No but if you think that enough people would be intrested in this you could post a thread in the Other Metagames Forum.Simple Question: Is there plans to include a meta with only "Kalos-born" pokémon besides VGC?
I would say scizor and the blobs are the perfect counters for it while Heatran doesnt always run flash cannon and aegislash can be threatened by shadow ball.aegislash. resists both stabs and can hit back hard with shadow ball and shadow sneak. scizor is another good one, also resisting both stabs and nailing it with bullet punch.
Ok thanks. I didnt know what thread to read.you could just go to the thread and see that Lucarionite and Genesect got the boot, while Deoxys Speed remains in OU, there's the results for you.
from what i can see what your team may need is a speedy sp. atk'r. from what i kinda thought right off the bat, gengar seemed like a good fitI have a team of Azumarill, mega Blastoice, Garchomp, Rotom heat and ferrothorn for VCG.
Any ideas for a last pokemon?
thanksfrom what i can see what your team may need is a speedy sp. atk'r. from what i kinda thought right off the bat, gengar seemed like a good fit
np. also, I'm wondering why you start off with 2 water types. just for my knowlege. i generally try to have different types so there isnt a guarenteed check for 2 of my guysthanks
It doesn't fail. You will switch, then Whirlwind will happen, and the Pokemon you switched in will get Whirlwinded out.Say I switch my pokemon out and my opponent uses Whirlwind in the same turn, will Whirlwind fail? I know Dragon Tail, for example, succeeds in this situation; however with Whirlwind I'm not so sure..
Yes, Whirlwind still works if you or your opponent switches right before use, forcing you to switch a second time.Say I switch my pokemon out and my opponent uses Whirlwind in the same turn, will Whirlwind fail? I know Dragon Tail, for example, succeeds in this situation; however with Whirlwind I'm not so sure..
HP Fire isn't very good unless you're sure you can predict the Scizor switch in, because it'll just OHKO you before you can move:I would say scizor and the blobs are the perfect counters for it while Heatran doesnt always run flash cannon and aegislash can be threatened by shadow ball.
Also, would it be viable to run hp fire on megavoir?
Scarf Garchomp, Deo-S and +1 Charizard are propably the most notable, basically everything at +1 with a 96 base speed (you tie 95) and higher will outspeed you.Is there anything notable that a timid scarf heliolisk can outspeed that a modest scarf heliolisk can't?
I would use Blastoice everytime, but use Azumarill mostly for aqua jet and play rough. also, I used two water types in VCG before, also, pretty much all my other pokemon cover the weaknesses to grass and electric types. also, I play for fun and wanted to train a azumarillnp. also, I'm wondering why you start off with 2 water types. just for my knowlege. i generally try to have different types so there isnt a guarenteed check for 2 of my guys
greninja is your worst nightmare on that team though. he checks both your water pkm and your garchomp. ferrothorn could take it out but they'd probably switch out before you could power whip or gyro ball depending on if you predicted scald or ice beam.I would use Blastoice everytime, but use Azumarill mostly for aqua jet and play rough. also, I used two water types in VCG before, also, pretty much all my other pokemon cover the weaknesses to grass and electric types. also, I play for fun and wanted to train a azumarill
252+ SpA Mega Launcher Mega Blastoise Aura Sphere vs. 4 HP / 0 SpD Greninja: 392-462 (137 - 161.5%) -- guaranteed OHKOgreninja is your worst nightmare on that team though. he checks both your water pkm and your garchomp. ferrothorn could take it out but they'd probably switch out before you could power whip or gyro ball depending on if you predicted scald or ice beam.
how will your azumarril or blastoise fair against a STAB grass knot? after that your focus blast is neutral not super effective. will it still KO?252+ SpA Mega Launcher Mega Blastoise Aura Sphere vs. 4 HP / 0 SpD Greninja: 392-462 (137 - 161.5%) -- guaranteed OHKO
252+ Atk Huge Power Azumarill Play Rough vs. 4 HP / 0 Def Greninja: 420-494 (146.8 - 172.7%) -- guaranteed OHKO
really?
look, I won't start a war, but no. I can't see any flaws.see any immediate flaws with this team? I've been running it for a couple days and it seems to wreck most passerby people. the gengar does seem a bit random its just a pivot for fighting or ground
forretress defensive rocky helmet sturdy
ferrothorn sp. defensive leftovers anticipation
hippowdon defensive smooth rock sand stream
tyranitar sp. defensive assult vest sand stream
garchomp physically offensive choice band sand veil
gengar specially offensive gengarite (or specs) levetate
by no means am i starting a war. I really am trying to help. and i was wondering how the community felt about my teamlook, I won't start a war, but no. I can't see any flaws.
well thanks for your help. I think your team is good.by no means am i starting a war. I really am trying to help. and i was wondering how the community felt about my team