MODS WITH ITCHY THREAD DELETING FINGERS READ HERE
(I think this topic is worthy of its own thread, as this requires comparing and contrasting the strengths of various items to come to a conclusion, something which would only derail other move topics. I hope smogon can keep an open mind and discuss this peacefully instead of what happened to the Lv 50 cap topic. I didn't find another topic like this when I searched, but if I messed up somehow, feel free to delete it.)
ITEM CLAUSE - The six items you choose become more important than ever before.
Generation VI has given us two amazing tools to play with, assault vest and weakness policy, will there be a need for item clause? Could weakness policy or assault vest spam be a problem in the upcoming metagame? The introduction of mega stones will obviously create more variation in held items among teams, but I for one would love to see leftovers being limited to one per team. This would allow the incredible new items such as Safety Goggles to shine. I would also really like the added element of strategy in teambuilding as you need to decide which wall needs leftovers the most and so on.
This would promote skill-based play in a way similar to team preview. If you knock out your opponent's choice scarf user, you know there are no more left on their team and you can plan your moves based on that. It might even promote the usage of underused items such as the Shell Bell and weakness berries.
Basically this clause would promote a faster paced play-style with far more variation in the items we see being used. More variation = good?
Discuss.
(I think this topic is worthy of its own thread, as this requires comparing and contrasting the strengths of various items to come to a conclusion, something which would only derail other move topics. I hope smogon can keep an open mind and discuss this peacefully instead of what happened to the Lv 50 cap topic. I didn't find another topic like this when I searched, but if I messed up somehow, feel free to delete it.)
ITEM CLAUSE - The six items you choose become more important than ever before.
Generation VI has given us two amazing tools to play with, assault vest and weakness policy, will there be a need for item clause? Could weakness policy or assault vest spam be a problem in the upcoming metagame? The introduction of mega stones will obviously create more variation in held items among teams, but I for one would love to see leftovers being limited to one per team. This would allow the incredible new items such as Safety Goggles to shine. I would also really like the added element of strategy in teambuilding as you need to decide which wall needs leftovers the most and so on.
This would promote skill-based play in a way similar to team preview. If you knock out your opponent's choice scarf user, you know there are no more left on their team and you can plan your moves based on that. It might even promote the usage of underused items such as the Shell Bell and weakness berries.
Basically this clause would promote a faster paced play-style with far more variation in the items we see being used. More variation = good?
Discuss.