Battle Hall Challenge - Matezoide

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<Hitmonchan> [Little Mac] (Male)

Nature: Adamant

Type: Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

About: Small and light, Little Mac is a fighter at heart. He is not afraid to take on enemies larger than himself and aims to become the greatest boxer in the world. After learning everything he could learn from Doc Louis (At the moment), they went their separated ways, under the promisse that they will meet again when he is ready to finish the training.
Now a Hitmonchan, Doc Louis returned to finish the training. Mac finally mastered the Star Punch, and can shoot several variations of the move with changes in power, speed and typing. Despite this, Mac knows theres much to learn, so he continues to train his body and soul.
A recent event has given Mac a deep fear of karts, which did not lessen with his evolution.

Abilites:

Keen Eye (Passive):This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). It's vision also enables it to see through any attempts by an opponent to raise it's evasion.

Iron Fist (Passive): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Inner Focus (HIDDEN ABILITY UNLOCKED, Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


Stats

HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5


Tackle (*)
Helping Hand (*)
Fake Out (*)
Foresight (*)
Comet Punch
Agility
Revenge
Ice Punch
Fire Punch
ThunderPunch
Focus Punch
Sky Uppercut
Quick Guard
Close Combat
Detect
Mega Punch


Attract
Bide
Body Slam
Brick-Break
Bulk Up
Bulldoze
Dizzy Punch
Double Team
Drain Punch
Earthquake (*)
Facade
Fling
Low Kick
Low Sweep (*)
Metronome
Protect
Rain Dance
Retaliate
Rest
Rock-Slide (*)
Seismic Toss
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swagger
Thief
Toxic

Counter (*)
Hi Jump Kick (*)
Bullet Punch (*)
Feint
Mach Punch
Endure
Mind Reader
Pursuit
Rapid Spin

Battle 7:

150px-VSChef.png

Chef Bernard would like to battle!

RNG Roll for Pokemon: 2/5 (Combusken)
RNG Roll for Ability: 1/2 (Blaze)

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Combusken (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Slash
Mirror Move

Fire Blast
Focus Blast
Shadow Claw

Counter
Rock Slide
Low Kick

Fire Punch

150px-VSChef.png

"Let's fire things up."
 
Gl1s5.gif


Earthquake -> Drain Punch -> Earthquake


If Counter, use Bulk Up that action the first time, Fake Out the second and Substitute (15) the third

If Sand-Attack, use Foresight that action, but only once
 
150px-VSChef.png

"Actually... an emergency has come up in the kitchen."

Combusken: Focus Energy+Focus Energy ~ Cooldown (Focus Energy+Focus Energy) ~ Focus Energy+Focus Energy

-----------

150px-VSChef.png

"Please excuse us."

Pick your next type:

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oAN3L.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
oAN3L.png
oAN3L.png

BugType.png
oAN3L.png
GhostType.png

oAN3L.png
oAN3L.png
oAN3L.png
 
Battle 8:

150px-VSWorker_A.png

Worker Joe would like to battle!

RNG Roll for Pokemon: 4/5 (Sandslash)
RNG Roll for Ability: 2/2 (Sand Rush)

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Sandslash (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rollout
Rapid Spin
Swift
Fury Cutter
Magnitude
Fury Swipes
Crush Claw
Sand Tomb
Slash
Dig
Gyro Ball
Swords Dance
Sandstorm

Earthquake
Stone Edge
X-Scissor

Counter
Endure
Night Slash

Super Fang

150px-VSWorker_A.png

"I think we can take you."
 
150px-VSWorker_A.png

"Let's do what we can."

Sandslash: Super Fang ~ Counter ~ Earthquake

-----------

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Hitmonchan (M)
HP: 90
En: 100
Ranks: 5/3/1/4
Speed: 76
SC/WC: 3/4
Ability: Iron Fist
Stats: N/A
Status: N/A
Other: N/A
28.png

Sandslash (M)
HP: 100
En: 100
Ranks: 5/4/1/2
Speed: 65
SC/WC: 2/3
Ability: Sand Rush
Stats: N/A
Status: N/A
Other: N/A​

Action 1:
Hitmonchan used Ice Punch!
RNG Roll (Crit) [<=625 Crit]: 9159/10000 (No)
(8+2+(7.5-6))*1.5 = 17.25 damage
RNG Roll (Effect) [<=1000 Effect]: 5049/10000 (No)
-6 energy​
Sandslash used Super Fang!
RNG Roll (Hit) [<=9000 Hit]: 1314/10000 (Hit)
18 damage
-12 energy​

Action 2:
Hitmonchan used Chill!
+6 energy​
Sandslash used Counter!
Failed
-6 energy​

Action 3:
Hitmonchan used Ice Punch!
RNG Roll (Crit) [<=625 Crit]: 3511/10000 (No)
(8+2+(7.5-6))*1.5 = 17.25 damage
RNG Roll (Effect) [<=1000 Effect]: 6333/10000 (No)
-6 energy​
Sandslash used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 1310/10000 (No)
(10+3+(7.5-4.5)) = 16 damage
-6 energy​


75u2.png

Hitmonchan (M)
HP: 56
En: 94
Ranks: 5/3/1/4
Speed: 76
SC/WC: 3/4
Ability: Iron Fist
Stats: N/A
Status: N/A
Other: N/A
28.png

Sandslash (M)
HP: 65
En: 76
Ranks: 5/4/1/2
Speed: 65
SC/WC: 2/3
Ability: Sand Rush
Stats: N/A
Status: N/A
Other: N/A​

-----------

150px-VSWorker_A.png

"See if we can power through!"

Sandslash: Earthquake ~ Earthquake ~ Earthquake
IF (Counter is used) THEN (use Sandstorm on the first instance, and Swift on future instances)​
 
75u2.png

Hitmonchan (M)
HP: 56
En: 94
Ranks: 5/3/1/4
Speed: 76
SC/WC: 3/4
Ability: Iron Fist
Stats: N/A
Status: N/A
Other: N/A
28.png

Sandslash (M)
HP: 65
En: 76
Ranks: 5/4/1/2
Speed: 65
SC/WC: 2/3
Ability: Sand Rush
Stats: N/A
Status: N/A
Other: N/A​

Action 1:
Hitmonchan used Ice Punch!
RNG Roll (Crit) [<=625 Crit]: 1426/10000 (No)
(8+2+(7.5-6))*1.5 = 17.25 damage
RNG Roll (Effect) [<=1000 Effect]: 6557/10000 (No)
-10 energy​
Sandslash used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 7378/10000 (No)
(10+3+(7.5-4.5)) = 16 damage
-10 energy​

Action 2:
Hitmonchan used Ice Punch!
RNG Roll (Crit) [<=625 Crit]: 5536/10000 (No)
(8+2+(7.5-6))*1.5 = 17.25 damage
RNG Roll (Effect) [<=1000 Effect]: 5757/10000 (No)
-14 energy​
Sandslash used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 293/10000 (Crit)
(10+3+3+(7.5-4.5)) = 19 damage
-14 energy​

Action 3:
Sandslash used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 8077/10000 (No)[/size]
(10+3+(7.5-4.5)) = 16 damage
-18 energy​
Hitmonchan used Close Combat+Close Combat!
RNG Roll (Crit) [<=625 Crit]: 7128/10000 (No)
(27+3+(7.5-6)) = 31.5 damage
Sandslash fainted!
Stat Change: -2 Def/SpD (Hitmonchan)
-35 energy​

75u2.png

Hitmonchan (M)
HP: 5
En: 35
Ranks: 5/3/1/4
Speed: 76
SC/WC: 3/4
Ability: Iron Fist
Stats: -2 Def, -2 SpD
Status: N/A
Other: Cooldown (1a)
28.png

Sandslash (M)
HP: KO
En: KO
Ranks: 5/4/1/2
Speed: 65
SC/WC: 2/3
Ability: Sand Rush
Stats: N/A
Status: N/A
Other: N/A​

-----------

150px-VSWorker_A.png

"Dangit!"

Pick your next type:

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oAN3L.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
oAN3L.png

PsychicType.png
oAN3L.png
oAN3L.png

BugType.png
oAN3L.png
GhostType.png

oAN3L.png
oAN3L.png
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Last edited:
(Matezoide said over IRC he wanted Water)

Battle 9:

150px-VSSwimmer_F.png

Swimmer Farrah would like to battle!

RNG Roll for Pokemon: 4/5 (Seaking)
RNG Roll for Ability: 3/3 (Lightningrod)

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Seaking (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 68
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil: (Passive) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Lightningrod (DW): (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Attacks:
Megahorn
Peck
Tail Whip
Water Sport
Poison Jab
Supersonic
Horn Attack
Water Pulse
Flail
Aqua Ring
Fury Attack
Waterfall

Facade
Frustration
Double Team

Hydro Pump
Body Slam
Skull Bash

Bounce

150px-VSSwimmer_F.png

"We're getting ready to go swimming!"
 
Gen 6 swimmer so cute~

Close Combat -> Drain Punch -> Brick Break



If Seaking has Double-Team clones up, use Earthquake that action
If Seaking is under the evasive-part of a damaging-evasive move, use Sky Uppercut that action
 
150px-VSSwimmer_F.png

"Don't get in our way please!"

Seaking: Aqua Ring ~ Skull Bash+Peck ~ Cooldown (Chill)

-----------

75u2.png

Hitmonchan (M)
HP: 90
En: 100
Ranks: 5/3/1/4
Speed: 76
SC/WC: 3/4
Ability: Iron Fist
Stats: N/A
Status: N/A
Other: N/A
119.png

Seaking (F)
HP: 100
En: 100
Ranks: 4/3/3/2
Speed: 68
SC/WC: 3/3
Ability: Lightningrod
Stats: N/A
Status: N/A
Other: N/A​

Action 1:
Hitmonchan used Close Combat!
RNG Roll (Crit) [<=625 Crit]: 3489/10000 (No)
(12+3+(7.5-4.5)) = 18 damage
Stat Change: -1 Def/SpD (Hitmonchan)
-7 energy​
Seaking used Aqua Ring!
Other Change: Aqua Ring (Seaking)
-8 energy​
Post-action:
+4 HP due to Aqua Ring (Seaking)​

Action 2:
Seaking tucked in its head!
Stat Change: +1 Def (Seaking)​
Hitmonchan used Drain Punch!
RNG Roll (Crit) [<=625 Crit]: 4569/10000 (No)
(8+2+3+(7.5-4.5))-2 = 14 damage
-11 energy​
Seaking used Skull Bash!
RNG Roll (Crit) [<=625 Crit]: 2464/10000 (No)
(17+(6-4.5))*1.5+2 = 29.75 damage
-16.5 energy​
Post-action:
+4 HP due to Aqua Ring (Seaking)​

Action 3:
Hitmonchan used Brick Break!
RNG Roll (Crit) [<=625 Crit]: 195/10000 (Crit)
(8+3+3+(7.5-4.5)) = 17 damage
-5 energy​
Post-action:
+4 HP due to Aqua Ring (Seaking)​

75u2.png

Hitmonchan (M)
HP: 60
En: 77
Ranks: 5/3/1/4
Speed: 76
SC/WC: 3/4
Ability: Iron Fist
Stats: N/A
Status: N/A
Other: N/A
119.png

Seaking (F)
HP: 63
En: 75
Ranks: 4/3/3/2
Speed: 68
SC/WC: 3/3
Ability: Lightningrod
Stats: +1 Def
Status: N/A
Other: Aqua Ring (3a)​

-----------

150px-VSSwimmer_F.png

"I just want to go swimming!"

Seaking: Bounce ~ Bounce ~ Bounce
IF (Counter is used) THEN (use Hydro Pump)
IF (Bide is used a1) THEN (use Supersonic a1)​
 
75u2.png

Hitmonchan (M)
HP: 60
En: 77
Ranks: 5/3/1/4
Speed: 76
SC/WC: 3/4
Ability: Iron Fist
Stats: N/A
Status: N/A
Other: N/A
119.png

Seaking (F)
HP: 63
En: 75
Ranks: 4/3/3/2
Speed: 68
SC/WC: 3/3
Ability: Lightningrod
Stats: +1 Def
Status: N/A
Other: Aqua Ring (3a)​

Action 1:
Hitmonchan used Close Combat!
RNG Roll (Crit) [<=625 Crit]: 2499/10000 (No)
(12+3+(7.5-4.5))-2 = 16 damage
Stat Change: -1 Def/SpD (Hitmonchan)
-7 energy​
Seaking sprang up!
Seaking used Bounce!
RNG Roll (Hit) [<=8500 Hit]: 4528/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 7234/10000 (No)

(9+(6-4.5))*1.5+2 = 17.75 damage
RNG Roll (Effect) [<=3000 Effect]: 4902/10000 (No)
-10 energy​
Post-action:
+4 HP due to Aqua Ring (Seaking)​

Action 2:
Hitmonchan used Drain Punch!
RNG Roll (Crit) [<=625 Crit]: 8003/10000 (No)
(8+3+2+(7.5-4.5))-2 = 14 damage
+7 HP (Hitmonchan)
-11 energy​
Seaking used Bounce!
RNG Roll (Hit) [<=8500 Hit]: 461/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 8016/10000 (No)

(9+(6-4.5))*1.5+2 = 17.75 damage
RNG Roll (Effect) [<=3000 Effect]: 9349/10000 (No)
-14 energy​
Post-action:
+4 HP due to Aqua Ring (Seaking)​

Action 3:
Hitmonchan used Close Combat!
RNG Roll (Crit) [<=625 Crit]: 3424/10000 (No)
(12+3+(7.5-4.5))-2 = 16 damage
Stat Change: -1 Def/SpD (Hitmonchan)
-7 energy​
Seaking sprang up!
Seaking used Bounce!
RNG Roll (Hit) [<=8500 Hit]: 6587/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 8294/10000 (No)

(9+(6-4.5))*1.5+4 = 19.75 damage
RNG Roll (Effect) [<=3000 Effect]: 1504/10000 (Effect)
Status Change: 20% PAR (Hitmonchan)
-18 energy​
Post-action:
+4 HP due to Aqua Ring (Seaking)​


75u2.png

Hitmonchan (M)
HP: 5
En: 52
Ranks: 5/3/1/4
Speed: 76 (19)
SC/WC: 3/4
Ability: Iron Fist
Stats: -2 Def, -2 SpD
Status: PAR (15%)
Other: N/A
119.png

Seaking (F)
HP: 29
En: 33
Ranks: 4/3/3/2
Speed: 68
SC/WC: 3/3
Ability: Lightningrod
Stats: N/A
Status: N/A
Other: N/A​
 
Fukfukfukfukfukfuk


Endure -> Drain Punch -> Drain Punch


If Supersonic A1, use Close Combat combo that action
If Bounce A2 or A3 outside of a combo, use Sky Uppercut that action
 
150px-VSSwimmer_F.png

"You can't stop us from swimming!"

Seaking: Supersonic ~ Peck ~ Chill

-----------

75u2.png

Hitmonchan (M)
HP: 5
En: 52
Ranks: 5/3/1/4
Speed: 76 (19)
SC/WC: 3/4
Ability: Iron Fist
Stats: -2 Def, -2 SpD
Status: PAR (15%)
Other: N/A
119.png

Seaking (F)
HP: 29
En: 33
Ranks: 4/3/3/2
Speed: 68
SC/WC: 3/3
Ability: Lightningrod
Stats: N/A
Status: N/A
Other: N/A​

Action 1:
Seaking used Supersonic!
RNG Roll (Hit) [<=5500 Hit]: 1006/10000 (Hit)
RNG Roll (Confusion length) [1 (Light)|2 (Deep)|3 (Intense)]: 1 (Light)

Status Change: Light Confusion (Hitmonchan)
-4 energy​
RNG Roll (Hit Self) [<=5000 Hit Self]: 2456/10000 (Hit)
Hitmonchan hurt itself in confusion!
(4+(7.5-4.5))+4 = 11 damage
Hitmonchan fainted!
-3 energy​


75u2.png

Hitmonchan (M)
HP: KO
En: KO
Ranks: 5/3/1/4
Speed: 76 (19)
SC/WC: 3/4
Ability: Iron Fist
Stats: -1 Def, -1 SpD
Status: PAR (10%), Confused (0c)
Other: N/A
119.png

Seaking (F)
HP: 29
En: 29
Ranks: 4/3/3/2
Speed: 68
SC/WC: 3/3
Ability: Lightningrod
Stats: N/A
Status: N/A
Other: N/A​

-----------

150px-VSSwimmer_F.png

"Yay, time to go swimming!"

Rewards:
Matezoide: 18 CC
- Hitmonchan: 18 KOC
Elevator Music: 24.5 UC

You may rechallenge in 3 days.
 
Only users Matezoide and current Hall referee may be posting in this thread.

Dizzy the Contrary Spinda is taking on Rank 4 holding an Everstone:
Spindalina.png
<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
.

About: Before her capture, Dizzy was a greatly arrogant and generally unpleasant Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Passive):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.


Stats

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: NA
MC: 0
AC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge

Brick Break
Calm Mind
Covet
Counter
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Power Up Punch
Protect
Retaliate
Return
Rock Slide
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Swagger(*)
Toxic
Trick Room(*)
Wild-Charge(*)

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort
Psycho Cut
Encore
Disable
Let's uh, show you the yolol spin ride.

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif
 
Matezoide looks surprised.
"Oh, hi me!!"

RNG Roll (HALL): 7188/10000 (BRAVIARY)
RNG Roll (ABILITY): 4068/10000 (SHEER FORCE)

"I dunno who's original, but let's fight!"

628.png

Braviary (M)

Type: Normal / Flying

Nature: Jolly
+Speed, +10% Accuracy, -SpA

Abilities: Keen Eye / Sheer Force / Defiant [HA]

Item: Rare Candy

Stats:
HP: 110
Atk: 5
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 92 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Thrash
Brave Bird
Whirlwind
Superpower
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Slash
Defog
Tailwind

Double Team
Facade
Fly
Frustration
Giga Impact
Protect
Rest
Rock Slide
Roost
Shadow Claw
Sky Drop
Sleep Talk
Steel Wing
Substitute
Swagger
U-turn
 
Oh gawd


Contrary Off

Fake Out -> Ice Punch -> Drain Punch

If Superpower outside of a combo, use Counter that action and push-back
If Braviary is under the evasive stage of a damaging/evasive move, use Trick Room that action the first time, Wish the second and Protect the third, pushing back every single time.


Deeply sorry for taking this long. It will not happen again.
 
EDIT: Ugh, looks like I'm giving you free counters this round.

"Eeyup, oh gawd."
Peck > Fly > Slash

Hall Matezoide’s team:
628.png
rarecandy.png

HP: 110
En: 100
Spe: 92 (+10%)
Ranks: {6}5/3/1/3
Status: N/A
Stats: N/A
Other: N/A​

Matezoide's team:
Spindalina.png
everstone.png

HP: 90
En: 100
Spe: 52 (-)
Ranks: {5}3/{4}2/{4}2/{4}2
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Battle Hall​

Action 1:
Spinda used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 275/10000 (CRIT)
4+5+(7.5-4.5) = 12 damage (Braviary)
Braviary flinched due to Fake Out!
-3 energy
Braviary flinched!
Flinched (Fake Out)

Action 2:
Braviary used Fly!
(0 Priority Evasion, -2 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 6364/10000 (NO)
9+4+(9-6) = 16 damage (Spinda)
-10 energy
Spinda used Trick Room!
(-7 Priority)
Spinda warped the space-time perceptions in battle!
Arena changes: Trick Room 4r
-10 energy

Action 3:
Braviary used Slash!
RNG Roll (CRIT) [<=1250 CRIT]: 6509/10000 (NO)
7+4+(9-6) = 14 damage (Spinda)
-4 energy
Spinda used Ice Punch!
RNG Roll (CRIT) [<=625 CRIT]: 1449/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 2357/10000 (NO)
[8+(7.5-4.5)]*1.5 = 16.5 damage (Braviary)
-6 energy

Post Round:
Braviary: -28.5 HP, -14 EN
Spinda: -30 HP, -19 EN

Hall Matezoide’s team:
628.png
rarecandy.png

HP: 81
En: 86
Spe: 92 (+10%)
Ranks: {6}5/3/1/3
Status: N/A
Stats: N/A
Other: N/A​

Matezoide's team:
Spindalina.png
everstone.png

HP: 60
En: 81
Spe: 52 (-)
Ranks: {5}3/{4}2/{4}2/{4}2
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Battle Hall​


"Why am I fighting Dizzy, anyway?"
Sky Drop > Rock Slide > Slash
IF Dizzy-Spinda uses non-combo Dig AND Braviary's Fly is NOT Disabled, THEN replace that action with Fly instead.
IF Dizzy-Spinda uses Counter, THEN replace the first instance with Roost, the second with Defog, and the third with Tailwind, pushing remaining queue back each time.
 
Last edited:
Rock-Slide -> Ice Punch -> Rock-Slide

Thank god -Speed mons get the accuracy boost under trick-room. Dont have to worry about that lol
 
"... I stupid for activating Trick Room."

Hall Matezoide’s team:
628.png
rarecandy.png

HP: 81
En: 86
Spe: 92 (+10%)
Ranks: {6}5/3/1/3
Status: N/A
Stats: N/A
Other: N/A​

Matezoide's team:
Spindalina.png
everstone.png

HP: 60
En: 81
Spe: 52 (-)
Ranks: {5}3/{4}2/{4}2/{4}2
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Battle Hall (Trick Room 3r)​

Action 1:
Spinda used Rock Slide!
RNG Roll (CRIT) [<=625 CRIT]: 1306/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 6429/10000 (NO)
[8+(7.5-4.5)]*1.5 = 16.5 damage (Braviary)
-6 energy
Braviary used Sky Drop!
(0 Priority Midair, -1 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 2475/10000 (NO)
7+4+(9-6) = 14 damage (Spinda)
-3.5 energy

Action 2:
Spinda used Ice Punch!
RNG Roll (CRIT) [<=625 CRIT]: 1934/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 8563/10000 (NO)
[8+(7.5-4.5)]*1.5 = 16.5 damage (Braviary)
-6 energy
Braviary used Rock Slide!
RNG Roll (CRIT) [<=625 CRIT]: 1704/10000 (NO)
8+(9-6) = 11 damage (Spinda)
-6 energy

Action 3:
Spinda used Rock Slide!
RNG Roll (CRIT) [<=625 CRIT]: 5334/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 5860/10000 (NO)
[8+(7.5-4.5)]*1.5 = 16.5 damage (Braviary)
-6 energy
Braviary used Slash!
RNG Roll (CRIT) [<=1250 CRIT]: 6440/10000 (NO)
7+4+(9-6) = 14 damage (Spinda)
-4 energy

Post Action:
Arena changes: Trick Room 2r

Post Round:
Braviary: -49.5 HP, -13.5 EN
Spinda: -39 HP, -19 EN

Hall Matezoide’s team:
628.png
rarecandy.png

HP: 31
En: 72
Spe: 92 (+10%)
Ranks: {6}5/3/1/3
Status: N/A
Stats: N/A
Other: N/A​

Matezoide's team:
Spindalina.png
everstone.png

HP: 21
En: 62
Spe: 52 (-)
Ranks: {5}3/{4}2/{4}2/{4}2
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Battle Hall (Trick Room 2r)​


"Now we must decide who has the last yolol."
 
I am not going to be out-yololed!


Endure -> Rock Slide -> Rock Slide



If Whirlwind A1, use Ice Punch Combo that action
If Braviary is under the evasive effects of a damaging/evasive move A2 or A3, use Wish that action the first time and Protect the second
 
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