/3/2/3/60
Torrent
Expert Belt


257.png

100 HP
100 EN
5/3/5/2/80
Blaze
Life Orb

Action 1

Blaziken used Hi Jump Kick - 7 energy
To hit (2891) - No
To crit (8871) - No
(13 + 3 + 3 + 3) = 22 damage
-2 HP to Blaziken

Swampert used Earthquake - 6 energy
To crit (9275) - No
(10 + 3 + 3 + 2)*1,5 = 27 damage

Action 2

Blaziken used Solarbeam - 8 energy
To crit (5123) - No
(12 + 3 + 3)*2,25 = 40,5 damage

Action 3

Blaziken used Solarbeam - 8 energy
To crit (1124) - No
(12 + 3 + 3)*2,25 = 40,5 damage


Two Mirror Coats are enough :(


260.gif

7 HP
37 EN
5/3/2/3/60
Torrent
Expert Belt


257.png

KO HP
KO EN
5/3/5/2/80
Blaze
Life Orb




NormalType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

ElectricType.png
GroundType.png

PsychicType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Minuette_id.png


Minuette wants to battle!


You will pay for Doctor Whooves's death!

RNG: 2/5

frontnormal-mcyclohm.png

Cyclohm (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Item: Expert Belt

Attacks:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Double Hit
SonicBoom
Dragon Tail
Discharge
Slack Off
Thrash
Dragon Pulse
Zap Cannon

Flamethrower
Ice Beam
Thunderbolt

Magnet Rise
Power Gem
Hydro Pump

Draco Meteor
Electroweb
Abiltiy: 1/3
Shield Dust!
 
Well this will be interesting...

Earthquake -> Ice Punch -> Earthquake
If Bide, change remaining actions to Double Team (2 clones) -> Toxic -> Earthquake
If Cyclohm is under the effects of Magnet Rise when you would use Earthquake, change that action to Ice Punch
 
I knew i should have given him Hidden Power Grass :O

Dragon Pulse -> Hydro Pump -> Dragon Pulse




260.gif

110 HP
100 EN
5/3/2/3/60
Torrent
Expert Belt


frontnormal-mcyclohm.png

110 HP
100 EN
1/4/5/3/80
Shield Dust
Expert Belt


Action 1

Cyclo used Dragon Pulse - 5 energy
To crit (2192) - No
(9 + 3 + 3) = 15 damage

Swampy used Earthquake - 6 energy
To crit (9981) - No
(10 + 3 + 2 + 1,5)*1,5 = 24,75 damage

Action 2

Cyclo used Hydro Pump - 8 energy
To hit (7615) - Yes
To crit (981) - No
(12 + 3) = 15 damage

Swampy used Ice Punch - 5 energy
To crit (8712) - No
(8 + 2 + 1,5)*1,5 = 17,25 damage


Action 3

Cyclo used Dragon Pulse - 5 energy
To crit (1442) - No
(9 + 3 + 3) = 15 damage


Swampy used Earthquake - 6 energy
To crit (9858) - No
(10 + 3 + 2 + 1,5)*1,5 = 24,75 damage

260.gif

65 HP
83 EN
5/3/2/3/60
Torrent
Expert Belt


frontnormal-mcyclohm.png

43 HP
82 EN
1/4/5/3/80
Shield Dust
Expert Belt



frontnormal-mcyclohm.png

Grrrrr


Slack Off -> Dragon Pulse -> Slack Off


If Earthquake AND you did not use Magnet Rise earlier in the match, use Magnet Rise that action and push-back.
 
260.gif

Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (72/95 total moves)
Physical:
Aqua Tail
Avalanche*
Bide*
Body Slam
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge
Earthquake
Endeavor
Facade
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Ball
Ice Punch
Iron Tail
Low Kick
Outrage
Return
Rock Slide
Rock Tomb
Rollout
Stone Edge
Strength
Superpower
Tackle*
Take Down
Waterfall*

Special:
Blizzard
Earth Power
Focus Blast
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Round
Scald
Sludge Wave
Surf
Water Gun*
Water Pledge
Whirlpool

Status:
Attract
Curse*
Double Team
Endure
Foresight*
Growl*
Mud Sport*
Protect
Rain Dance
Refresh
Rest*
Roar
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Wide Guard
Yawn*

We're not going to let you get off that easily!

Dig -> Outrage + Outrage combo -> cooldown (Outrage)
 
260.gif

65 HP
83 EN
5/3/2/3/60
Torrent
Expert Belt


frontnormal-mcyclohm.png

43 HP
82 EN
1/4/5/3/80
Shield Dust
Expert Belt

Action 1

Swampy used Dig! - 9 energy

Cyclhom used Slack Off - 16 energy
+20 HP

Attack!
(8 + 3 + 2 + 1,5)*1,5 = 21,75 damage

Action 2

Cyclo used Dragon Pulse - 6 energy
To crit (8172) - No
(9 + 3 + 3) = 15 damage

COMBO! - 35 energy
(27 + 2 + 1,5)*1,5 = 45,75

Cyclohm fainted!


260.gif

50 HP
39 EN
5/3/2/3/60
Torrent
Expert Belt


frontnormal-mcyclohm.png

KO HP
KO EN
1/4/5/3/80
Shield Dust
Expert Belt


NormalType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

GroundType.png

PsychicType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D
250px-DJ_Pon-3_square_no_watermark.png


DJ Pon-3 wants to battle!


This match needs an epic soundtrack!


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Kitsunoh (M)
Nature: Adamant
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Frisk: (Can be Activated) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Item: Expert Belt

Attacks:
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Copycat
Memento
Fake Out
Shadow Claw
Iron Head
Revenge
ShadowStrike
Metal Burst
Curse
Hex

Earthquake
Rock Slide
U-turn

Yawn
Psycho Shift
Meteor Mash

Superpower
Pain Split

Ability: 2/3
Limber!
 
Yeah, there could be worse match-ups.

Earthquake -> Earth Power -> Earthquake
If Earthquake is imprisoned, change all remaining uses of Earthquake to Aqua Tail
If Metal Burst in a combo, change that action to Substitute (15) the first time and Foresight the second
 
djpon3mylittleponyfrien.png


LETS GET THIS PARTY STARTED!!!


Fake Out -> Curse -> Pain Split

260.gif

110 HP
100 EN
5/3/2/3/60
Torrent
Expert Belt


frontnormal-mkitsunoh.png

100 HP
100 EN
5/3/1/3/110
Expert Belt
Limber

Action 1

Kit used Fake Out - 4 energy
To crit (2663) - No
(4 + 3) = 7 damage

Swampy flinched!

Action 2

Kit used Curse! - 26 energy
-50 HP to Kitsunoh
-5 HP to Swampy

Swampy used Earth Power - 6 energy
To crit (8060) - No
To lower (4441) - No
(9 + 3 + 2 - 1,5)*1,5 = 18,75 damage

Action 3

Kit used Pain Split - 28,25 energy
56,25 HP to Kitsuno
73 HP to Swampy

Swampert used Earthquake - 6 energy
To crit (9812) - No
(10 + 3 + 3 + 2)*1,5 = 27 damage
-5 HP to Swampy

260.gif

68 HP
88 EN
5/3/2/3/60
Torrent
Expert Belt


frontnormal-mkitsunoh.png

29 HP
42 EN
5/3/1/3/110
Expert Belt
Limber


Chill -> Pain Split -> Shadow Strike


If Earthquake, use Imprison (Earthquake) that action and push-back. Only activate this sub once

Yeah, i am dead.
 
RNG: 2/5

150px-Fancypants1.png


Fancy Pants wants to battle!

This will be over very quickly.


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Gastrodon (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Item: Leftovers

Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power [Grass] (7)
Rain Dance
Body Slam
Muddy Water
Recover

Scald
Ice Beam
Dig

Mirror Coat
Brine
Counter

Earth Power
Pain Split

Ability: 2/3
Storm Drain!
 
This... might take a while

Earthquake -> Bulldoze -> Earthquake
If Counter, change that action to Earth Power
If Hidden Power, change that action to Mirror Coat
 
150px-Fancypants1.png


No. It wont.


Scald*3


If Scald burns, change the next action to Recover and the following one to Earth Power

260.gif

110 HP
100 EN
5/3/2/3/60
Torrent
Expert Belt

423-west.png

110 HP
100 EN
3/3/4/3/33
Storm Drain
Leftovers

Action 1

Swampy used Earthquake - 6 energy
To crit (8182) - No
(10 + 3 + 3) = 16 damage

Gastro used Scald - 5 energy
To crit (9051) - No
To burn (4612) - No
(8 + 3 + 1,5) = 12,5 damage

Action 2

Swampy used Bulldoze - 4 energy
To crit (7166) - No
(6 + 3 + 3) = 12 damage


Gastro used Scald - 9 energy
To crit (6131) - No
To burn (1125) - Yes
(8 + 3 + 1,5) = 12,5 damage

-2 HP to Swampy

Action 3


Swampy used Earthquake - 6 energy
To crit (3057) - No
(10 + 3 + 3 - 3) = 13 damage

Gastro used Recover - 13 energy
+20 HP

-2 HP to Swampy
+3 HP to Gastro due to Leftovers

260.gif

81 HP
84 EN
5/3/2/3/60
Torrent
Expert Belt
Burned

423-west.png

92 HP
73 EN
3/3/4/3/33
Storm Drain
Leftovers

150px-Fancypants1.png



Gastro, smash this fool.


Hidden Power -> Earth Power -> Hidden Power


If Mirror Coat, use Body Slam the first instance, Dig the second and Body Slam the third and push-back.
If Swampert is underground when you attack it, use Earthpower that action
and push-back.
 
Be happy i didnt roll Cradily in the first battle :)

260.gif

81 HP
84 EN
5/3/2/3/60
Torrent
Expert Belt
Burned

423-west.png

92 HP
73 EN
3/3/4/3/33
Storm Drain
Leftovers


Action 1

Swampy used Swagger - 7 energy
Duration: 2/3
3 Actions!

Gastro tries to use Hidden Power....
To hitself (1-5000=Yes) -> 4997 - Yes
-4 energy
(4) + 3,5 = 7,5 damage

+1 HP to Gastro
-2 HP to Swampy

Action 2

Swampy used Earthquake - 6 energy
To crit (7781) - No
(10 + 3 + 3 - 3) = 13 damage

Gastro tries to use Earth Power...
To hitself (1-5000=Yes) -> 1934 - Yes!
-4 energy
(4) + 3,5 = 7,5 damage


+1 HP to Gastro
-2 HP to Swampy

Action 3

Swampy used Earthquake - 10 energy
To crit (7781) - No
(10 + 3 + 3 - 3) = 13 damage

+1 HP to Gastro
-2 HP to Swampy

Gastro used Hidden Power - 5 energy
To crit (3458) - No
(7 + 1,5)*2,25 = 19,125 damage


+1 HP to Gastro
-2 HP to Swampy


260.gif

56 HP
61 EN
5/3/2/3/60
Torrent
Expert Belt
Burned

423-west.png

54 HP
60 EN
3/3/4/3/33
Storm Drain
Leftovers
+2 Attack
 
Let's try it out again!

Swagger -> Earthquake -> Earth Power
If Hidden Power, Mirror Coat and push back
If Counter when you would use Earthquake, change that action to Earth Power
 
fancypantsbyrildrawd4v4.png


Good, but not good enough.


Earthquake -> Mega Brine -> Cooldown (Brine)


If you hit yourself, push-back.


260.gif

56 HP
61 EN
5/3/2/3/60
Torrent
Expert Belt
Burned

423-west.png

54 HP
60 EN
3/3/4/3/33
Storm Drain
Leftovers
+2 Attack


Action 1

Swampy used Swagger - 7 energy
Duration: 3/3
4 Actions!

Gastro tries to use Earthquake...
To hitself (1-5000=Yes) -> 8719
-6 energy
To crit (3316) - No
(10 + 3) + 7 = 20 damage


+1 HP to Gastro
-2 HP to Swampy

Action 2

Swampy used Earthquake - 10 energy
To crit (1274) - No
(10 + 3 + 3 - 3) = 13 damage

Gastro tries to use Mega Brine....
To hitself (7089) - No
-34 energy
(29,25 + 3 + 1,5) = 33,75 damage

+1 HP to Gastro
-2 HP to Swampy

260.gif

KO HP
KO EN
5/3/2/3/60
Torrent
Expert Belt
Burned

423-west.png

43 HP
20 EN
3/3/4/3/33
Storm Drain
Leftovers
+2 Attack



150px-Fancypants1.png


Over already? I hope your friend can put up more of a fight.




And so, the mighty Swampert fell. The last stand against the unicorns was over. It was all up to Glacier's main forces.


Wonder Woman: 12 CC
Swampert: 12 HC

Matezoide: 20 UC
 
Challenge #16

waterwarrior is using Jolteon with Volt Absorb in Rank 3.
135.gif

Jolteon (Electro) Male
Nature: Modest (+SpA, -Atk)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet (DW Ability- Locked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Attacks: (21 total)
Physical:
Bite
Covet
Double Kick
Pin Missile
Quick Attack
Tackle
Take Down
Thunder Fang

Special:
Discharge
Shadow Ball
Thunder
Thunderbolt
Thundershock

Status:
Agility
Endure
Growl
Helping Hand
Sand-Attack
Tail Whip
Wish
Yawn

Pick your first type:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
oAN3L.png
 
Battle 1:

Spr_BW_Swimmer_M.png

Swimmer Samuel would like to battle!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/2

502.png

Dewott (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet
Encore
Aqua Tail
Retaliate

Scald
Ice Beam
Hidden Power [Electric] (7)

Air Slash
Detect
Copycat

Water Pledge

"Lemme go Torrent some shows to watch before we do this..."
 
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