- Is Baton Pass (with specific reference to full Baton Pass teams) a problem for the development of the metagame?
They're still rather uncommon. However, (and I think, this really ernstly started with the Swagger test), even now you can feel the influence of baton pass in the high ladder, and as word spreads on how absurdly
easy this strategy is, its popularity will continue to grow. Then we would have a bigger problem.
- If so, what elements, in particular, do you think are pushing Baton Pass over the edge?
If we speak about that, how baton pass teams have become more powerful, that is a lot of things.
Scolipede is basically a better Ninjask in every way;
Fairy-types like Sylveon and Mawile are an easy answer to the dark-types, that traditionally were an issue to defensive baton pass teams; and indirectly, the Rain Nerf makes it, so that substitutes are not easily as broken simply by spamming Specs Hydro Pump.
But that's just a list of buffs to this kind of team. The real core of the problem, is that beating a defensive baton pass team is
almost entirely based on match-up. If you have any of: a Hazer, Prankster Taunt, Talonflame, Pinsir, M-Gardevoir, Landorus-I, or some horribly niche thing like Ghost Curse, you can be assured of
some chance of winning. Otherwise, you flat-out lose. Besides the fact, games decided entirely by matchups are absolutely horrible (and why Gen 5 was such shite, but that's another story), what has a
significant chance to win against it is
so overspecialised, you would never carry it for any other circumstance (Haze Quagsire e.g.).
- Do you believe that banning individual Pokémon (such as Espeon/Scolipede) would make Baton Pass manageable?
This is possible, but
highly impractical and in the end not worth it. Baton Passers are many, and the way that a full baton pass team works, the individual strengths of a Pokémon alone are not a big factor in the equation, and relatedly,
those individual Pokémon are not by themselves broken. BP teams are basically a giant set-up sweeper, that gets absurd stat boosts in the space of 5-10 turns. Characteristics like Magic Mirror, Speed Boost, Soundproof, or the fairy-type, are more important for choosing teammates, but again, baton passers are many and there is more than one thing with both Magic Mirror and BP, for example, which are to some degree interchangeable. If say, Espeon gets banned, one can just use M-Absol in its place; if Scolipede, then Ninjask; and so on. What I'm saying is, the problem is the
whole team, not the individual Pokémon.
- Would you support a blanket ban on the move Baton Pass?
Categorically
no; this would be burning the whole house down to destroy an infestation of insects. Clearly the only problematic thing, and the only reason, we're having this discussion, are dedicated, full baton pass teams, which with the introduction of Scolipede and fairies only get better and harder to handle. Quickpassing is a very legitimate, but much easier to counterplay strategy. Dry-passing is a quite effective form of pivoting which Specs Sylveon and M-Medicham very often use. A blanket ban on baton pass would hurt the viability of a lot of things, just to handle this one specific strategy.
- Would you support the introduction of complex bans (like Pokémon X+Pokémon Y on the same team)? Feel free to suggest more forms of complex bans, of course.
As averse we are to
complex bans, I feel, this is actually the safest decision. There is actually direct precedent in Advance tours, where there was a suspect test concerning full baton pass teams, and the options reached were all complex bans (eventually it was decided to ban Ingrain Smeargle iirc). Something like limiting baton pass to 2-3 users, or banning baton pass + some ability or move, say, Magic Mirror, would do a lot to nerf full chains while still keeping other baton pass strategies viable.