Challenge #1
Crystaline is using Sparky the Eevee with Adaptability in Rank 1.
Eevee [Sparky] (M)
Sparky is a loyal and energetic companion to Crystaline. Normally mild mannered, he is very defensive of his Trainer and friend Crystaline.
Modest Nature (+1 Spa -1Att)
Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation: (DW Locked)
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:0/6
DC:0/5
MC: 0
Moves
Level up Moves
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down
Egg Moves
Detect
Yawn
Fake Tears
Stored Power
Endure
BW2 TMs
Shadow Ball
Double Team
Work Up
Hidden Power Ice(7)
Substitute
Pick your first type:
Crystaline is using Sparky the Eevee with Adaptability in Rank 1.

Sparky is a loyal and energetic companion to Crystaline. Normally mild mannered, he is very defensive of his Trainer and friend Crystaline.
Modest Nature (+1 Spa -1Att)
Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation: (DW Locked)
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:0/6
DC:0/5
MC: 0
Moves
Level up Moves
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down
Egg Moves
Detect
Yawn
Fake Tears
Stored Power
Endure
BW2 TMs
Shadow Ball
Double Team
Work Up
Hidden Power Ice(7)
Substitute

















