Fletchling [GP 1/2]

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blitzlefan

shake it off!
Hey, I would be happy to help you write this up! The content is solid and you've done very well - it just needs some tweaking to meet Smogon / GP standards. I'll start on this and PM you with what I have later. :)

Edit: If the original skeleton for this analysis could be retrieved, it'd be appreciated!
 
Last edited:

Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
GPed.
Overview
########

Fletchling, a cute bird with an incredibly powerful priority attack when it does not hold an item, uses its unique ability Gale Wings exceptionally well. It has decent Attack and Speed stats, which it can make use of with its offensive sets. It also has access to Swords Dance, which can allow it to sweep. HiIts defenses leave a little to be desired, but Fletchling can usually survive an attack or two. Its movepool isn't that great, so it has few options and can be very predictable; most Steel-types can wall it. If you are searching for a late-game sweeper or a priority abuser, then Fletchling is a solid option for your team, though it does need entry hazard support.

SET NAME
========
Name: Swords Dance
Move 1: Swords Dance
Move 2: Acrobatics
Move 3: U-Turn / Return
Move 4: Overheat / Flame Charge / Steel Wing
Ability: Gale Wings
Item: Itemless / Berry Juice / Normal Gem
Evs: 76 HP / 196 Atk / 92 Def / 36 SAtk / 100 Spd
Nature: Naughty

Moves
========

Set Details
========

Fletchling is a pretty good pokemon for a late game sweep, because heit can resisteither withstand one hit or two thanks towith Berry Juice or use the Normal gem and spam Acrobatics whenafter most of hiits counters are dead or weakweakened. Return is very good for secuondary STAB, since it can hit harderas it hit Electric-types like Chinchou, whoich is 1OHKOed after a Swords Dance and has a high percentage to kill him with theoften OHKOed by unboosted Normal Gem after Stealth Rock damage without any boost. The choosice between Flame Charge and Steel Wings depends of your team, because if you haven Fletchling's team; Steel Wing is preferable if the team has problems to dealting with some Rock-Ttypes like Archen, Amaura and Tyrunt, the second one is a good option but he works better using Flame Charge, since he can 2HKO Pawniard, Ferroseed and has a chance against Honedge after a Swords Dance and they can’t 1HKO him back.while Flame Charge allows a Fletchling at +2 Attack to OHKO Ferroseed, 2HKO Pawniard, and 2HKO Honedge.

Usage Tips
========

The EV spread provides Fletchling with opportunities to get a boost or attack while still being bulky enough to heal itselftake an attack and be healed with Berry juice. Furthermore, it allows Fletchling to OHKO Murkrow with a +2 Acrobatics, which incidentally cannot OHKO Fletchling with Sucker Punch even with Life Orb. Fletchling; even Life Orb Murkrow cannot OHKO Fletchling with Sucker Punch. Fletchling, after a Swords Dance, can also 2HKO Pawniard, outspeeding it with eithe boost from Flame Charge and securing the KO with Acrobatics if it consumes its Berry Juice or with the help of Overheat instead of Flame Charge but without receiving the boostr +2 Flame Charge or Overheat followed by itemless Acrobatics. Fletchling can survive Meditite's Fake Out and Bullet Punch thanks to its itemBerry Juice and OHKO back without a boost. Gligar has a hard time against this bird as well, becauseas it can be 2HKOed by a boosted+2 Acrobatics after Berry Juice is consumed or if it is itemless. This set is best used with hazard support because it allows Fletchling to secure some notable OHKOes and 2HKOes.

Team Options
========

One of the best teammates for Fletching is Chinchou, who can easily switch out with Volt Switch and gives a chance to boostrant Fletchling setup opportunities against Grass-Ttype ass like Foongus. As well, a partner that can set up hazard is very useful too, likPartners capable of setting up entry hazards are also useful; examples include Ferroseed, Pawniard, and Bronzor. Gothita and Magnemite are pretty goodMagnemite and Gothita work well with Fletching, too, sinceas they can trap Steel-Type Pokemon and other ones that make his, respectively, that make Fletchling's job hard. Rapid Spin or Defog support is appreciated, since heFletchling is weak to Stealth Rock and will be very hard for him to deal against; being at full health makes it much easier for Fletchling to withstand priority attackers, sos. Stunky, Bergmite and Drilbur are good. Defog or Rapid Spin users to pair with Fletchling.

SET NAME
========
Name: All-Out Attacker
Move 1: U-Turn
Move 2: Acrobatics
Acrobatics
Move 2: U-Turn

Move 3: Overheat
Move 4: Hidden Power Grass / Substitute / Tailwind
Ability: Gale Wings
Item: Itemless / Berry Juice
Evs: 76 HP / 200 Atk / 12 Def / 40 SAtk / 180 Spd
Nature: Naugthy

Moves
========

Set Details
========

This Fletchling is one of the best to cause a lot ofexcellent at forcing switches and scout opponents team easy thanks to U-Turn, who permit him to stay safe against his main counters and sent the best pokemon for the situation. Thanks to acrobatics with prioritying thanks to U-Turn, allowing it to safely evade its counters. Acrobatics makes this pPokemon is an excellent revenge killer. He has a decent Special Attack to use thing such asFletchling's decent Special Attack enables use of Overheat and Hidden Power Grass,; the first one is for Style-Tormer is for Steel-types, hitting hard Pawniard, Bronzor, Ferroseed and Honedge; the second one is good for some teams that are weak against, while the latter is good to 2HKO Omanyte and OHKO Tirtouga, since he can 2HKO and 1HKO respectively but Stealth Rock is needed to break Tirtouga’s abilitalthough Stealth Rock is needed to avoid Tirtouga's Sturdy. Substitute is another option in the last slot if your team does well anyway against the pokemon mentioned before, givFletchling's team does not have issues with the previously mentioned Pokemon, and gives Fletchling a way to beat Sucker Punch users easier and to have a way toand control Berry Juice.

Usage Tips
########

This set needs to be as fast as possible even having priority move, since a U-Turn can be very useful to evade a hit while he does damage. As well, Fletchling will be using most of the time Acrobatics, so maximized attack is better than special attack. He can resist a hit bydespite Fletchling's strong priority move, as a fast U-Turn can be very useful to evade a hit while dealing chip damage. Attack is maximized to take full advantage of Acrobatics. Fletchling at full health can withstand Pawniard's and Murkrow's Sucker Punch and you can Sub to be safe if you received Stealth Rock damage to prevent the hit anyway. Fletchling will be thankful of hazards support, since he can make a lot of switchs in the opponent side and KO some pokemon after some recoil because of—or Substitute to avoid them entirely. Fletchling will be grateful for hazards support, since this set can force many switches and gains KOes from Stealth Rock and Spikes damage.

Team Options
########

Ferroseed, Pawniard and Bronzor are good partners. It is perfect to use himThis set works well with a vVoltTurn combores, so teammates like Chinchou— Which provide very good synergy —and Mienfoo will be very useful at this work and Mienfoo provide good type synergy as well as Pokemon to U-Turn to. A rRapid sSpiner or dDefog user is helpful because of hito mitigate Fletchling's Stealth Rock weakness, pairing him withso Stunky, Bergmite, Drilbur and Gligar— Who can participate in the v—the last of which can also add to a VoltTurn combo —will be the best. Thanks to U-Turn, Gothita and Magnemite can be decent teammates, since you can trap easire—make for good teammates. Gothita and Magnemite can take advantage of Fletchling's U-Turn to trap would-be counters.

Other Options
########
U-Turn is a useful option over Flame Charge or Steel Wing to switch out while you do damage and switching in something that can do better against the pokemon that trys to counter Fletchling. Substitute can work too in the first set, to have a control ofin the Swords Dance set to scout for potential counters. Substitute can also work with Swords Dance in order to reliably activate Berry Juice and evade status moves such as Will-O-Wisp. Roost is a realiable way to heal Fletchling and will be good if he has Normal Gem or itemless but works too withorks especially well to provide healing should an item other than Berry Juice be chosen.


Checks & Counters
########
One of the best counters for Fletchling is Archen, who can wall the all-out attacker set and check very well the Swords Dancer set, evading to be 1HKO’d if rocks aren’t up. Murkrow can take an unboosted Acrobatics and 1OHKO back with Brave Bird or just kill himOHKO Fletchling with Sucker Punch after Stealth Rock damage. Steel-Type pokemon are pretty good checksPokemon such as Pawniard, Ferroseed, Bronzor, Honedge and Shieldon, are good checks; all of them can take hits from Fletchling and do damage back. Tyrunt isignificant back. Tyrunt and Misdreavus canother good check who can receive also withstand an attack and 1OHKO back, same situation that happens with Misdreavuss. Chinchou, Shellder and Slowpoke easily counter very easy the all-out attacker set and dealt with the Swords Dance, doing 1HKO or 2HKO himcheck Swords Dance Fletchling, OHKOing or 2HKOing the bird. Finally, Tirtouga and Omanyte are onsome of the best counters for the Swords Dance set since they, resisting both STAB moveof Fletchling's STABs, Flame Charge, and don’t get too much damage from Steel Wing, should be careful against the all-out attacker if Fletchling hasOverheat, and taking little damage from Steel Wing, although they must be wary of Hidden Power Grass.

Overview
########

Fletchling, a cute bird with an incredibly powerful priority attack when it does not hold an item, uses its unique ability Gale Wings exceptionally well. It has decent Attack and Speed, which it can make use of with its offensive sets. It also has access to Swords Dance, which can allow it to sweep. Its defenses leave a little to be desired, but Fletchling can usually survive an attack or two. Its movepool isn't that great, so it has few options and can be very predictable; most Steel-types can wall it. If you are searching for a late-game sweeper or a priority abuser, then Fletchling is a solid option for your team, though it does need entry hazard support.

SET NAME
========
Name: Swords Dance
Move 1: Swords Dance
Move 2: Acrobatics
Move 3: U-Turn / Return
Move 4: Overheat / Flame Charge / Steel Wing
Ability: Gale Wings
Item: Itemless / Berry Juice / Normal Gem
Evs: 76 HP / 196 Atk / 92 Def / 36 SAtk / 100 Spd
Nature: Naughty

Moves
========

Set Details
========

Fletchling is a pretty good pokemon for a late game sweep, because it can either withstand one hit or two with Berry Juice or use the Normal gem and spam Acrobatics after most of its counters are weakened. Return good secondary STAB, as it hit Electric-types like Chinchou, which is OHKOed after a Swords Dance and often OHKOed by unboosted Normal Gem after Stealth Rock. The choice between Flame Charge and Steel Wing depends on Fletchling's team; Steel Wing is preferable if the team has problems dealing with Rock-types like Archen, Amaura and Tyrunt, while Flame Charge allows a Fletchling at +2 Attack to OHKO Ferroseed, 2HKO Pawniard, and 2HKO Honedge.

Usage Tips
========

The EV spread provides Fletchling with opportunities to get a boost or attack while still being bulky enough to take an attack and be healed with Berry juice. Furthermore, it allows Fletchling to OHKO Murkrow with a +2 Acrobatics; even Life Orb Murkrow cannot OHKO Fletchling with Sucker Punch. Fletchling, after a Swords Dance, can also 2HKO Pawniard with either +2 Flame Charge or Overheat followed by itemless Acrobatics. Fletchling can survive Meditite's Fake Out and Bullet Punch thanks to Berry Juice and OHKO back without a boost. Gligar has a hard time against this bird as well, as it can be 2HKOed by +2 Acrobatics after Berry Juice is consumed or if it is itemless. This set is best used with hazard support because it allows Fletchling to secure some notable OHKOes and 2HKOes.

Team Options
========

One of the best teammates for Fletching is Chinchou, who can easily switch out with Volt Switch and grant Fletchling setup opportunities against Grass-types like Foongus. Partners capable of setting up entry hazards are also useful; examples include Ferroseed, Pawniard, and Bronzor. Magnemite and Gothita work well with Fletching, too, as they can trap Steel-Type Pokemon and others, respectively, that make Fletchling's job hard. Rapid Spin or Defog support is appreciated, since Fletchling is weak to Stealth Rock; being at full health makes it much easier for Fletchling to withstand priority attacks. Stunky, Bergmite and Drilbur are good Defog or Rapid Spin users to pair with Fletchling.


SET NAME
========
Name: All-Out Attacker
Move 1: Acrobatics
Move 2: U-Turn
Move 3: Overheat
Move 4: Hidden Power Grass / Substitute / Tailwind
Ability: Gale Wings
Item: Itemless / Berry Juice
Evs: 76 HP / 200 Atk / 12 Def / 40 SAtk / 180 Spd
Nature: Naugthy

Moves
========

Set Details
========

This Fletchling is excellent at forcing switches and scouting thanks to U-Turn, allowing it to safely evade its counters. Acrobatics makes this Pokemon an excellent revenge killer. Fletchling's decent Special Attack enables use of Overheat and Hidden Power Grass; the former is for Steel-types, hitting Pawniard, Bronzor, Ferroseed and Honedge, while the latter is good to 2HKO Omanyte and OHKO Tirtouga, although Stealth Rock is needed to avoid Tirtouga's Sturdy. Substitute is another option in the last slot if Fletchling's team does not have issues with the previously mentioned Pokemon, and gives Fletchling a way to beat Sucker Punch users and control Berry Juice.

Usage Tips
########

This set needs to be as fast as possible despite Fletchling's strong priority move, as a fast U-Turn can be very useful to evade a hit while dealing chip damage. Attack is maximized to take full advantage of Acrobatics. Fletchling at full health can withstand Pawniard's and Murkrow's Sucker Punch—or Substitute to avoid them entirely. Fletchling will be grateful for hazards support, since this set can force many switches and gains KOes from Stealth Rock and Spikes damage.

Team Options
########

Ferroseed, Pawniard and Bronzor are good partners. This set works well with VoltTurn cores, so teammates like Chinchou and Mienfoo provide good type synergy as well as Pokemon to U-Turn to. A Rapid Spin or Defog user is helpful to mitigate Fletchling's Stealth Rock weakness, so Stunky, Bergmite, Drilbur and Gligar—the last of which can also add to a VoltTurn core—make for good teammates. Gothita and Magnemite can take advantage of Fletchling's U-Turn to trap would-be counters.


Other Options
########
U-Turn is a useful option over Flame Charge or Steel Wing in the Swords Dance set to scout for potential counters. Substitute can also work with Swords Dance in order to reliably activate Berry Juice and evade status moves such as Will-O-Wisp. Roost is a reliable way to heal Fletchling and works especially well to provide healing should an item other than Berry Juice be chosen.


Checks & Counters
########
One of the best counters for Fletchling is Archen, who can wall the all-out attacker set and check the Swords Dance set. Murkrow can take an unboosted Acrobatics and OHKO back with Brave Bird or OHKO Fletchling with Sucker Punch after Stealth Rock. Steel-Type Pokemon such as Pawniard, Ferroseed, Bronzor, Honedge and Shieldon are good checks; all of them can take hits from Fletchling and do significant back. Tyrunt and Misdreavus can also withstand an attack and OHKO back. Chinchou, Shellder and Slowpoke easily counter the all-out attacker set and check Swords Dance Fletchling, OHKOing or 2HKOing the bird. Finally, Tirtouga and Omanyte are some of the best counters for the Swords Dance set, resisting both of Fletchling's STABs, Flame Charge, and Overheat, and taking little damage from Steel Wing, although they must be wary of Hidden Power Grass.


GP 1/2
 

GatoDelFuego

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Overview
########

Fletchling, a cute bird with an incredibly powerful priority attack when it does not hold an item, uses its unique ability, (AC) Gale Wings, (AC) exceptionally well. It has decent Attack and Speed, which it can make use of with its offensive sets. It also has access to Swords Dance, which can allow it to sweep. Its defenses leave a little to be desired, but Fletchling can usually survive an attack or two. Its movepool isn't that great, so it has few options and can be very predictable; most Steel-types can wall it. If you are searching for a late-game sweeper or a priority abuser, then Fletchling is a solid option for your team, though it does need entry hazard support.

SET NAME Swords Dance
========
Name: Swords Dance
Move 1: Swords Dance
Move 2: Acrobatics
Move 3: U-turn / Return
Move 4: Overheat / Flame Charge / Steel Wing
Ability: Gale Wings
Item: Itemless / Berry Juice / Normal Gem
Evs: 76 HP / 196 Atk / 92 Def / 36 SAtk / 100 Spd
Nature: Naughty

Moves
========
There's nothing here? There needs to be
Set Details
========

Fletchling is a pretty good Pokemon for a late-game sweep, because it can either withstand one hit or two with Berry Juice or use the Normal Gem and spam Acrobatics after most of its counters are weakened. Return good secondary STAB, as it hit Electric-types like Chinchou, which is OHKOed after a Swords Dance and often OHKOed by unboosted Normal Gem what is "unboosted normal gem?" after Stealth Rock. The choice between Flame Charge and Steel Wing depends on Fletchling's team; Steel Wing is preferable if the team has problems dealing with Rock-types like Archen, Amaura, (AC) and Tyrunt, while Flame Charge allows a Fletchling at +2 Attack to OHKO Ferroseed, 2HKO Pawniard, and 2HKO Honedge.

Usage Tips
========

The EV spread provides Fletchling with opportunities to get a boost or attack while still being bulky enough to take an attack and be healed with Berry Juice. Furthermore, it allows Fletchling to OHKO Murkrow with a +2 Acrobatics; even Life Orb Murkrow cannot OHKO Fletchling with Sucker Punch. Fletchling, after a Swords Dance, can also 2HKO Pawniard with either a +2 Flame Charge or Overheat followed by an itemless Acrobatics. Fletchling can survive Meditite's Fake Out and Bullet Punch thanks to Berry Juice and OHKO back without a boost. Gligar has a hard time against this bird as well, as it can be 2HKOed by +2 Acrobatics after Berry Juice is consumed or if it is itemless. This set is best used with entry hazard support because it allows Fletchling to secure some notable OHKOes and 2HKOes. Such as?

Team Options
========

One of the best teammates for Fletching is Chinchou, who can easily switch out with Volt Switch and grant Fletchling setup opportunities against Grass-types like Foongus. Partners capable of setting up entry hazards are also useful; examples include Ferroseed, Pawniard, and Bronzor. Magnemite and Gothita work well with Fletching, too, as they can trap Steel-Type Pokemon and others, respectively, that make Fletchling's job hard. Rapid Spin or Defog support is appreciated, since Fletchling is weak to Stealth Rock; being at full health makes it much easier for Fletchling to withstand priority attacks. Stunky, Bergmite and Drilbur are good Defog or Rapid Spin users to pair with Fletchling.


SET NAME All-Out Attacker
========
Name: All-Out Attacker
Move 1: Acrobatics
Move 2: U-turn
Move 3: Overheat
Move 4: Hidden Power Grass / Substitute / Tailwind
Ability: Gale Wings
Item: Itemless / Berry Juice
Evs: 76 HP / 200 Atk / 12 Def / 40 SAtk / 180 Spd
Nature: Naugthy

Moves
========
Again needs these
Set Details
========

This Fletchling is excellent at forcing switches and scouting thanks to U-turn, allowing it to safely evade its counters. A priority Acrobatics makes this Pokemon an excellent revenge killer. Fletchling's decent Special Attack enables use of Overheat and Hidden Power Grass; the former is for Steel-types, hitting Pawniard, Bronzor, Ferroseed, (AC) and Honedge, and while the latter is good to 2HKO Omanyte and OHKO Tirtouga, although Stealth Rock is needed to avoid bypass Tirtouga's Sturdy. Substitute is another option in the last slot if Fletchling's team does not have issues with the previously mentioned Pokemon, and gives Fletchling a way to beat Sucker Punch users and control Berry Juice.

Usage Tips
########

This set needs to be as fast as possible despite Fletchling's strong priority move, as a fast U-turn can be very useful to evade a hit while dealing chip damage. Attack is maximized to take full advantage of Acrobatics. Fletchling at full health can withstand Pawniard's and Murkrow's Sucker Punch—or use Substitute to avoid them entirely. Fletchling will be grateful for entry hazards support, since as this set can force many switches and gains KOes from Stealth Rock and Spikes damage. Such as?

Team Options
########

Ferroseed, Pawniard, (AC) and Bronzor are good partners. This set works well with VoltTurn cores, so teammates like Chinchou and Mienfoo provide good type synergy as well as Pokemon to U-turn to. A Rapid Spin or Defog user is helpful to mitigate Fletchling's Stealth Rock weakness, so Stunky, Bergmite, and Drilbur and Gligar—the last of which can also add to a VoltTurn core—make for good teammates. Gothita and Magnemite can take advantage of Fletchling's U-turn to trap would-be counters. Which ones?


Other Options
########
U-turn is a useful option over Flame Charge or Steel Wing in the Swords Dance set to scout for potential counters. Substitute can also work with Swords Dance in order to reliably activate Berry Juice and evade status moves such as Will-O-Wisp. Roost is a reliable way to heal Fletchling and works especially well to provide healing should an item other than Berry Juice be chosen.


Checks & Counters This entire section is incorrect; it needs to follow the list format
########
One of the best counters for Fletchling is Archen, who can wall the all-out attacker set and check the Swords Dance set. Murkrow can take an unboosted Acrobatics and OHKO back with Brave Bird or OHKO Fletchling with Sucker Punch after Stealth Rock. Steel-Type Pokemon such as Pawniard, Ferroseed, Bronzor, Honedge and Shieldon are good checks; all of them can take hits from Fletchling and do significant back. Tyrunt and Misdreavus can also withstand an attack and OHKO back. Chinchou, Shellder and Slowpoke easily counter the all-out attacker set and check Swords Dance Fletchling, OHKOing or 2HKOing the bird. Finally, Tirtouga and Omanyte are some of the best counters for the Swords Dance set, resisting both of Fletchling's STABs, Flame Charge, and Overheat, and taking little damage from Steel Wing, although they must be wary of Hidden Power Grass.

GP approved but I don't know how this got passed the 3rd QC check. It's certainly not done yet.
 
Last edited:

blitzlefan

shake it off!
Derp I was working on this via PM with Raichy but progress sort of stalled due to them being busy. This is what I had before (previous GP checks aren't included because I wrote this about a month ago). Disregard this if it's no longer necessary - but hopefully it helps?
Overview
########

Fletchling, a cute bird with the Gale Wings ability, can use a powerful priority Acrobatics exceptionally well when it does not hold an item. It can put its decent Attack and Speed stats to use on its offensive sets, and has access to Swords Dance, which it can use to facilitate a sweep. Fletchling's defensive stats leave a little to be desired, but the bird can usually survive an attack or two. However, it has a limited movepool, can be very predictable, and is walled by most Steel-types. Despite its faults, Fletchling is a solid option for your team if you are searching for a late-game sweeper or a priority abuser, though it does need some team support in the form of entry hazards in order to secure KOs.


Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Acrobatics
move 3: Return
move 4: Flame Charge / Steel Wing
ability: Gale Wings
item: Berry Juice / Normal Gem
evs: 76 HP / 196 Atk / 92 Def / 100 Spe
nature: Adamant

Moves
========

Description of Swords Dance / Description of Acrobatics / Elaborate on Flame Charge and Overheat (e.g. bonuses / drawbacks)
Return is an excellent secondary STAB move, as it hits Electric-types such as Chinchou for neutral damage. For reference, Chinchou is OHKOed by a Swords Dance-boosted Return and is likely to be OHKOed by a Normal Gem-boosted Return after Stealth Rock damage. The choice between Flame Charge and Steel Wing depends on your team. Flame Charge is generally the superior option, as it can 2HKO Pawniard, Ferroseed, and deal with Honedge after a boost while they can't OHKO Fletchling back. If your team has difficulty dealing with with Rock-types such as Archen, Amaura and Tyrunt, then Steel Wing is acceptable as well. U-turn is an additional move that Fletchling can run to decent effect, as it deals damage, gains momentum for the team, and helps force switches. Overheat can work as well in the last slot, as it has much more immediate power than Flame Charge and therefore does not depend on Fletchling getting a boost to deal acceptable damage. Against the previously mentioned threats that Flame Charge deals with, Overheat has roughly the same amount of power as a +2 Flame Charge.

Set Details
========

Description of items / nature / EVs / other move options go here! Remember that LC EVs are fairly complicated; why have you chosen the numbers that are listed? Perhaps mention Speed tiers? What can Fletchling outspeed with its spread?
Fletchling is a pretty good late-game sweeper, as it can spam Acrobatics after its held item is consumed and most of its counters are weakened or removed. Berry Juice allows it to survive a hit or two, whereas Normal Gem provides a one-time boost to the power of Return. The EV spread provides Fletchling opportunities to obtain a boost or throw out an attack, and is enough for Fletchling to OHKO Murkrow with a +2 Acrobatics, which incidentally cannot OHKO it with a Life Orb-boosted Sucker Punch. Fletchling can also 2HKO Pawniard, outspeeding it with the boost from Flame Charge and securing the KO with Acrobatics if its held item has been consumed. Thanks to Berry Juice, Fletchling can survive Fake Out and Bullet Punch from Meditite and proceed to OHKO it with Acrobatics. Gligar has a hard time against the bird as well, because it can be 2HKOed by a boosted Acrobatics after Berry Juice is consumed.

Usage Tips
========

The information here should be more along the lines of "How do you use Fletchling? What role does it serve? What does it need? What can it provide? When during the battle is the best time to use Fletchling? What can Fletchling set up on? What sets up on Fletchling and how do you avoid this?" etc.
Fletchling is best used with entry hazard support, as the residual damage dealt to opposing Pokemon allows Fletchling to secure some notable OHKOs and 2HKOs.

Below are a few damage calculations that demonstrate Fletchling's power:

+2 196+ Atk Fletchling Acrobatics (110 BP) vs. 176 HP / 236+ Def Eviolite Gligar: 12-15 (48 - 60%) -- 90.2% chance to 2HKO
+2 196+ Atk Fletchling Flame Charge vs. 0 HP / 36 Def Eviolite Honedge: 10-12 (47.6 - 57.1%) -- guaranteed 2HKO after Stealth Rock
+2 196+ Atk Fletchling Flame Charge vs. 0 HP / 36 Def Eviolite Pawniard: 10-14 (47.6 - 66.6%) -- 99.6% chance to 2HKO
+2 196+ Atk Fletchling Steel Wing vs. 236 HP / 76 Def Eviolite Archen: 18-22 (72 - 88%) -- 62.5% chance to OHKO after Stealth Rock
+2 196+ Atk Fletchling Steel Wing vs. 212 HP / 0 Def Tyrunt: 22-28 (88 - 112%) -- guaranteed OHKO after Stealth Rock
+2 196+ Atk Fletchling Flame Charge vs. 84 HP / 188 Def Eviolite Ferroseed: 20-24 (90.9 - 109%) -- 6.3% chance to OHKO

Team Options
========

I'd explain a little bit more about why the listed teammates are beneficial - how do they synergize with Fletchling, both offensively and defensively? What can they provide?
One of the best teammates for Fletching is Chinchou, which can utilize Volt Switch to provide Fletchling with chances to boost against Grass-type Pokemon such as Foongus. A partner that can set up hazards is very useful too, such as Ferroseed, Pawniard and Bronzor to help weaken the opposing team with residual damage. Gothita and Magnemite also make good teammates as they can trap Steel-type Pokemon that can end Fletchling's sweep. A teammate that can provide Rapid Spin or Defog support is appreciated, since Fletchling loses a quarter of its health every time it switches into Stealth Rock. Fletchling is susceptible to priority attacks, so Stunky, Bergmite, and Drilbur are good teammates too.


All-Out Attacker
########
name: All-Out Attacker
move 1: U-turn
move 2: Acrobatics
move 3: Overheat
move 4: Substitute / Hidden Power Grass
ability: Gale Wings
item: Berry Juice
evs: 76 HP / 200 Atk / 12 Def / 40 SpA / 180 Spe
nature: Naughty

Moves
========

Description of Substitute and Hidden Power Grass. List what targets some of the attacks focus on - what Pokemon is U-turn especially effective against? What notable KOs does Fletchling score with Acrobatics?
This Fletching variant is very good at forcing switches and scouting the opponent's team with U-turn, which allows Fletchling to deal some chip damage and flee from its counters. As Acrobatics has priority, Fletchling functions as an excellent revenge killer. It has a decent Special Attack stat, which allows it to use special attacks such as Overheat and Hidden Power Grass to augment its coverage. The former move hits Steel-types such as Pawniard, Bronzor, Ferroseed, and Honedge, whereas the latter can deal with Omanyte and Tirtouga, respectively 2HKOing and OHKOing the two threats. However, it should be noted that Stealth Rock is needed to break Tirtouga's Sturdy. Substitute is another option for the last slot if your team can handle the aforementioned threats, as it gives Fletchling a way to beat Sucker Punch users and reliably consume its Berry Juice. Tailwind is a nice support option as well, as Fletchling can use it to support the team before it dies, boosting the Speed stats of its teammates and allowing them to revenge kill threats or pull off mini-sweeps of their own.

Set Details
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Description of items / nature / EVs / other move options go here! Remember that LC EVs are fairly complicated; why have you chosen the numbers that are listed?
Even though it has a STAB priority move, Fletchling needs to be as fast as possible, as a fast U-turn can be very useful to evade a counter and deal damage at the same time. Fletchling will be using Acrobatics most of the time, so more EVs are invested in Attack than in Special Attack. He can resist a hit by Pawniard's and Murkrow's Sucker Punch and you can Sub to be safe if you received Stealth Rock damage to prevent the hit anyway.

Usage Tips
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Fletchling appreciates entry hazard support, because it can force a lot of switches and utilize the residual damage to secures KOs.

Team Options
========

Ferroseed, Pawniard, and Bronzor are good partners for Fletchling. Fletchling works well as part of a VoltTurn core, so teammates such as Chinchou, which has excellent synergy with Fletchling, and Mienfoo are beneficial. Rapid Spin or Defog support is helpful because of Fletchling's Stealth Rock weakness, granting it longer longevity and allowing it to use U-turn without fear of incurring damage upon reentry. Pairing Fletchling with Stunky, Bergmite, Drilbur, or Gligar (which can be part of a VoltTurn core) is also good. Gothita and Magnemite can be decent teammates; Fletchling can U-turn away from its counters and have the incoming trapper remove them.


Other Options
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U-turn is a useful option over Flame Charge or Steel Wing to deal damage and switch into a teammate with a better matchup against the opponent's Pokemon. Substitute can work on the Swords Dance set, as the move can be used to trigger Berry Juice safely as well as avoid status moves such as Will-O-Wisp. Tailwind can work on both sets; Fletchling can provide team support in this way, by granting a slower sweeper a boost to its Speed. Roost is a reliable form of recovery and works well in tandem with with Normal Gem, but it can work with Berry Juice as well.

I'd focus on ordering these checks and counters from most relevant to least relevant, and perhaps flesh out the descriptions. Are there any other threats?
Checks & Counters
########

**Archen**: Archen is one of the best counters to Fletchling, as it can wall the all-out attacker set and check the Swords Dance set very well. It evades an OHKO from Steel Wing as long as Stealth Rock isn't up.

**Murkrow**: Murkrow can take an unboosted Acrobatics and proceed to OHKO Fletchling with Brave Bird or Sucker Punch after Stealth Rock damage.

**Steel-types**: Steel-type Pokemon such as Pawniard, Ferroseed, Bronzor, Honedge, and Shieldon are pretty good checks to Fletchling, as they can tank hits and deal heavy damage in return.

**Tyrunt**: Tyrunt is good check to Fletchling as it can tank an attack and respond with an OHKO.

**Misdreavus**: Misdreavus can tank an attack from Fletchling and OHKO it in return.

**Water-types**: Chinchou, Shellder and Slowpoke easily counter the all-out attacker set and can deal with the Swords Dance set, responding by OHKOing or 2HKOing Fletchling.

** Water / Rock types**: Tirtouga and Omanyte are some of the best counters to the Swords Dance set, as they resist both of Fletchling's STAB moves and don't take much damage from Flame Charge or Steel Wing. However, they should be wary of Hidden Power Grass on the all-out attacker set.

*Stealth Rock**: Stealth Rock strips away a sizable chunk of Fletchling's HP every time it switches in, and renders U-turn mostly unusable.
 

prem

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PROBLEMS THAT COME WITH DEALING WITH THINGS IN A RUSH. thank you blittzlefan thats useful ill figure out how to fix this and all in about like 30 minutes or something :)
 

Martin

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  • De-capitalise (remove the capital letter from) "name", "move 1", "move 2" "move 3", "move 4", "ability", "item", "evs" and "nature"
  • You need to write the sets actual name above the tab from "SET NAME" to "Swords Dance" and "All Out Attacker", respectively
That should fix the basic formatting of this
 
this needs to be cleaned up Raichy. fletchling tend to run kinda slow itemless sets with roost nowadays, and idk if steel wing/return/flame charge are really worth it anymore, they should prolly be moved to OO. maybe something like this:

move 1: acrobatics
move 2: swords dance
move 3: u-turn / overheat
move 4: roost
item: no item

qc should at least discuss this, since this does need some changes. either way, mentions of gligar and swirlix should be removed, and team options should get more details. Murkrow, pawniard, and scraggy are three things that go well with fletch, and work very well in today's meta.
 
What about a White Herb for sets w/ Overheat?
No, there's no guarantee that you will need Overheat in any given match. It's basically just for Pawniard and Magnemite, and if your opponent has neither, you have to use Overheat before you can start revenge killing or sweeping with Acrobatics, which is undesirable. In general for Fletchling, Berry Juice or itemless is best.
 
move 1: acrobatics
move 2: swords dance
move 3: u-turn
move 4: roost / overheat
item: no item
nature: adamant / naughty

The set should look like this imo. U-turn is needed on every set due to its most common partners being Chinchou, Diglett, Archen, Magnemite.... pokemon who form amazing VolTurn cores with Fletchling. Roost / Overheat is because if you're using Diglett, you're not using Overheat, and if you're not using Diglett, Overheat is mandatory, whereas Roost really isn't, imo at least. To simplify my thoughts, U-turn is more important than both Overheat and Roost.

The first set is so out of date anyways, so an update of main set is very much needed to be discussed. Meaning: Remove Steel Wing mentions entirely, and move Flame Charge to other options, as Flame Charge really isn't that great if I am being serious. I would also move Normal Gem + Return to other options, as this meta that sounds pretty bad, and most certainly does not warrant mentions in a main set.

Team Options :
  1. Definitely mention how Fletchling's best partner this meta is Diglett, as it removes things that trouble Fletch, including Pawn, Chinchou, Magnemite, weakened threats that resist Flying.
  2. Mention how Chinchou/Magnemite and Fletchling form a great VolTurn core, though mostly just Chinchou, who walls Magnemite and beats Archen.
  3. Also mention how Drillbur and Archen can be used for hazard removal, as Archen is now the best Defogger and Drillbur is the best spinner.
  4. Be sure to also mention Doduo and Fletchling's amazing offensive core this meta. Doduo weakens things that could otherwise wall Fletchling enough so that Fletchling can sweep, including Chinchou, Archen, Magnemite, Pawniard.....
  5. Keep Pawniard here also because it removes Eviolite from walls like Spritzee, Archen, Vullaby, Kogginf, Porygon who lives Acrobatics and threaten to kill.
Checks and Counters :
  1. Pawniard because it can come in on SD/Acro, as it resists, and kill with Sucker Punch, as it outspeeds.
  2. Tirtouga, Tyrunt, Archen, Omanyte because they resists Overheat and Acro and kills with Rock Slide and whatever Omanyte uses (Ice Beam?), or set up all over its face with Shell Smash or Dragon Dance
  3. Chinchou because it resists main moves, and can VOlt Switch out of Fletchling's switch-in after U-turn, or burn with Scald, or Thunder Wave.
  4. Porygon because lives Acro and kills with Tri Attack/Ice Beam/Tbolt or paralyzes.
  5. Koffing because lives Acro, burns with WoW, and then walls all day.
  6. Magnemite because Sturdy Juice and kills with Volt Switch
  7. Vullaby because it can WhirlWind your ass all day.
  8. Slowpoke and other bulky waters, I already mentioned 3 in Omanyte, Chinchou and Tirtouga, because crippling your ass all day.
  9. Dwebble because can come in and Shell Smash and heal itself with Berry Juice all over your ass.
I probably missed some mons here, but oh well.
 
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Goddess Briyella

Banned deucer.
This thread is really old and needs a lot of updating, so I'll be locking this and putting it up for reservation for another user.
 
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