Battle Subway Challenge: Gerard


Oh, I think this test is about to get a little tricky

Gavroche: Trick Room ~ Light Screen ~ Psychic
* If Hex Crits A2 then use Recover A3
 

Reuniclus (M)
HP: 34
En: 64
Ranks: 4/3/5/3
Speed: 26
SC/WC: 2/2
Ability: Magic Guard
Item: Expert Belt
Stats: -10% Eva
Status: BRN
Other: Disable (Shadow Ball, 3a)


Frillish (F)
HP: 14
En: 54
Ranks: 1/3/3/3
Speed: 40
SC/WC: 2/3
Ability: Cursed Body
Item: Mental Herbs (3 uses)
Stats: +1 Def
Status: N/A
Other: N/A


Action 1:
Frillish used Recover!
+20 HP
-11 energy
Reuniclus used Trick Room!
Arena Change: Trick Room (4r)
-9 energy

Action 2:
Reuniclus used Light Screen!
Other Change: Light Screen (Reuniclus)
-9 energy
Frillish used Hex!
RNG Roll (Crit) [<=625 Crit]: 4096/10000 (No)
(5+3+(4.5-4.5))*1.5 = 12 damage
-6 energy

Action 3:
Reuniclus used Psychic!
RNG Roll (Crit) [<=625 Crit]: 894/10000 (No)
(9+3+(7.5-4.5)) = 15 damage
RNG Roll (Effect) [<=1000 Effect]: 3378/10000 (No)
-5.5 energy
Frillish used Hex!
RNG Roll (Crit) [<=625 Crit]: 8711/10000 (No)
(5+3+(4.5-4.5))*1.5 = 12 damage
-10 energy



Reuniclus (M)
HP: 10
En: 40
Ranks: 4/3/5/3
Speed: 26
SC/WC: 2/2
Ability: Magic Guard
Item: Expert Belt
Stats: -10% Eva
Status: BRN
Other: Light Screen (4a)


Frillish (F)
HP: 19
En: 27
Ranks: 1/3/3/3
Speed: 40
SC/WC: 2/3
Ability: Cursed Body
Item: Mental Herbs (3 uses)
Stats: N/A
Status: N/A
Other: N/A

Arena: Trick Room (3r)
 

That worked out fine, now to finish this

Gavroche: Shadow Ball ~ Psychic ~ Shadow Ball
* If Frillish (succesfully) uses a Protective or Evasive move then use Recover (once) and push actions

 

"Oh no!"

Chill ~ Chill ~ Chill

-----------


Reuniclus (M)
HP: 10
En: 40
Ranks: 4/3/5/3
Speed: 26
SC/WC: 2/2
Ability: Magic Guard
Item: Expert Belt
Stats: -10% Eva
Status: BRN
Other: Light Screen (4a)


Frillish (F)
HP: 19
En: 27
Ranks: 1/3/3/3
Speed: 40
SC/WC: 2/3
Ability: Cursed Body
Item: Mental Herbs (3 uses)
Stats: N/A
Status: N/A
Other: N/A

Arena: Trick Room (3r)


Action 1:
Reuniclus used Shadow Ball!
RNG Roll (Crit) [<=625 Crit]: 2765/10000 (No)
(8+2+(7.5-4.5))*1.5 = 19.5 damage
Frillish fainted!
-6 energy



Reuniclus (M)
HP: 10
En: 34
Ranks: 4/3/5/3
Speed: 26
SC/WC: 2/2
Ability: Magic Guard
Item: Expert Belt
Stats: -10% Eva
Status: BRN
Other: Light Screen (3a)


Frillish (F)
HP: KO
En: KO
Ranks: 1/3/3/3
Speed: 40
SC/WC: 2/3
Ability: Cursed Body
Item: Mental Herbs (3 uses)
Stats: N/A
Status: N/A
Other: N/A

Arena: Trick Room (3r)

-----------


"Good thing I can heal my Pokemon I guess..."
 
Battle 2:
RNG Adjust: 0%


Youngster Patrick would like to battle!
"I think we can take you on!"

RNG Roll for Pokemon: 21/50 (Scolipede)
RNG Roll for Ability: 3/3 (Quick Feet)


Scolipede (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Toggle) On default, this Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead, with the same chance of effect.

Swarm:
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Quick Feet (DW):
(Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Item:
Sitrus Berry

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 112
SC: 5
WC: 6
BST: 17

Attacks:
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Venoshock
Toxic
Steamroller

Pin Missile
Rock Climb
Spikes
Twineedle
Take Down

Aqua Tail

Frustration
Earthquake
Return
Dig
Double Team
Facade
Rest
Swords Dance
X-Scissor
Poison Jab
Swagger
Substitute




Scolipede (M)
HP: 90
En: 100
Ranks: 4/3/1/3
Speed: 112
SC/WC: 5/6
Ability: Quick Feet
Item: Sitrus Berry (4|8)
Stats: N/A
Status: N/A
Other: N/A


"Are you ready?"

Steamroller ~ Steamroller ~ Steamroller
IF (Psychic is used outside of a combination) AND (Trick Room is not up) THEN (use Dig)
IF (Psychic is used in a combination) AND (Protect is not Imprisoned) THEN (use Protect)​
 

And they just keep coming and coming...
Oh well, I guess it's better than Durant


Gavroche: Trick Room ~ Psychic ~ Psyshock
*If You Flinch then push actions
 

Reuniclus (M)
HP: 110
En: 100
Ranks: 4/3/5/3
Speed: 26
SC/WC: 2/2
Ability: Magic Guard
Item: Expert Belt
Stats: -10% Eva
Status: N/A
Other: N/A


Scolipede (M)
HP: 90
En: 100
Ranks: 4/3/1/3
Speed: 112
SC/WC: 5/6
Ability: Quick Feet
Item: Sitrus Berry (4|8)
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Scolipede used Steamroller!
RNG Roll (Crit) [<=625 Crit]: 470/10000 (Crit)
(12+3+3+(6-4.5))*1.5 = 29.25 damage
RNG Roll (Effect) [<=3000 Effect]: 3076/10000 (No)
-6 energy
Reuniclus used Trick Room!
Arena Change: Trick Room (3r)
-9 energy

Action 2:
Reuniclus used Psychic!
RNG Roll (Crit) [<=625 Crit]: 6537/10000 (No)
(12+3+2+(7.5-4.5))*1.5 = 30 damage
RNG Roll (Effect) [<=1000 Effect]: 5508/10000 (No)
-7 energy
Scolipede used Steamroller!
RNG Roll (Crit) [<=625 Crit]: 9639/10000 (No)
(12+3+(6-4.5))*1.5 = 24.75 damage
-10 energy

Action 3:
Reuniclus used Psychic!
RNG Roll (Crit) [<=625 Crit]: 9331/10000 (No)
(12+3+2+(7.5-4.5))*1.5 = 30 damage
+5 HP due to Sitrus Berry (Scolipede)
RNG Roll (Effect) [<=1000 Effect]: 5554/10000 (No)
-11 energy
Scolipede used Steamroller!
RNG Roll (Crit) [<=625 Crit]: 4247/10000 (No)
(12+3+(6-4.5))*1.5 = 24.75 damage
-14 energy

Post-round:
+5 HP due to Sitrus Berry (Scolipede)



Reuniclus (M)
HP: 31
En: 73
Ranks: 4/3/5/3
Speed: 26
SC/WC: 2/2
Ability: Magic Guard
Item: Expert Belt
Stats: -10% Eva
Status: N/A
Other: N/A


Scolipede (M)
HP: 40
En: 70
Ranks: 4/3/1/3
Speed: 112
SC/WC: 5/6
Ability: Quick Feet
Item: Sitrus Berry (3|8)
Stats: N/A
Status: N/A
Other: N/A

Arena: Trick Room (3r)
 

Oh this thing is darn annoying and darn powerful

Gavroche: Psychic ~ Rock Slide ~ Psychic
*If Scolipede uses a Bug-Type damaging combo A1 then use Substitute (15) and push actions
*If Scolipede (Succesfully) uses a Protective or Evasive move then use Substitute (15) and push actions
 

"Can we win?"

Poison Sting+Twineedle ~ Cooldown (Chill) ~ Twineedle

-----------


Reuniclus (M)
HP: 31
En: 73
Ranks: 4/3/5/3
Speed: 26
SC/WC: 2/2
Ability: Magic Guard
Item: Expert Belt
Stats: -10% Eva
Status: N/A
Other: N/A


Scolipede (M)
HP: 40
En: 70
Ranks: 4/3/1/3
Speed: 112
SC/WC: 5/6
Ability: Quick Feet
Item: Sitrus Berry (3|8)
Stats: N/A
Status: N/A
Other: N/A

Arena: Trick Room (3r)


Action 1:
Reuniclus used Substitute!
-15 HP
Other Change: 15 HP Substitute (Reuniclus)
-12 energy
Scolipede used Poison Sting+Twineedle!
(13+3+2+2+(6-4.5))*1.5 = 32.25 damage
Reuniclus's Substitute faded!
Reuniclus fainted!
-9.5 energy



Reuniclus (M)
HP: KO
En: KO
Ranks: 4/3/5/3
Speed: 26
SC/WC: 2/2
Ability: Magic Guard
Item: Expert Belt
Stats: -10% Eva
Status: N/A
Other: N/A


Scolipede (M)
HP: 40
En: 60
Ranks: 4/3/1/3
Speed: 112
SC/WC: 5/6
Ability: Quick Feet
Item: Sitrus Berry (3|8)
Stats: N/A
Status: N/A
Other: N/A

Arena: Trick Room (3r)

-----------


"Hmmm.... we just got lucky. You're tough!"

Rewards:
Gerard: 1 CC
- Reuniclus: 6 MC / 1 KOC
Elevator Music: 6 UC

You may rechallenge in exactly one week.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Mode: SIngles
Thread: http://www.smogon.com/forums/showthread.php?t=3452162
Current Streak: 0

Chosen Pokemon:
Kirot (Metagross): Light Metal @ Expert Belt
Fantine (Kitsunoh): Limber @ Expert Belt
Kurt (Slowbro): Regenerator @ Focus Sash

(Metagross) {0}

Nature: Careful (+1 SpD, -1 SpA)
Type: Steel / Psychic

  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • Psyquic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Clear Metal: (Passive)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal: (Passive)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:

HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4 (+)
Spe: 70
SC: 4
WC: 9 [7]
BST: 22

EC: 9 / 9
MC: 1
DC: 5 / 5

Attacks: 68 / 79

Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire 7
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Stealth Rock
Substitute
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt
Fantine (Kitsunoh) {♀}

Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost / Steel


  • Ghost: Ghost STAB; Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel STAB;
Abilities:
    • Frisk: (Passive)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
  • Limber: (Passive)
This Pokemon’s body is well trained and immune to paralysis.
  • Cursed Body: (Passive)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Stats:

HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (-)
SC: 3
WC: 4
BST: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

Attacks: 55

Aerial Ace
Bulldoze
Copycat
Curse
Dig
Double Team
Earthquake
Endeavor
Endure
Faint Attack
Fake Out
Façade
Foul Play
Giga Impact
Ice Punch
Icy Wind
Iron Tail
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Memento
Metal Claw
Metal Sound
Meteor Mash
Odor Sleuth
Pain Split
Perish Song
Protect
Psycho Shift
Rain Dance
Revenge
Roar
Rock Slide
Safeguard
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Tail Whip
Taunt
ThunderPunch
Torment
Toxic
Trick
U-Turn
Will-o-Wisp
Yawn
(Slowbro) {♂}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Water


    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:

    • Oblivious: (Passive)
This Pokemon is incapable of being affected by Attract, Charm, Cute Charm or Captivate.

    • Own Tempo: (Passive)
This Pokemon moves at its own pace and cannot be confused by any method.

    • Regenerator: (Passive)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:

HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BST: 22

EC: 6 / 6
MC: 6
DC: 5 / 5

Attacks: 69 / 117

Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Drain Punch
DynamicPunch
Earthquake
Endure
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Grass Knot
Gravity
Growl
Growl
Headbutt
Heal Pulse
Hidden Power Electric [7]
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Yawn
Zen Headbutt
Battle 1 Begins!

Gym Leader Chili wants to Battle!



"I need 10 hours of preparation for my hair to get funky like this!"

RNG for pokemon: 7/50 (Liepard)
RNG for ability: 1/3 (Limber)


Liepard (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber:

(Passive) This Pokemon’s body is well trained and immune to paralysis.

Unburden:
(Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Prankster (DW):
(Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Item:
Life Orb

Stats:
HP:
100
Atk+: 4
Def: 2
SpA-: 2
SpD: 2
Spe: 106
SC: 2
WC: 3
BST: 17

Attacks:
Scratch
Growl
Assist
Sand-attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Charm
Covet
Faint Attack
Foul Play
Yawn

Gunk Shot
Iron Tail
Seed Bomb

Hone Claws
Taunt
Frustration
Double Team
Aerial Ace
Shadow Claw
Payback
Giga Impact
Thunder Wave
Substitute




"...you don't happen to secretly know Fire Blast now, do you?"

Fake Out - Foul Play - Foul Play
IF Sucessful P/E THEN I don't know...Hone Claws? and push back
IF Hammer Arm AND Liepard doesn't have clones up THEN Double Team 3 clones
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
5/5/2/4/70
Other:
Item: Expert Belt
Ability: Light Metal


Hp: 100
En: 100
4/2/2/2/106
Other:
Item: Life Orb
Ability: Limber
DATA:

ACTION 1!

Liepard used Fake Out! (-4en)
Crit: 14 (no)
Damage: (4-1.5+3)*0.67= 3.68hp
-2hp due to life orb

Metagross fainted!

ACTION 2!

Liepard used Foul Play! (-6en)
Crit: 13 (no)
Damage: 10+3+3 = 16hp
-2hp due to life orb

Metagross used Reflect! (-9en)

ACTION 3!

Liepard used Foul Play! (-10en)
Crit: 10 (no)
Damage: 10*0.5+3+3 = 11hp
-2hp due to life orb

Metagross used Brick Break! (-6en)
Crit: 3/16 (no)
Damage: (8+2+4.5)*1.5= 21.75hp

- - -

Reflect for 5a

Hp: 69
En: 85
5/5/2/4/70
Other:
Item: Expert Belt
Ability: Light Metal


Hp: 72
En: 80
4/2/2/2/106
Other:
Item: Life Orb
Ability: Limber
- - -



"Your turn!"
 

Liepard is about to get hammered!

Kirot: Hammer Arm ~ Brick Break ~ Hammer Arm
* If Liepard has clones up when you target him then use Earthquake and push actions
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"...I see no way out."

Foul Play - Foul Play - Foul Play + Foul Play
IF
Hammer Arm misses A1 or A3 THEN Foul Play A3

- - -

ACTION 1!

Liepard used Foul Play! (-14en)
Crit: 3
Damage: 11hp
-2hp due to life orb

Metagross used Hammer Arm! (-7en)
Hit: 71 (yes)
Crit: 7
Damage: (10+4.5+2)*1.5= 24.75hp

ACTION 2!

Liepard used Foul Play! (-18en)
Crit: 16
Damage: 11hp
-2hp due to life orb

Metagross used Brick Break! (-6en)
Crit: 10
Damage: 21.75hp

ACTION 3!

Metagross used Hammer Arm! (-7en)
Hit: 78 (yes)
Crit: 7
Damage: 24.75hp

Liepard fainted!
- - -

Reflect for 5a

Hp: 47
En: 65
5/5/2/4/70
Other:
Item: Expert Belt
Ability: Light Metal


Hp: KO
En: KO
4/2/2/2/106
Other:
Item: Life Orb
Ability: Limber
- - -



"oh bummer!"


- - -

Battle 2!

Gym Leader Blue wants to battle!



"Show me your moves!"

Pokemon RNG: 47/50 (Heatmor)

Ability RNG: 1/3 (Gluttony)

Heatmor (F)

Nature: Mild
+1 SpA, -1 Def

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony:
(Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Flash Fire:
(Passive) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

White Smoke (DW):
(Passive) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)

Item:
Air Balloon

Stats:
HP: 100
Atk: 4
Def-: 2
SpA+: 5
SpD: 3
Spe: 65
SC: 3
WC: 4
BST: 20

Attacks:
Incinerate
Lick
Odor Sleuth
Bind
Fury Swipes
Bug Bite
Inferno

Body Slam
Curse
Faint Attack
Heat Wave
Sucker Punch

Superpower
ThunderPunch

Hone Claws
Hidden Power Ground 7
Sunny Day
SolarBeam
Dig
Flamethrower
Fire Blast
Focus Blast
Incinerate
Will-o-Wisp


- - -



"How convenie--"



"NOT FAIR! GET OUT! GET OUT! I WILL USE THE FIRE MON!"



"...what a brat. Sure, I guess. Have a blast."



"COOOOOOOOOOL!!!"

Fire Blast - Heat Wave - Fire Blast"
IF
Light Screen AND Sun isn't up THEN Sunny Day
IF Sucessful Protective/Evasive AND Sun isn't up THEN Sunny Day


 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Gerard is Disqualified.

Since 2 rounds hasn't passed I get UC only for the first match so...

Prizes:

Frosty: 2UC
 
Alright maggots, listen up! Only Gerard and The Wanderer should be posting in this thread! Failure to comply will result in things happening. Terrible things. Things that will make you piss yourself at the sight of Gen VI's Hex Maniac (as well as cure you of any attraction you had toward her). YOU HAVE BEEN WARNED.

Mon 1: Azumarill, Huge Power, Rare Candy
Mon 2: Metagross, Light Metal, Expert Belt
Mon 3: Kitsunoh, Limber, Expert Belt

Maureen (Azumarill) {♀}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Fairy




    • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
    • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Thick Fat / Huge Power / Sap Sipper (H)



    • Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the Type effectiveness of Fire- and Ice-Typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    • Huge Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
    • Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-Type attack. When attacked with a Grass-Type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 110
Atk: 2 [5]
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 43 (-)
SC: 2
WC: 3
BRT: 16 [19]

EC: 9/9
MC: 0
AC: 5/5

Attacks (40/---)

Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Rain Dance
Superpower
Hydro Pump
Play Rough

Encore
Muddy Water
Soak
Ice Punch
Aqua Jet
Perish Song
Sleep Talk
Knock Off
Hyper Voice

Dig
Scald
Ice Beam
Waterfall
Brick Break
Grass Knot
Light Screen
Bizzard
Endure
Double Team
Protect
Facade
Kirot (Metagross) {O}

Nature: Careful (+1 SpD, -1 SpA)
Type: Steel / Psychic




    • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
    • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body / Light Metal (H)



    • Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4
Spe: 70
SC: 4
WC: 9 [7]
BRT: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (69/80)

Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Substitute
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt
Fantine (Kitsunoh) {♀}


Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost / Steel




    • Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
    • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
Abilities: Frisk / Limber / Cursed Body (H)



    • Frisk (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    • Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
    • Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (55/---)

Aerial Ace
Bulldoze
Copycat
Curse
Defog
Dig
Double Team
Earthquake
Endeavor
Endure
Faint Attack
Fake Out
Façade
Foul Play
Giga Impact
Ice Punch
Icy Wind
Iron Tail
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Memento
Metal Claw
Metal Sound
Meteor Mash
Odor Sleuth
Pain Split
Perish Song
Protect
Psycho Shift
Rain Dance
Revenge
Roar
Rock Slide
Safeguard
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Tail Whip
Taunt
ThunderPunch
Torment
Toxic
Trick
U-Turn
Will-o-Wisp
Yawn

BATTLE 1

Satan wants to fight!


"I, the ruler of the infernal pits of the blackest layer of Hell- *GONK* Aaagh! Who put that pole there?!"

Mon: 2 = Servine (Contrary)​

Servine (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW):
(Toggle) There is no default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Ability:
Contrary

Item:
Grass Gem

Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 3
SpD: 3
Spe: 83
SC: 2
WC: 2
BST: 15

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Leaf Storm

Glare
Mean Look
Mirror Coat
Pursuit
Twister

Giga Drain

Calm Mind
Hidden Power Fire 7
Sunny Day
Taunt
SolarBeam
Double Team
Energy Ball
Grass Knot
Swagger
Substitute


"Excellent. This should do nicely."
(Activate Contrary) Taunt* -> Leaf Storm -> Giga Drain
*If Azumarill uses a p/e move, use Growth and push actions down.​
 

The Battle Subway is now departing! All aboard!
♫Hunting - Betrayal
Gerard: | Satan:
|

Maureen | Servine
Rare Candy | Grass Gem
HP: 110 | HP: 90
EN: 100 | EN: 100
Stats: 2(5)/3(4)/3/3(4)/43 | Stats: 1/3/3/3/83
Huge Power | Contrary (ON)
No ailments | No ailments
-10 evasion | No changes
No other | No other

Field:
Nothing
Order: Servine, Azumarill

Action 1 (Priority: Azumarill, Servine)
Maureen used Protect!
Maureen protected herself!

Servine used Growth!
...Yeah, I really should have thought this one over more.
(-1 Atk, -1 SpA, 1 round)
Numbers:
-Azumarill: -7 EN
-Servine: -6 EN

Action 2 (Priority: Azumarill, Servine)
Maureen used Pr-NO.
You know what, Gerard? You should've, too.
Maureen was pissed! (6 actions)
Numbers:
-Azumarill: No changes
-Servine: -10 EN

Action 3
Servine used Leaf Storm!
-Crit chance (Crit <= 625 unless stated otherwise): 3336 = NOPE.
-Damage: ((13 + 3 + 4.5 - 6) * 1.5) - 2 = 19.75 damage!
Servine's special attack sharply rose! (+1 SpA, 1 round)
Maureen used Struggle!
-Crit chance: 973 = NOPE.
-Damage: 5 + 7.5 - 4.5 = 8 damage
-Recoil: 8 * .4 = 3.2 damage
Numbers:
-Azumarill: -22.95(!) HP, -5 EN
-Servine: -8 HP, -8 EN

Final Numbers:
-Azumarill: -23 (22.95) HP, -12 EN
-Servine: -8 HP, -24 EN
Gerard: | Satan:
|

Maureen | Servine
Rare Candy | Grass Gem
HP: 87 | HP: 82
EN: 88 | EN: 76
Stats: 2(5)/3(4)/3/3(4)/43 | Stats: 1/3/3/3/83
Huge Power | Contrary (ON)
Taunt (5 actions) | No ailments
-10 evasion | +1 SpA (1 round), -1 Atk (1 round)
No other | No other

Field:
Nothing

Your move, challenger!​
 
I would say, Protect doesn't say succesfully, but you know what idc, I need this done FAST (feel free to kill me)

Azumarril: Ice Punch, Ice Punch, Ice Punch + Ice Punch Combo
 

"A foolish mistake."
Leaf Storm (Gem) -> Solar Beam (Gem) -> Leaf Storm (Gem)


Round 2! All aboard!
Order: Servine, Azumarill

Action 1
Servine used Leaf Storm!
-Crit chance: 1936 = NOPE.
-Damage: ((13 + 3 + 3 + 4.5 - 6) * 1.5) + 2 = 28.25 damage!
Servine's special attack skyrocketed! (+3 SpA, will decay a2 next round)
Maureen used Ice Punch!
-Crit chance: 3446 = NOPE.
-Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5 damage
-Effect chance (Freeze <= 1000): 4687 = NOPE.
Numbers:
-Azumarill: -28.25(!) HP, -6 EN
-Servine: -16.5 HP, -12 EN

Action 2
Servine took in sunlight!
Maureen used Ice Punch!
-Crit chance: 5070 = NOPE.
-Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5 damage
-Effect chance (Freeze <= 1000): 9495 = NOPE.
Servine used Solarbeam!
-Crit chance: 8349 = NOPE.
-Damage: ((12 + 3 + 3 + 4.5 - 6) * 1.5) + 6 = 30.75 Damage!!
Numbers:
-Azumarill: -30.75(Ouch!) HP, -10 EN
-Servine: -16.5 HP, -7 EN

Action 3
Servine used Leaf Storm!
-Damage: ((13 + 3 + 3 + 4.5 - 6) * 1.5) + 6 = 34.25 Damage!!
Maureen fainted!
Numbers:
-Azumarill: 28(!) HP
-Servine: -8 EN

Final Numbers:
-Azumarill: -87 HP, -16 EN
-Servine: -33 HP, -27 EN
Gerard: | Satan:
|

Maureen | Servine
Rare Candy | Grass Gem (2 uses left)
HP: KO | HP: 49
EN: 72 | EN: 49
Stats: 2(5)/3(4)/3/3(4)/43 | Stats: 1/3/3/3/83
Huge Power | Contrary (ON)
Faint | No ailments
-10 evasion | +4 SpA (decays a2 next round)
No other | No other

Field:
Nothing


"Now that you've failed, your soul is forfeit!"


"His soul? I don't recall that being on the line."


"...This mortal is Gerald, isn't he?"


"No, GeraRd. There's an R."


"Hm...I was wondering why he didn't look like the mortal in the photo...dammit, I've been tracking the wrong one!"


"..."


"What about his wallet? Can I take his wallet?"

Prizes:

Gerard:
Azumarill: +3 MC

The Wanderer:
+4 UC

Thank you for playing! You may rechallenge on the 23rd.
 

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