Dread Arceus
total cockhead
Good job Nog, you managed to push this thing in to UU >.>
Alakazam (M) @ Alakazite
Ability: Magic Guard
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Psychic
- Focus Blast
- Encore
- Hidden Power [Fire]
Weavile (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Pursuit
- Knock Off
- Ice Punch
- Low Kick
Garchomp (F) @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Outrage
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Thunder Wave
- Taunt
- Hidden Power [Ice]
Breloom (M) @Focus Sash Life Orb
Ability: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Mach Punch
- Bullet Seed
- Rock Tomb
- Spore
Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
Ability: Magic Guard
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Psychic
- Focus Blast
- Encore
- Hidden Power [Fire]
Weavile (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Pursuit
- Knock Off
- Ice Punch
- Low Kick
Garchomp (F) @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Outrage
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Thunder Wave
- Taunt
- Hidden Power [Ice]
Breloom (M) @
Ability: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Mach Punch
- Bullet Seed
- Rock Tomb
- Spore
Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
So I started this with Mega Alakazam (duh). The moveset I use maximizes MAlakazam's coverage, with Encore allowing it to do all kinds of fun things, like lock Bisharp in to Sucker Punch on a revenge kill or prediction, lock slow set-up sweepers like Mega Tyranitar and Mega Gyarados into boosting moves (You outspeed, and actually get a reasonable chance to hit a Focus Miss), and annoys stallmons that like switching moves. It's also pretty nice being able to revenge kill a Thundurus that just used HP Ice or Focus Blast without having to worry about paralysis or being OHKOd. The spread's self-explanatory, and I choose Timid over Modest because I'm using this more as a revenge killer, and Modest Alakazam fails to outspeed threats like Timid Keldeo and Timid Gengar pre-Mega (and it's really hard to get this thing to Mega Evolve without revenge killing).
Moving on, I decided to use Weavile as my Pursuit trapper (useful for catching Lati@s and Aegislash, two of the things that beat MAla 1 on 1). Weavile is one of the 3 Pokemon that can Pursuit-trap Aegislash with the right prediction. The other two, Tyranitar and Bisharp, shared Mega Alakazam's problem with bulky Grounds like Landorus-T and Gliscor, but Weavile absolutely destroys them. Encore Mega Alakazam can also allow Weavile in for free, which is pretty scary, as many teams lack switchins to Fighting/Dark/Ice coverage. The EVs speak for themselves.
After deciding this, I realized I needed a way to get up Rocks. I took a page out of FLCL's book and added Sash Garchomp, who is a serious threat to offense due to Garchomp's raw power after a Swords Dance. EVs...yeah, you get it by now.
Thundurus comes next, since I needed a flyspam check. Thundurus has the added benefit of helping keep rocks off the field, since it became apparent at this point that this was going to be a balls-to-the-wall offense team. Leftovers increases longevity, as Talonflame is a serious danger and can still kill it after a little residual damage. The moves are pretty standard; Focus Blast could be used over Thunder Wave, but it's kinda redundant with 2 other mons already running Fighting coverage.
I wanted to be that douschebag and add yet another Sash mon to my team, this time the increasingly-popular Sash Breloom. Sash Breloom gives me a sort of last stand against Talonflame/Mega Pinsir, all while adding a way to beat BellyJet Azu, Bisharp, and Scarf Terrakion, as well as other miscellaneous threats. After playing with this for a while, I decided that Breloom didn't really need Sash to beat what I needed it to, so I've switched it to Life Orb to make the team slightly less reliant on keeping Rocks off the field and give me a guaranteed OHKO on Excadrill leads.
Finally, I took a quick look at the team and noticed I didn't have much for set-up sweeping. Thus, BellyJet Azu joined the fray. BellyJet Azu has amazing synergy with Sash SD Chomp, since Chomp tends to draw in a lot of BD Azu's counters, like Ferrothorn, Mega Venusaur, Skarmory, and Amoonguss, as teams usually don't pack too much that likes switching in to +2 Garchomp.
Note: This team is extremely aggressive, and verrrrry dependent on leading correctly. You have all the tools to stop any lead; make sure you use them appropriately, and then apply as much pressure as possible. Good luck, and have fun =]
Moving on, I decided to use Weavile as my Pursuit trapper (useful for catching Lati@s and Aegislash, two of the things that beat MAla 1 on 1). Weavile is one of the 3 Pokemon that can Pursuit-trap Aegislash with the right prediction. The other two, Tyranitar and Bisharp, shared Mega Alakazam's problem with bulky Grounds like Landorus-T and Gliscor, but Weavile absolutely destroys them. Encore Mega Alakazam can also allow Weavile in for free, which is pretty scary, as many teams lack switchins to Fighting/Dark/Ice coverage. The EVs speak for themselves.
After deciding this, I realized I needed a way to get up Rocks. I took a page out of FLCL's book and added Sash Garchomp, who is a serious threat to offense due to Garchomp's raw power after a Swords Dance. EVs...yeah, you get it by now.
Thundurus comes next, since I needed a flyspam check. Thundurus has the added benefit of helping keep rocks off the field, since it became apparent at this point that this was going to be a balls-to-the-wall offense team. Leftovers increases longevity, as Talonflame is a serious danger and can still kill it after a little residual damage. The moves are pretty standard; Focus Blast could be used over Thunder Wave, but it's kinda redundant with 2 other mons already running Fighting coverage.
Finally, I took a quick look at the team and noticed I didn't have much for set-up sweeping. Thus, BellyJet Azu joined the fray. BellyJet Azu has amazing synergy with Sash SD Chomp, since Chomp tends to draw in a lot of BD Azu's counters, like Ferrothorn, Mega Venusaur, Skarmory, and Amoonguss, as teams usually don't pack too much that likes switching in to +2 Garchomp.
Note: This team is extremely aggressive, and verrrrry dependent on leading correctly. You have all the tools to stop any lead; make sure you use them appropriately, and then apply as much pressure as possible. Good luck, and have fun =]
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