The moon and the planets are there.
And new hopes for knowledge and peace are there.
And therefore as we set sail; we ask God's blessing -
on the most hazardous, and dangerous, and greatest adventure
of which man has ever embarked.
ABOVE THE CLOUDS
Hey guys- this is a team that I have been using on the PO Ladder for a couple of weeks. I was able to reach first page (roughly 1550 points) in a only a couple of hours after finalization while beating decent battlers there rather easily. The team itself is a heavy offense team utilizing the phenomenal Wobbuffett to open up holes for a sweep with either Landorus or Lucario by killing scarfers or Encoring walls and hazard setters. Don't look at Wobbuffett as just a poor mans MGengar. Even though it lacks the movepool and offensive capabilities, Wobb makes up for it with its superior bulk and Encore to create easy free switches for the team to utilize to its maximum potential.And new hopes for knowledge and peace are there.
And therefore as we set sail; we ask God's blessing -
on the most hazardous, and dangerous, and greatest adventure
of which man has ever embarked.
ABOVE THE CLOUDS
BUILDING PROCESS!
Ok I one day I was browsing through some of the super old RMT Archives from Gen IV. One of the teams that I remember stealing years ago when I played DPP Ubers was a team that used a Wobbuffett+Lucario core to sweep teams. So I went along with that.
Now I wanted another sweeper. Something that could beat Aegislash and take Ground/Bug/Fighting moves . At first I used NP Thundurus but that didn't do as well as I wanted because it's vulnerable to revenge killers. Then I used RP Genesect since it's hard to revenge kill but it didn't end up fitting my requirements. I used RP Landorus instead.
Now I really wanted some hazard support. Since Wobbuffett can beat Defog users I had no problem using a suicide lead, so Deo-D was my go to.
Now I need a ghost type to spin block. So either Gengar or Aegislash were my obvious choices. I originally went with Gengar but I got 6-0 by bulky Mega Scizor first battle so I dropped it for Aegislash.
I really lacked an answer to stuff like Keldeo, Gyarados, Volcarona and Greninja. At first I tried a Genesect with HP Rock to beat Volcarona but Genesect is slower so that didn't work at all. I decided to add BD Azumarill as another sweeper but I dropped that for CB Azumarill. This is the finalized version.
THE TEAM!
The brainwake, causes vessels to circulate
like constellations reflect at night off the lake
Deoxys-Defense @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spd
Timid Nature
- Stealth Rock
- Spikes
- Taunt
- Thunder Wave
9/10 times, you want to lead with Deo-D just because you can tbh. Personally, I like to use Deo-D because his bulk allows it to do things that Deo-S could only wish to do such as tanking U-Turns from Genesect and such. (Without actually needing to invest in bulk!) Rocky Helmet is handy for Mega kanga who tries to setup on you but it also adds passive damage to U-Turners, limiting their switch-ins even more once hazards are set. Taunt+Thunder Wave is so great for stopping Defogers and if a taunted Defog gets trapped; they are extremely vulnerable to Wobbuffett. The moves also help Deoxys be less of a setup fodder. You could opt for Deoxys-S instead but I really like not having to hold a sash and the extra bulk is worth it.
Sound the horn; we come rumblin through the function
Precise laser beam technique to touch somethin
Wobbuffet (M) @ Leftovers
Ability: Shadow Tag
EVs: 28 HP / 228 Def / 228 SDef / 24 Spd
Calm Nature
- Counter
- Encore
- Mirror Coat
- Safeguard
WOBBBBB! The secret to this teams success. Treat it well and you will be treated well in return. The amount of utilities Wobb offers is unreal. It beats every scarfer locked into a neutral move and has the potential to turn any defensive mon to cannon fodder for one of my offensive pokes. However, Wobb isn't that great all the time since it is a free switch in for Aegislash once it gets a kill, so the trick is to not actually kill anything with it! If the other team has an Aegislash or a Defog user, you have to be extremely careful when bringing out Wobb since it is eventually a free Defog or Shadow Ball for the opponent to take advantage of. In that scenario, the best move is to switch to something immune or something that resists an encored move. Anyways the EVs are what the site said to use. The speed EVs outspeed Quagsire or something lol because I had trouble with it in the early stages of the team and haven't found a reason to remove them yet. Safeguard is also very important, so don't change that for Destiny Bond. It gives me a free switch on a status move once activated.
Stand like Collossus, regardless to whom or what
Numerous attempts at my life, so who to trust
Aegislash (M) @ Spooky Plate
Ability: Stance Change
EVs: 96 HP / 144 Atk / 252 SAtk / 16 Spd
Rash Nature
- Kings Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword
Aegislash is the King of XY OU no doubt. I am using a mixed set like I used in my last RMT and my feelings of it have not changed. This is still the best set Aegislash can run and is insanely hard to switch into. With fantastic mixed bulk, resistances and Encore support from Wobb, Aegislash is a huge threat and can annihilate stall teams. Spooky Plate boosted Shadow Ball+Sneak+possible hazards is hard for any mon, even bulky pokemon to stomach. Sacred Sword adds phenomenal coverage and with the spread I can outspeed and KO tyranitar while getting a 2HKO on Blissey and Chansey. Kings Shield puts me back into defensive phase and lets me tank a EQ from defensive Landorus and Flamethrower from Scarf Genesect.
I've been considering using an even more offensive spread with Flash Cannon or something over Kings Shield but I'm not sure.
Invade your zone, ruin like ancient RomeI span the universe and return to Earth to claim my throne
Lucario (M) @ Lucarionite
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Timid Nature
- Nasty Plot
- Aura Sphere
- Flash Cannon
- Vacuum Wave
NP Lucario is an absolute boss. It literally kills everything with a +2 under its belt and is Wobbuffetts main partner in crime. The move spread is a little strange since it doesn't hit Aegislash hard but I don't really care. +2 Dark Pulse still doesn't OHKO 100% anyways (Flash Cannon does 40%-47% so its still decent) and the extra power on Aura Sphere to kill Rotom is defiantly worth it imo since Landorus can't beat it unless it's weakened. Also a NVE Flash cannon/Aura Sphere is same BP as a neutral Dark Pulse so the coverage is negligible on things like Gyara and Tentacruel. Vacuum Wave is necessary so I don't get revenge killed by Genesect and other scarfers. (it KOs Gene after Rocks+Helmet damage)
Tbh I switch NP and SD luke around a lot. SD luke handles Thundurus and Talonflame better (who are both a pain in the ass) but NP is generally a bigger threat to most teams.
The maker, owner, plus soul controller
Ayatollah rest in the sky, the cloud's my sofa
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Rock Polish
- Earth Power
- Focus Blast
- Psychic
The Aerial Based God Landorus! Landorus is here to take advantage of Earthquakes and is my only real check to Aegislash. I use Timid to deal with EBelt Genesect better in case Lucario isn't Mega evolved yet and the power loss isn't that noticeable either. The only big threat I might lose to is Garchomp, but it is still taking 73% minimum from Earth Power. Since HP Ice was kinda nerfed, Psychic is a great replacement. It doesn't hit Ground/Flyers and Dragon/Flyers as hard but it's still 2HKOing them anyways. Also I'm not walled by Gengar either so that's pretty cool too. Even though Focus Blast sucks and I'd much rather have Sludge Wave, I need it for Skarmory and Ferrothorn who will setup hazards on me otherwise.
With a force that can't be compared
to any firepower, for it's mindpower shared
Azumarill (F) @ Choice Band
Ability: Huge Power
EVs: 176 HP / 252 Atk / 8 SDef / 72 Spd
Adamant Nature
- Knock Off
- Play Rough
- Aqua Jet
- Waterfall
Azumarill gives my team a much needed set of resistances to Fire, Bug and Water attacks and strong priority. Prior to adding Azumarill; Volcarona, Gyarados and Charizard-Y literately raped me every single game. The EVs are enough speed to get past Jellicent while still hitting hard as hell and remaining bulky with a lot of HP EVs. The moveset is standard affair except for Knock Off instead of Superpower which I like a lot more. The stat drops and the omnipresent aegislash and landorus-t make choice superpower unappealing overall. Whereas Knock Off is extremely spammable early game, more so than Waterfall or Play Rough since nothing, resisted or not wants to lose an item and take a reasonable amount of damage. People don't see it coming so it is great at nailing Ghost/Grass types on the switch. Also nothing that can take a dark attack would never ever switch into this guy. At first this was a Bellydrum set because I have wobb... but that was pretty unreliable and rarely was able to setup so CB was added and I never looked back.
So that's it. I really like this team a lot and I encourage you to test it out and maybe help fix some of my problems.
One problem I noticed is Gyarados. Azumarill is decent against it but it crushes everything else if it hasn't mega'd yet. If it megas early, Lucario beats it with Vacuum wave easily.
Another problem is Talonflame. It's a lot easier to play around but it can cause problems. Keep Rocks up and don't fodder Deo-D too early on since Rocky Helmet will be needed. Worst case scenario is encore with Wobb.
Thundurus is a dick. Keep rocks up and Aegislash is decent 1v1 and can force it out. But priority T-Wave is not fun for anybody.
Mixed Aegislash is another threat since it can come in on Deo-D in the lead or Wobb after a kill so try not to give it the opportunity. Usually I have to fodder something to bring in Landorus.
Volcarona is a pain so keep Rocks up and Azumarill healthy!
Those are all of the common things that I've noticed but I probably forgot some.
Thanks for reading!!
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