[DQ] Eye of the Storm (Normal) - C$FP and Rickheg

You arrive near the gate when the sun is already high in the sky. There seems to be a lot of movement in the quarters, with guards making haste from the courtyard to the barbican warding the path leading to the top of the mountain. Suddendly, one of them spots you and runs to you quickly. "Hail, trainers. We were waiting for you. Please, this way". You follow uncertain the man up to the stone building close to the gate and wait as he knocks the door repeteadly. "The trainers are here, sir!", he tells with excited voice at the person on the other side of the door. Shortly after, what looks to be some kind of officer or commander opens the door and greets you warmly. "Welcome, trainers. The Champion is over there".
Near a rough wooden table, Lance was discussing over a map near a woman with blue hair and a fluent black cloak, but both turn their attention on you as soon as you enter the quarters. "You've come at the right time, trainers", says the champion with a smile. "We're planning our operation on the summit of Stormrage Mountain - ah, allow me to introduce you to Clair. She will lead this expedition". Once mentioned, you now recognize her as the Gym Leader of Blackthorn town.
"Nice to meet you, trainers", greets you the woman. "But we don't have time for presentations. The hour has come to reach the top of the mountain and put an end to this crisis".
"Well said, Clair", agrees Lance. "You must leave as soon as possible. How many guards do you need to bring with you?"
"None", replies the gym leader. "We can't afford to weaken our already scarce presence here. These two trainers and I will be more than enough".
"Very well, then", concluded the champion. "Good luck, guys".
Clair nods and then turns her eyes on you. "Let's go!"

The path slowly rises in circles, following the shape of the mountain. Strangely, the weather is really calm, more than it ever has been since your arrival at Stormrage Mountain. It does not take more than an hour before you reach the summit. "There we are", says Clair, looking around. "This is the highest echelon of the mountain". This rather large plateau is surrounded by several sharp peaks, but all in all it looks pretty barren. You wonder if what you're looking for is actually here or not. Even the gym leaders appears to be quite surprised.
"That's strange", comments Clair perplexed. "Maybe the legendary birds were the only cause for the altered weather?"
"Unlikely", tells one of you. "From what Lance said, while the mountain is calmer now, the surrounding regions are still affected by violent storms"
"You're right", agrees her. "I guess that, although inactive at the moment for some reason, the cause for the wild weather must lie somewhere around here".
"Superbly correct, milady".
The sudden, deep and cold voice cause you and Clair to turn around. A blonde man with an odd red eyeglass is slowly walking towards you, dressed in an ancient regal robe. You find his face familiar, but you can't recognize him. The same can't be said for Clair. "Ghetsis!"



"Welcome, vanguards of the New Dawn", greeted them the sage. "That's how you're called, isn't it?"
"You had been missing for ten years!", replied Clair astonished. "Why are you here?".
"The wheels of fate already started to spin again", explained Ghetsis, with an ample gesture of the arm. "The time for the Great Renewal is approaching. It is all part of the plan".
"You're completely mad", commented the gym leader. "What are you babbling about?"
"It is not necessary for you to know anymore. I am only a pawn, like Mewtwo", answered the man. "Whatever happens here matters little"
"Mewtwo?", repeated Clair. "Is he involved? That's impossible! This entire story is preposterous!".
"If you can't believe my words, how will you understand what your eyes are going to see?", asked Ghetsis, taking a strange wand from his robe and raising it above his head. The clouds above the mountain started to rumble menacingly. Then, two giant shades became slowly visible through the mist until they broke through the cloudscape.



Clair stares in fear at the sight of the two majestic birds, and so you do. "The might of elements... the means to cleanse this world for the Great Renewal", said Ghetsis in an estatic attitude. "All lies in my hands now... the wheels of fate are spinning before your very eyes!".
"Ghetsis, stop this!", shouts Clair, running towards him with a Poké Ball in her hand. But the sage points the wand towards her and summons a red lightning bolt, which strikes the ground beneath her and knocks her back, beyond the precipice.
"Clair!", you cry, terrified.
"Your fate runs short, trainers", commented Ghetsis with a malicious laugh. "But don't worry, the end of your brethen is just as nigh. Farewell!". And out from nowhere, he disappears in a lustering burst of red light, leaving you alone to face the two mythical creatures!


HP 600
Atk 6
Def 4
SpA 5
SpD 8
Spe 104
12% Accuracy boost


Ability: Regenerator



HP 600
Atk 4
Def 6
SpA 4
SpD 8
Spe 127
19% Accuracy boost


Ability: Multiscale



Cyclohm [Zeus] (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Electric/Dragon

Abilities: Shield Dust, Static, Overcoat (hidden, unlocked)

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Weather Ball
Whirlwind
Bide
Tri Attack
Leer
Double Hit
Discharge
Zap Cannon
Dragon Pulse
Outrage
Ion Deluge

Hydro Pump
Signal Beam
Power Gem
Draco Meteor
Heal Bell
Magnet Rise
Electroweb

Thunder
Fire Blast
Double Team
Ice Beam
Roar
Hidden Power (Grass)
Hyper Beam
Protect
Thunderbolt
Torment
Volt Switch
Substitute
Shock Wave
Endure
Flamethrower
Blizzard
Thunder Wave
Surf
Sunny Day

Moves: 47


Tyranitar (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Rock/Dark

Abilities: Sand Stream, Unnerve (hidden, unlocked)

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

Mega:

HP: 110
Atk: Rank 7
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 61 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 28

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Thunder Fang
Ice Fang
Fire Fang
Crunch

Dragon Dance
Iron Defense
Pursuit
Focus Energy
Stealth Rock

Earthquake
Brick Break
Torment
Taunt
Stone Edge
Flamethrower
Ice Beam

Moves: 24

Hooray, you're all gonna die!
Crazy Hand (Breezi) F
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison/Ground

Stats
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 3
Spe: 91(-)
Size Class: 2
Weight Class: 4
BRT: 20

EC: 6/6
MC: 0
AC: 5/5

Abilities: Persistent/Vital Spirit/Prankster (UNLOCKED)

Attacks:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
CopyCat
Whirlwind
Razor Wind
Comet Punch
Helping Hand
Magic Room
Wonder Room
Circle Throw
Wide Guard
Rototiller
Gravity
Earth Power

Disable
Me First
Metronome
Heal Pulse
Wish
Quick Guard
Mimic

Toxic
Venoshock
Shadow Ball
Protect
U-Turn
Reflect
Light Screen
Earthquake
Smack Down

Yet to learn
Level Up: Body Slam, Sludge Bomb, Toxic Spikes, Heal Block, Lucky Chant, Misty Terrain, Air Slash, Sticky Web, Lucky Chant (9 MC)
Egg: Acid Spray, After You, Entrainment, Follow Me, Haze, Sand Tomb, Spikes, Venom Drench (24 MC)
Tutor: After You, Drill Run, Block, Icy Wind, Gastro Acid, Mud-Slap, Ominous Wind,Snore, Swift, Twister, Skill Swap, Sleep Talk, Snatch, Stealth Rock (42 MC)
Current TM: Hidden Power, Sunny Day, Taunt, Hyper Beam, Rain Dance, Safeguard, Frustration, Return, Dig, Double Team, Sludge Wave, Sludge Bomb, Sandstorm, Rock Tomb, Aerial Ace, Torment, Facade, Rest, Attract, Thief, Low Sweep, Round, Echoed Voice, Fling, Quash, Acrobatics, Embargo, Retaliate, Giga Impact, Stone Edge, Struggle Bug, Bulldoze, Rock Slide, Poison Jab, Swagger, Substitute, Trick Room, Rock Smash, Confide, Strength (80 MC)
Past TM: Secret Power, Endure, Psych Up, Captivate, Sleep Talk, Natural Gift, Rock Climb, Telekinesis, Ally Switch (27 MC)


You're funny. I'll kill you last.
Type: Rock

Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Level Up:

Weather Ball
Magnet Rise
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
AncientPower
Earth Power
Paleo Wave
Head Smash

Tutor:
Giga Drain
Heat Wave
Mud-Slap
Vacuum Wave
Ominous Wind
Stealth Rock
Sleep Talk
Snore
Magnet Rise
Trick

TM:
Energy Ball
Volt Switch
Double Team
Hidden Power Ice (6)
Flamethrower
Shadow Ball
Protect
Endure
Rock Polish
Explosion
Rest
Calm Mind
Swagger
Dazzling Gleam
Flash Cannon
Echoed Voice
Sandstorm

Erratic Weather roll: 3/4
Erratic Weather (Hail): It started to hail!
 
Last edited:
Right. Items. Also, you never got a TTarite.

Fidgit takes a Leppa Berry and Light Clay.

Stratagem takes an Enigma Berry and Expert Belt. I also give it my Glyph of Ancient Power.

Crazy Hand; Reflect (all but Stratagem) > Gravity

Ragnarock; Power Gem (Hooh) > Ancient Power (Hooh)

I didn't bring Gallade to a raid I can't handle this...
 
Oh well. Too late now. Tyranitar takes an Expert Belt, Cyclohm takes a Magnet.

Tyranitar: Stone Edge (Ho-oh) > Rock Slide

Cyclohm: Thunderbolt (Lugia) > Thunder (Lugia)
 
Round 1

Stratagem immediately draws Ho-Oh's attention with quick elemental attacks, while managing to sponge the fiery bird's blows somehow. The same can't be said about its team mate Fidgit, who suffers tremendouslyunder the might of Lugia's psychic waves. What's worse, the hailstorm doesn't show any sign of subsiding...

|Spe 80| HP 110/Energy 87 (Reflect for 7 more actions)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

|Spe 53| HP 106/Energy 89 (Reflect for 7 more actions)
HP 110
Atk 5
Def 4
SpA 4
SpD 4
Spe 53 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 91| HP 49/Energy 80 (Reflect for 7 more actions)
HP 100
Atk 3
Def 4
SpA 4
SpD 3
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster

[
1] |Spe 130| HP 75/Energy 91
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Ancientpower

HP 568
HP 469
Reflect: Cyclohm, Tyranitar, and Fidgit are protected against physical attacks for 9 actions, 10 energy

Crit roll (1-625): 6529/10000
Power Gem (Ho-Oh): (8 [BP] + 3 [STAB] - 2 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 25 damage, 5 energy

Crit roll (1-625): 5953/10000
Extrasensory (Fidgit): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage

Crit roll (1-625): 113/10000
Def drop roll (1-5000): 6454/10000

Rock Smash (Stratagem, Critical Hit): (4 [BP] + 4.5 [Stat Dif] + 3 [Crit]) * 1.5 = 17 damage
Enigma Berry: 10 HP restored. 1 more use.

Crit roll (1-625): 243/10000
Paralysis roll (1-1000): 1115/10000

Thunderbolt (Lugia, Critical Hit): ((9 [BP] + 3 [STAB] - 3.5 [Stat Dif] + 3 [Crit]) * 1.5 + 4 [Magnet]) * 0.5 = 11 damage, 6 energy

Hit roll (1-8000): 7014/10000
Crit roll (1-1250): 6229/10000

Stone Edge (Ho-Oh): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 37 damage, 6 energy

Tyranitar suffers 2 damage for the hail
Fidgit suffers 2 damage for the hail
Stratagem suffers 2 damage for the hail
Ho-Oh suffers 2 damage for the hail
Lugia suffers 2 damage for the hail
--------------------------------------------------------------------------
Gravity: Gravity for 5 rounds, 10 energy

Crit roll (1-625): 3896/10000
Stats boost roll (1-3000): 3947/10000

Ancientpower (Ho-Oh): (9 [BP] + 3 [STAB] - 2 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 27 damage, 4 energy

Crit roll (1-625): 3656/10000
Psycho Boost (Fidgit): (14 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 28 damage

Crit roll (1-625): 5080/10000
Brave Bird (Stratagem): (14 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.67 = 14 damage, 3 recoil

Crit roll (1-625): 4522/10000
Paralysis roll (1-3000): 7730/10000

Thunder (Lugia): ((11 [BP] + 3 [STAB] - 3.5 [Stat Dif]) * 1.5 + 4 [Magnet]) * 0.5 = 10 damage, 7 energy

Crit roll (1-625): 4720/10000
Rock Slide (Lugia): (8*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 * 0.5 = 7 damage, 5 energy

Crit roll (1-625): 163/10000
Rock Slide (Ho-Oh, Critical Hit): (8*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 2.25 = 35 damage

Tyranitar suffers 2 damage for the hail
Fidgit suffers 2 damage for the hail
Stratagem suffers 2 damage for the hail
Ho-Oh suffers 2 damage for the hail
Lugia suffers 2 damage for the hail
Gravity for 4 more rounds

Erratic Weather roll: 3/4
Erratic Weather (Hail): Hail keeps falling
Aggro threshold: 39
30
21
7
Aggro threshold: 101
77
72
30
 
Last edited:
Oops. And what's worse Crazy Hand will keep getting hit. Please draw threat...

Crazy Hand; chill > Heal Pulse (Ragnarok)

Ragnarok; chill > AncientPower (Ho-oh)
 
This might mean Cyclohm or Fidgit will have to hit Ho-oh once in order to maintain our schedule.

Tyranitar:
Stone Edge (Ho-oh) > Rock Slide

Cyclohm: Thunderbolt (Lugia) > Thunder (Lugia)
 
Round 2

C$FP's Pokemon hold back for a moment, hoping that the raid mate's forces can draw the foes' attention. However, instead of turning on the Cyclohm and the Tyranitar, the two birds start flying in circles, summoning a vicious blizzard that freezes the entire raid! Crazy Hand barely survives, while his heal allows Ragnarok to weather the blow more easily than him.

Finally, a bright ray of sunlight clears the hailstorm, but neither of the birds shows signs of exhaustion...

|Spe 80| HP 90/Energy 74 (Reflect for 5 more actions)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

|Spe 53| HP 91/Energy 78 (Reflect for 5 more actions)
HP 110
Atk 5
Def 4
SpA 4
SpD 4
Spe 53 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 91| HP 3/Energy 78 (Reflect for 5 more actions)
HP 100
Atk 3
Def 4
SpA 4
SpD 3
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster

[
1] |Spe 130| HP 68/Energy 96
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Ancientpower

HP 527
HP 370
Chill: Restores 9 energy

Crit roll (1-625): 1218/10000
Brine (Fidgit): (13 [BP] + 1.5 [Stat Dif]) * 1.5 = 22 damage

Crit roll (1-625): 3624/10000
Brave Bird (Stratagem): (14 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.67 = 14 damage, 3 recoil
Chill: Restores 12 energy

Crit roll (1-625): 2645/10000
Paralysis roll (1-1000): 9967/10000

Thunderbolt (Lugia): (9 [BP] + 3 [STAB] - 3.5 [Stat Dif]) * 1.5 + 4 [Magnet] = 17 damage, 6 energy

Crit roll (1-1250): 7653/10000
Stone Edge (Ho-Oh): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 37 damage, 6 energy

Tyranitar suffers 2 damage for the hail
Fidgit suffers 2 damage for the hail
Stratagem suffers 2 damage for the hail
Ho-Oh suffers 2 damage for the hail
Lugia suffers 2 damage for the hail
--------------------------------------------------------------------------
Heal Pulse (Stratagem): 20 HP restored, 14 energy

Crit roll (1-625): 1249/10000
Stats boost roll (1-3000): 8499/10000

Ancientpower (Ho-Oh): (9 [BP] + 3 [STAB] - 2 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 27 damage, 4 energy

Lugia and Ho-Oh use Twin Storm (Ice)!
Cyclohm: (10 [BP] + 3 [Stat Dif]) * 1.5 = 20 damage
Tyranitar: 10 [BP] + 1.5 [Stat Dif] = 12 damage
Fidgit: (10 [BP] + 3 [Stat Dif]) * 1.5 = 20 damage
Stratagem: 10 [BP] + 3 [Stat Dif] = 13 damage


Crit roll (1-625): 2704/10000
Paralysis roll (1-3000): 7147/10000

Thunder (Lugia): (11 [BP] + 3 [STAB] - 3.5 [Stat Dif]) * 1.5 + 4 [Magnet] = 20 damage, 7 energy

Crit roll (1-625): 6444/10000
Rock Slide (Lugia): (8*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 14 damage, 5 energy

Crit roll (1-625): 2596/10000
Rock Slide (Ho-Oh): (8*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 28 damage

Tyranitar suffers 2 damage for the hail
Fidgit suffers 2 damage for the hail
Stratagem suffers 2 damage for the hail
Ho-Oh suffers 2 damage for the hail
Lugia suffers 2 damage for the hail
Gravity for 3 more rounds

Erratic Weather roll: 1/4
Erratic Weather (Sun): The sunlight turns bright!
Aggro threshold: 76
58
40
21
Aggro threshold: 179
137
104
40
 
Last edited:
That was way too close... but now we can just start business as normal and start the attacking rotation. Like you said, Ohm might have to lend a thunderbolt at Ho-oh, but we'll deal with that in round 4 or 5.

Crazy Hand; Wish > Heal Pulse (Tyranitar)

Ragnarok; Paleo Wave (Ho-oh) > Ancient Power (Ho-oh)
 
Round 3

The two birds prove to be all the more painful to take on under this intense sunlight, however the teams stands up to the two legends and retaliates, wearing Ho-Oh down further. Fortunately, the sun rays' intensity seems to have faded temporarily.

|Spe 80| HP 61/Energy 61 (Reflect for 3 more actions)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

|Spe 53| HP 75/Energy 67 (Reflect for 3 more actions)
HP 110
Atk 5
Def 4
SpA 4
SpD 4
Spe 53 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 91| HP 3/Energy 50 (Reflect for 3 more actions, Wish)
HP 100
Atk 3
Def 4
SpA 4
SpD 3
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster

[
1] |Spe 227.5| HP 68/Energy 86
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Ancientpower

HP 476
HP 251
Wish: 14 energy

Crit roll (1-625): 7745/10000
Paleo Wave (Ho-Oh): (9 [BP] + 3 [STAB] - 2 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 27 damage, 6 energy

Crit roll (1-625): 3306/10000
Dragon Pulse (Cyclohm): (9 [BP] + 1.5 [Stat Dif]) * 1.5 = 16 damage

Crit roll (1-625): 1106/10000
Earth Power (Tyranitar): (9 [BP] + 1.5 [Stat Dif]) * 1.5 = 16 damage

Crit roll (1-625): 7594/10000
Paralysis roll (1-1000): 3796/10000

Thunderbolt (Lugia): (9 [BP] + 3 [STAB] - 3.5 [Stat Dif]) * 1.5 + 4 [Magnet] = 17 damage, 6 energy

Crit roll (1-1250): 1568/10000
Stone Edge (Ho-Oh): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 37 damage, 6 energy

--------------------------------------------------------------------------
Heal Pulse (Tyranitar): 20 HP restored, 14 energy

Crit roll (1-625): 3180/10000
Stats boost roll (1-3000): 1027/10000

Ancientpower (Ho-Oh): (9 [BP] + 3 [STAB] - 2 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 27 damage, +1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed, 4 energy

Crit roll (1-625): 6330/10000
Extrasensory (Cyclohm): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 13 damage

Crit roll (1-625): 8919/10000
Solarbeam (Tyranitar): (12 [BP] + 1.5 [Stat Dif]) * 1.5 = 20 damage

Crit roll (1-625): 9485/10000
Paralysis roll (1-3000): 7068/10000

Thunder (Lugia): (11 [BP] + 3 [STAB] - 3.5 [Stat Dif]) * 1.5 + 4 [Magnet] = 20 damage, 7 energy

Crit roll (1-625): 3250/10000
Rock Slide (Lugia): (8*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 14 damage, 5 energy

Crit roll (1-625): 5612/10000
Rock Slide (Ho-Oh): (8*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 28 damage

Gravity for 2 more rounds

Erratic Weather roll: 4/4
Erratic Weather (Clear Skies): The sunlight faded!
Aggro threshold: 124
95
50
35
21
Aggro threshold: 263
202
179
40
 
Last edited:
rickheg looks like you missed this. I'm gonna wait til Round 5 to lend Ohm to hitting Ho-oh. I haven't run the calcs, but we might not need it with Stratagem getting the Ancientpower boost.

Tyranitar: Stone Edge (Ho-oh) > Rock Slide

Cyclohm: Thunderbolt (Lugia) > Thunder (Lugia)
 
Yeah, I missed this. Come on, Twin Storms. Be nice to me!

Crazy Hand; Heal Pulse (Cyclohm) > Wish

Ragnarok; Paleo Wave (Ho-oh) > Ancient Power (Ho-oh)
 
Round 4

Crazy Hand manages to recover forces a bit, while Ho-Oh is pushed a bit further towards defeat. However, both of C$FP's Pokemon are taking massive damage, and the Fidgit alone looks unable to offset it.

To makes things worse, suddenly a rainfall storms the plateau!

|Spe 80| HP 49/Energy 48 (Reflect for 1 more action)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

|Spe 53| HP 43/Energy 56 (Reflect for 1 more action)
HP 110
Atk 5
Def 4
SpA 4
SpD 4
Spe 53 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 91| HP 28/Energy 26 (Reflect for 1 more action, Wish)
HP 100
Atk 3
Def 4
SpA 4
SpD 3
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster

[
1] |Spe 130| HP 68/Energy 76
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Ancientpower

HP 425
HP 128
Heal Pulse (Cyclohm): 20 HP restored, 14 energy

Crit roll (1-625): 6196/10000
Paleo Wave (Ho-Oh): (9 [BP] + 3 [STAB] - 2 [Stat Dif] + 2 [Expert Belt]) * 2.25 + 2 [Stage Dif] = 29 damage, 6 energy

Crit roll (1-625): 8130/10000
Extrasensory (Cyclohm): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 13 damage

Crit roll (1-625): 2792/10000
SpD drop roll (1-1000): 3399/10000

Earth Power (Tyranitar): (9 [BP] + 1.5 [Stat Dif]) * 1.5 = 16 damage

Crit roll (1-625): 3367/10000
Paralysis roll (1-1000): 3462/10000

Thunderbolt (Lugia): (9 [BP] + 3 [STAB] - 3.5 [Stat Dif]) * 1.5 + 4 [Magnet] = 17 damage, 6 energy

Crit roll (1-1250): 4607/10000
Stone Edge (Ho-Oh): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 37 damage, 6 energy

Wish: 25 HP restored
--------------------------------------------------------------------------
Wish: 14 energy

Crit roll (1-625): 7438/10000
Stats boost roll (1-3000): 9591/10000

Ancientpower (Ho-Oh): (9 [BP] + 3 [STAB] - 2 [Stat Dif] + 2 [Expert Belt]) * 2.25 + 2 [Stage Dif] = 29 damage, 4 energy

Crit roll (1-625): 7296/10000
Psycho Boost (Cyclohm): 14 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 19 damage

Crit roll (1-625): 4053/10000
SpD drop roll (1-1000): 9196/10000

Earth Power (Tyranitar): (9 [BP] + 1.5 [Stat Dif]) * 1.5 = 16 damage

Crit roll (1-625): 846/10000
Paralysis roll (1-3000): 3988/10000

Thunder (Lugia): (11 [BP] + 3 [STAB] - 3.5 [Stat Dif]) * 1.5 + 4 [Magnet] = 20 damage, 7 energy

Crit roll (1-625): 4506/10000
Rock Slide (Lugia): (8*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 14 damage, 5 energy

Crit roll (1-625): 2283/10000
Rock Slide (Ho-Oh): (8*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 28 damage

Gravity for 1 more round

Erratic Weather roll: 2/4
Erratic Weather (Rain): A downpour started!
Aggro threshold: 172
132
73
59
21
Aggro threshold: 348
267
237
63
 
Last edited:
Rain storm. Not the best, but we still have a good shot at it.

Crazy Hand; Heal Pulse (Tyranitar) > chill

Ragnarok; Paleo Wave (Ho-oh) > Ancient Power (Ho-oh)
 
Tyranitar: Stone Edge (Ho-oh) > Rock Slide
IF Ho-oh is KO'ed when you would act, use Crunch (Lugia) instead

Cyclohm: Thunderbolt (Ho-oh) > Thunder (Ho-oh)
IF Ho-oh is KO'ed when you would act, redirect to Lugia
 
Round 5

While Crazy Hand keeps healing as much as he can, the other team mates focus on Ho-Oh. Despite having to eat another wide-ranging attack from the two legendary birds, the raid squad eventually manage to take down the mighty phoenix. However, as the majestic phoenix finally falls, you see Lugia stopping for a moment in the air. "Give it all, champions", you hear a suffering voice in your heads. "FINISH IT! Kill me, or I swear you'll never see daylight again!". After a while, the Psychic bird is shrouded by a searing aura, spreading from the body of the defeated brethen. Lugia's eyes start glowing in a fiery red light, and in a seething rage it roars. Whichever gleam of sanity it showed momentarily seems to have faded completely.

|Spe 80| HP 19/Energy 35
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

|Spe 53| HP 19/Energy 45
HP 110
Atk 5
Def 4
SpA 4
SpD 4
Spe 53 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
CONSUMED] |Spe 91| HP 29/Energy 34
HP 100
Atk 3
Def 4
SpA 4
SpD 3
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster

[
CONSUMED] |Spe 130| HP 54/Energy 66
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Ancientpower

HP 408, Fury of the Phoenix
HP 0
Heal Pulse (Tyranitar): 20 HP restored, 14 energy
Leppa Berry: 10 energy restored. Consumed.

Crit roll (1-625): 8432/10000
Paleo Wave (Ho-Oh): (9 [BP] + 3 [STAB] - 2 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 27 damage, 6 energy

Crit roll (1-625): 6852/10000
Psycho Boost (Cyclohm): 14 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 19 damage

Crit roll (1-625): 1006/10000
Weather Ball (Tyranitar): (10 [BP] + 1.5 [Stat Dif] + 3 [Rain]) * 1.5 = 22 damage

Crit roll (1-625): 6495/10000
Paralysis roll (1-1000): 1331/10000

Thunderbolt (Ho-Oh): (9 [BP] + 3 [STAB] - 3.5 [Stat Dif]) * 1.5 + 4 [Magnet] = 17 damage, 6 energy

Crit roll (1-1250): 2837/10000
Stone Edge (Ho-Oh): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 37 damage, 6 energy

Wish: 25 HP restored
--------------------------------------------------------------------------
Chill: Restores 12 energy

Crit roll (1-625): 7686/10000
Stats boost roll (1-3000): 3066/10000

Ancientpower (Ho-Oh): (9 [BP] + 3 [STAB] - 2 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 27 damage, 4 energy

Lugia and Ho-Oh use Twin Storm (Water)
Cyclohm: (10 [BP] + 3 [Stat Dif] + 3 [Rain]) * 0.67 = 11 damage
Tyranitar: (10 [BP] + 1.5 [Stat Dif] + 3 [Rain]) * 1.5 = 22 damage
Fidgit: (10 [BP] + 3 [Stat Dif] + 3 [Rain]) * 1.5 = 24 damage
Stratagem: (10 [BP] + 3 [Stat Dif] + 3 [Rain]) * 1.5 = 24 damage

Enigma Berry: 10 HP restored. Consumed.

Crit roll (1-625): 265/10000
Thunder (Ho-Oh): (11 [BP] + 3 [STAB] - 3.5 [Stat Dif] + 3 [Crit]) * 1.5 + 4 [Magnet] = 24 damage, 7 energy
Ho-Oh fainted!
Fury of the Phoenix: Lugia's Attack and Sp. Attack ranks increased by 1

Crit roll (1-625): 4829/10000
Crunch (Lugia): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 5 energy

Gravity expires

Erratic Weather roll: 2/4
Erratic Weather (Rain): Rain keeps falling!
Aggro threshold: 172
132
98
76
21
 
We need to research specials more carefully. Tyranitar is gonna use Crunch for energy's sake, and since Gravity wore off.

Cyclohm: Slack Off > chill

Tyranitar: Rock Slide > Crunch
 
Round 6

Now that one of the foes is out of the picture, the Cyclohm is free to rest a bit, allowing him to weather Lugia's psychic assaults with relative ease. Meanwhile, the Rock-types keep pushing, unconcerned with the heavy rainfall above their heads.

|Spe 80| HP 23/Energy 33
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat

|Spe 53| HP 19/Energy 34
HP 110
Atk 5
Def 4
SpA 4
SpD 4
Spe 53 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
CONSUMED] |Spe 91| HP 29/Energy 32
HP 100
Atk 3
Def 4
SpA 4
SpD 3
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster

[
CONSUMED] |Spe 227.5| HP 54/Energy 56 (+1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Ancientpower

HP 338, Fury of the Phoenix
Heal Pulse (Cyclohm): 20 HP restored, 14 energy

Crit roll (1-625): 8053/10000
Paleo Wave: (9 [BP] + 3 [STAB] - 2 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 18 damage, 6 energy

Crit roll (1-625): 1272/10000
Psychic (Cyclohm): 10 [BP] + 3 [STAB] + 3 [Stat Dif] = 16 damage
Slack Off: 20 HP restored, 14 energy

Hit roll (1-9000): 5179/10000
Crit roll (1-625): 3454/10000

Rock Slide: (10 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 6 energy

--------------------------------------------------------------------------
Chill: Restores 12 energy

Crit roll (1-625): 7397/10000
Stats boost roll (1-3000): 2748/10000

Ancientpower: (9 [BP] + 3 [STAB] - 2 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 18 damage, +1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed, 4 energy

Crit roll (1-625): 6549/10000
Psycho Boost (Cyclohm): 14 [BP] + 3 [STAB] + 3 [Stat Dif] = 20 damage
Chill: Restores 12 energy

Crit roll (1-625): 6697/10000
Crunch (Lugia): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 5 energy

Erratic Weather roll: 2/4
Erratic Weather (Rain): Rain keeps falling!
Aggro threshold: 185
142
110
108
78
 
C$FP and Rickheg are disqualified from the raid. You will be able to challenge again the Raid Zone since June 13th. I get 12 UC (6 rounds) for the reffing.
 

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