Sponge
Hello, welcome to my first RMT. I made this team a month or two ago as yet another test, and after having played with it to much success I've grown quite attached to it and have used it as more of a "main" team than others I've come up with. So I'm bringing it here to see how I can make it better.
No teambuilding process here yet
AT A GLANCE
It's called Sponge because it's fairly bulky.
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SDef
Bold nature
- Scald
- Calm Mind
- Rest
- Sleep Talk
The classic CroCune from Gen III, slightly revamped to modern advancements to better fit the metagame and changes. The EVs give it respectable physical bulk, allowing it to switch in on a threat such as Talonflame and set up CMs. When he's taken his fill of damage, he can throw up a Rest followed by two Sleep Talks to try and net either damage or more boosts. When boosted well enough or in presence of a physical threat, Scald works well to dispatch or cripple opponents.
Synergy:
Ability: Chlorophyll
EVs: 200 HP / 252 SAtk / 56 Spe
IVs: 30 Atk / 30 SAtk / 30 Spe
Modest nature
- Sludge Bomb
- Giga Drain
- Hidden Power
- Synthesis
Mega Venusaur, an effective offensive power with great healing capability. The speed EVs are set to outspeed Crawdaunt and Rotom-W. This set includes HP Fire as a means of dealing with Ferrothorn, something that the rest of the team can have trouble taking out. Giga Drain is used over a more powerful alternative like Energy Ball due to its extra healing. Synthesis is just a solid means of restoration in the case that Giga Drain would not help. Mega Evolution doesn't need to happen immediately either, as it can abuse Sun that the opponent might set up and take advantage of Chlorophyll before gaining the Fire neutrality.
Synergy:
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Careful nature
- Foul Play
- Wish
- Protect
- Heal Bell
The support on which the team lies and a fantastic special wall. Umbreon sponges special hits like Quiver Dance wasn't a thing. Foul Play 2HKOs Landorus-T, as well as deals nice damage for when bulk is all that is needed. Wish is good for putting the rest of the team back into usage after heavy damage, and usage in conjunction with Protect is his own source of recovery. Heal Bell is to remove any status that might have crippled something and to give Umbreon the advantage after Synchronize activates.
Synergy:
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet nature
- Shadow Sneak
- Shadow Ball
- King's Shield
- Sacred Sword
The wallbreaker of the team and source of mindgames. Mixed Aegislash allows both sides of the defensive spectrum to fear it, as well as to circumvent Burn and defensive setups (CM, Bulk Up, Quiver Dance). Leftovers is the only reliable recovery he has, but I'm considering a Weakness Policy instead.
Synergy:
Ability: Serene Grace
EVs: 248 HP / 140 Def / 76 SDef / 44 Spe
Bold nature
- Roost
- Thunder Wave
- Air Slash
- Nasty Plot
The lead of the team and an annoying one at that. T-Wave cripples well and nearly guarantees an outspeed in following turns. One Nasty Plot can make Air Slash deadlier than it already is, leaving the opponent unable to attack and taking heavy damage at the same time. The speed EVs are there to outspeed base 85s such as Cresselia, but the defensive EVs were originally to survive a CB Iron Head from Genesect while avoiding the Download boost, so those are subject to change.
Synergy:
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly nature
- Substitute
- Earthquake
- Outrage
- Swords Dance
With a Mega already in line, Garchomp has to settle for a different set. This one catches many in surprise, as Substitute is used on a WoW turn or to block an attack and scout. The Lum Berry provides a free clear from Outrage confusion, as well as invalidating a wild burn that might hit him. Rotom-W is the main threat in mind when using this set, as the burn is dealt with while Outrage 2HKOs (OHKOs at +2). If A potent physical attacker too, as the only pure one on the team.
Synergy:
Suicune (Suicune) @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SDef
Bold nature
Shiny: Yes
- Scald
- Calm Mind
- Rest
- Sleep Talk
Venusaur (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 200 HP / 252 SAtk / 56 Spe
IVs: 30 Atk / 30 SAtk / 30 Spe
Modest nature
- Sludge Bomb
- Giga Drain
- Hidden Power
- Synthesis
Umbreon (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Careful nature
Shiny: Yes
- Foul Play
- Wish
- Protect
- Heal Bell
Aegislash (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet nature
Shiny: Yes
- Shadow Sneak
- Shadow Ball
- King's Shield
- Sacred Sword
Togekiss (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 140 Def / 76 SDef / 44 Spe
Bold nature
- Roost
- Thunder Wave
- Air Slash
- Nasty Plot
Garchomp (Garchomp) @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly nature
Shiny: Yes
- Substitute
- Earthquake
- Outrage
- Swords Dance
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SDef
Bold nature
Shiny: Yes
- Scald
- Calm Mind
- Rest
- Sleep Talk
Venusaur (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 200 HP / 252 SAtk / 56 Spe
IVs: 30 Atk / 30 SAtk / 30 Spe
Modest nature
- Sludge Bomb
- Giga Drain
- Hidden Power
- Synthesis
Umbreon (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Careful nature
Shiny: Yes
- Foul Play
- Wish
- Protect
- Heal Bell
Aegislash (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet nature
Shiny: Yes
- Shadow Sneak
- Shadow Ball
- King's Shield
- Sacred Sword
Togekiss (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 140 Def / 76 SDef / 44 Spe
Bold nature
- Roost
- Thunder Wave
- Air Slash
- Nasty Plot
Garchomp (Garchomp) @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly nature
Shiny: Yes
- Substitute
- Earthquake
- Outrage
- Swords Dance