Thing about Conk though is that its HP is much higher than its Special Defense (105 vs 65), which is why investing in SpD is infinitely better, AV or not. However, in Muk's case, since its HP is 105 and its SpD is 100, the difference isn't really considerable so max HP could be better to take hits on the physical side.
On a similar note, why wouldn't you use Sticky Hold as the ability of choice? I know Touncher is really annoying what with Poison Jab poisoning all the freaking time, but AV users would like something for Knock Off/Trick, so having Sticky Hold gives Muk an immediate niche... Apparently Knock Off still is 97.5 BP every time, which sucks a bit, but imo Sticky Hold can definitely work for Muk's cause as an Ass Vest tank.
EDIT: It's not like Poison Jab alone already has a 30% chance of poison... But whatever, if you don't think losing an item is bad for an Ass Vest user I can't help you there.
On a similar note, why wouldn't you use Sticky Hold as the ability of choice? I know Touncher is really annoying what with Poison Jab poisoning all the freaking time, but AV users would like something for Knock Off/Trick, so having Sticky Hold gives Muk an immediate niche... Apparently Knock Off still is 97.5 BP every time, which sucks a bit, but imo Sticky Hold can definitely work for Muk's cause as an Ass Vest tank.
EDIT: It's not like Poison Jab alone already has a 30% chance of poison... But whatever, if you don't think losing an item is bad for an Ass Vest user I can't help you there.
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