Hello, Smogon. As you can see by my profile and such, I'm quite new to this in general. I'm posting this because I'm looking for advice. I've played around in both Random Battles and OU, but have never ventured below before typing this up. While messing around in the two tiers, I would occasionally see a Pokemon from down in NU deal with worthy opponents up with the stronger Pokemon of OU. So now, I've decided to make a team for the NU metagame centralized around my favorite Pokemon in the tier, Lilligant. I have found a pretty nice core consisting of both the terrifying Lilligant, and the versatile Magmortar. My main goal while making this team is to have perfect synergy between all of my Pokemon.
Building the Team
Lilligant~
Lilligant is the first Pokemon I chose. Although she has 5 weaknesses right off the bat, the team is made to support her, allowing her to sweep.
Weak to:
Resistant to:
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Magmortar~
Magmortar is the second Pokemon I picked to complete the offensive core with Lilligant. Magmortar covers Lilligant's weaknesses to Bug, Fire, and Ice, while Lilligant covers Magmortar's weaknesses to Water and Ground.
Weak to:
Resistant to:
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Seismitoad~
Having weaknesses to both Poison and Rock types in my Lilligant / Magmortar core, Seismitoad is the perfect third Pokemon. He resists both Poison and Rock, and even has a x4 resistance to Fire, Lilligant's scariest weakness. Seismitoad himself is only weak to Grass, which both Pokemon above resist.
Weak to:
Resistant to:
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Rotom~
With flying being the only weakness that wasn't covered through type already, I looked through the electric types in the tier. Out of them all, Rotom was picked on account of having levitate. This allows Rotom to dispose of Flying type Pokemon without having to worry about giving a huge Ground weakness to the team. The ghost type also gives an immunity to Fighting, and an extra resistance to both Bug and Poison.
Weak to:
Resistant to:
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Mighyena~
With Rotom having the Ghost typing, two new weaknesses opened up - Dark and Ghost. Luckily, any pure dark type can counter those two with ease. Mightyena was my first choice as he only brings in Bug, Fighting, and Fairy type weaknesses. Bug is countered by both Rotom and Magmortar. Fighting type moves are also ineffective to Rotom, while from what I've seen, Fairy types are near nonexistent down in NU. Even if a Fairy type move would happen to pop up, Magmortar is resistant to them.
Weak to:
Resistant to:
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Togetic~
Filling the last spot of my team is Togetic. I first chose this guy simply to have a healer and supporter, but actually has pretty nice synergy. First off, Togetic is immune to both Ground and Dragon types. Neither of those two are that dangerous to my team, but Magmortar doesn't complain if there's one more Ground counter around. All five of Togetic's weaknesses are surprisingly covered above. Her Poison weakness is already covered by both Seismitoad and Rotom. Seismitoad also covers her weaknesses to Rock and Electric. Covering Togetic off is Magmortar, resisting her weaknesses to Steel and Ice. Togetic helps the team out type-wise by giving Mightyena another place to turn to when confronted with Fighting attacks, Rotom with Dark, Seismitoad with grass, and both Lilligant and Mightyena with Bug attacks.
Weak to:
Resistant to:
-
Lilligant~
Lilligant is the first Pokemon I chose. Although she has 5 weaknesses right off the bat, the team is made to support her, allowing her to sweep.
Weak to:
Resistant to:
-
Magmortar~
Magmortar is the second Pokemon I picked to complete the offensive core with Lilligant. Magmortar covers Lilligant's weaknesses to Bug, Fire, and Ice, while Lilligant covers Magmortar's weaknesses to Water and Ground.
Weak to:
Resistant to:
-
Seismitoad~
Having weaknesses to both Poison and Rock types in my Lilligant / Magmortar core, Seismitoad is the perfect third Pokemon. He resists both Poison and Rock, and even has a x4 resistance to Fire, Lilligant's scariest weakness. Seismitoad himself is only weak to Grass, which both Pokemon above resist.
Weak to:
Resistant to:
-
Rotom~
With flying being the only weakness that wasn't covered through type already, I looked through the electric types in the tier. Out of them all, Rotom was picked on account of having levitate. This allows Rotom to dispose of Flying type Pokemon without having to worry about giving a huge Ground weakness to the team. The ghost type also gives an immunity to Fighting, and an extra resistance to both Bug and Poison.
Weak to:
Resistant to:
-
Mighyena~
With Rotom having the Ghost typing, two new weaknesses opened up - Dark and Ghost. Luckily, any pure dark type can counter those two with ease. Mightyena was my first choice as he only brings in Bug, Fighting, and Fairy type weaknesses. Bug is countered by both Rotom and Magmortar. Fighting type moves are also ineffective to Rotom, while from what I've seen, Fairy types are near nonexistent down in NU. Even if a Fairy type move would happen to pop up, Magmortar is resistant to them.
Weak to:
Resistant to:
-
Togetic~
Filling the last spot of my team is Togetic. I first chose this guy simply to have a healer and supporter, but actually has pretty nice synergy. First off, Togetic is immune to both Ground and Dragon types. Neither of those two are that dangerous to my team, but Magmortar doesn't complain if there's one more Ground counter around. All five of Togetic's weaknesses are surprisingly covered above. Her Poison weakness is already covered by both Seismitoad and Rotom. Seismitoad also covers her weaknesses to Rock and Electric. Covering Togetic off is Magmortar, resisting her weaknesses to Steel and Ice. Togetic helps the team out type-wise by giving Mightyena another place to turn to when confronted with Fighting attacks, Rotom with Dark, Seismitoad with grass, and both Lilligant and Mightyena with Bug attacks.
Weak to:
Resistant to:
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The Team in Depth
Lilligant~
70 / 60 / 75 / 110 / 75 / 90
@ Leftovers
Ability: Chlorophyll
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sleep Powder
- Quiver Dance
- Hidden Power [Ground]
- Petal Dance
As stated above, Lilligant shares the main core of the team with Magmortar. She has great synergy with him, as she can switch into water and ground type attacks aimed at Magmortar. When I send out Lilligant, my goal is to set up at least one Quiver Dance. I usually will do this after they're put to sleep, or about to switch out. Once that's up, I'll begin to sweep with Petal Dance, while using Hidden Power Ground to clear out opponents such as Ninetales, Muk, and who can tank a Petal Dance after only one Quiver Dance. Even with Quiver Dance boosting speed, Lilligant needs the 252 EVs invested in her speed to allow her to outspeed most of the metagame with Sleep Powder. Lilligant tends to be out mid game. The biggest problem I face when using her is probably extremely bulky Pokemon such as Probopass.
252+ SpA Lilligant Petal Dance vs. 4 HP / 0 SpD Feraligatr: 446-528 (142.9 - 169.2%) -- guaranteed OHKO
+1 252+ SpA Lilligant Hidden Power Ground vs. 4 HP / 0 SpD Klinklang: 220-260 (83.9 - 99.2%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ SpA Lilligant Petal Dance vs. 252 HP / 0 SpD Steelix: 408-480 (115.2 - 135.5%) -- guaranteed OHKO
+2 252+ SpA Lilligant Hidden Power Ground vs. 4 HP / 0 SpD Typhlosion: 294-346 (98.6 - 116.1%) -- 87.5% chance to OHKO
+1 252+ SpA Lilligant Hidden Power Ground vs. 4 HP / 0 SpD Klinklang: 220-260 (83.9 - 99.2%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ SpA Lilligant Petal Dance vs. 252 HP / 0 SpD Steelix: 408-480 (115.2 - 135.5%) -- guaranteed OHKO
+2 252+ SpA Lilligant Hidden Power Ground vs. 4 HP / 0 SpD Typhlosion: 294-346 (98.6 - 116.1%) -- 87.5% chance to OHKO
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Magmortar~
75 / 95 / 67 / 125 / 93 / 83
@ Life Orb
Ability: Vital Spirit
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA
- Focus Blast
- Thunderbolt
- Fire Blast
- Flamethrower
Magmortar, the second half to my offensive core, is a full out attacker. He can switch into many threats to my team such as strong Steel types, Grass attacks aimed towards Seismitoad, and Ice attacks in order to preserve Lilligant and Togetic. His move pool is designed to be able to cause many switches, and eliminate any threats to his teammates. Focus Blast is to do damage mainly to Probopass and Dark types, but can also hurt bulky Normal types such as Miltank. Thunderbolt was picked in order to give Magmortar a chance against slower, weaker Water types, and to kill those pesky Flying types. Flamethrower is there for obvious STAB reasons, and to KO Steel types. I added Fire Blast in there to give Magmortar a stronger option if the risk is worth taking. Magmortar really only has problems with Dragalge, as none of his attacks can really hit her. Aside from that, he really can't be touched by much unless the opponent haxes the hell out of me.
252 SpA Magmortar Focus Blast vs. 252 HP / 252+ SpD Probopass: 276-328 (85.1 - 101.2%) -- 12.5% chance to OHKO
252 SpA Magmortar Focus Blast vs. 252 HP / 252+ SpD Audino: 204-240 (49.7 - 58.5%) -- 68% chance to 2HKO after Leftovers recovery
252 SpA Magmortar Thunderbolt vs. 4 HP / 0 SpD Chatot: 374-442 (127.2 - 150.3%) -- guaranteed OHKO
252 SpA Magmortar Focus Blast vs. 252 HP / 4 SpD Assault Vest Bouffalant: 178-210 (45.1 - 53.2%) -- 31.3% chance to 2HKO
252 SpA Magmortar Focus Blast vs. 252 HP / 252+ SpD Audino: 204-240 (49.7 - 58.5%) -- 68% chance to 2HKO after Leftovers recovery
252 SpA Magmortar Thunderbolt vs. 4 HP / 0 SpD Chatot: 374-442 (127.2 - 150.3%) -- guaranteed OHKO
252 SpA Magmortar Focus Blast vs. 252 HP / 4 SpD Assault Vest Bouffalant: 178-210 (45.1 - 53.2%) -- 31.3% chance to 2HKO
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Seismitoad~
105 / 95 / 75 / 85 / 75 / 74
@ Leftovers
Ability: Water Absorb
EVs: 252 HP / 224Def / 32 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Ice Punch
Seismitoad is my force switcher, so to speak. He can switch into any Electric type Pokemon, or anything really that he resists. Most of the time, between his two STAB attacks, a switch will happen. He can almost always get Stealth Rocks up without a problem, and sometimes a burn from Scald. I have Ice Punch on him to help hurt Flying types. #NewMeta. As much as it may seem, I don't really use Seismitoad for attacking much at all. His attack or speed aren't good enough to sweep with, so in reality, his only role is to force switches. However, Toadlegs does play quite an important role on my team. He doesn't have trouble with any foes in particular, but Will-O-Wisp really shuts him down.
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Rotom~
50 / 50 / 77 / 95 / 77 / 91
@ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Shadow Ball
- Will-O-Wisp
- Volt Switch
Rotom's main role on this team is to spread Will-O-Wisps. Luckily, this set makes it pretty easy. With access to both Trick and Volt Switch, he has no trouble getting one or two up. With the Choice Scarf equipped, almost no threat in the tier can out speed a Volt Switch. Rotom can move around between my Pokemon when needed, sometimes acting as a decoy, or even a suicide switch. However I play him, he has trouble with ground types like Seismitoad. Although I can simply switch out, it really slows my entire team's momentum down quite a bit. Despite the fact that when Rotom gets shut down, my team has trouble picking itself back up, this guy can make the opponent think twice before sending in a high class Pokemon such as Feraligatr or Archeops.
252 SpA Rotom Volt Switch vs. 4 HP / 0 SpD Feraligatr: 218-258 (69.8 - 82.6%) -- guaranteed 2HKO
252 SpA Rotom Volt Switch vs. 0 HP / 4 SpD Archeops: 260-308 (89.3 - 105.8%) -- 31.3% chance to OHKO
252 SpA Rotom Volt Switch vs. 4 HP / 0 SpD Floatzel: 320-378 (102.5 - 121.1%) -- guaranteed OHKO
252 SpA Rotom Volt Switch vs. 4 HP / 0 SpD Swellow: 320-378 (122.1 - 144.2%) -- guaranteed OHKO
252 SpA Rotom Volt Switch vs. 0 HP / 4 SpD Archeops: 260-308 (89.3 - 105.8%) -- 31.3% chance to OHKO
252 SpA Rotom Volt Switch vs. 4 HP / 0 SpD Floatzel: 320-378 (102.5 - 121.1%) -- guaranteed OHKO
252 SpA Rotom Volt Switch vs. 4 HP / 0 SpD Swellow: 320-378 (122.1 - 144.2%) -- guaranteed OHKO
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Mightyena~
70 / 90 / 70 / 60 / 60 / 70
@ Toxic Orb
Ability: Quick Feet
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Protect
- Sucker Punch
- Play Rough
- Facade
After adding in Rotom, I noticed that I needed something to counter Dark types. This slot was the hardest to pick. At first, I was going to add in Shiftry instead, but his secondary Grass typing added too many weaknesses. So, I gave this guy a run. Originally a Life Orbed, Moxie dependant revenge-sweeper who did absolutely nothing for the team during battle, Mightyena is now actually useable! Mightyena is mainly another late game sweeper, and sometimes my very last Pokemon. After the Toxic Orb is activated, Mightyena can outspeed almost anything in the NU metagame. Facade is the best option to use attack wise, however Play Rough is there for other Dark types, and anything that resists Facade. Sucker Punch, the obvious STAB of the set, allows Mightyena to out speed Swellow. Mightyena isn't able to tank much at all, so once he's hit, he's out for the match. I wouldn't mind switching Mightyena for another Pokemon as long as I don't need to switch anyone else to cover gaps. This set was made by the Youtuber Thejustinflynn :3
252+ Atk Mightyena Facade (140 BP) vs. 4 HP / 0 Def Swellow: 197-232 (75.1 - 88.5%) -- guaranteed 2HKO after toxic damage
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Togetic~
55 / 40 / 85 / 80 / 105 / 40
@ Eviolite
Ability: Super Luck
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Roost
- Defog
- Heal Bell
- Dazzling Gleam
My last spot is saved for a team supporter, Togetic. Togetic is basically my team's only form of status healing with Heal Bell. Defog kind of flares with Seismitoad's Stealth Rocks, but I feel as if it's necessary to run since I play with lots of switching. Roost is simply there to keep Togetic from fainting, and allowing her to stall out opponents for even a little while. Dazzling Gem is the STAB move of the set, dishing out a little bit of damage to Taunt users who would expect a support move. Togetic has next to little play time, but still has a crucial role, as both Seismitoad and Mightyena are dead meat while burned, along with any of my Pokemon while they're inflicted by paralysis. I find it hard to play Togetic when the other team has either a Lickilicky or Audino, the two Wish-passers of NU. Except for teams with those two, Togetic will only be KOed when I make stupid moves.
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I hope you enjoyed reading through my team. If you have anything to say about it, please don't hesitate to comment. I would like as much feedback as possible on this. Anything you have to say about it would be appreciated, even calling me a noob ;D Please just give me some detail on whatever you're commenting about, and I'll try to take your criticism into account. Thank you for reading!
~ReShift_~