1v1 FE weakmons flashie
etc
etc
Avnomke
Mollux F Jamie
Stats: 100/1-/3/6+/4/76 3/3 20
Abilities:
Dry Skin:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (Locked):
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
MC/EC/AC
0/NA/0
Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gun
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw
Gerard
Avnomke orders first
Gerard orders second
etc
etc
Avnomke
Mollux F Jamie
Stats: 100/1-/3/6+/4/76 3/3 20
Abilities:
Dry Skin:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (Locked):
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
MC/EC/AC
0/NA/0
Attacks:
Acid
Acid Spray
Attract
Belch
Bide
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Dazzling Gleam
Ember
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flamethrower
Flash
Frustration
Gastro Acid
Gun
Gunk Shot
Heal Bell
Heal Pulse
Helping Hand
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Withdraw
Gerard
Omen (Medicham) {}
Nature: Jolly (+15% Spe, +10%/15% (M) Accuracy, -1 SpD)
Type: Fighting / Psychic
Atk: 2 [5]
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 92 (+)
SC: 3
WC: 3
BRT: 15 [19]
(Mega Stats)
HP: 90
Atk: 4 [8]
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 115 (+)
SC: 3
WC: 3
BRT: 19 [23]
EC: 6/6
MC: 4
AC: 5/5
Attacks (38/---)
Bide
Meditate
Confusion
Detect
Hidden Power Rock
Swagger
Mind Reader
Feint
Calm Mind
Recover
Hi Jump Kick
Reversal
Fire Punch
ThunderPunch
Ice Punch
Force Palm
Power Trick
Acupressure
Psych Up
Zen Headbutt
Fake Out
Psycho Cut
Bullet Punch
Foresight
Baton Pass
Drain Punch
Helping Hand
Low Kick
Magic Coat
Pain Split
Gravity
Sleep Talk
Trick
Quick Guard
Reflect
Brick Break
Light Screen
Poison Jab
Facade
Rock Slide
Protect
Type: Fighting / Psychic
- Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Pure Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
- Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Atk: 2 [5]
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 92 (+)
SC: 3
WC: 3
BRT: 15 [19]
(Mega Stats)
HP: 90
Atk: 4 [8]
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 115 (+)
SC: 3
WC: 3
BRT: 19 [23]
EC: 6/6
MC: 4
AC: 5/5
Attacks (38/---)
Bide
Meditate
Confusion
Detect
Hidden Power Rock
Swagger
Mind Reader
Feint
Calm Mind
Recover
Hi Jump Kick
Reversal
Fire Punch
ThunderPunch
Ice Punch
Force Palm
Power Trick
Acupressure
Psych Up
Zen Headbutt
Fake Out
Psycho Cut
Bullet Punch
Foresight
Baton Pass
Drain Punch
Helping Hand
Low Kick
Magic Coat
Pain Split
Gravity
Sleep Talk
Trick
Quick Guard
Reflect
Brick Break
Light Screen
Poison Jab
Facade
Rock Slide
Protect
Avnomke orders first
Gerard orders second