zarator
^_^
You arrive near the gate when the sun is already high in the sky. There seems to be a lot of movement in the quarters, with guards making haste from the courtyard to the barbican warding the path leading to the top of the mountain. Suddendly, one of them spots you and runs to you quickly. "Hail, trainers. We were waiting for you. Please, this way". You follow uncertain the man up to the stone building close to the gate and wait as he knocks the door repeteadly. "The trainers are here, sir!", he tells with excited voice at the person on the other side of the door. Shortly after, what looks to be some kind of officer or commander opens the door and greets you warmly. "Welcome, trainers. The Champion is over there".
Near a rough wooden table, Lance was discussing over a map near a woman with blue hair and a fluent black cloak, but both turn their attention on you as soon as you enter the quarters. "You've come at the right time, trainers", says the champion with a smile. "We're planning our operation on the summit of Stormrage Mountain - ah, allow me to introduce you to Clair. She will lead this expedition". Once mentioned, you now recognize her as the Gym Leader of Blackthorn town.
"Nice to meet you, trainers", greets you the woman. "But we don't have time for presentations. The hour has come to reach the top of the mountain and put an end to this crisis".
"Well said, Clair", agrees Lance. "You must leave as soon as possible. How many guards do you need to bring with you?"
"None", replies the gym leader. "We can't afford to weaken our already scarce presence here. These two trainers and I will be more than enough".
"Very well, then", concluded the champion. "Good luck, guys".
Clair nods and then turns her eyes on you. "Let's go!"
The path slowly rises in circles, following the shape of the mountain. Strangely, the weather is really calm, more than it ever has been since your arrival at Stormrage Mountain. It does not take more than an hour before you reach the summit. "There we are", says Clair, looking around. "This is the highest echelon of the mountain". This rather large plateau is surrounded by several sharp peaks, but all in all it looks pretty barren. You wonder if what you're looking for is actually here or not. Even the gym leaders appears to be quite surprised.
"That's strange", comments Clair perplexed. "Maybe the legendary birds were the only cause for the altered weather?"
"Unlikely", tells one of you. "From what Lance said, while the mountain is calmer now, the surrounding regions are still affected by violent storms"
"You're right", agrees her. "I guess that, although inactive at the moment for some reason, the cause for the wild weather must lie somewhere around here".
"Superbly correct, milady".
The sudden, deep and cold voice cause you and Clair to turn around. A blonde man with an odd red eyeglass is slowly walking towards you, dressed in an ancient regal robe. You find his face familiar, but you can't recognize him. The same can't be said for Clair. "Ghetsis!"
"Welcome, vanguards of the New Dawn", greeted them the sage. "That's how you're called, isn't it?"
"You had been missing for ten years!", replied Clair astonished. "Why are you here?".
"The wheels of fate already started to spin again", explained Ghetsis, with an ample gesture of the arm. "The time for the Great Renewal is approaching. It is all part of the plan".
"You're completely mad", commented the gym leader. "What are you babbling about?"
"It is not necessary for you to know anymore. I am only a pawn, like Mewtwo", answered the man. "Whatever happens here matters little"
"Mewtwo?", repeated Clair. "Is he involved? That's impossible! This entire story is preposterous!".
"If you can't believe my words, how will you understand what your eyes are going to see?", asked Ghetsis, taking a strange wand from his robe and raising it above his head. The clouds above the mountain started to rumble menacingly. Then, two giant shades became slowly visible through the mist until they broke through the cloudscape.
Clair stares in fear at the sight of the two majestic birds, and so you do. "The might of elements... the means to cleanse this world for the Great Renewal", said Ghetsis in an estatic attitude. "All lies in my hands now... the wheels of fate are spinning before your very eyes!".
"Ghetsis, stop this!", shouts Clair, running towards him with a Poké Ball in her hand. But the sage points the wand towards her and summons a red lightning bolt, which strikes the ground beneath her and knocks her back, beyond the precipice.
"Clair!", you cry, terrified.
"Your fate runs short, trainers", commented Ghetsis with a malicious laugh. "But don't worry, the end of your brethen is just as nigh. Farewell!". And out from nowhere, he disappears in a lustering burst of red light, leaving you alone to face the two mythical creatures!
HP 600
Atk 6
Def 4
SpA 5
SpD 8
Spe 104
12% Accuracy boost
Ability: Regenerator
HP 600
Atk 4
Def 6
SpA 4
SpD 8
Spe 127
19% Accuracy boost
Ability: Multiscale
Cyclohm [Zeus] (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Electric/Dragon
Abilities: Shield Dust, Static, Overcoat (hidden, unlocked)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Weather Ball
Whirlwind
Bide
Tri Attack
Leer
Double Hit
Discharge
Zap Cannon
Dragon Pulse
Outrage
Ion Deluge
Hydro Pump
Signal Beam
Power Gem
Draco Meteor
Heal Bell
Magnet Rise
Electroweb
Thunder
Fire Blast
Double Team
Ice Beam
Roar
Hidden Power (Grass)
Hyper Beam
Protect
Thunderbolt
Torment
Volt Switch
Substitute
Shock Wave
Endure
Flamethrower
Blizzard
Thunder Wave
Surf
Sunny Day
Moves: 47
Tyranitar (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Rock/Dark
Abilities: Sand Stream, Unnerve (hidden, unlocked)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23
Mega:
HP: 110
Atk: Rank 7
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 61 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 28
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Thunder Fang
Ice Fang
Fire Fang
Crunch
Dragon Dance
Iron Defense
Pursuit
Focus Energy
Stealth Rock
Earthquake
Brick Break
Torment
Taunt
Stone Edge
Flamethrower
Ice Beam
Moves: 24
Hooray, you're all gonna die!
Crazy Hand (Breezi) F
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison/Ground
Stats
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 3
Spe: 91(-)
Size Class: 2
Weight Class: 4
BRT: 20
EC: 6/6
MC: 0
AC: 5/5
Abilities: Persistent/Vital Spirit/Prankster (UNLOCKED)
Attacks:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
CopyCat
Whirlwind
Razor Wind
Comet Punch
Helping Hand
Magic Room
Wonder Room
Circle Throw
Wide Guard
Rototiller
Gravity
Earth Power
Disable
Me First
Metronome
Heal Pulse
Wish
Quick Guard
Mimic
Toxic
Venoshock
Shadow Ball
Protect
U-Turn
Reflect
Light Screen
Earthquake
Smack Down
Yet to learn
Level Up: Body Slam, Sludge Bomb, Toxic Spikes, Heal Block, Lucky Chant, Misty Terrain, Air Slash, Sticky Web, Lucky Chant (9 MC)
Egg: Acid Spray, After You, Entrainment, Follow Me, Haze, Sand Tomb, Spikes, Venom Drench (24 MC)
Tutor: After You, Drill Run, Block, Icy Wind, Gastro Acid, Mud-Slap, Ominous Wind,Snore, Swift, Twister, Skill Swap, Sleep Talk, Snatch, Stealth Rock (42 MC)
Current TM: Hidden Power, Sunny Day, Taunt, Hyper Beam, Rain Dance, Safeguard, Frustration, Return, Dig, Double Team, Sludge Wave, Sludge Bomb, Sandstorm, Rock Tomb, Aerial Ace, Torment, Facade, Rest, Attract, Thief, Low Sweep, Round, Echoed Voice, Fling, Quash, Acrobatics, Embargo, Retaliate, Giga Impact, Stone Edge, Struggle Bug, Bulldoze, Rock Slide, Poison Jab, Swagger, Substitute, Trick Room, Rock Smash, Confide, Strength (80 MC)
Past TM: Secret Power, Endure, Psych Up, Captivate, Sleep Talk, Natural Gift, Rock Climb, Telekinesis, Ally Switch (27 MC)
You're funny. I'll kill you last.
Type: Rock
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Level Up:
Weather Ball
Magnet Rise
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
AncientPower
Earth Power
Paleo Wave
Head Smash
Tutor:
Giga Drain
Heat Wave
Mud-Slap
Vacuum Wave
Ominous Wind
Stealth Rock
Sleep Talk
Snore
Magnet Rise
Trick
TM:
Energy Ball
Volt Switch
Double Team
Hidden Power Ice (6)
Flamethrower
Shadow Ball
Protect
Endure
Rock Polish
Explosion
Rest
Calm Mind
Swagger
Dazzling Gleam
Flash Cannon
Echoed Voice
Sandstorm
Near a rough wooden table, Lance was discussing over a map near a woman with blue hair and a fluent black cloak, but both turn their attention on you as soon as you enter the quarters. "You've come at the right time, trainers", says the champion with a smile. "We're planning our operation on the summit of Stormrage Mountain - ah, allow me to introduce you to Clair. She will lead this expedition". Once mentioned, you now recognize her as the Gym Leader of Blackthorn town.
"Nice to meet you, trainers", greets you the woman. "But we don't have time for presentations. The hour has come to reach the top of the mountain and put an end to this crisis".
"Well said, Clair", agrees Lance. "You must leave as soon as possible. How many guards do you need to bring with you?"
"None", replies the gym leader. "We can't afford to weaken our already scarce presence here. These two trainers and I will be more than enough".
"Very well, then", concluded the champion. "Good luck, guys".
Clair nods and then turns her eyes on you. "Let's go!"
The path slowly rises in circles, following the shape of the mountain. Strangely, the weather is really calm, more than it ever has been since your arrival at Stormrage Mountain. It does not take more than an hour before you reach the summit. "There we are", says Clair, looking around. "This is the highest echelon of the mountain". This rather large plateau is surrounded by several sharp peaks, but all in all it looks pretty barren. You wonder if what you're looking for is actually here or not. Even the gym leaders appears to be quite surprised.
"That's strange", comments Clair perplexed. "Maybe the legendary birds were the only cause for the altered weather?"
"Unlikely", tells one of you. "From what Lance said, while the mountain is calmer now, the surrounding regions are still affected by violent storms"
"You're right", agrees her. "I guess that, although inactive at the moment for some reason, the cause for the wild weather must lie somewhere around here".
"Superbly correct, milady".
The sudden, deep and cold voice cause you and Clair to turn around. A blonde man with an odd red eyeglass is slowly walking towards you, dressed in an ancient regal robe. You find his face familiar, but you can't recognize him. The same can't be said for Clair. "Ghetsis!"
"Welcome, vanguards of the New Dawn", greeted them the sage. "That's how you're called, isn't it?"
"You had been missing for ten years!", replied Clair astonished. "Why are you here?".
"The wheels of fate already started to spin again", explained Ghetsis, with an ample gesture of the arm. "The time for the Great Renewal is approaching. It is all part of the plan".
"You're completely mad", commented the gym leader. "What are you babbling about?"
"It is not necessary for you to know anymore. I am only a pawn, like Mewtwo", answered the man. "Whatever happens here matters little"
"Mewtwo?", repeated Clair. "Is he involved? That's impossible! This entire story is preposterous!".
"If you can't believe my words, how will you understand what your eyes are going to see?", asked Ghetsis, taking a strange wand from his robe and raising it above his head. The clouds above the mountain started to rumble menacingly. Then, two giant shades became slowly visible through the mist until they broke through the cloudscape.
Clair stares in fear at the sight of the two majestic birds, and so you do. "The might of elements... the means to cleanse this world for the Great Renewal", said Ghetsis in an estatic attitude. "All lies in my hands now... the wheels of fate are spinning before your very eyes!".
"Ghetsis, stop this!", shouts Clair, running towards him with a Poké Ball in her hand. But the sage points the wand towards her and summons a red lightning bolt, which strikes the ground beneath her and knocks her back, beyond the precipice.
"Clair!", you cry, terrified.
"Your fate runs short, trainers", commented Ghetsis with a malicious laugh. "But don't worry, the end of your brethen is just as nigh. Farewell!". And out from nowhere, he disappears in a lustering burst of red light, leaving you alone to face the two mythical creatures!
HP 600
Atk 6
Def 4
SpA 5
SpD 8
Spe 104
12% Accuracy boost
Ability: Regenerator
HP 600
Atk 4
Def 6
SpA 4
SpD 8
Spe 127
19% Accuracy boost
Ability: Multiscale
Cyclohm [Zeus] (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Electric/Dragon
Abilities: Shield Dust, Static, Overcoat (hidden, unlocked)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Weather Ball
Whirlwind
Bide
Tri Attack
Leer
Double Hit
Discharge
Zap Cannon
Dragon Pulse
Outrage
Ion Deluge
Hydro Pump
Signal Beam
Power Gem
Draco Meteor
Heal Bell
Magnet Rise
Electroweb
Thunder
Fire Blast
Double Team
Ice Beam
Roar
Hidden Power (Grass)
Hyper Beam
Protect
Thunderbolt
Torment
Volt Switch
Substitute
Shock Wave
Endure
Flamethrower
Blizzard
Thunder Wave
Surf
Sunny Day
Moves: 47
Tyranitar (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Rock/Dark
Abilities: Sand Stream, Unnerve (hidden, unlocked)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23
Mega:
HP: 110
Atk: Rank 7
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 61 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 28
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Thunder Fang
Ice Fang
Fire Fang
Crunch
Dragon Dance
Iron Defense
Pursuit
Focus Energy
Stealth Rock
Earthquake
Brick Break
Torment
Taunt
Stone Edge
Flamethrower
Ice Beam
Moves: 24
Hooray, you're all gonna die!
Crazy Hand (Breezi) F
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison/Ground
Stats
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 3
Spe: 91(-)
Size Class: 2
Weight Class: 4
BRT: 20
EC: 6/6
MC: 0
AC: 5/5
Abilities: Persistent/Vital Spirit/Prankster (UNLOCKED)
Attacks:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
CopyCat
Whirlwind
Razor Wind
Comet Punch
Helping Hand
Magic Room
Wonder Room
Circle Throw
Wide Guard
Rototiller
Gravity
Earth Power
Disable
Me First
Metronome
Heal Pulse
Wish
Quick Guard
Mimic
Toxic
Venoshock
Shadow Ball
Protect
U-Turn
Reflect
Light Screen
Earthquake
Smack Down
Yet to learn
Level Up: Body Slam, Sludge Bomb, Toxic Spikes, Heal Block, Lucky Chant, Misty Terrain, Air Slash, Sticky Web, Lucky Chant (9 MC)
Egg: Acid Spray, After You, Entrainment, Follow Me, Haze, Sand Tomb, Spikes, Venom Drench (24 MC)
Tutor: After You, Drill Run, Block, Icy Wind, Gastro Acid, Mud-Slap, Ominous Wind,Snore, Swift, Twister, Skill Swap, Sleep Talk, Snatch, Stealth Rock (42 MC)
Current TM: Hidden Power, Sunny Day, Taunt, Hyper Beam, Rain Dance, Safeguard, Frustration, Return, Dig, Double Team, Sludge Wave, Sludge Bomb, Sandstorm, Rock Tomb, Aerial Ace, Torment, Facade, Rest, Attract, Thief, Low Sweep, Round, Echoed Voice, Fling, Quash, Acrobatics, Embargo, Retaliate, Giga Impact, Stone Edge, Struggle Bug, Bulldoze, Rock Slide, Poison Jab, Swagger, Substitute, Trick Room, Rock Smash, Confide, Strength (80 MC)
Past TM: Secret Power, Endure, Psych Up, Captivate, Sleep Talk, Natural Gift, Rock Climb, Telekinesis, Ally Switch (27 MC)
You're funny. I'll kill you last.
Type: Rock
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Level Up:
Weather Ball
Magnet Rise
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
AncientPower
Earth Power
Paleo Wave
Head Smash
Tutor:
Giga Drain
Heat Wave
Mud-Slap
Vacuum Wave
Ominous Wind
Stealth Rock
Sleep Talk
Snore
Magnet Rise
Trick
TM:
Energy Ball
Volt Switch
Double Team
Hidden Power Ice (6)
Flamethrower
Shadow Ball
Protect
Endure
Rock Polish
Explosion
Rest
Calm Mind
Swagger
Dazzling Gleam
Flash Cannon
Echoed Voice
Sandstorm
Erratic Weather roll: 3/4
Erratic Weather (Hail): It started to hail!
Erratic Weather (Hail): It started to hail!
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