Hello! So, its been awhile since I posted in this forum. And I mean a long time. I think the last team I posted here was either at the beginning or Gen 5 or the end of Gen 4 either way I've been on hiatus for a while and I decided to get back into the swing of things with the release of Gen 6. Well enough about that lets get down to the nitty gritty bits of team building and the team itself.
Thought Process and Teambuilding
Alright, so I made a couple of teams to just play around with the new pokemon and get a feel for the game. After a while I decided to start thinking of a team that I would use seriously. 2 things from XY struck out to me as being really scary, Assault Vest Goodra and Mega Aggron. These 2 can pretty much tank anything that OU can dish out.
Ok, so with those two tanks in mind, I knew what would make them even more tanky. Wish support. There were several candidates for wish passers. I could use any of the pink blobs, the new Sylveon, Vaporeon, Celebi or Jirachi. For one thing I certainly did not need the pink blobs because Goodra is a great Special Wall. I've tested out Wish pass Sylveon in the past to little success. Jirachi would add another fighting and ground weakness, so that wouldn't be good. The choice was down to Vaporeon and Celebi. Celebi adds another fire weakness and is also weak against dark and ghost types which are everywhere this gen. Vaporeon on the other hand, had 130 base HP and provided the natural bulk of a water type. The decision was simple, good ol' Vappy was going to be my wisher of choice.
Alright so with that my defensive core was more or less set in stone. As strong as Goodra and M-Aggron is, I needed 2 things, a wallbreaker and a fairy killer. For wallbreaking I chose Infernape, it provides a great way to scare off steel types as well as provide me with priority. For Fairy killing, I picked a rather interesting pokemon. Crobat. I'll go more in depth as to why I chose him and how useful he is in the team part.
Alright, so for my final slot, I noticed that I have a glaring weakness to Rotom-W, so I needed a bulky grass type. I wanted something that could scare away rotom-w while still providing some support for the team. I decided to go back and use Celebi.
The Team
Alright, so this is my current team roaster. There are a quite a few problems with the team, still, but I want to see what you guys think about it so far. Any changes will be in bold.
Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 Atk / 252 Def / 4 HP
Adamant Nature
- Iron Head
- Earthquake
- Stealth Rock
- Stone Edge
Say hello to the best physical wall in the game. I absolutely love this guy. With max EV's in Def and an Adamant nature this monster sits at a staggering 559 Def. Just let that sink in for a moment. This combined with its ability filter (which is the same as Rhyperior's "Solid Rock") lets M-Aggron take on any physical attacker in OU. To add to its behemoth defenses is a wopping 140 base Atk. Not only does this guy tank hits, but dishes out pain in the process. Iron head is his STAB move of choice. Giving him a reliable attack and some flinchhax chance on slower pokemon. EQ and Stone Edge gives me reliable combo that gives me great coverage and hits really hard even if M-Aggron no longer gets the STAB on rock moves. Stealth rock gives me entry hazards which is essential regardless of what kind of team you are playing. The switches that this guy forces makes it easy to setup SR for free.
When playing with this giant. I never had to worry about any physical attackers sweeping my team. The only physical attackers that can effectively kill M-Aggron all require a turn to setup SD or DD to guarantee a OHKO. There is also great synergy between Goodra, M-Aggron and Vaporeon. Since neither M-Aggron or Goodra have a means of regenerating health Vaporeon makes these 2 pokemons lives even easier and a nightmare for my opponents. M-Aggron is unfortunately, without its flaws. Even though it is so good at taking physical attacks most special attacks will easily destroy him. His 3 attacking moves are great, but he gets walled completely but Rotom-W who can just WoW me and nuder my attack potential or just KO with STAB Hydro Pump. Not only that, but since M-Aggron is anything but fast, pokemon that can 2HKO me while I can't OHKO them cause some issues. Fortunately these few fatal flaws in M-Aggron are covered by the rest of team, which is a lets M-Aggron focus on doing what it does best: Tanking any and all physical attackers.
Goodra @ Assault Vest
Ability: Gooey
EVs: 252 SAtk / 252 HP / 4 Atk
Sassy Nature
- Draco Meteor
- Fire Blast
- Power Whip
- Sludge Wave
This is one of the best special walls in OU. Not only does it sport an amazing 554 Sp.Def with a Sassy nature and Assault Vest, it has a base 110 Sp.Atk and 100 Atk to boot. Its ability Gooey is especially useful for the members of my team because it slows down physical attackers which are easily ripped to shreds by M-Aggron. I really enjoy playing Goodra. He's so tanky, but at the same time has a very diverse movepool to abuse and force switches. Draco Meteor is the STAB move of choice in this set. As expected it hits like a truck on anything that doesn't resist itexcept for fucking fairy types. Fire Blast gives me a way to deal with pesky steel types that can take Draco Meteor and retaliate. Power Whip is there to deal with water types, but more specifically Rotom-W, which would otherwise wall Goodra and wittle it down with WoW and Pain split. Sludge Wave helps against some fairy types that might switch in to scare off Goodra.
Goodra is definitely a different approach to psuedo-legendary pokemons. Instead of being an offensive powerhouse, Goodra is more like a tank, spongy hits while hitting back hard. This is made even easier with Vaporeon using wish to heal up both M-Aggron and Goodra, to near full HP. While M-Aggron can handle most physical attacks in OU, the same applies to Goodra. Most unboosted special attacks from pokemon in OU will fail to OHKO Goodra, while Goodra can OHKO them back. Unfortunately, like M-Aggron, Goodra is not without its flaws. Goodra is not the best at taking physical hits, so having Gooey activate may come at a steep price at times. Also, since I am running a Sassy nature with no speed EV's Goodra can be outspeeded easily like M-Aggron and KO'ed. Luckily for both M-Aggron and Goodra, Vaporeon helps cover these weaknesses by pashi
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature
- Wish
- Scald
- Protect
- Yawn
Ah! Good ol' Vappy. It's here to pass wishes to my team as well as act as a psuedo hazer with yawn making sure that pokemon can't just setup on it. With its superb 130 base HP stat, it keeps my 2 main walls healthy and if needed can also act as a wall itself. This is a pretty standard set for wish support Vaporeon. Scald is there for STAB and the burn chance is always nice. Wish + Protect guarantee that Vaporeon is able to heal itself. Yawn is great for stopping sweeps as well as just forcing switches on unfavourable match ups. Along with M-Aggron and Goodra, Vappy makes my defensive core for this team.
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Spd / 180 Atk / 76 SAtk
Hasty Nature
- Close Combat
- Overheat
- Thunder Punch
- Mach Punch
The flaming monkey is back in Gen 6. Unfortunately, it didn't get any new toys to play with in XY, but it is still an excellent wall breaker. STAB overheat and close combat punches holes in the enemies team's defenses. Thunderpunch helps take care of water types that aren't called Rotom-W. Mach punch is just a way to finish off weakened enemies. I have had some mixed success with Infernape. Sometimes, it absolutely devastates the opponents team, while others it seems like its barely needed. I would appreciate some suggestions on what do about this.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 64 Spd / 100 SAtk / 92 Def
Bold Nature
- Giga Drain
- Psychic
- Thunder Wave
- Heal Bell
I'll be perfectly honest. Celebi doesn't really feel like it fits on the team. The only reason its here is to check Rotom-W. Even the EV spread is weird. I sorta played with some of the numbers to give it some mixed bulk as well as attack power. To be honest, I feel that this is the weakest link on my team. 7/10 times I won't even switch to Celebi in a game. I appreciate the paralysis and heal bell support from it, but I feel that it just doesn't fit on my team. I am stumped for what to try instead of Celebi that would fit well with this team, but still be able to check Rotom-W.
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Brave Bird
- Cross Poison
- Taunt
- Roost
Last, but definitely not least is Crobat. I'll be honest. I was pretty hesitant at first at using Crobat, but once I started using him, he worked perfectly. Its amazing 130 base Speed, lets it outspeed any non-scarfed fairy type and KO with Cross Poison. Brave Bird is a very strong STAB and lets Crobat do some cleaning up late game. Taunt helps against stall teams and forces some pokemon to either switch out or use an attack that won't kill Crobat. Roost help keeps him healthy and helps mitigate Stealth rock damage. I can't stress how underrated Crobat is in the current metagame. With fairy types being numerous, Crobat absolutely crushes them. The only problem for Crobat is steel types that can switch into its dual STAB with impunity. Luckily Infernape can deal with any steel types easily with its 2 STAB attacks. All in all Crobat has done a great job at creating space for the team as well as cleaning up late game.
Final Thoughts/Conclusion
As my first XY Team. This is bound to have quite a few flaws, but I am having a lot of fun with this team currently and I hope to have even more fun in the future. Any and all feedback is appreciated. I still have a few Mega Evo's to try out and I am free to suggestions for swapping pokemon or EV changes, so don't hesitate to suggest something. Anyawys, thanks for reading this and thanks for the rates!
Thought Process and Teambuilding
Alright, so I made a couple of teams to just play around with the new pokemon and get a feel for the game. After a while I decided to start thinking of a team that I would use seriously. 2 things from XY struck out to me as being really scary, Assault Vest Goodra and Mega Aggron. These 2 can pretty much tank anything that OU can dish out.
Ok, so with those two tanks in mind, I knew what would make them even more tanky. Wish support. There were several candidates for wish passers. I could use any of the pink blobs, the new Sylveon, Vaporeon, Celebi or Jirachi. For one thing I certainly did not need the pink blobs because Goodra is a great Special Wall. I've tested out Wish pass Sylveon in the past to little success. Jirachi would add another fighting and ground weakness, so that wouldn't be good. The choice was down to Vaporeon and Celebi. Celebi adds another fire weakness and is also weak against dark and ghost types which are everywhere this gen. Vaporeon on the other hand, had 130 base HP and provided the natural bulk of a water type. The decision was simple, good ol' Vappy was going to be my wisher of choice.
Alright so with that my defensive core was more or less set in stone. As strong as Goodra and M-Aggron is, I needed 2 things, a wallbreaker and a fairy killer. For wallbreaking I chose Infernape, it provides a great way to scare off steel types as well as provide me with priority. For Fairy killing, I picked a rather interesting pokemon. Crobat. I'll go more in depth as to why I chose him and how useful he is in the team part.
Alright, so for my final slot, I noticed that I have a glaring weakness to Rotom-W, so I needed a bulky grass type. I wanted something that could scare away rotom-w while still providing some support for the team. I decided to go back and use Celebi.
The Team
Alright, so this is my current team roaster. There are a quite a few problems with the team, still, but I want to see what you guys think about it so far. Any changes will be in bold.
Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 Atk / 252 Def / 4 HP
Adamant Nature
- Iron Head
- Earthquake
- Stealth Rock
- Stone Edge
Say hello to the best physical wall in the game. I absolutely love this guy. With max EV's in Def and an Adamant nature this monster sits at a staggering 559 Def. Just let that sink in for a moment. This combined with its ability filter (which is the same as Rhyperior's "Solid Rock") lets M-Aggron take on any physical attacker in OU. To add to its behemoth defenses is a wopping 140 base Atk. Not only does this guy tank hits, but dishes out pain in the process. Iron head is his STAB move of choice. Giving him a reliable attack and some flinch
When playing with this giant. I never had to worry about any physical attackers sweeping my team. The only physical attackers that can effectively kill M-Aggron all require a turn to setup SD or DD to guarantee a OHKO. There is also great synergy between Goodra, M-Aggron and Vaporeon. Since neither M-Aggron or Goodra have a means of regenerating health Vaporeon makes these 2 pokemons lives even easier and a nightmare for my opponents. M-Aggron is unfortunately, without its flaws. Even though it is so good at taking physical attacks most special attacks will easily destroy him. His 3 attacking moves are great, but he gets walled completely but Rotom-W who can just WoW me and nuder my attack potential or just KO with STAB Hydro Pump. Not only that, but since M-Aggron is anything but fast, pokemon that can 2HKO me while I can't OHKO them cause some issues. Fortunately these few fatal flaws in M-Aggron are covered by the rest of team, which is a lets M-Aggron focus on doing what it does best: Tanking any and all physical attackers.
Goodra @ Assault Vest
Ability: Gooey
EVs: 252 SAtk / 252 HP / 4 Atk
Sassy Nature
- Draco Meteor
- Fire Blast
- Power Whip
- Sludge Wave
This is one of the best special walls in OU. Not only does it sport an amazing 554 Sp.Def with a Sassy nature and Assault Vest, it has a base 110 Sp.Atk and 100 Atk to boot. Its ability Gooey is especially useful for the members of my team because it slows down physical attackers which are easily ripped to shreds by M-Aggron. I really enjoy playing Goodra. He's so tanky, but at the same time has a very diverse movepool to abuse and force switches. Draco Meteor is the STAB move of choice in this set. As expected it hits like a truck on anything that doesn't resist it
Goodra is definitely a different approach to psuedo-legendary pokemons. Instead of being an offensive powerhouse, Goodra is more like a tank, spongy hits while hitting back hard. This is made even easier with Vaporeon using wish to heal up both M-Aggron and Goodra, to near full HP. While M-Aggron can handle most physical attacks in OU, the same applies to Goodra. Most unboosted special attacks from pokemon in OU will fail to OHKO Goodra, while Goodra can OHKO them back. Unfortunately, like M-Aggron, Goodra is not without its flaws. Goodra is not the best at taking physical hits, so having Gooey activate may come at a steep price at times. Also, since I am running a Sassy nature with no speed EV's Goodra can be outspeeded easily like M-Aggron and KO'ed. Luckily for both M-Aggron and Goodra, Vaporeon helps cover these weaknesses by pashi
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature
- Wish
- Scald
- Protect
- Yawn
Ah! Good ol' Vappy. It's here to pass wishes to my team as well as act as a psuedo hazer with yawn making sure that pokemon can't just setup on it. With its superb 130 base HP stat, it keeps my 2 main walls healthy and if needed can also act as a wall itself. This is a pretty standard set for wish support Vaporeon. Scald is there for STAB and the burn chance is always nice. Wish + Protect guarantee that Vaporeon is able to heal itself. Yawn is great for stopping sweeps as well as just forcing switches on unfavourable match ups. Along with M-Aggron and Goodra, Vappy makes my defensive core for this team.
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Spd / 180 Atk / 76 SAtk
Hasty Nature
- Close Combat
- Overheat
- Thunder Punch
- Mach Punch
The flaming monkey is back in Gen 6. Unfortunately, it didn't get any new toys to play with in XY, but it is still an excellent wall breaker. STAB overheat and close combat punches holes in the enemies team's defenses. Thunderpunch helps take care of water types that aren't called Rotom-W. Mach punch is just a way to finish off weakened enemies. I have had some mixed success with Infernape. Sometimes, it absolutely devastates the opponents team, while others it seems like its barely needed. I would appreciate some suggestions on what do about this.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 64 Spd / 100 SAtk / 92 Def
Bold Nature
- Giga Drain
- Psychic
- Thunder Wave
- Heal Bell
I'll be perfectly honest. Celebi doesn't really feel like it fits on the team. The only reason its here is to check Rotom-W. Even the EV spread is weird. I sorta played with some of the numbers to give it some mixed bulk as well as attack power. To be honest, I feel that this is the weakest link on my team. 7/10 times I won't even switch to Celebi in a game. I appreciate the paralysis and heal bell support from it, but I feel that it just doesn't fit on my team. I am stumped for what to try instead of Celebi that would fit well with this team, but still be able to check Rotom-W.
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Brave Bird
- Cross Poison
- Taunt
- Roost
Last, but definitely not least is Crobat. I'll be honest. I was pretty hesitant at first at using Crobat, but once I started using him, he worked perfectly. Its amazing 130 base Speed, lets it outspeed any non-scarfed fairy type and KO with Cross Poison. Brave Bird is a very strong STAB and lets Crobat do some cleaning up late game. Taunt helps against stall teams and forces some pokemon to either switch out or use an attack that won't kill Crobat. Roost help keeps him healthy and helps mitigate Stealth rock damage. I can't stress how underrated Crobat is in the current metagame. With fairy types being numerous, Crobat absolutely crushes them. The only problem for Crobat is steel types that can switch into its dual STAB with impunity. Luckily Infernape can deal with any steel types easily with its 2 STAB attacks. All in all Crobat has done a great job at creating space for the team as well as cleaning up late game.
Final Thoughts/Conclusion
As my first XY Team. This is bound to have quite a few flaws, but I am having a lot of fun with this team currently and I hope to have even more fun in the future. Any and all feedback is appreciated. I still have a few Mega Evo's to try out and I am free to suggestions for swapping pokemon or EV changes, so don't hesitate to suggest something. Anyawys, thanks for reading this and thanks for the rates!