Simple math prove it. There are things which still counter MegaLucario and remember that he can't hold item, so he looses some good amount of power without Life Orb (difference in power between Life Orb Lucario and MegaLucario isn't as huge as people make it and on moves which don't have Adaptability Life Orb Lucario outdamage MegaLucario). Of course he can be scary once you let him set-up, but you may say the same about SD Garchomp, DD Salamence, DD Dragonite, etc. He loves increased speed, but there are still many scarfers which outspeed him and handle his priority nicely (Scarf Jirachi for example, Scarf Heatran, Scarf Keldeo, etc.) or bulkier priority users or those which resist Bullet Punch (Mach Punch Infernape, Mach Punch Conkeldurr, Talonflame, CB Scizor, Azumarill, etc.). Offense will be able to handle him as his speed is good, but not something offense can't handle. And his bulk is pitiful, so he's easy to revenge kill (and in some situations finding this free turn may be really hard to Swords Dance). And he has serious 4MMS syndrome - He would like to have all ES/Bulletpunch/Ice Punch/Crunch/Stone Edge/Close Combat/Iron Head, but he can't, so something will always wall him.So, i took myself 2 days from this discuession and we have what? 20+ more pages than friday? Welp, getting straght into the point:
Sticky Web: broken move, give the offensive metagame im assuming there will be, any pokemon with the ability of using this move might get usage just for that sole reason: lowering all of the opposing offensive pokes Speed stat is ridicoulus, it basically saves you from any possible sweep, not to mention the horrible time offensive teams will have spinning this shit considering starmie is the standard premier spinner.
Mega-Lucario: welp, i found really funny how a lot of people tried to argue Mega Luke will ever be running Ice Punch when a +2 Adaptability CC prolly does 70+ to its standard ''counters'', aka Gliscor and Lando T (dont quote me on this tho) minor prior damage and welp, swept if thats your only answer. I can only think of Aegislash as a reliable counter... and it becomes a mind game between Kings Shield or not, if anybody seriously considers that a pokemon that can 6-0 entire teams given a single turn of set up and a simple prediction isnt broken... wtf am i talking about? this thing has Ekiller arceus+ levels of sweeping.
Most other megas have similar traits, incapability to be switched into except by an extremely sparse group, simple predictions costing games, etc.
Nidoqueen (survive even +2 Ice Punch), Weezing, Intimidate Defensive Gyarados (unless you have Stone Edge), Slowbro (without Crunch), Jellicent (Without Crunch), Gliscor (without Ice Punch), Landorus-I (without Ice Punch), MegaVenusaur (without Ice Punch), Aegislash, Intimidate Granbull (takes +1 Bullet Punch and KO back with Superpower), etc. etc.
I posted some calcs earlier on, here they are:
Honestly what I'm MUCH MORE worried about his wallbreaker sets, as his mixed stats are beastly. IMO this is what stall may despise as hell, not Swords Dance set as there are Pokemon which still 100% wall him. As I said - don't look at his stats and say 'OH AH BROKEN GGGG', because he can't use ANY item which increases his damage and while his base speed is good, it's still not enough against really offensive teams (and those will sure as hell get 1-2 revenge killers which can take his priority). Analyze it calmly and you'll agree with this. BTW accidently I gave you like, even though I disagree, lol.Slowbro 100% walls MegaLucario with Ice Punch. There's totally nothing he can do to beat Slowbro 1on1 with it.
Nidoqueen beats both versions, but she needs to be healthy to take +2 Ice Punch. With Jolly it hits:
72.92%-85.94%
With Adamant:
79.69%- 94.27%
2,56% chance to OHKO with SR up, but I think Lucario must use Jolly Nature to avoid being outspeeded by stuff like Keldeo or Infernape, which resist his priority Bullet Punch.
Looking further, Intimidate Defensive Gyarados also is great pick against MegaLucario.
+2 Ice Punch Adamant
30.96%-36.55%
+2 Crunch Adamant
32.99%-39.09%
+2 Close Combat Adamant
37.06%-43.65%
While Waterfall hits -1 Lucario for...
91.10%-107.83%
Honestly I would rather see some Uber walls also tested here. With increased power creep why not allow something like Giratina (especially Giratina, as her lack of reliable recovery hurts and weaknesses to Dark/Dragon/Ghost types which are common in OU doesn't help) or Deoxys-D get their chance to play ? If some new defensive threats end up balancing this metagame, then why not give them a chance ? BTW from what I know Ubers metagame doesn't exist yet and everything (unless Smogon stuff decides to ban some stuff at start) is playable. IMO some of those should get a chance, but I guess that's me.The power-creep does look pretty bad when you consider the mega-evolutions, though. It's not the concept itself I have a problem with, it's that all but maybe 3 are designed for the sole purpose of being sweepers/wall breakers, and it will make building a stall team almost impossible. I would personally like to see them all restricted to Ubers right at the start, with testing then done on a case-by-case basis to see which ones are okay for OU.
Also, Avalugg would be awesome if permanent hail still existed. Leftovers + Ice Body + Recover = best Toxic staller ever.
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