Avnomke vs Gerard! Mollux v Medicham!

1v1 FE weakmons flashie
etc
etc

Avnomke

Mollux F Jamie
Stats: 100/1-/3/6+/4/76 3/3 20



Abilities:
Dry Skin:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (Locked):
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

MC/EC/AC
0/NA/0

Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch

Bide
Bind
Bug Bite
Calm Mind
Charm

Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit

Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration

Gastro Acid
Giga Impact
Gun
Gunk Shot

Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off

Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb

Sludge Wave
Snatch
Snore

Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave

Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock

Water Gun
Will-O-Wisp
Withdraw


Gerard
Omen (Medicham) {♂}
Nature: Jolly (+15% Spe, +10%/15% (M) Accuracy, -1 SpD)

Type: Fighting / Psychic
  • Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Pure Power / Telepathy (H) / Pure Power (M)
  • Pure Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
  • Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
HP: 90
Atk: 2 [5]
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 92 (+)
SC: 3
WC: 3
BRT: 15 [19]

(Mega Stats)

HP: 90
Atk: 4 [8]
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 115 (+)
SC: 3
WC: 3
BRT: 19 [23]

EC: 6/6
MC: 4
AC: 5/5

Attacks (38/---)

Bide
Meditate
Confusion
Detect
Hidden Power Rock
Swagger
Mind Reader
Feint
Calm Mind
Recover
Hi Jump Kick
Reversal
Fire Punch
ThunderPunch
Ice Punch
Force Palm
Power Trick
Acupressure
Psych Up
Zen Headbutt

Fake Out
Psycho Cut
Bullet Punch
Foresight
Baton Pass
Drain Punch
Helping Hand
Low Kick
Magic Coat
Pain Split
Gravity
Sleep Talk
Trick
Quick Guard

Reflect
Brick Break
Light Screen
Poison Jab
Facade
Rock Slide
Protect


Avnomke orders first
Gerard orders second
 

Jamie @ Exp. Share
HP: 100
EN: 100
1/3/6/4/76

Omen @ Exp. Share
HP: 90
EN: 100
5/3/1/3/92/ +10% Acc

Action 1
Omen Light Screen (9 EN)

Dazzling Gleam -> Omen (6 EN)
RNG roll (to crit) 8065 = no crit
(4+(6-3)1.5)(1.5) = 12.75 DMG

Action 2
Zen Headbutt -> Jamie (5 EN)
RNG roll (to crit) 1170 = no crit
RGN roll (to flinch) 7852 = no flinch
(8+3+(5-3)1.5)(1.5) = 21 DMG

Super Dazzling Gleam -> Omen (42 EN)
RNG roll (to crit) 7245 = no crit
(9+(6-3)1.5)(1.5) = 20.25 DMG

Action 2
Zen Headbutt -> Jamie (9 EN)
RNG roll (to crit) 876 = no crit
(8+3+(5-3)1.5)(1.5) = 21 DMG



Jamie @ Exp. Share
HP: 58
EN: 52
1/3/6/4/76

Omen @ Exp. Share
HP: 57
EN: 77
5/3/1/3/92/ +10% Acc
Light Screen (3a)

Gerard
 
Omen @ Exp. Share: Fake Out ~ Zen Headbutt ~ Zen Headbutt
* If Mollux uses Will-o-Wisp against you over the round then use Safeguard A1
 

Jamie @ Exp. Share
HP: 58
EN: 52
1/3/6/4/76

Omen @ Exp. Share
HP: 57
EN: 77
5/3/1/3/92/ +10% Acc
Light Screen (3a)

action 1
Fake Out -> Jamie (4 EN)
RNG roll (to crit) 1284 = no crit
(4+(5-3)1.5) = 7 DMG

Flinch

Action 2
Z
en Headbutt -> Jamie (5 EN)
RNG roll (to crit) 6925 = no crit
RGN roll (to flinch) 7283 = no flinch
(8+3+(5-3)1.5)(1.5) = 21 DMG

Dazzling Gleam -> Omen (18 EN)
RNG roll (to crit) 1780 = no crit
(4+(6-3)1.5)(1.5) = 12.75 DMG

Action 3
Z
en Headbutt -> Jamie (9 EN)
RNG roll (to crit) 212 = crit
RGN roll (to flinch) 2096 = no flinch
(8+3+3+(5-3)1.5)(1.5) = 25.5 DMG

Dazzling Gleam -> Omen (22 EN)
RNG roll (to crit) 8502 = no crit
(4+(6-3)1.5)(1.5) = 12.75 DMG


Two things: hax hax haaaaxx and oh god reffing on an iphone still sucks monkey dick not that either of those affect the outcome of this match.


Jamie @ Exp. Share
HP: 4
EN: 12
1/3/6/4/76

Omen @ Exp. Share
HP: 31
EN: 59
5/3/1/3/92/ +10% Acc
 
Last edited:
Zen Headbutt has a 20% chance to flinch, not 30%, so I should move a3.
Dazzling Gleam x3
 
Last edited:
Mollux actually has a shitton more EN than it should due to flinch interrupting the consecutive EN policy but it really doesn't matter because....

Fake Out -> Jamie (4 EN)
RNG roll (to crit) 6486 = no crit
(4+(5-3)1.5) = 7 DMG
Jamie fainted!


Jamie @ Exp. Share
HP: -3
EN: KO
1/3/6/4/76

Omen @ Exp. Share
HP: 31
EN: 55
5/3/1/3/92/ +10% Acc

Gerard gets 1 CC
Omen the Medicham gets 4 MC and 1 KOC

Avnomke gets 1 CC
Jamie the Mollux gets 3 MC and 1 AC

I get 3 UC
 

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