Battle Subway Challenge: zarator

zarator: (AXX)
- Stealth Rock

Gengar (M)
HP: 40
En: 39
Ranks: 2/2/5/3
Speed: 127
SC/WC: 3/3
Ability: Levitate
Item: N/A
Stats: +19% Acc
Status: N/A
Other: N/A

Ingo: (XXA)

Garbodor (M)
HP: 82
En: 1
Ranks: 4/3/1/3
Speed: 75
SC/WC: 4/5
Ability: Stench
Item: Expert Belt
Stats: N/A
Status: SLP (0a)
Other: Spite (Payback, 1a), Nightmare


Action 1:
Garbodor chilled!
+12 energy
Gengar used Hypnosis+Nightmare!
RNG Roll (Hit) [<=9800 Hit]: 7077/10000 (Hit)
RNG Roll (SLP length) [1-34 (Light)|35-68 (Deep)|69-100 (Intense)]: 51 (Deep)
Status Change: Deep SLP (Garbodor)
Other Change: Nightmare (Garbodor)
-21.5 energy
Post-action:
-4 HP due to Nightmare (Garbodor)
-2 energy due to Nightmare (Garbodor)

Action 2:
Gengar chilled!
+12 energy
Garbodor is fast asleep!
Post-action:
-4 HP due to Nightmare (Garbodor)
-2 energy due to Nightmare (Garbodor)

Action 3:
Gengar chilled!
+12 energy
Garbodor is fast asleep!
Post-action:
-4 HP due to Nightmare (Garbodor)
-2 energy due to Nightmare (Garbodor)


zarator: (AXX)
- Stealth Rock

Gengar (M)
HP: 40
En: 41
Ranks: 2/2/5/3
Speed: 127
SC/WC: 3/3
Ability: Levitate
Item: N/A
Stats: +19% Acc
Status: N/A
Other: N/A

Ingo: (XXA)

Garbodor (M)
HP: 70
En: 7
Ranks: 4/3/1/3
Speed: 75
SC/WC: 4/5
Ability: Stench
Item: Expert Belt
Stats: N/A
Status: SLP (0a)
Other: Nightmare
 
The only escape is death!

Dream Eater - Taunt - Chill
If Garbodor uses Chill on A1, replace your course of action with Hypnosis + Nightmare - Chill - Chill
 
I made a mistake last round, Garbodor should be at 70 HP and 7 En. I fixed it.


"We won't give up!"

Chill ~ Chill ~ Chill

-----------

zarator: (AXX)
- Stealth Rock

Gengar (M)
HP: 40
En: 41
Ranks: 2/2/5/3
Speed: 127
SC/WC: 3/3
Ability: Levitate
Item: N/A
Stats: +19% Acc
Status: N/A
Other: N/A

Ingo: (XXA)

Garbodor (M)
HP: 70
En: 7
Ranks: 4/3/1/3
Speed: 75
SC/WC: 4/5
Ability: Stench
Item: Expert Belt
Stats: N/A
Status: SLP (0a)
Other: Nightmare


Action 1:
Garbodor chilled!
+12 energy
Gengar used Hypnosis+Nightmare!
RNG Roll (Hit) [<=9800 Hit]: 7700/10000 (Hit)
RNG Roll (SLP length) [1-34 (Light)|35-68 (Deep)|69-100 (Intense)]: 34 (Light)
Status Change: Light SLP (Garbodor)
Other Change: Nightmare (Garbodor)
-21.5 energy
Post-action:
-4 HP due to Nightmare (Garbodor)
-2 energy due to Nightmare (Garbodor)

Action 2:
Gengar chilled!
+12 energy
Garbodor is fast asleep!
Post-action:
-4 HP due to Nightmare (Garbodor)
-2 energy due to Nightmare (Garbodor)

Action 3:
Gengar chilled!
+12 energy
Garbodor is fast asleep!
Post-action:
-4 HP due to Nightmare (Garbodor)
-2 energy due to Nightmare (Garbodor)


zarator: (AXX)
- Stealth Rock

Gengar (M)
HP: 40
En: 43
Ranks: 2/2/5/3
Speed: 127
SC/WC: 3/3
Ability: Levitate
Item: N/A
Stats: +19% Acc
Status: N/A
Other: N/A

Ingo: (XXA)

Garbodor (M)
HP: 58
En: 13
Ranks: 4/3/1/3
Speed: 75
SC/WC: 4/5
Ability: Stench
Item: Expert Belt
Stats: N/A
Status: SLP (0a)
Other: Nightmare

-----------


"Keep trying!"

Chill ~ Payback ~ Chill
 
Last edited:
I should have more than 41 energy... well, slightly more. Anyway...

This... ends... NOW!

Dream Eater - Psychic - Hyper Beam
 
zarator: (AXX)
- Stealth Rock

Gengar (M)
HP: 40
En: 43
Ranks: 2/2/5/3
Speed: 127
SC/WC: 3/3
Ability: Levitate
Item: N/A
Stats: +19% Acc
Status: N/A
Other: N/A

Ingo: (XXA)

Garbodor (M)
HP: 58
En: 13
Ranks: 4/3/1/3
Speed: 75
SC/WC: 4/5
Ability: Stench
Item: Expert Belt
Stats: N/A
Status: SLP (0a)
Other: Nightmare


Action 1:
Gengar used Dream Eater!
RNG Roll (Crit) [<=525 Crit]: 2652/10000 (No)
(10+(7.5-4.5))*1.5 = 19.5 damage
+9.75 HP (Gengar)
-12 energy
Garbodor chilled!
+12 energy

Action 2:
Gengar used Psychic!
RNG Roll (Crit) [<=525 Crit]: 6865/10000 (No)
(11+(7.5-4.5))*1.5 = 21 damage
RNG Roll (Effect) [<=900 Effect]: 2462/10000 (No)
-7.5 energy
Garbodor used Payback!
RNG Roll (Crit) [<=725 Crit]: 8859/10000 (No)
(10+2+(6-3))*1.5 = 22.5 damage
-7 energy

Action 3:
Gengar used Hyper Beam!
RNG Roll (Crit) [<=525 Crit]: 5320/10000 (No)
(15+(7.5-4.5)) = 18 damage
Garbodor fainted!
Other Change: Sluggish (Gengar)
-10 energy


zarator: (AXX)
- Stealth Rock

Gengar (M)
HP: 27
En: 13
Ranks: 2/2/5/3
Speed: 127
SC/WC: 3/3
Ability: Levitate
Item: N/A
Stats: +19% Acc
Status: N/A
Other: Sluggish (1a)

Ingo: (XXX)

Garbodor (M)
HP: KO
En: KO
Ranks: 4/3/1/3
Speed: 75
SC/WC: 4/5
Ability: Stench
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A

-----------


"Bravo!! Your talent has brought you to the destination called Victory! However, your journey has just started. When you choose your next destination, go full speed ahead!"

Rewards:
zarator: 11 CC
- Gengar: 12 MC / 4 KOC
- Golurk: 3 MC / 1 KOC
- Volcarona: 3 MC / 1 KOC
Elevator Music: 15 UC
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge 5
Mode: Singles
Thread: http://www.smogon.com/forums/threads/battle-subway-challenge-zarator.3448427/page-7
Streak: 4

Abilities:

Gengar: Levitate
Hydreigon: Levitate
Snorlax: Thick Fat

Items:

Gengar: Expert Belt
Hydreigon: Enigma Berry
Snorlax: Full Incense

Pokemon:

Gengar* (Cyric) (M)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127
Size Class: 3
Weight Class: 3
Accuracy boost: 19%
Base Rank total: 19

EC: N/A
MC: 0
DC: N/A

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks (90/105 moves):

Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray(*)
Counter
Curse(*)
Dark Pulse
Destiny Bond
Disable
Double Team
Double-edge
Drain Punch
Dream Eater
Dynamicpunch
Embargo
Endure
Energy Ball(*)
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze(*)
Headbutt
Hex
Hidden Power [Fire, 7 BP]
Hyper Beam
Hypnosis(*)
Ice Punch
Icy Wind
Knock Off
Lick(*)
Mean Look(*)
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Night Shade(*)
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song(*)
Poison Jab
Protect
Psych Up
Psychic
Psywave
Rain Dance
Rest
Return
Role Play
Scary Face(*)
Seismic Toss
Shadow Ball(*)
Shadow Punch
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Spite(*)
Substitute
Sucker Punch(*)
Sunny Day
Taunt
Telekinesis
Thunder
Thunderbolt(*)
Thunderpunch
Torment
Toxic
Trick
Trick Room
Venoshock
Will-o-wisp
Zap Cannon

Hydreigon* (Tiamat) (F)
Nature: Naive (Special Defense lowered by *; Speed raised by 15%, accuracy boost)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 113
Size Class: 4
Weight Class: 5
Accuracy boost: 15%
Base Rank total: 22

EC: N/A
MC: 0
DC: N/A

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks (76/82 Moves):

Acrobatics
Aqua Tail
Assurance
Astonish
Attract
Bite(*)
Body Slam
Bulldoze
Charge Beam
Crunch(*)
Dark Pulse(*)
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage(*)
Dragon Rush
Dragon Tail
Dragonbreath(*)
Earthquake
Earth Power(*)
Echoed Voice
Facade
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy(*)
Frustration
Giga Impact
Head Smash(*)
Headbutt(*)
Heat Wave
Hidden Power [Grass, 7 BP]
Hyper Beam
Hyper Voice
Ice Fang
Incinerate(*)
Iron Tail
Outrage
Payback
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roar(*)
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Screech
Signal Beam
Slam
Sleep Talk
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle(*)
Taunt
Thief(*)
Thunder Fang
Thunder Wave(*)
Torment
Toxic
Tri Attack
U-turn
Work Up

Snorlax (Bahgtru) (M)
Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats
HP: 125
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 26 (-)
Evasion reduced by 10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks (97 moves):
After You
Amnesia
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bubblebeam
Bulldoze
Charm
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double Team
Double-edge
Dynamicpunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power (Bug, 7 BP)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Lovely Kiss
Metronome
Mimic
Mud-slap
Odor Sleuth
Outrage
Pay Day
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Refresh
Rest
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sandstorm
Screech
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Sleep Talk
Smack Down
Snatch
Snore
Solarbeam
Stockpile
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Sweet Kiss
Tackle
Take Down
Thunder
Thunderbolt
Thunderpunch
Toxic
Water Gun
Water Pulse
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt
Battle 5:
RNG Adjust: 2%

Black Belt Kentaro would like to fight!
"I train 24 days a week, 7 hours a day!"

RNG PKMN: 29/50
RNG ABIL: 1/1
Yamask (M)

Nature: Bold
+1 Def, -1 Atk

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Mummy:

(Passive) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Item:
Focus Sash

Stats:
HP:
90
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 30
SC: 1
WC: 1
BST: 14

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-wisp
Ominous Wind

Endure
Fake Tears
Heal Block
Imprison
Nasty Plot

Magic Coat
Pain Split

Toxic
Telekinesis
Psychic
Shadow Ball
Double Team
Energy Ball
Embargo
Payback
Flash
Swagger
Trick Room


"You cannot simply beat this type of training!"

Trick Room – Shadow Ball – Shadow Ball
IF (Taunt A1) THEN (Use Shadow Ball A1 and Ominous Wind A2)
IF (Trick Room A1) THEN (Use Will-O-Wisp – Hex – Shadow Ball)
 
Amusing. This shall make your demise all the more delightful.

Hypnosis + Nightmare (combo) - Cooldown - Shadow Ball
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
The Nightmare description is sort of perplexing – I'm going to assume you get two bonus actions of sleep, which seems highly powerful but >_>

Cyric (M) @ Expert Belt
HP: 90
EN: 100
SPE: 127 (+19)
RNK: 2/2/5/3/3/3
ABL: Levitate
STA: N/A
OTR: N/A

Yamask (M) @ Focus Sash
HP: 90
EN: 100
SPE: 30
RNK: 1/4/2/3/1/1
ABL: Mummy
STA: N/A
OTR: N/A

==

Cyric used Hypnosis + Nightmare!
RNG Roll (To-Hit) (<=9700 Yes) 3641 (Yes)
RNG Roll (SLP Dur) (1-35 | 36-68 | 69-99) 56 (Deep)
Yamask fell asleep!
-21 EN

Yamask is fast asleep.

Yamask has a nightmare!

4 DMG
-2 EN

==

Cyric must recharge!

Yamask is fast asleep.

Yamask has a nightmare!

4 DMG
-2 EN

==

Cyric used Shadow Ball!
RNG Roll (To-Crit) (<=0425 Yes) 1942 (No)
(8 + 3 + 3 + 2 - 2) * 1.5 = 21 DMG
Yamask's SLP counter fell!
RNG Roll (SpD Dec) (<=1800 Yes) 2436 (No)
-5 EN

Yamask woke up!
Yamask used Shadow Ball!

RNG Roll (To-Crit) (<=0825 Yes) 1584 (No)
(8 + 3 - 3) * 1.5 = 12 DMG
RNG Roll (SpD Dec) (<=2200 Yes) 0732 (Yes)
Cyric's Special Defense fell!
-5 EN

==

Cyric (M) @ Expert Belt
HP: 78
EN: 74
SPE: 127 (+19)
RNK: 2/2/5/3/3/3
ABL: Levitate
STA: N/A
OTR: -1 SpD (1r)

Yamask (M) @ Focus Sash
HP: 61
EN: 91
SPE: 30
RNK: 1/4/2/3/1/1
ABL: Mummy
STA: N/A
OTR: N/A
 
"Such a shameful display... you're better off dead!"

Ominous Wind - Dark Pulse - Hex
If Yamask uses Imprison, replace your respective action with Taunt and push your actions back. Do not play this substitution more than once.
If Yamask uses Trick Room, replace your respective action with Taunt and push your actions back. Do not play this substitution more than once.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"You dare call a Black Belt shameful?"

Double Team [4] – Imprison [Ominous Wind, Shadow Ball, Double Team] – Pain Split
IF (Taunted A3) THEN (Use Shadow Ball)

==

Cyric (M) @ Expert Belt
HP: 78
EN: 74
SPE: 127 (+19)
RNK: 2/2/5/3/3/3
ABL: Levitate
STA: N/A
OTR: -1 SpD (1r)

Yamask (M) @ Focus Sash
HP: 61
EN: 91
SPE: 30
RNK: 1/4/2/3/1/1
ABL: Mummy
STA: N/A
OTR: N/A

==

Cyric used Ominous Wind!
RNG Roll (To-Crit) (<=0525 Yes) 6090 (No)
(6 + 3 + 3 + 2 - 2) * 1.5 = 18 DMG
RNG Roll (Effect) (<=0800 Yes) 1695 (No)
-4 EN

Yamask used Double Team!
Four clones were created!
-16 EN

==

Cyric used Taunt!
RNG Roll (Clones) (<=1800 Yes) 9832 (No)
A clone dissipated!
-10 EN

Yamask used Imprison!
Cyric's moves were sealed!
-7 EN

==

Cyric used Hex!
RNG Roll (Clones) (<=2300 Yes) 3810 (No)
A clone dissipated!
-6 EN

Yamask used Pain Split!
The battlers split their pain! [60.5 HP]
-17.67 EN

==

Cyric (M) @ Expert Belt
HP: 60
EN: 54
SPE: 127 (+19)
RNK: 2/2/5/3/3/3
ABL: Levitate
STA: N/A
OTR: Imprison [Double Team, Ominous Wind, Shadow Ball] (4a)

Yamask (M) @ Focus Sash
HP: 60
EN: 50
SPE: 30
RNK: 1/4/2/3/1/1
ABL: Mummy
STA: N/A
OTR: Double Team [2]

==

"Hiya! Take that! and that! AND THAT!"

Trick Room – Shadow Ball – Ominous Wind
IF (Trick Room A1) THEN (Use Shadow Ball – Ominous Wind – Shadow Ball)
IF (Hypnosis) AND (You have no clones up) AND (Cyric does NOT have a Substitute) AND (NOT Taunted) THEN (Magic Coat and push actions)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Cyric (M) @ Expert Belt
HP: 60
EN: 54
SPE: 127 (+19)
RNK: 2/2/5/3/3/3
ABL: Levitate
STA: N/A
OTR: Imprison [Double Team, Ominous Wind, Shadow Ball] (4a)

Yamask (M) @ Focus Sash
HP: 60
EN: 50
SPE: 30
RNK: 1/4/2/3/1/1
ABL: Mummy
STA: N/A
OTR: Double Team [2]

==

Cyric used Sludge Wave!
RNG Roll (To-Crit) (<=0425 Yes) 3350 (No)
(10 + 3 + 3 - 2) * 1 = 14 DMG
Yamask's clones dissipated!
RNG Roll (To-PSN) (<=0800 Yes) 6626 (No)
-6 EN

Yamask used Trick Room!
Yamask twisted the dimensions!
-10 EN

==

Yamask used Shadow Ball!
RNG Roll (To-Crit) (<=0825 Yes) 7357 (No)
(8 + 3 - 1.5) * 1.5 = 14.25 DMG
RNG Roll (SpD Dec) (<=2200 Yes) 5757 (No)
-5 EN

Cyric used Trick Room!
Cyric twisted the dimensions!
-10 EN

==

Cyric used Dark Pulse!
RNG Roll (To-Crit) (<=0425 Yes) 956 (No)
(8 + 3 + 2 - 2) * 1.5 = 16.5 DMG
RNG Roll (To-Flinch) (<=1800 Yes) 7111 (No)
-6 EN

Yamask used Ominous Wind!
RNG Roll (To-Crit) (<=0825 Yes) 1233 (No)
(6 + 3 - 1.5) * 1.5 = 11.25 DMG
RNG Roll (Stat Inc) (<=1200 Yes) 955 (Yes)
Yamask's Attack rose!
Yamask's Defense rose!
Yamask's Special Attack rose!
Yamask's Special Defense rose!
Yamask's Speed rose!
-4 EN

==

Cyric (M) @ Expert Belt
HP: 34
EN: 32
SPE: 127 (+19)
RNK: 2/2/5/3/3/3
ABL: Levitate
STA: N/A
OTR: Imprison [Double Team, Ominous Wind, Shadow Ball] (1a)

Yamask (M) @ Focus Sash
HP: 29
EN: 41
SPE: 30 [52]
RNK: 1/4/2/3/1/1
ABL: Mummy
STA: N/A
OTR: +1 Atk, +1 Def, +1 SpA, +1 SpD, +1 Spe
 
This charade has outlasted its course

Shadow Punch + Mega Punch (combo) - Cooldown - Dark Pulse
If Yamask uses Protect, replace your respective action with Chill and push your actions back. Do not play this substitution more than once.
If Yamask uses Endure, replace your respective action with Will-O-Wisp and push your actions back. Do not play this substitution more than once.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Here's where our training pays off!"

Shadow Ball – Disable [Dark Pulse] – MEGA OMINOUS WIND

==

Cyric (M) @ Expert Belt
HP: 34
EN: 32
SPE: 127 (+19)
RNK: 2/2/5/3/3/3
ABL: Levitate
STA: N/A
OTR: Imprison [Double Team, Ominous Wind, Shadow Ball] (1a)

Yamask (M) @ Focus Sash
HP: 29
EN: 41
SPE: 30 [52]
RNK: 1/4/2/3/1/1
ABL: Mummy
STA: N/A
OTR: +1 Atk, +1 Def, +1 SpA, +1 SpD, +1 Spe

==

Yamask used Shadow Ball!
RNG Roll (To-Crit) (<=0825 Yes) 9363 (No)
(8 + 3 - 1.5) * 1.5 + 2 = 16.25 DMG
RNG Roll (SpD Dec) (<=2200 Yes) 8967 (No)
-5 EN

Cyric used Shadow Mega Punch!
RNG Roll (To-Crit) (<=0425 Yes) 4512 (No)
((8 + 6) + 3 - 3 + 2) * 1.5 - 2 = 22 DMG
Cyric's ability became Mummy!
-14 EN

==

Cyric must recharge!
Yamask used Disable!

Cyric's Dark Pulse was Disabled!
-7 EN

==

Cyric used Dark Pulse!
But it failed!

Yamask used MEGA OMINOUS WIND!
RNG Roll (To-Crit) (<=0825 Yes) 517 (Yes)
A critical hit!
((6 * 2.25) + 3 - 1.5 + 3) * 1.5 + 2 = 29 DMG
RNG Roll (Stat Inc) (<=2200 Yes) 7491 (No)
-20 EN

Cyric fainted!
==

Cyric (M) @ Expert Belt
HP: -11
EN: 18
SPE: 127 (+19)
RNK: 2/2/5/3/3/3
ABL: Levitate
STA: N/A
OTR: Disable [Dark Pulse] (4a), Mummy (3a)

Yamask (M) @ Focus Sash
HP: 10
EN: 9
SPE: 30
RNK: 1/4/2/3/1/1
ABL: Mummy
STA: N/A
OTR: N/A

==

"I told you already – you can't beat my training!"

Final Streak: 5
Continuable: No

zarator:
- Cyric: 3 MC

Engineer: 4 UC

Cheers.
 

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