This is the first time that I made a team myself rather than looking one up, and it has been doing really well in Wifi Battles. However, I have some questions on how I can reduce its weaknesses, which I will say at the end.
These are my pokemon:
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 252 Speed / 4 Def
Jolly Nature
- Spore
- Stealth Rock
- Sticky Web
- Spikes
Role: Utility. In best case scenarios I open with this guy. I try to put something to sleep and set up as many entry hazards as I can before going down. I tend to go sticky web -> stealth rock -> spikes, unless they have something with 4x weakness to rocks. If this set up isn't possible I hold onto him for later for free switch-ins or another chance to set up hazards.
Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Attack / 252 Speed / 4 HP
Jolly Nature
- Shell Smash
- Ice Shard
- Icicle Spear
- Rock Blast
Role: Physical Sweeper. This Pokemon is simply a beast. One shell smash and I can almost always take out 2-3 Pokemon before going down. If the opponent happens to have a grass type I often open with Cloyster (they send out grass type to predict Smeargle's spore) and then kill them or get a shell smash on the switch. I like king's rock because of the massive flinch chance (40%).
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Spec Attack / 4 Spec Def
Modest Nature
- Growth
- Giga Drain
- Synthesis
- Sludge Bomb
Role: Mixed wall/ special attacker. Did I say that Cloyster was I beast? I forgot I had this guy right here. In mega form he can take all types of moves except for flying and psychic and ground. People often don't expect me to have growth, but this allows me to get strong on a switch in order to Giga drain/ Sludge bomb. One problem with this guy is that he is almost completely walled by steel types.
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spec Attack / 252 Speed / 4 HP
Hasty Nature
- Surf
- Dark Pulse
- Ice Beam
- U-turn
Role: Special sweeper. Greninja outspeeds much of the meta game, and his protean ability lets him do massive damage. Occasionally I open with him and scout with U-turn if I don't want to start Smeargle or Cloyster. The only way he could be better is if he had a fire move; steel types really get on my nerves.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Spec Def / 4 Attack
Careful Nature
- Crunch
- Stone Edge
- Dragon Tail
- Earthquake
Role: Utility/ special wall. This Tyranitar is what I use to switch into special moves, or get rid of annoying set up Pokemon with dragon tail. He does tons of damage and eats up special attacks, but any steel, ground, or fighting physical move destroys him. One problem I have with this Pokemon is that his sand stream breaks Smeargle's sash if he hasn't seen battle yet.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Attack / 252 Speed / 4 HP
Jolly Nature
- Dragon Claw
- Stone Edge
- Earthquake
- Fire Fang
Role: Physical sweeper/ revenge killer. His earthquake allows him to kill annoying steel types like Klefki and Aegislash, but his massive speed is very useful at killing other things. Rough skin sometimes hurts the other guy just enough to get that crucial OHKO or 2HKO.
Overall, I think that my team is pretty solid. However, some issues I have with it after battling a lot are these:
-I have nothing on my team to take physical flying, fighting or ground moves, or special ice moves when my Venusaur isn't mega evolved.
-I have trouble doing damage to steel types. Venusaur is completely walled, and Cloyster and Greninja don't do much. Garchomp can hurt them with earthquakes, but things like Scizor, Lucario, and Metagross will just kill him after they take a hit. (Should I get a fire move/ Pokemon?)
-Tyranitar's sand stream ability breaks Smeargle's focus sash if he hasn't been used yet. This is really annoying late game if I still have him, it makes it so I often can't put anyone to sleep/ set up hazards.
-I don't have a ghost type to spin block for Smeargle. I tend to count on killing the rapid spinner before they can get a spin off, rather than using a ghost type. This often results in my Smeargle's life being wasted.
-I don't have any Pokemon that are weak to rocks, but the fact that I lack a rapid spinner is kind of unsettling.
-I don't really have a physical wall (besides the mixed wall that is Venusaur). This could be solved by replacing my T-tar with Gliscor.
-Tyranitar and Garchomp have almost the same movepool, which I think greatly reduces my overall coverage.
Thoughts? Any specific Pokemon to add or help in general would be much appreciated.
These are my pokemon:
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 252 Speed / 4 Def
Jolly Nature
- Spore
- Stealth Rock
- Sticky Web
- Spikes
Role: Utility. In best case scenarios I open with this guy. I try to put something to sleep and set up as many entry hazards as I can before going down. I tend to go sticky web -> stealth rock -> spikes, unless they have something with 4x weakness to rocks. If this set up isn't possible I hold onto him for later for free switch-ins or another chance to set up hazards.
Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Attack / 252 Speed / 4 HP
Jolly Nature
- Shell Smash
- Ice Shard
- Icicle Spear
- Rock Blast
Role: Physical Sweeper. This Pokemon is simply a beast. One shell smash and I can almost always take out 2-3 Pokemon before going down. If the opponent happens to have a grass type I often open with Cloyster (they send out grass type to predict Smeargle's spore) and then kill them or get a shell smash on the switch. I like king's rock because of the massive flinch chance (40%).
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Spec Attack / 4 Spec Def
Modest Nature
- Growth
- Giga Drain
- Synthesis
- Sludge Bomb
Role: Mixed wall/ special attacker. Did I say that Cloyster was I beast? I forgot I had this guy right here. In mega form he can take all types of moves except for flying and psychic and ground. People often don't expect me to have growth, but this allows me to get strong on a switch in order to Giga drain/ Sludge bomb. One problem with this guy is that he is almost completely walled by steel types.
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spec Attack / 252 Speed / 4 HP
Hasty Nature
- Surf
- Dark Pulse
- Ice Beam
- U-turn
Role: Special sweeper. Greninja outspeeds much of the meta game, and his protean ability lets him do massive damage. Occasionally I open with him and scout with U-turn if I don't want to start Smeargle or Cloyster. The only way he could be better is if he had a fire move; steel types really get on my nerves.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Spec Def / 4 Attack
Careful Nature
- Crunch
- Stone Edge
- Dragon Tail
- Earthquake
Role: Utility/ special wall. This Tyranitar is what I use to switch into special moves, or get rid of annoying set up Pokemon with dragon tail. He does tons of damage and eats up special attacks, but any steel, ground, or fighting physical move destroys him. One problem I have with this Pokemon is that his sand stream breaks Smeargle's sash if he hasn't seen battle yet.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Attack / 252 Speed / 4 HP
Jolly Nature
- Dragon Claw
- Stone Edge
- Earthquake
- Fire Fang
Role: Physical sweeper/ revenge killer. His earthquake allows him to kill annoying steel types like Klefki and Aegislash, but his massive speed is very useful at killing other things. Rough skin sometimes hurts the other guy just enough to get that crucial OHKO or 2HKO.
Overall, I think that my team is pretty solid. However, some issues I have with it after battling a lot are these:
-I have nothing on my team to take physical flying, fighting or ground moves, or special ice moves when my Venusaur isn't mega evolved.
-I have trouble doing damage to steel types. Venusaur is completely walled, and Cloyster and Greninja don't do much. Garchomp can hurt them with earthquakes, but things like Scizor, Lucario, and Metagross will just kill him after they take a hit. (Should I get a fire move/ Pokemon?)
-Tyranitar's sand stream ability breaks Smeargle's focus sash if he hasn't been used yet. This is really annoying late game if I still have him, it makes it so I often can't put anyone to sleep/ set up hazards.
-I don't have a ghost type to spin block for Smeargle. I tend to count on killing the rapid spinner before they can get a spin off, rather than using a ghost type. This often results in my Smeargle's life being wasted.
-I don't have any Pokemon that are weak to rocks, but the fact that I lack a rapid spinner is kind of unsettling.
-I don't really have a physical wall (besides the mixed wall that is Venusaur). This could be solved by replacing my T-tar with Gliscor.
-Tyranitar and Garchomp have almost the same movepool, which I think greatly reduces my overall coverage.
Thoughts? Any specific Pokemon to add or help in general would be much appreciated.