[LOSS] Raging Shore (Normal) - Texas Cloverleaf and waterwarrior

While you were resting into your cabins on the ship, some unexpected rumors coming from outside put you on guard. Not long after, you hear a sailor yelling "We're under attack! The Bright Hope is under attack!". As you rush out on the deck, you see Wallace holding off the assault of several enraged Pokemon.
"Good of you to have come!", he says with an alarmed tone. "We're in jeopardy! Several swarms of hostile Pokemon are surrounding the ship! I've never seen anything like...". He doesn't make in time to finish speaking that a frenzied Archeops is upon him. The champion stares in fear as the prehistoric bird is about to strike him, but then, just in time, a blast of blue energy takes out the foe.
"Wallace!", shouts Lorien, running towards the group. "Is everything ok?". As the champion nods, the mysterious man turns his attention on you. "Whoever leaded this assault is not an ordinary Trainer. You must find the head of this charge, and seize it before the enemy overcomes the ship's resistance!".

You nod in agreement and leap beyond the ship, skipping the enemy lines and landing on the shore. As you look around yourselves, though, a voice suddenly calls you.
"You're not going anywhere, New Dawn filth! The Plan must not be interrupted!".
You make just in time to avoid the foe as he pounces upon you. You take one moment to study the strange creature.



"Who are you?", you ask, on your guard. "Are you the one behind this attack?".
"I'm not here to answer your puny questions", the creature sharply replies. "We're on a strict timetable, and no one can be allowed to interfere!"

For the sake of the Plan, you and your meddlesome allies must die!


HP 1800
Atk 5
Def 4
SpA 5
SpD 4
Spe 140
Size Class 3
Weight Class 4
23% Accuracy Boost

Abilities: Mountaineer, Compoundeyes



Zoan the Charizard (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 20


Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Dragon
Abilities: Blaze / Solar Power (H) / Tough Claws
Stats (Mega Charizard X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
SC: 3
WC: 5
BRT: 24

Nature
: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H) / Drought
Stats (Mega Charizard Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Physical (26):
Acrobatics
Brick Break
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Fire Fang
Fire Punch
Fissure
Flare Blitz
Fly
Focus Punch
Giga Impact
Metal Claw
Outrage
Rage
Rock Slide
Scratch
Shadow Claw
Sky Drop
Slash
Thunderpunch
Wing Attack

Special (19):
Air Slash
Ancientpower
Blast Burn
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Inferno
Overheat
Solarbeam
Twister

Other (24):
Belly Drum
Bide
Counter
Defog
Double Team
Dragon Dance
Endure
Growl
Leer
Mimic
Protect
Reflect
Rest
Roar
Roost
Scary Face
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swords Dance
Tailwind
Toxic
Will-O-Wisp
Total Moves: 69/117

Yet-to-Get
Egg: Beat Up, Bite, (6)
Past-Gen Tutor: Air Cutter, Body Slam, Defense Curl, Double-Edge, Dynamic Punch, Fury Cutter, Headbutt, Iron Tail, Mega Kick, Mega Punch, Mud-Slap, Ominous Wind, Seismic Toss, Snore, Swift (45)
Current Gen Tutor: Fire Pledge (2)
Past-Gen TM: Captivate, Curse, Dragonbreath, Natural Gift, Sandstorm, Secret Power, Skull Bash, Steel Wing, Submission, Take Down (30)
Current Gen TM: Aerial Ace, Attract, Confide, Cut, Echoed Voice, Façade, Flame Charge, Fling, Frustration, Hone Claws, Power-Up Punch, Return, Rock Smash, Rock Tomb, Round, Strength, Swagger (34)
Event: Tackle, Block, False Swipe (9)


Stratagem
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Abilities: Levitate / Technician / Mold Breaker (H)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Physical (20):
Acrobatics
Aerial Ace
Cut
Double-Edge
Earthquake
Explosion
Facade
False Swipe
Giga Impact
Head Smash
Natural Gift
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Smack Down
Stone Edge
Tackle

Special (26):
Ancientpower
Dazzling Gleam
Earth Power
Echoed Voice
Electro Ball
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power Flying (6)
Hyper Beam
Mud Shot
Mud-Slap
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Round
Shadow Ball
Snore
Swift
Weather Ball
Vacuum Wave
Volt Switch

Other (25):
Acupressure
Calm Mind
Confide
Defense Curl
Disable
Double Team
Embargo
Endure
Flash
Hone Claws
Magnet Rise
Toxic
Magnetic Flux
Metal Sound
Protect
Rain Dance
Rest
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Trick

Total Moves: 71/75

Gen IV Tutor: Headbutt (3)
Gen IV TM: Secret Power (3)
Gen VI TM: Frustration, Return (4)
@
/

Mollux (Torch Slug) Female
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison
Abilities: Dry Skin/ Illuminate (Unlocked)
Glyph of Thunderbolt

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Attacks: (37/ 73 total moves)
Physical:
Bide
Gunk Shot
Knock Off

Special:
Acid
Acid Spray
Clear Smog
Ember
Eruption
Fire Spin
Flamethrower
Heat Wave
Inferno
Lava Plume
Sludge Bomb
Solarbeam
Thunder
Thunderbolt
Venoshock
Water Gun

Status:
Acid Armor
Aqua Ring
Confuse Ray
Gastro Acid
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Moonlight
Protect
Rain Dance
Recover
Substitute
Thunder Wave
Toxic
Toxic Spikes
Will-o-Wisp
Withdraw

@
/

Electivire (von Karma) Male
Nature: Rash (+SpA, -SpD)
Type: Electric
Abilities: Motor Drive/ Vital Spirit (Unlocked)
Glyph of Flamethrower

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (69/ 103 total moves)
Physical:
Bide
Brick Break
Bulldoze
Counter
Cross Chop
Dig
Dual Chop
Earthquake
Facade
Feint
Fire Punch
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Punch
Iron Tail
Low Kick
Low Sweep
Power-Up Punch
Pursuit
Quick Attack
Return
Rock Slide
Skull Bash
Thunderpunch
Wild Charge

Special:
Charge Beam
Discharge
Electro Ball
Electroweb
Flamethrower
Focus Blast
Hidden Power Grass
Hyper Beam
Psychic
Shock Wave
Signal Beam
Swift
Thunder
Thunderbolt
Thundershock
Volt Switch
Zap Cannon

Status:
Attract
Barrier
Double Team
Electric Terrain
Endure
Flash
Helping Hand
Ion Deluge
Leer
Light Screen
Magnet Rise
Meditate
Protect
Rain Dance
Reflect
Rest
Screech
Sleep Talk
Substitute
Swagger
Taunt
Teleport
Thunder Wave
Torment
Toxic
 

Texas Cloverleaf

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damage race?

damage race.

Charizard: (Mega Evolve) (Activate Drought) Flamethrower ~ Fire Blast
Stratagem: Flamethrower ~ Heat Wave

if you want me to change anything drop me a vm
 
I'm right behind ya! Just let my guys set up a little while they're at it, mmk?

Torch Slug: Eruption -> Light Screen (Charizard/Stratagem/Mollux)
von Karma: Reflect (Charizard/Stratagem/Mollux) -> Flamethrower
 
Round 1

Before the team can put up some sort of offense, Syclant meets them with a barrage of boulders that stops the Stratagem in its tracks. Nevetheless, the Charizard and the Mollux open fire against the enemy with extremely powerful attacks. However, they do little to hamper the icicle bug's fury, as its icy lances leave deep wounds into Zoan's skin.

|Spe 100| HP 53/Energy 77 (Reflect for 4 more actions, Light Screen for 5 more actions)
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 130| HP 91/Energy 93 (Reflect for 4 more actions, Light Screen for 5 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

[
1] |Spe 76| HP 95/Energy 83 (Reflect for 4 more actions, Light Screen for 5 more actions)
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
Glyph of Thunderbolt

[
2] |Spe 95| HP 100/Energy 83
Atk 6
Def 3
SpA 5
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Motor Drive, Vital Spirit
Gylph of Flamethrower

HP 1622
Charizard evolved into Mega Charizard Y!
Drought: Sun for 6 rounds, 10 energy
Syclant has Mountaineer!

Targets: 1/3, 1/2
Crit roll (1-625): 4378/10000
Flinch roll (1-3000): 5246/10000

Rock Slide (Charizard): (8*0.75 [BP] + 4.5 [Stat Dif]) * 2.25 = 24 damage

Crit roll (1-625): 7164/10000
Flinch roll (1-3000): 428/10000

Rock Slide (Stratagem): 8*0.75 [BP] + 3 [Stat Dif] = 9 damage

Crit roll (1-625): 8894/10000
Flinch roll (1-3000): 6624/10000

Rock Slide (Mollux): (8*0.75 [BP] + 1.5 [Stat Dif]) * 1.5 = 11 damage
Enigma Berry: 10 HP restored. 1 more use.
Stratagem flinched!

Crit roll (1-625): 5231/10000
Burn roll (1-1000): 4770/10000

Flamethrower: (9 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 2.25 = 47 damage, 6 energy
Reflect: Charizard, Stratagem, and Mollux are protected against physical attacks for 6 actions, 10 energy

Crit roll (1-625): 9690/10000
Eruption: (15 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Vial of the Living Flame] + 3 [Sun]) * 2.25 = 60 damage, 7 energy

Solar Power: -1 HP
Dry Skin: -2 HP
-----------------------------------------------------------------------------
Number of hits: (1-3334, 3335-6667, 6668-10000): 3622/10000
Crit roll 1 (1-625): 7167/10000
Crit roll 2 (1-625): 5804/10000
Crit roll 3 (1-625): 374/10000
Crit roll 4 (1-625): 7459/10000

Icicle Spear (Charizard, 1 Critical Hit): 3*4 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Crit] = 21 damage

Hit roll (1-9000): 4747/10000
Crit roll (1-625): 9011/10000
Burn roll (1-1000): 5784/10000

Heat Wave: (10 [BP] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 2.25 = 41 damage, 7 energy

Hit roll (1-8500): 8639/10000
Fire Blast: missed, 7 energy

Crit roll (1-625): 1796/10000
Burn roll (1-1000): 4057/10000

Flamethrower: (9 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 2.25 = 30 damage, 7 energy
Light Screen: Charizard, Stratagem, and Mollux are protected against special attacks for 6 actions, 10 energy

Solar Power: -1 HP
Dry Skin: -2 HP
Sun for 5 more rounds
Aggro threshold: 81
70
62
41
30
 
Last edited:
Let's just get to the Gyarados as fast as possible....
Also, Drought bringing 15 threat while everything else brings 10 is just mean :<

Torch Slug: (Activate Illuminate) Eruption -> Heat Wave
von Karma: Fire Punch -> Flamethrower
 
Last edited:
NOTE: waterwarrior, weather moves always caused 15 threat since the inception of raids. And tbh, actions would have gone the same even if Drought caused 10 threat instead of 15). Also, I did forget to factor Dry Skin damage on Mollux from round 1. Fixed now.

Round 2

I'll sharpen my claws on your bones!

shouts Syclant before ravaging Zoan ferociously. The Charizard takes a moment to recover forces while the other team mates keep up the offense. This causes the Ice-type ant to turn its attention on Torch Slug, who must endure a barrage of ground blasts. Luckily, eating the remains of his berry is enough to offset most of the damage, but now the Mollux is defenseless against Syclant's fury.

|Spe 100| HP 48/Energy 59 (Reflect for 2 more actions, Light Screen for 3 more actions)
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 130| HP 91/Energy 79 (Reflect for 2 more actions, Light Screen for 3 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

[
CONSUMED] |Spe 76| HP 84/Energy 70 (Illuminate [ON], Reflect for 2 more actions, Light Screen for 3 more actions)
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
Glyph of Thunderbolt

[
2] |Spe 95| HP 100/Energy 70
Atk 6
Def 3
SpA 5
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Motor Drive, Vital Spirit
Gylph of Flamethrower

HP 1324
Illuminate: toggled ON

Number of hits: (1-3334, 3335-6667, 6668-10000): 4362/10000
Crit roll 1 (1-625): 7831/10000
Crit roll 2 (1-625): 6312/10000
Crit roll 3 (1-625): 2735/10000
Crit roll 4 (1-625): 1480/10000

Icicle Spear (Charizard): 3*4*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 16 damage

Crit roll (1-625): 9345/10000
Shred (Charizard): (12*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.44 = 7 damage

Crit roll (1-625): 4560/10000
Burn roll (1-1000): 7941/10000

Flamethrower: (9 [BP] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 2.25 = 38 damage, 7 energy
Roost: 20 HP restored, 11 energy

Crit roll (1-625): 6710/10000
Burn roll (1-1000): 7713/10000

Fire Punch: (8 [BP] + 3 [Stat Dif] + 3 [Sun]) * 2.25 = 32 damage, 6 energy

Crit roll (1-625): 1054/10000
Eruption: (14 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Vial of the Living Flame] + 3 [Sun]) * 2.25 = 57 damage, 7 energy

Solar Power: -1 HP
Dry Skin: -2 HP
-----------------------------------------------------------------------------
Crit roll (1-625): 8973/10000
Earth Power (Mollux): (9*0.67 [BP] + 1.5 [Stat Dif]) * 2.25 = 17 damage
Enigma Berry: 10 HP restored. Consumed.

Crit roll (1-625): 2356/10000
Burn roll (1-1000): 1243/10000

Heat Wave: (10 [BP] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 2.25 = 41 damage, 7 energy

Hit roll (1-9500): 2672/10000
Crit roll (1-625): 7947/10000
Burn roll (1-1000): 8744/10000

Fire Blast: (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 2.25 = 52 damage, 7 energy

Crit roll (1-625): 3263/10000
Burn roll (1-1000): 1822/10000

Flamethrower: (9 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 2.25 = 30 damage, 7 energy

Crit roll (1-625): 7751/10000
Burn roll (1-2000): 9034/10000

Heat Wave: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Vial of the Living Flame] + 3 [Sun]) * 2.25 = 48 damage, 6 energy

Solar Power: -1 HP
Dry Skin: -2 HP
Sun for 4 more rounds
Aggro threshold: 228
175
124
120
77
 
Last edited:
Mmk let's get to the Gyara already

Also zarator you forgot to factor in Solar Power to Zard's Frie Blast, so Syclant should have a little less HP

Torch Slug: Flamethrower -> Heat Wave
If Syclant is untargetable, change that action to Heal Pulse (Charizard)

von Karma: Magnet Rise -> Quick Attack
 
Last edited:

Texas Cloverleaf

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Charizard: Flametrhower ~ Chill
If Syclant is untargettable, change that action to Chill and push back
Stratagem: Flamethrower ~ Heat Wave
If Syclant is untargettable change that actiont o rock polish
 
Last edited:
Round 3

Syclant smacks Torch Slug with another blast from beneath, but the team is unphazed and pays back fiercely. The same trick doesn't work twice, though. Before the team can fry it once more, Syclant hides underground. The raid squad was prepared for such a possibility, though, so none of the Pokemon are caught unprepared by the opponent's move. Nevertheless, the Mollux can't avoid Syclant as it emerges from the sand and strikes him furiously.

I'll sharpen my claws on your bones!

Then, the ice bug starts spinning on itself in a storm of scythes, shouting:

Spirits of Rage, come to my aid!

At the same time, a terrifying sea serpent emerges from the water before the shore!


HP 180
Atk 6
Def 4
SpA 3
SpD 5
Spe 94
Size Class: 6
Weight Class: 6
11% Accuracy Boost

Ability: Moxie


|Spe 100| HP 66/Energy 65 (Light Screen for 1 more action)
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 325| HP 91/Energy 66 (Light Screen for 1 more action, +2 Speed)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

[
CONSUMED] |Spe 76| HP 41/Energy 50 (Illuminate [ON], Light Screen for 1 more action)
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
Glyph of Thunderbolt

[
2] |Spe 95| HP 100/Energy 62 (Magnet Rise for 4 more actions)
Atk 6
Def 3
SpA 5
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Motor Drive, Vital Spirit
Gylph of Flamethrower

HP 1179, Whirlwind
HP 180
Crit roll (1-625): 8812/10000
Earth Power (Mollux): (9*0.67 [BP] + 1.5 [Stat Dif]) * 2.25 = 17 damage

Crit roll (1-625): 3785/10000
Burn roll (1-1000): 5923/10000

Flamethrower: (9 [BP] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 2.25 = 38 damage, 7 energy

Crit roll (1-625): 398/10000
Burn roll (1-1000): 1199/10000

Flamethrower (Critical Hit): (9 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun] + 3 [Crit]) * 2.25 = 54 damage, 6 energy
Magnet Rise: Magnet Rise for 6 actions, 5 energy

Crit roll (1-625): 5625/10000
Burn roll (1-2000): 4471/10000

Flamethrower: (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Vial of the Living Flame] + 3 [Sun]) * 2.25 = 46 damage, 6 energy

Solar Power: -1 HP
Dry Skin: -2 HP
-----------------------------------------------------------------------------
Crit roll (1-625): 5935/10000
Quick Attack: 4 [BP] + 3 [Stat Dif] = 7 damage, 3 energy
Syclant digs underground!
Rock Polish: +2 Speed, 6 energy
Chill: Restores 12 energy
Heal Pulse (Charizard): 20 HP restored, 14 energy

Crit roll (1-625): 8973/10000
Dig (Mollux): (8*0.67 [BP] + 1.5 [Stat Dif]) * 2.25 = 16 damage

Crit roll (1-625): 5130/10000
Shred (Mollux): (12*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 0.44 = 6 damage

Solar Power: -1 HP
Dry Skin: -2 HP
Sun for 3 more rounds

Syclant enters its Whirlwind state, becoming immune to any form of damage and healing from all status and afflictions. In this form Syclant can't attack, but it will instead deal the equivalent of a 3 BP, Physical Ice-type attack to every foe each action
A Gyarados spawns!
Aggro threshold: 301
231
178
168
84
 
Round 4

The team immediately turns on the new opponent, but Gyarados pays back against von Karma with brutal force. Nevertheless, the sea serpent is only a step away from defeat.

|Spe 100| HP 42/Energy 52
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 227.5| HP 73/Energy 56 (+1 Speed)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

[
CONSUMED] |Spe 76| HP 51/Energy 32 (Illuminate [ON])
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
Glyph of Thunderbolt

[
2] |Spe 95| HP 34/Energy 50 (Magnet Rise for 2 more actions)
Atk 6
Def 3
SpA 5
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Motor Drive, Vital Spirit
Gylph of Flamethrower

HP 1179, Whirlwind
HP 6
Crit roll (1-625): 7140/10000
Stats boost roll (1-1000): 1675/10000

Ancientpower (Gyarados): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 4 energy

Syclant used Whirlwind!
Charizard: 3 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 11 damage
Stratagem: 3 [BP] + 3 [STAB] + 3 [Stat Dif] = 9 damage
Mollux: (3 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 0.67 = 5 damage
Electivire: 3 [BP] + 3 [STAB] + 3 [Stat Dif] = 9 damage


Crit roll (1-625): 9199/10000
Solarbeam (Gyarados): 12 [BP] + 2.5 [Stat Dif] + 2 [Solar Power] = 17 damage, 8 energy

Crit roll (1-625): 2419/10000
Paralysis roll (1-1000): 5897/10000

Thunderpunch (Gyarados): (8 [BP] + 3 [STAB] + 3 [Stat Dif]) * 2.25 = 32 damage, 5 energy

Crit roll (1-625): 153/10000
Outrage (Electivire, Critical Hit): 12 [BP] + 4.5 [Stat Dif] + 3 [Crit] = 20 damage
Recover: 20 HP restored, 11 energy

Solar Power: -1 HP
Dry Skin: -2 HP
-----------------------------------------------------------------------------
Crit roll (1-625): 628/10000
Paleo Wave (Gyarados): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 6 energy

Syclant used Whirlwind!
Charizard: 3 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 11 damage
Stratagem: 3 [BP] + 3 [STAB] + 3 [Stat Dif] = 9 damage
Mollux: (3 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 0.67 = 5 damage
Electivire: 3 [BP] + 3 [STAB] + 3 [Stat Dif] = 9 damage


Crit roll (1-625): 7962/10000
Paralysis roll (1-1000): 9351/10000

Thunderpunch (Gyarados): (8 [BP] + 1.5 [Stat Dif]) * 2.25 = 21 damage, 6 energy

Crit roll (1-625): 5259/10000
Wild Charge (Gyarados): (11 [BP] + 3 [STAB] + 3 [Stat Dif]) * 2.25 = 38 damage, 9 recoil, 7 energy

Crit roll (1-625): 295/10000
Burn roll (1-1000): 1162/10000

Fire Blast (Electivire, Critical Hit): 11 [BP] + 1.5 [Stat Dif] + 3 [Sun] + 3 [Crit] = 19 damage

Crit roll (1-625): 9616/10000
Paralysis roll (1-1000): 7129/10000

Thunderbolt (Gyarados): (9 [BP]) * 2.25 = 20 damage

Solar Power: -1 HP
Dry Skin: -2 HP
Sun for 3 more rounds
Aggro threshold: 301
231
178
168
84
Aggro threshold: 91
70
46
36
30
 

Texas Cloverleaf

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So Syclant apparently comes back as soon as Gyarados dies. Syclant has a 12 round enrage so we're actually not quite as fucked as I thought. Still pretty fucked but you know. You're in charge of support for this raid, all I can really do is power ahead but let me know if I need to jump in with a screen or something. We can't get Syclant all the way to Whirlwind in one round so we'll have to do it in two, don't forget untargettable subs for the actions you're attacking.

Charizard: Fire Blast ~ Heat Wave (Syclant both)
If Syclant is untargettable, change that action to Chill and push back

Stratagem: Ancientpower (Gyarados) ~ Heat Wave (Syclant)
If Syclant is untargettable change that action to rock polish
 
Electivire has 43 HP, not 34. Typos yay?

Torch Slug: Recover -> Chill


von Karma: Rock Slide -> Fire Punch (Syclant)
If Syclant is untargettable when you would attack A2, change that action to Chill
 
waterwarrior: it's not a typo, it really has 34 HP. Maybe you didn't count Wild Charge recoil?

Round 5

The Stratagem finishes off the Gyarados with a globe of white energy. However, Syclant takes the team by surprise and hides underground, escaping Von Karma's barrage of boulders. Torch Slug is doing his best to stay alive, but the icy bug's fury seems to know no bounds, even in spite of its burn.

|Spe 100| HP 42/Energy 57
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 130| HP 73/Energy 45
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

[
CONSUMED] |Spe 76| HP 30/Energy 33 (Illuminate [ON])
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
Glyph of Thunderbolt

[
2] |Spe 95| HP 34/Energy 38
Atk 6
Def 3
SpA 5
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Motor Drive, Vital Spirit
Gylph of Flamethrower

HP 1052, Burned (5a)
HP 0
Crit roll (1-625): 5829/10000
Stats boost roll (1-1000): 2951/10000

Ancientpower (Gyarados): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 4 energy
Gyarados fainted!
Whirlwind ends
Syclant digs underground!
Chill: Restores 12 energy
Rock Slide: missed, 6 energy
Recover: 20 HP restored, 11 energy

Crit roll (1-625): 2203/10000
Dig (Mollux): (8 [BP] + 1.5 [Stat Dif]) * 2.25 = 21 damage

Solar Power: -1 HP
Dry Skin: -2 HP
-----------------------------------------------------------------------------
Crit roll (1-625): 8025/10000
Burn roll (1-1000): 834/10000

Heat Wave (Syclant): (10 [BP] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 2.25 = 41 damage, Syclant is burned, 7 energy

Crit roll (1-625): 2151/10000
Facade (Mollux): 14 [BP] + 1.5 [Stat Dif] = 16 damage

Hit roll (1-9500): 517/10000
Crit roll (1-625): 1134/10000

Fire Blast (Syclant): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 2.25 = 52 damage, 7 energy

Crit roll (1-625): 6288/10000
Burn roll (1-1000): 9065/10000

Fire Punch (Syclant): (8 [BP] + 3 [Stat Dif] + 3 [Sun]) * 2.25 = 32 damage, 6 energy
Chill: Restores 12 energy

Solar Power: -1 HP
Dry Skin: -2 HP
Syclant suffers 2 damage for the burn
Sun for 2 more rounds
Aggro threshold: 301
241
230
211
116
 
I wish I had a goddamn clue about what to do

Mollux: recover -> Chill
Electivire: fire Punch -> Flamethrower
If untargetable when you would attack, Chill
 

Texas Cloverleaf

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Charizard: Fire Blast ~ Heat Wave (Syclant both)
If Syclant is untargettable, change that action to Chill and push back

Stratagem: Flamethrower (Syclant) ~ Heat Wave (Syclant)
If Syclant is untargettable change that action to rock polish

/me shrugs
 
Round 6

Syclant keeps striking Torch Slug ferociously, but the Mollux endures the fury by calling upon his last remaining energies. Meanwhile, the other team mates assault the foe with everything they can muster, but the icy bug shrugs off the flames and ravages Torch Slug.

You are going to leave in pieces!

Still, while it is hard to tell, it seems that the intense fire is leaving a mark on the opponent. It is certainly going to get more difficult, though, now that the intense sunlight has faded.

|Spe 100| HP 40/Energy 40
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 130| HP 73/Energy 34
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

[
CONSUMED] |Spe 76| HP 5/Energy 33 (Illuminate [ON])
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
Glyph of Thunderbolt

[
2] |Spe 95| HP 34/Energy 21
Atk 6
Def 3
SpA 5
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Motor Drive, Vital Spirit
Gylph of Flamethrower

HP 805, Burned (3a)
Crit roll (1-625): 18/10000
Facade (Mollux, Critical Hit): 14 [BP] + 1.5 [Stat Dif] + 3 [Crit] = 19 damage

Crit roll (1-625): 7723/10000
Flamethrower: (9 [BP] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 2.25 = 38 damage, 4 energy

Hit roll (1-9500): 2839/10000
Crit roll (1-625): 3549/10000

Fire Blast: (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 2.25 = 52 damage, 7+4 energy

Crit roll (1-625): 971/10000
Fire Punch: (8 [BP] + 3 [Stat Dif] + 3 [Sun]) * 2.25 = 32 damage, 6+4 energy
Recover: 20 HP restored, 12 energy

Solar Power: -1 HP
Dry Skin: -2 HP
Syclant suffers 2 damage for the burn
-----------------------------------------------------------------------------
Crit roll (1-625): 4685/10000
Facade (Mollux): 14 [BP] + 1.5 [Stat Dif] = 16 damage

Crit roll (1-625): 9750/10000
Shred (Mollux): (12 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 3 [Burn]) * 0.44 = 6 damage

Crit roll (1-625): 5809/10000
Heat Wave: (10 [BP] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 2.25 = 41 damage, 7 energy

Crit roll (1-625): 6907/10000
Heat Wave: (10 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 2.25 = 50 damage, 6 energy

Crit roll (1-625): 3020/10000
Flamethrower: (9 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 2.25 = 30 damage, 7 energy
Chill: Restores 12 energy

Solar Power: -1 HP
Dry Skin: -2 HP
Syclant suffers 2 damage for the burn
Sun expires
Aggro threshold: 432
332
251
294
163
 

Texas Cloverleaf

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Cool Charizard took threat. I think I'm going to have Zard heal this round to protect against dangerous things; have Mollux heal obviously so that it doesn't die to a random blizzard, everyone else can attack or heal or smth. As always if you want to go a different route let me know. Incidentally we're surprisingly on a decent pace given a 12 round enrage, being halfway through our timer.

Charizard: Roost ~ Chill
Stratagem: Ancientpower ~ Chill
 
Hey we're not even sucking all that much

Torch Slug: Recover -> Chill
von Karma: Rock Slide -> Chill
If untargetable, Chill
 
Last edited:
Round 7

Syclant now turns on the Charizard and starts tearing him apart with ferocious attacks, but all the team can manage in return is a weak counteroffensive that barely hurts the savage bug.

|Spe 100| HP 15/Energy 41 (Blaze)
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 130| HP 73/Energy 42
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

[
CONSUMED] |Spe 76| HP 21/Energy 33 (Illuminate [ON])
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
Glyph of Thunderbolt

[
2] |Spe 95| HP 34/Energy 27
Atk 6
Def 3
SpA 5
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Motor Drive, Vital Spirit
Gylph of Flamethrower

HP 738, Burned (1a)
Crit roll (1-1250): 1871/10000
Stone Edge (Charizard): (10 [BP] + 4.5 [Stat Dif] - 3 [Burn]) * 2.25 = 26 damage

Crit roll (1-625): 7438/10000
Stats boost roll (1-1000): 4529/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 38 damage, 4 energy
Roost: 20 HP restored, 11 energy

Crit roll (1-625): 8288/10000
Rock Slide: (8 [BP] + 3 [Stat Dif]) * 2.25 = 25 damage, 6 energy
Recover: 20 HP restored, 12 energy

Solar Power: -1 HP
Dry Skin: -2 HP
Syclant suffers 2 damage for the burn
-----------------------------------------------------------------------------
Crit roll (1-625): 8517/10000
Facade (Charizard): 14 [BP] + 4.5 [Stat Dif] = 19 damage
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Solar Power: -1 HP
Dry Skin: -2 HP
Syclant suffers 2 damage for the burn
Aggro threshold: 432
342
332
261
188
 

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