[Singles] Challenge #1
Battle 1:
RNG Adjust: 0%
Harlequin Fred would like to battle!
"Why hello there~"
RNG Roll for Pokemon: 41/50 (Eelektrik)
RNG Roll for Ability: 1/1 (Levitate)
Eelektrik (M)
Nature: Brave
+1 Atk, -15% Speed, -10% Evasion
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Item:
Expert Belt
Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 3
SpD: 3
Spe-: 34
SC: 2
WC: 2
BST: 17
Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Crunch
Coil
Aqua Tail
Bind
Bounce
Iron Tail
Super Fang
Hidden Power Ice 7
Thunderbolt
Acrobatics
Flash Cannon
Wild Charge
Eelektrik (M)
HP: 100
En: 100
Ranks: 4/3/3/3
Speed: 34
SC/WC: 2/2
Ability: Levitate
Item: Expert Belt
Stats: -10% Eva
Status: N/A
Other: N/A
"Ready to have some fun??"
Hidden Power ~ Thunderbolt ~ Hidden Power
Mode:
Singles
Thread: Nope
Current Streak: 0
Chosen Abilities:
Salamence: Intimidate
Exeggutor: Harvest
Gengar: Levitate
Chosen Items:
Salamence: Rawst Berry
Exeggutor: Oran Berry
Gengar: Charti Berry
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Salamence [Radioactive]
Nature: Naive (+15% Speed, +6% Accuracy, -1 SpD)
Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 115 (100*1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Heatbutt
Protect
Double Edge
Fly
Dragon Tail
Thunder Fang
Dragon Dance
Hydro Pump
Fire Fang
Dragon Pulse
Shadow Claw
Dragon Claw
Fire Blast
Rock Slide
Brick Break
Hidden Power (Grass, 7)
Aerial Ace
Earthquake
Substitute
Endure
Draco Meteor
Outrage
Roost
Aqua Tail
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Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW)(Unlocked):(Innate) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder
Confusion
Wood Hammer
Psyshock
Egg Bomb
Stomp
Seed Bomb
Extrasensory
Worry Seed
Giga Drain
Leaf Storm
Synthesis
Power Swap
Lucky Chant
Ancient Power
Sunny Day
Psychic
Hidden Power (Ice, 7)
Sludge Bomb
Trick Room
Protect
Substitute
Bide
Teleport
Rollout
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Gengar [Figure 8] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levite (Innate):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC:
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Hex
Disable
Ice Punch
Fire Punch
ThunderPunch
Will-O-Wisp
Taunt
Sludge Bomb
Shadow Ball
Venoshock
Psychic
Thunderbolt
Protect
Dynamic Punch
Focus Blast
Hidden Power (Fire,7)
Pain Split
Battle 1:
RNG Adjust: 0%

Harlequin Fred would like to battle!
"Why hello there~"
RNG Roll for Pokemon: 41/50 (Eelektrik)
RNG Roll for Ability: 1/1 (Levitate)

Eelektrik (M)
Nature: Brave
+1 Atk, -15% Speed, -10% Evasion
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Item:
Expert Belt
Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 3
SpD: 3
Spe-: 34
SC: 2
WC: 2
BST: 17
Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Crunch
Coil
Aqua Tail
Bind
Bounce
Iron Tail
Super Fang
Hidden Power Ice 7
Thunderbolt
Acrobatics
Flash Cannon
Wild Charge

Eelektrik (M)
HP: 100
En: 100
Ranks: 4/3/3/3
Speed: 34
SC/WC: 2/2
Ability: Levitate
Item: Expert Belt
Stats: -10% Eva
Status: N/A
Other: N/A

"Ready to have some fun??"
Hidden Power ~ Thunderbolt ~ Hidden Power
IF (Fly is used) THEN (use Coil)