[WIN] Central Processing (Normal) - Frosty and SubwayJ

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!



(2)
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost


Ability: Clear Body

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.


Ninetales [Keaton] (Female)
Nature:
Timid (A 15% increase (rounded up) in Base Speed and a +13% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire

Abilities:
Flash Fire/Drought (H) [UNLOCKED]


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (65 x 1.5)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Attacks (49/79):
Bide
Captivate
Confuse Ray
Covet
Dark Pulse
Dig (*)
Disable (*)
Double Team (*)
Dream Eater
Ember
Endure
Energy Ball (*)
Extrasensory (*)
Faint Attack
Fire Blast (*)
Fire Spin
Flail
Flame Burst
Flamethrower
Foul Play
Grudge
Guard Swap
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Nasty Plot
Overheat
Pain Split
Payback
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Rest
Roar
Safeguard
Sleep Talk
Solarbeam
Substitute
Tail Whip
Toxic
Will-o-Wisp

Shadow Mend


Pyroak [Fyrus] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire

Abilities: Rock Head/Battle Armor/Chlorophyll (H) UNLOCKED

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Attacks (89/89 - Movepool Complete):
Absorb
Amnesia
Ancientpower
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Confide
Counter
Double Edge
Double Team
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustation
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon

Nature: Adamant (+Attack, -SpAtk)

Type: Fighting

Abilities:

Sheer Force (Toggle)
Guts: (Passive)
Iron Fist: (Passive)

Stats:
HP: 110
Attack: Rank 6 (+)
Defence: Rank 3
Special Attack: Rank 1 (-)
Special Defence: Rank 3
Speed: 45
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 1
AC: 5/5

Moves:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Focus Punch
Bulk Up
Smack Down
Dynamicpunch
Superpower
Scary Face
Low Kick

Mach Punch
Wide Guard
Detect
Endure
Foresight
Counter
Comet Punch
Reversal

Stone Edge
Poison Jab
Façade
Taunt
Payback
Substitute
Dig
Earthquake
Brick Break
Rest
Retaliate
Low Sweep
Giga Impact
Bulldoze
Smack Down
Grass Knot
Focus Blast
Toxic
Return

Ice Punch
Fire Punch
ThunderPunch
Drain Punch
Sleep Talk
Block
Helping Hand
Knock Off
Snore

Total Moves: 53


Omega the Cyclohm (♂)
Type:


For a long time, Omega was the strongest pokemon on SubwayJ's team. He pulled his weight in every battle and tried the best he could. Often Omega helps the newer members of SubwayJ's team to fit in and be more comfortable, it helps that the newbies look up to him with great respect.

Nature: Modest (+Special Attack, -Attack)

Type:


Abilities:
Shield Dust:
(Passive)
Static: (Passive)
Overcoat: (Passive)

Stats:
108/60/118/112/70/80

HP: 110
Attack: Rank 1
Defence: Rank 5
Special Attack: Rank 5
Special Defence: Rank 3

Speed: 80
Base Rank Total: 21

Size Class: 4
Weight Class: 4

Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0


Moves:
*Level Up*

Tackle
Growl
Twister
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Bide
Tri Attack
Leer
Dragon Tail
Discharge
Zap Cannon
Thrash
Outrage
Ion Deluge

*Egg*

Heal Bell
Hydro Pump
Power Gem
Magnet Rise
Gust
Mud Slap
Electric Terrain

*TM/HM*

Flamethrower
Thunder
Substitute
Hail
Sandstorm
Blizzard
Volt Switch
Sunny Day
Thunder Wave
Hidden Power Grass (6)
Hyper Beam
Surf
Earthquake
Protect
Thunderbolt
Torment
Light Screen
Ice Beam
Charge Beam
Fire Blast
Rest
Round
Incinerate
Flash
Trick Room
Endure
Toxic
Double Team
Hone Claws
Secret Power
Facade
Nature Power

*Tutor*

Signal Beam
Electroweb
Draco Meteor
Sleep Talk

Total Moves: 66
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Ninetales: Incinerate - Heat Wave
Pyroak: Incinerate - Incinerate

do this said:
Cyclohm: Incinerate - Electroweb
Conkeldurr (ACTIVATE SHEER FORCE) : Fire Punch (Beldum A) - Low Sweep (Beldum B)
This should do the trick provided nothing miss.
 
Round 1

The two Beldum ram into Keaton, but are quickly melted down by the team's fiery assaults. However, before you can claim victory, the CPU voice echoes through the room again.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.


HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6
6% Accuracy Boost


Ability: Clear Body

Float Defense: Metang is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

|Spe 115| HP 78/Energy 91
HP 100
Atk 2
Def 3
SpA 3
SpD 4
Spe 115 (13% Acc)
SC 2 / WC 2
Abilities: Flash Fire, Drought

|Spe 104| HP 120/Energy 90
HP 120
Atk 4
Def 4
SpA 3
SpD 3
Spe 52 (-10% Eva)
SC 4 / WC 5
Abilities: Rock Head, Battle Armor, Chlorophyll

|Spe 45| HP 110/Energy 90
HP 110
Atk 6
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Sheer Force, Guts, Iron Fist

|Spe 80| HP 110/Energy 92
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

HP 260
(1) HP 120
(2) HP 120
Drought: Sun for 6 rounds
Sheer Force: toggled ON

Crit roll (1-625): 9798/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 16 damage, 3 energy

Crit roll (1-625): 8741/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 16 damage

Crit roll (1-625): 365/10000
Incinerate (Beldum1, Critical Hit): (6*0.75 [BP] + 3 [STAB] + 3 [Sun] + 3 [Charcoal]) * 1.5 + 4 [Crit] = 24 damage, 3 energy

Crit roll (1-625): 4441/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 20 damage

Crit roll (1-625): 4856/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 16 damage, 4 energy

Crit roll (1-625): 7494/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 16 damage

Crit roll (1-625): 3689/10000
Fire Punch (Beldum1): (8 [BP] + 3 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 3 [Life Orb] + 3 [Sun]) * 1.5 = 32 damage, 6 energy

Hit roll (1-9500): 9371/10000
Crit roll (1-625): 7680/10000

(1) Zen Headbutt (Ninetales): 8 [BP] + 3 [STAB] = 11 damage

Hit roll (1-9500): 4231/10000
Crit roll (1-625): 5433/10000

(2) Zen Headbutt (Ninetales): 8 [BP] + 3 [STAB] = 11 damage

---------------------------------------------------------------------------
Crit roll (1-625): 3159/10000
Burn roll (1-1000): 8149/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 20 damage, 6 energy

Crit roll (1-625): 9587/10000
Burn roll (1-1000): 4787/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 20 damage

Crit roll (1-625): 7581/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 20 damage, 3+4 energy
(1) Beldum fainted!

Crit roll (1-625): 6639/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 20 damage

Hit roll (1-9500): 2280/10000
Crit roll (1-625): 3183/10000

Electroweb (Beldum2): 6 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Magnet] = 16 damage, 4 energy

Crit roll (1-625): 3967/10000
Low Sweep (Beldum2): 7 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Sheer Force] + 3 [Life Orb] = 18 damage, 4 energy
(2) Beldum fainted!

Unite: the two Beldum fuse into a Metang!
Two Beldum spawn

Sun for 5 more rounds
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
FYI: low sweep was boosted to 7BAP in Gen VI.

Ninetales: Reflect (all but Ninetales) - Heat Wave
Pyroak: Flare Blitz (Metang) - Incinerate

do this said:
Cyclohm: Incinerate - Electro Web
Conkeldurr: Fire Punch - Low Sweep (both at Metang)
Cyclohm gets threat from the beldums and pyroak from Metang. Depending on how threat works (I am never sure...), Ninetales may get threat from the beldums A2 but nothing too serious. She won't get threat from Metagross or Porygon so it shouldn't be a problem.

This deals 76hp of damage to the beldums and 141hp of damage to Metang. Which means that we should be able to finish them all in 2 rounds.
 
Round 2

Worried about the new foes, Keaton throws up a defensive screen while the other team mates keep up the offense. The enemies pay back without holding back, though, getting around the barrier one way or the other.

|Spe 115| HP 40/Energy 75
HP 100
Atk 2
Def 3
SpA 3
SpD 4
Spe 115 (13% Acc)
SC 2 / WC 2
Abilities: Flash Fire, Drought

|Spe 104| HP 92/Energy 78 (Reflect for 4 more actions, Poison)
HP 120
Atk 4
Def 4
SpA 3
SpD 3
Spe 52 (-10% Eva)
SC 4 / WC 5
Abilities: Rock Head, Battle Armor, Chlorophyll

|Spe 45| HP 110/Energy 80 (Reflect for 4 more actions)
HP 110
Atk 6
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Sheer Force, Guts, Iron Fist

|Spe 80| HP 110/Energy 84 (Reflect for 4 more actions)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

HP 108
(1) HP 46
(2) HP 43, Burned (5a)
Reflect: Pyroak, Conkeldurr, and Cyclohm are protected against physical attacks for 6 actions, 10 energy

Crit roll (1-625): 69/10000
Burn roll (1-1000): 1382/10000

Flare Blitz (Metang, Critical Hit): (15 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun] + 3 [Crit]) * 1.5 + 4 [Charcoal] = 38 damage, 9 energy

Crit roll (1-625): 4468/10000
Incinerate (Metang): (6*0.75 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 14 damage, 4 energy

Crit roll (1-625): 8489/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 16 damage

Crit roll (1-625): 2009/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 16 damage

Poison roll (1-3000): 2180/10000
Sludge Bomb (Pyroak): (9 [BP]) * 1.5 = 14 damage, Pyroak is poisoned, 7 energy

Crit roll (1-625): 8517/10000
Fire Punch (Metang): (8 [BP] + 1.5 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 3 [Life Orb] + 3 [Sun]) * 1.5 = 29 damage, 6 energy

Crit roll (1-625): 4295/10000
(1) Zen Headbutt (Ninetales): 8 [BP] + 3 [STAB] = 11 damage

Hit roll (1-9000): 3865/10000
Crit roll (1-625): 3989/10000

(2) Take Down (Ninetales): 10 [BP] = 10 damage, 2 recoil

Pyroak suffers 2 damage for the poison
---------------------------------------------------------------------------
Crit roll (1-625): 9016/10000
Burn roll (1-1000): 8316/10000

Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 18 damage, 6 energy

Crit roll (1-625): 7149/10000
Burn roll (1-1000): 4393/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 20 damage

Crit roll (1-625): 4502/10000
Burn roll (1-1000): 142/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 20 damage, Beldum2 is burned

Crit roll (1-625): 8330/10000
Incinerate (Metang): (6*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 18 damage, 3 energy

Crit roll (1-625): 4006/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 20 damage

Crit roll (1-625): 4835/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 20 damage

Hit roll (1-9500): 3293/10000
Crit roll (1-625): 17/10000

Electroweb (Metang, Critical Hit): 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Crit] + 4 [Magnet] = 18 damage, 4 energy

Hit roll (1-9500): 3037/10000
Crit roll (1-625): 9088/10000

Electroweb (Beldum1): 6 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Magnet] = 16 damage

Hit roll (1-9500): 3555/10000
Crit roll (1-625): 1434/10000

Electroweb (Beldum2): 6 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Magnet] = 16 damage
Psyshock (Pyroak): 8 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 10 damage

Crit roll (1-625): 4813/10000
Low Sweep (Metang): 7 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Sheer Force] + 3 [Life Orb] = 17 damage, 4 energy

Hit roll (1-9000): 909/10000
Crit roll (1-625): 5761/10000

(2) Take Down (Ninetales): 10 [BP] = 10 damage, 2 recoil

Hit roll (1-9000): 7795/10000
Crit roll (1-625): 744/10000

(2) Take Down (Ninetales): 10 [BP] - 3 [Burn] = 7 damage, 1 recoil

Pyroak suffers 2 damage for the poison
Beldum2 suffers 2 damage for the burn
Sun for 4 more rounds
Aggro threshold: 73
56
46
33
32
Aggro threshold: 46
35
32
20

Aggro threshold: 62
47
32
20
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
oh look how lovely, ninetales got threat from the get-go.

Seriously, I really need to take a time to understand this threat system properly.

anyway...

Ninetales: Incinerate - Shadow Mend (Pyroak)
Pyroak: Incinerate - Aromatherapy

do this said:
Conkeldurr: Fire Punch (Metang) - Mach Punch (Metang)
Cyclohm: Incinerate - Flamethrower (Metang)
Triple Incinerate defeats the Beldum before they act. And according to my calcs the other moves finish off Metang before it acts (DOUBLE CHECK IT)


Also, if my calcs are correct we can defeat the batteries in 2 rounds with Ion Deluge while setting up screens and maybe trick room on round 5 and after that is porygon2. We won't have time to heal much after the next round and Pyroak will tank Metagross, so I thought I might as well heal it now.

Despite Ninetales being dangerously weak (and we forgot to bring someone to heal it), I think we are still good. We just need to manage threat carefully on the next rounds and we should be fine.

SubwayJ
 
Conkeldurr: Fire Punch (Metang) - Mach Punch (Metang)
Cyclohm: Incinerate - Flamethrower (Metang)

Calcs look good, lets hope we didn't miss anything
 
Round 3

The team's fiery wide-range attacks easily dispatch the two Beldums, and eventually Metang as well. It seems all over, but suddenly the voice of the CPU echoes again:

Conditions value: false. Main artillery initialized. Course confirmed.

At the same time, a magnetic force shrouds the metallic rests of the foes and join them into a terrifying spider-like construct. However, now two batteries became visible from each side of the computer. They're crackling with electricity, so stepping in seems unfeasible. However, they already seem quite overloaded with power. Maybe you can use it to your own advantage.


HP 700
Atk 6
Def 6
SpA 4
SpD 4
Spe 81
Size Class 4
Weight Class 9
8% Accuracy boost


Ability: Clear Body

Float Defense: Metagross is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.



HP 75
Def 3
SpD 3


Power Up: When struck by an electric attack, HP decreases


|Spe 115| HP 40/Energy 58
HP 100
Atk 2
Def 3
SpA 3
SpD 4
Spe 115 (13% Acc)
SC 2 / WC 2
Abilities: Flash Fire, Drought

|Spe 104| HP 90/Energy 67 (Reflect for 2 more actions)
HP 120
Atk 4
Def 4
SpA 3
SpD 3
Spe 52 (-10% Eva)
SC 4 / WC 5
Abilities: Rock Head, Battle Armor, Chlorophyll

|Spe 45| HP 108/Energy 72 (Reflect for 2 more actions)
HP 110
Atk 6
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Sheer Force, Guts, Iron Fist

|Spe 80| HP 110/Energy 73 (Reflect for 2 more actions)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

HP 700
(Left) HP 75
(Right) HP 75
Crit roll (1-625): 8185/10000
Incinerate (Metang): (6*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 14 damage, 3 energy

Crit roll (1-625): 6277/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 16 damage

Crit roll (1-625): 1129/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 16 damage

Crit roll (1-625): 6044/10000
Incinerate (Metang): (6*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 18 damage, 3 energy

Crit roll (1-625): 8144/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 20 damage

Crit roll (1-625): 3152/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 20 damage

Crit roll (1-625): 2895/10000
Incinerate (Metang): (6*0.75 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 14 damage, 4 energy

Crit roll (1-625): 8293/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 16 damage
(1) Beldum fainted!

Crit roll (1-625): 2590/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 16 damage
(2) Beldum fainted!
Psyshock (Pyroak): 8 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 10 damage

Crit roll (1-625): 764/10000
Fire Punch (Metang): (8 [BP] + 1.5 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 3 [Life Orb] + 3 [Sun]) * 1.5 = 29 damage, 6 energy

Pyroak suffers 2 damage for the poison
---------------------------------------------------------------------------
Crit roll (1-625): 4003/10000
Mach Punch (Metang): 4 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Iron Fist] + 3 [Life Orb] = 14 damage, 2 energy
Life Orb: 2 recoil
Shadow Mend (Pyroak): 20 HP restored, 14 energy
Aromatherapy: The entire team is healed from status ailments, 8 energy

Crit roll (1-625): 1504/10000
Burn roll (1-1000): 6696/10000

Flamethrower (Metang): (9 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 20 damage, 7 energy
Metang fainted!

Merge: Metang and the two Beldum fuse into Metagross
Two batteries spawn


Sun for 3 more rounds
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I am assuming that Ion Deluge works just fine on our attacks aimed at the batteries, since a) Batteries are Add not bosses and the OP says that only bosses are immune and b) technically they it isn't affecting the batteries, but our attacks.

If that isn't the case, please let me know so I can reorder.

Ninetales: Safeguard (all but Conkeldurr) - Will-o-Wisp (Metagross)
Pyroak: Flare Blitz (Metagross) - Double Edge (Battery A)

do this said:
Cyclohm: Ion Deluge - ElectroWeb
Conkeldurr: Thunderpunch (Battery A) - Return (Battery A) [PS: You don't have Dizzy Punch >_<]
Flare Blitz will net a good 31 threat to Pyroak and should mean we won't have to worry about threat at least on this round.

Will-o-Wisp weakens Metagross and Safeguard should block status for 4 rounds, which is enough for the next 2 rounds we will use on the batteries and the 2 rounds we will need for Porygon2. And if necessary we can always refresh it. Conkeldurr is out because, well, it likes status?

Thunderpunch + Electroweb + Return + Double Edge deals around 65hp of damage to battery A and 15hp of damage to Battery B. Next round we can simply have Ninetales and Pyroak use screens A1 and do the same attacks focusing on Battery B (Ninetales can even throw a Hyper Beam to let Cyclohm Trick Room or to make sure we aren't screwed by a miss, but we can decide that later...as maybe it would be preferable for ninetales to just chill). Which means that, weather allowing, the batteries should be gone by the end of Round 5.

But let's see how this round pans out. We kinda rely on Electroweb hitting again for everything to go smoothly (although we can manage if it misses regardless).

SubwayJ
 
Round 4

While Fyrus draws Metagross's attention, the rest of the team starts working hard to charge up batteries, helped by Omega's electric field. Metagross is hardly phazed by its burn, though, and pays back with special-oriented assaults on the Pyroak.

|Spe 115| HP 40/Energy 42 (Safeguard for 3 more rounds)
HP 100
Atk 2
Def 3
SpA 3
SpD 4
Spe 115 (13% Acc)
SC 2 / WC 2
Abilities: Flash Fire, Drought

|Spe 104| HP 63/Energy 50 (Safeguard for 3 more rounds)
HP 120
Atk 4
Def 4
SpA 3
SpD 3
Spe 52 (-10% Eva)
SC 4 / WC 5
Abilities: Rock Head, Battle Armor, Chlorophyll

|Spe 45| HP 106/Energy 59
HP 110
Atk 6
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Sheer Force, Guts, Iron Fist

|Spe 80| HP 110/Energy 60 (Safeguard for 3 more rounds)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

HP 667, Burned (5a)
(Left) HP 21
(Right) HP 60
Ion Deluge: Ion Deluge for 6 actions, 7 energy
Safeguard: Ninetales, Pyroak, and Cyclohm are protected against status ailments for 4 rounds, 10 energy

Crit roll (1-625): 8281/10000
Flare Blitz (Metagross): (15 [BP] + 3 [STAB] - 3 [Stat Dif] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 31 damage, 9 energy
Zen Headbutt (Pyroak): 8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 11 damage

Crit roll (1-625): 6875/10000
Thunderpunch (LeftBattery): 8 [BP] + 4.5 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 3 [Life Orb] = 20 damage, 6 energy

Ion Deluge for 5 actions
---------------------------------------------------------------------------
Hit roll (1-9000): 1431/10000
Will-O-Wisp (Metagross): Metagross is burned, 6 energy

Crit roll (1-625): 6197/10000
Double-edge (LeftBattery): 14 [BP] + 1.5 [Stat Dif] = 16 damage, 8 energy
Sludge Bomb (Pyroak): (9 [BP] + 1.5 [Stat Dif]) * 1.5 = 16 damage

Hit roll (1-9500): 7133/10000
Crit roll (1-625): 5898/10000

Electroweb (Metagross): 6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Magnet] = 13 damage, 4 energy

Hit roll (1-9500): 9634/10000
Electroweb (LeftBattery): missed

Hit roll (1-9500): 5935/10000
Crit roll (1-625): 9120/10000

Electroweb (RightBattery): 6*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Magnet] = 15 damage

Crit roll (1-625): 2260/10000
Return (LeftBattery): 10 [BP] + 4.5 [Stat Dif] + 3 [Life Orb] = 18 damage, 7 energy
Life Orb: 2 recoil

Metagross suffers 2 damage for the burn
Ion Deluge for 4 more actions
Sun for 2 more rounds
Aggro threshold: 41
31
28
27
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
All according to the plan, do not fret.

Ninetales: Reflect (all but Cyclohm) - Quick Attack (Battery Left)
Pyroak: Light Screen (all but Cyclohm) - Strength (Battery Right)

do this said:
Cyclohm: Thunderbolt (Battery Right) - Tri Attack (Battery Right)
Conkeldurr: Thunderpunch (Battery Left) - Return (Battery Right)
Thunderpunch + Quick Attack deals: (8+2+2+3+4.5)+(4-1.5)= 22hp Battery gone.
Strength + Thunderbolt + Tri Attack + Return deals: (8+1.5)+(9+3+3+4)+(8+3+3+4)+(10+3+4.5)= 64hp. Battery gone.

Hammer Drop shouldn't be a problem thanks to wow + reflect and trick room will take a turn for...well, almost non-existant effects. We won't need it for Porygon2, hopefully.

Cyclohm is out because Ninetales is weak, Pyroak is facing Metagross and Conkeldurr will face Porygon2.

Feel free to check calcs.

SubwayJ
 
Round 5

The Fire-types quickly rise protective barriers around the team. Just in time, because the Metagross starts pounding the ground rhytmically.

Alternative measure commencing...

The quakes damage every raid member significantly, but this doesn't stop the team to end charging both batteries - despite Keaton taking more beating than expected. What truly may be unexpected, though, is what comes next once both batteries have been charged!

Critical error. Power drop. Backup source initialized

The computer main screen turns somewhat liquid, as a strange creature made of pure data emerges out of it!


HP 300
Atk 4
Def 4
SpA 5
SpD 4
Spe 69
Size Class 1
Weight Class 3
9% Accuracy Boost

Abilities: Trace (changes based on the current target), Download (changes based on the current target)


Float Defense: Porygon2 is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

|Spe 65.55| HP 14/Energy 29 (Safeguard for 2 more rounds, Reflect for 4 more actions, Light Screen for 4 more actions, -1 Speed)
HP 100
Atk 2
Def 3
SpA 3
SpD 4
Spe 115 (13% Acc)
SC 2 / WC 2
Abilities: Flash Fire, Drought

|Spe 59.28| HP 55/Energy 34 (Safeguard for 2 more rounds, Reflect for 4 more actions, Light Screen for 4 more actions, -1 Speed)
HP 120
Atk 4
Def 4
SpA 3
SpD 3
Spe 52 (-10% Eva)
SC 4 / WC 5
Abilities: Rock Head, Battle Armor, Chlorophyll

|Spe 25.65| HP 104/Energy 46 (Reflect for 4 more actions, Light Screen for 4 more actions, -1 Speed)
HP 110
Atk 6
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Sheer Force, Guts, Iron Fist

|Spe 80| HP 93/Energy 49 (Safeguard for 2 more rounds)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

HP 659, Burned (3a)
(Left) HP 0
(Right) HP 0
HP 300
Reflect: Ninetales, Pyroak, and Conkeldurr are protected against physical attacks for 6 actions, 10 energy
Light Screen: Ninetales, Pyroak, and Conkeldurr are protected against special attacks for 6 actions, 10 energy

Number of hits (1-3334, 3335-6667, 6668-10000): 9961/10000
Crit roll 1 (1-625): 1669/10000
Crit roll 2 (1-625): 9140/10000
Crit roll 3 (1-625): 5423/10000
Crit roll 4 (1-625): 5253/10000

Hammer Drop (Ninetales): (3*4*0.67 [BP] + 4.5 [Stat Dif] - 3 [Burn]) * 1.5 = 14 damage, Speed is permanently lowered by 1 stage
Hammer Drop (Pyroak): 3*4*0.67 [BP] + 3 [Stat Dif] - 3 [Burn] = 8 damage, Speed is permanently lowered by 1 stage

Crit roll 1 (1-625): 4893/10000
Crit roll 2 (1-625): 496/10000
Crit roll 3 (1-625): 1819/10000
Crit roll 4 (1-625): 5881/10000

Hammer Drop (Conkeldurr, 1 Critical Hit): 3*4 [BP] + 4.5 [Stat Dif] - 3 [Burn] + 1 [Crit] = 15 damage, Speed is permanently lowered by 1 stage

Crit roll 1 (1-625): 590/10000
Crit roll 2 (1-625): 9639/10000
Crit roll 3 (1-625): 4223/10000
Crit roll 4 (1-625): 7595/10000

Hammer Drop (Cyclohm, 1 Critical Hit): (3*4 [BP] + 1.5 [Stat Dif] - 3 [Burn] + 1 [Crit]) * 1.5 = 17 damage

Crit roll (1-625): 367/10000
Thunderbolt (RightBattery, Critical Hit): 9 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Crit] + 4 [Magnet] = 22 damage, 6 energy

Crit roll (1-625): 8026/10000
Thunderpunch (LeftBattery): 8 [BP] + 4.5 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 3 [Life Orb] = 20 damage, 6 energy

Ion Deluge for 3 actions
Metagross suffers 2 damage for the burn
---------------------------------------------------------------------------
Crit roll (1-625): 4872/10000
Quick Attack (LeftBattery): 4 [BP] - 1.5 [Stat Dif] = 3 damage, 3 energy
LeftBattery is fully charged

Crit roll (1-625): 5974/10000
Double-edge (Ninetales): 16*0.67 [BP] + 4.5 [Stat Dif] - 3 [Burn] = 12 damage, 4 recoil

Crit roll (1-625): 4131/10000
Tri Attack (RightBattery): 8 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Magnet] = 18 damage, 5 energy

Crit roll (1-625): 1493/10000
Strength (RightBattery): 8 [BP] + 1.5 [Stat Dif] = 10 damage, 6 energy

Crit roll (1-625): 2547/10000
Return (LeftBattery): 10 [BP] + 4.5 [Stat Dif] + 3 [Life Orb] = 18 damage, 7 energy
Life Orb: 2 recoil

Metagross suffers 2 damage for the burn
Ion Deluge for 2 more actions
Sun for 1 more round

System Restore: Both batteries have been shut down
Porygon2 spawns

NOTE: Knocking out Metagross will no longer finish the raid, and knocking it out is no longer required to finish the raid, either.
Aggro threshold: 55
46
42
28
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
...since when reflect add 15 and not 10 threat? Also I don't mean to be rude or anything, but you really should consider putting a small threat guide somewhere <_<;. I was under the impression that support = 10 threat and weather = 15 threat.

Okay, let's pretend this is all according to some plan.

Ninetales: Protect - Fire Blast (Porygon2)
IF
Ninetales has less than 8 energy A2 THEN Chill A2
Pyroak: Incinerate - Flare Blitz (Porygon2)
IF
Protect generates Threat (can't find that information on the topics, so please bare with me here) THEN Replace A1 with Overheat (Metagross)

do this said:
Cyclohm: Thunderbolt (Porygon2) - Tri Attack (Porygon2)
Conkeldurr: Hammer Arm (Porygon2) - Low Sweep (Porygon2)
By my calcs we will need actually 3 rounds to defeat Porygon2 due to that mess up with ninetales. But the third round will be basically to deal 10-40hp of damage or something like that. If everything goes well, it will be basically a Mach Punch from Conkeldurr.

Nothing to be worried about. Conk and Cyclohm are pretty much at full health so we are still in a very good shape.
 
Round 6

Keaton immediately shields itself, but Metagross's quake hits the entire team, although not really hard. Omega turns on the new enemy and zaps it, but Porygon2 shrugs off the electricity and pays back with dangerous beams. Nevertheless, the team keeps up the pressure on the virtual duck while Metagross's attention turns on the Pyroak, and even if Porygon2 pays back without holding back against the Conkeldurr, it seems significantly damaged now.

|Spe 65.55| HP 14/Energy 12 (Safeguard for 1 more round, Reflect for 2 more actions, Light Screen for 2 more actions, -1 Speed)
HP 100
Atk 2
Def 3
SpA 3
SpD 4
Spe 115 (13% Acc)
SC 2 / WC 2
Abilities: Flash Fire, Drought

|Spe 59.28| HP 39/Energy 22 (Safeguard for 1 more round, Reflect for 2 more actions, Light Screen for 2 more actions, -1 Speed)
HP 120
Atk 4
Def 4
SpA 3
SpD 3
Spe 52 (-10% Eva)
SC 4 / WC 5
Abilities: Rock Head, Battle Armor, Chlorophyll

|Spe 25.65| HP 82/Energy 36 (Reflect for 2 more actions, Light Screen for 2 more actions, -1 Speed)
HP 110
Atk 6
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Sheer Force, Guts, Iron Fist

|Spe 80| HP 68/Energy 38 (Safeguard for 1 more round)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

(Add) HP 634, Burned (1a)
HP 160, Trace (Guts), Download (+1 Sp. Attack), +1 Defense
Protect: 7 energy
Earthquake (Ninetales): Nullified by Ninetales's Protect!
Protect: 10 damage prevented, 3 energy
Earthquake (Pyroak): 10*0.75*0.67 [BP] + 3 [Stat Dif] - 3 [Burn] = 5 damage

Crit roll (1-625): 7690/10000
Earthquake (Conkeldurr): 10*0.75*0.67 [BP] + 4.5 [Stat Dif] - 3 [Burn] = 7 damage

Crit roll (1-625): 4620/10000
Earthquake (Cyclohm): (10*0.75 [BP] + 1.5 [Stat Dif] - 3 [Burn]) * 1.5 = 9 damage

Crit roll (1-625): 3883/10000
Paralysis roll (1-1000): 2206/10000

Thunderbolt (Porygon2): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Magnet] = 18 damage, 6 energy

Download: 1/3
Trace: Porygon2 copied Cyclohm's Static!
Download: +1 Sp. Attack

Crit roll (1-625): 3173/10000
Tri Attack (Cyclohm): 8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Stage Dif] = 16 damage

Crit roll (1-625): 5222/10000
Incinerate (Metagross): (6*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 + 4 [Charcoal] = 18 damage, 3 energy

Crit roll (1-625): 2520/10000
Incinerate (Porygon2): 6*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun] = 9 damage

Crit roll (1-625): 4101/10000
Hammer Arm (Porygon2): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Iron Fist] + 3 [Life Orb]) * 1.5 = 32 damage, 6 energy
Hammer Arm: -1 Speed
Life Orb: 2 recoil

Download: 2/3
Trace: Porygon2 copied Conkeldurr's Guts!

Ion Deluge for 1 action
Metagross suffers 2 damage for the burn
---------------------------------------------------------------------------
Double-edge (Pyroak): 16*0.67 [BP] + 3 [Stat Dif] - 3 [Burn] = 11 damage, 3 recoil

Crit roll (1-625): 6500/10000
Status roll (1-666: Burn; 667-1333: Paralysis): 8178/10000

Tri Attack (Porygon2): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Magnet] = 17 damage, 5 energy
Porygon2 lowered its head!
Skull Bash: +1 Defense

Crit roll (1-625): 6106/10000
Burn roll (1-1000): 1462/10000

Fire Blast (Porygon2): 11 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun] = 16 damage, 7 energy

Crit roll (1-625): 3794/10000
Burn roll (1-1000): 3802/10000

Flare Blitz (Porygon2): 15 [BP] + 3 [STAB] + 3 [Sun] - 2 [Stage Dif] + 4 [Charcoal] = 23 damage, 9 energy

Crit roll (1-625): 9824/10000
Low Sweep (Porygon2): (7 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 - 2 [Stage Dif] = 25 damage, 4 energy

Crit roll (1-625): 6411/10000
Skull Bash (Conkeldurr): 13*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 13 damage

Metagross suffers 2 damage for the burn
Ion Deluge expires
Sun expires
Aggro threshold: 84
64
46
28
Aggro threshold: 75
57
35
32
16
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
zarator: You forgot Porygon's threat list I think. Also, does it still have +1def? I don't know how stat boosts work for bosses.

Ninetales: Fire Blast - Overheat (both at Porygon)
Pyroak: Flare Blitz - Flare Blitz (both at Porygon)
IF
Hammer Drop has 4 hits, THEN Replace A1 with Overheat (Porygon2)
IF Both Hammer Arm and Draco Meteor Miss AND Pyroak used Flare Blitz A1 THEN Replace A2 with Flamethrower (Porygon2

do this said:
Conkeldurr: Hammer Arm - Superpower (both at Porygon)
Cyclohm: Thunderbolt - Draco Meteor (both at Porygon)
(11+3-1.5)+(13+3-1.5)+(15+3+4-2)+(15+3+4-2)+(10+2+3+3+3)*1.5-2+(12+3+3+3)*1.5-2= 161

according to my calcs (double check it!) this deals 161hp of damage, assuming both Hammer Arm and Draco Meteor hit, no skull bash is used and including +1def on porygon, assuming it gets that.

Ninetales will fall if Hammer Drop gets to 4 hits (so 66% of it not happening). In that case we will have to attack next round as well. Probably a couple attacks will make do.

Also if Hammer Arm or Draco Meteor miss (or even both), we can do it next round with Cyclohm and Conkeldurr attacking twice.

If you want a more conservative route, lemme know.

SubwayJ
 
Last edited:
Round 7

Alternative measure commencing...

Metagross starts pounding the ground once more, as fiercely as its melted harm allows it to. The blunt is too much for Keaton, who falls to the quakes. The CPU registers the event, unphazed.

Threat averted. Alternate course confirmed

Nevertheless, the rest of the team keeps up the offense. Porygon2 suddenly sends a stream of corrupted data towards the Pyroak, but the faltering veil shields him once more, before fading.

|Spe 65.55| Knocked Out
HP 100
Atk 2
Def 3
SpA 3
SpD 4
Spe 115 (13% Acc)
SC 2 / WC 2
Abilities: Flash Fire, Drought

|Spe 41.6| HP 19/Energy 4 (-1 Sp. Attack, -2 Speed)
HP 120
Atk 4
Def 4
SpA 3
SpD 3
Spe 52 (-10% Eva)
SC 4 / WC 5
Abilities: Rock Head, Battle Armor, Chlorophyll

|Spe 18| HP 51/Energy 23 (-1 Attack, -1 Defense, -1 Sp. Defense, -2 Speed)
HP 110
Atk 6
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Sheer Force, Guts, Iron Fist

|Spe 80| HP 52/Energy 23 (-2 Sp. Attack)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

(Add) HP 632
HP 25, Trace (Guts), Download (+1 Sp. Attack)
Number of hits: (1-3334, 3335-6667, 6668-10000): 9334/10000
Crit roll 1 (1-625): 6187/10000
Crit roll 2 (1-625): 3781/10000
Crit roll 3 (1-625): 1365/10000
Crit roll 4 (1-625): 9874/10000

Hammer Drop (Ninetales): (3*4*0.67 [BP] + 4.5 [Stat Dif] - 3 [Burn]) * 1.5 = 14 damage
Ninetales fainted!
Hammer Drop (Pyroak): 3*4*0.67 [BP] + 3 [Stat Dif] - 3 [Burn] = 8 damage, Speed is permanently lowered by 1 stage

Crit roll 1 (1-625): 2435/10000
Crit roll 2 (1-625): 2665/10000
Crit roll 3 (1-625): 9001/10000
Crit roll 4 (1-625): 3380/10000

Hammer Drop (Cyclohm): (3*4 [BP] + 1.5 [Stat Dif] - 3 [Burn]) * 1.5 = 16 damage

Crit roll 1 (1-625): 7447/10000
Crit roll 2 (1-625): 4089/10000
Crit roll 3 (1-625): 8208/10000
Crit roll 4 (1-625): 9155/10000

Hammer Drop (Conkeldurr): 3*4*0.67 [BP] + 4.5 [Stat Dif] - 3 [Burn] = 10 damage, Speed is permanently lowered by 1 stage

Crit roll (1-625): 823/10000
Paralysis roll (1-1000): 2803/10000

Thunderbolt (Porygon2): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Magnet] = 18 damage, 6 energy

Crit roll (1-625): 8781/10000
SpD drop roll (1-1000): 553/10000

Psychic (Conkeldurr): (10*0.67 [BP] + 3 [Stat Dif]) * 1.5 + 2 [Stage Dif] = 17 damage, -1 Sp. Defense

Hit roll (1-9000): 3841/10000
Crit roll (1-625): 2777/10000

Overheat (Porygon2): 13 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 4 [Charcoal] = 19 damage, 9 energy
Overheat: -2 Sp. Attack

Hit roll (1-9000): 2114/10000
Crit roll (1-625): 9148/10000

Hammer Arm (Porygon2): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Iron Fist] + 3 [Life Orb]) * 1.5 - 2 [Stage Dif] = 30 damage, 6 energy
Hammer Arm: -1 Speed
Life Orb: 2 recoil

Metagross suffers 2 damage for the burn
Metagross heals from burn
---------------------------------------------------------------------------
SpD drop roll (1-1000): 3166/10000
Psychic (Pyroak): 11*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 12 damage

Hit roll (1-9000): 2680/10000
Crit roll (1-625): 4663/10000

Draco Meteor (Porygon2): 13 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 18 damage, 9 energy
Draco Meteor: -2 Sp. Attack

Target: 1/3
Hacking Cough (Pyroak): Nullified by Pyroak's Safeguard!

Crit roll (1-625): 8132/10000
Burn roll (1-1000): 9463/10000

Flare Blitz (Porygon2): 15 [BP] + 3 [STAB] - 2 [Stage Dif] + 4 [Charcoal] = 20 damage, 9 energy

Crit roll (1-625): 6862/10000
Superpower (Porygon2): (12 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Life Orb]) * 1.5 - 2 [Stage Dif] = 30 damage, 7 energy
Superpower: -1 Attack, -1 Defense
Life Orb: 2 recoil
Aggro threshold: 84
64
28
Aggro threshold: 153
117
71
71
 

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