Lots of fun stuff to cover. Hopefully I get to it all:
Swellow: Digging way back here because I didn't cover it in my last post. I definitely think Swellow needs to be moved down to
C+/C. On top of not being able to deal with Rocks or Steels very well (most of which are pretty damn bulky) we also just got Jolteon, an Electric-type that naturally outspeeds Swellow. This makes it very difficult to sweep late-game with Swellow as the opponent will likely save Jolteon for the end (assuming he/she has one of course) to protect against Swellow sweeping. There's also the fact that Jolteon could be paired with a Scarf user, or even a Steel- or Rock-type itself. Inability to beat Rocks and Steels, Jolteon naturally outspeeding it, and the vast majority of Scarfers being able to lay waste to Swellow's pathetic defenses all make it very hard to use. I think
C+ would be ok for it as the Specs set at least lets it do something to Rock-types, but it's still getting dumped by Jolteon and Scarfers.
Braviary: Another I missed a while ago, but with the introduction of Jolteon, the Scarf set takes a major hit. Scarf Braviary is now forced to run Jolly, or be outsped by Jolteon, even after the Scarf boost. Much of the boost from using Scarf Braviary is the ability to clean up much faster than most other Scarf users through the use of an Adamant nature and not really missing out on anything. However, this has changed with Jolteon, a Pokemon that not only outspeeds Adamant Scarf Braviary, but also OHKOes it with STAB T-Bolt / Volt Switch. Now, Braviary does have other sets it can run. Choice Band Braviary is damn hard to face down, especially on Sticky Web teams as it discourages the use of Defog by being able to, at worst, 2HKO the entire tier with the right move. For those not wanting to go the Choice item route, there's SubBU, which is fairly useful on more balanced teams in need of a less reckless way to use Braviary. And there's a simple Life Orb set w/Roost, which is probably the best set to abuse Defiant with since it can switch moves and still has insane power at +2. So, where does that leave Braviary? Through all of this, I think its versaitlity, undeniable niche as the best Defiant user in the tier, and the ability to pick apart much of the metagame with STABs + Superpower alone make it good enough for
B+, even though it has gained a new check in Jolteon.
Drapion: This is an interesting one. Drapion. It is one of few Dark-types that actually doesn't mind the introduction of Fairy-types thanks to its secondary Poison STAB. Knock Off is huge for this thing as it now has a reliable STAB move to use in almost any situation. The only Pokemon in RU that are immune to Knock Off's boosted hit are Mega-Bannette (weak to Dark, so bye-bye) and Mega-Abomasnow (weak to Poison) so it's a really safe move to use unless the opponent has Coablion (Virizion can't OHKO at +1 and goes down to Poison Jab) Taunt+SD is probably Drapion's best set, and it's great for breaking down shit like Reuniclus, Cresselia, Cofagirgus, and most Pokemon on Stall teams. Drapion can also run an effective SpDef set thanks to its odd, but very useful Poison / Dark typing. Drapion's problems lie in its lack of reliable recovery (can be fixed with Wish support from Aroma or Mola) and the fact that it needs to boost up to do serious damage. I'm really torn on this one as it struggles with 2 of the S rank Pokemon, Delphox and Rhyperior, but is also arguably the most versatile Dark-type in terms of both offense and defense. I feel it has just enough going for it to move up to
A- though.
Bannette (Mega) - Totally on board with this move. Bannette is a great offensive utility Pokemon. Sure, it has to get its Mega Evolution in before it can do much of anything, but once it gets past that, you have one of the best offensive utility Pokemon in the tier. Bannette's main issues lie in getting its Mega Evolution activated, and 4MSS. Sub, Sucker Punch, Knock Off, Wisp, Pain Split, D-Bond, Taunt, Shadow Claw, and Shadow Sneak. All are perfectly viable move on Bannette, but you only have four moveslots. Taunt and D-Bond are absolute musts imo, so you only have two slots left for seven moves... yikes. That said, this 4MSS actually gives Bannette some great versatility. Outside of Taunt and D-Bond, you can just pick the two moves that your team needs the most out of the remaining seven. Bannette is a great spinblocker on Sticky Web teams, and it can even stop Defog in a pinch should you predict the switch-in. All in all, Bannette is quite the useful Pokemon, and I think it has enough going for it to be
A rank.
Zangoose: Much like
Molk, I used Zangoose a lot in BW2 and have also used it a little in XY. The Knock Off buff makes goose even harder to deal with since Ghost-types are getting blasted. Outside of this, Molk covered everything I would have said on this one, so I'll just cut to the chase and agree with the move to
B+
Gallade: Agree with everything that
CyclicCompound said about it. Gallade is a fantastic Pokemon that can work on nearly every team. HO, Sticky Web, bulky offense, balance, hell even stall. You need a Fighting-type, there's probably a Gallade set that works for your team. It has extreme versatility and is nearly impossible to figure out until it makes a move... which can often be too late to stop it. While most sets were already covered, there is the fact Medicham left the tier. Why is this important you ask? Simple. Before Medicham left, there was simply no reason to run Choice Scarf Gallade since Medicham was better in every way due to Pure Power. However, with Medicham gone, that's just one more option Gallade picks up. Sure, Scarf isn't the best set it can use, and it probably never will be, but the simple fact you have to keep that possibility in the back of your mind when you're facing it is enough to give yourself headaches. I definitely agree with the move to
A rank for Gallade.