zarator
^_^
A large gate stands before you, towering above the forest for over fifty feet. On each half you can see a large, plain circle, surrounded by seven smaller ones. Perhaps these symbols used to be colored, but centuries of winters and summers eroded the stone to the point you can barely discern the lines. Everything seems to be like it was when you first explored this place after the Bright Hope ship landed... except now the gates are open. An impenetrable darkness conceals whatever lies beyond the massive gates. Standing there seems to be of no use, so you steel yourselves and step forward, venturing within the silent ruins.
Soundtrack
Your Pokémon light up the path enough for you to see a corridor stretching forward, far beyond your eyesight. The ceiling is far above your heads, but the corridor is still pretty narrow - you doubt more than three people could walk through it next to each other. Both the walls are decorated with ancient drawings, tall to the point you feel the pain in your necks as you turn your sights up. Large figures - humans, you would say - are kneeled before even bigger ones - definitely not humans. The largest figure - a serpentine creature floating in the air despite the lack of wide wings - looks to be the object of the humans' prays, as if it were a deity of some sort. The same scene is replicated on the other wall as well. What could this mean?
While you wonder about these images, however, you hear some voices coming from the end of the corridor. Slowly, you sneak through the corridor, up to the door at the end of it. Beyond the sill, a large room is illuminated by the dim light of some torches. On one side, a strange creature stands atop of an altar, immobile and shrouded in an ominous, violet aura. Next to it you notice a glowing orb, the color akin to the one of the eerie aura. But you have not much time to study the situation further because, on the other side, a weird humanoid creature stands, flanked by two sentinels. Its appearances are the most alien thing you ever saw, and its eyes burn of a seething, white fire that shines almost more intensely than the torches themselves. And its voice echoes through the room, deep like the noise of a thunder.
Your kind should have never been here. You only doomed yourselves!
Valaun
/
Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel, Fairy
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light, Fairy
HP 1200
Atk 6
Def 3
SpA 6
SpD 3
Spe 138
Size Class: 2
Weight Class: 1
22+10% Accuracy Boost
Ability: Blaze, Pressure
Bisharp (2) (Add)
HP 430
Atk 7
Def 5
SpA 4
SpD 4
Spe 81
Size Class: 3
Weight Class: 4
8+10% Accuracy boost
Abilities: Defiant, Inner Focus, Pressure
HP 1800
Atk 6
Def 4
SpA 5
SpD 5
Spe 75
Size Class: 3
Weight Class: 3
7+10% Accuracy boost
Abilities: Shed Skin, Air Lock, Infiltrator
Castform [Metamorph] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Forecasted types: Fire, Water, Ice
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18
EC: N/A
MC: 0
AC: N/A
Abilities: Forecast
Glyph of Thunder Wave: Causes the paralysis inflicted by Thunder Wave to last for (3) more actions on bosses.
Attacks (32):
PHYSICAL
Headbutt
Tackle
SPECIAL
Blizzard
Clear Smog
Ember
Fire Blast
Flamethrower
Future Sight
Hex
Hidden Power [Fighting]
Hydro Pump
Ice Beam
Incinerate
Ominous Wind
Powder Snow
Scald
Shadow Ball
Solarbeam
Thunderbolt
Water Gun
Weather Ball
OTHER
Disable
Double Team
Hail
Mimic
Rain Dance
Rest
Sleep Talk
Substitute
Sunny Day
Thunder Wave
Toxic
RAID
Dispel
Audino [Aide] (F)
Nature:Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Normal
Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 18
EC: N/A
MC: 0
AC: 0/5
Abilities: Healer, Regenerator, Klutz (Locked)
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.
Attacks (36):
PHYSICAL
DoubleSlap
Pound
Secret Power
SPECIAL
Dazzling Gleam
Fire Blast
Flamethrower
Grass Knot
Hidden Power [Dragon]
Hyper Voice
Ice Beam
Psychic
Psyshock
Shadow Ball
Signal Beam
Solarbeam
Thunderbolt
OTHER
Attract
Double Team
Encore
Entrainment
Gravity
Growl
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Protect
Reflect
Refresh
Safeguard
Skill Swap
Sleep Talk
Thunder Wave
Trick Room
Wish
RAID
Dispel
Azumarill [Might] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Water/Fairy
Stats:
HP: 110
Atk: Rank 2 [5]
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19]
EC: 9/9
MC: 0
AC: 5/5
Abilities: Thick Fat, Huge Power, Sap Sipper (Unlocked)
Glyph of Extremespeed (Blue): If the receiver is a Water-type, it learns Extremespeed as a Water-type move. If the receiver is not a Water-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes a Water-type move. If the receiver is a Water-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes a Water-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%.
Attacks (43):
PHYSICAL
Aqua Jet
Aqua Tail
Body Slam
Bounce
Brick Break
Bulldoze
Dig
Dive
Double Edge
Focus Punch
Ice Punch
Iron Tail
Knock Off
Play Rough
Rollout
Slam
Superpower
Tackle
Waterfall
SPECIAL
Bubble
Water Gun
Bubble Beam
Focus Blast
Hydro Pump
Ice Beam
Scald
Surf
Muddy Water
OTHER
Aqua Ring
Charm
Defence Curl
Encore
Endure
Helping Hand
Mimic
Protect
Refresh
Sing
Splash
Substitute
Tail Whip
Toxic
Water Sport
Lucario [Glow] (F)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting/Steel
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15) [+12%]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Abilities: Steadfast, Inner Focus, Justified (Unlocked), Adapability (Mega)
Glyph of Agility: Causes Agility to lower overall threat by 30%.
Attacks (59):
PHYSICAL
Blaze Kick
Brick Break
Bonemerang
Bone Rush
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Force Palm
Giga Impact
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Poison Jab
Power Up Punch
Quick Attack
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Stone Edge
ThunderPunch
Zen Headbutt
SPECIAL
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power [Water]
Hyper Beam
Psychic
Shadow Ball
Vacuum Wave
OTHER
Agility
Double Team
Endure
Foresight
Heal Pulse
Helping Hand
Me First
Metal Sound
Magnet Rise
Protect
Quick Guard
Roar
Screech
Sleep Talk
Substitute
RAID
Dispel
Druddigon (Kurimugan) (F)
NATR: Quiet (+1 SpA, -15% Spe, -10% Eva)
TYPE: Dragon
ABILITIES: Rough Skin, Sheer Force, Mold Breaker (DW)
Glyph of Surf: Causes Surf to target only one Pokémon, and allows it to be used regardless of the water supply available. Reduces the energy cost of Surf by (1).
STATS: 77 / 120 / 90 / 60 / 90 / 48
HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: *** (3)
SpD: *** (3)
Spe-: 41 (48 / 1.15)
SC: 4
WC: 5
BRT: 18
EC: —
MC: 0
DC: 5 / 5
ATTACKS [46]:
Bite
Chip Away
Crunch
Dragon Claw
Dragon Rage
Dragon Tail
Hone Claws
Leer
Night Slash
Outrage
Revenge
Rock Climb
Scary Face
Scratch
Slash
Superpower
Fire Fang
Glare
Iron Tail
Sucker Punch
Thunder Fang
Fire Punch
Heat Wave
Stealth Rock
Dark Pulse
Dig
Earthquake
Flamethrower
Flash Cannon
Focus Blast
Hidden Power [Grass]
Hyper Beam
Incinerate
Payback
Protect
Rest
Roar
Rock Slide
Shadow Claw
Sludge Bomb
Snarl
Substitute
Surf
Taunt
Torment
Toxic
Gallade (Samurai) (M)
NATR: Quiet (+1 SpA, -15% Speed, -10% Eva)
TYPE: Psychic / Fighting
ABILITIES: Steadfast, Justified (DW)
Glyph of Thunder Wave: Causes the paralysis inflicted by Thunder Wave to last for (3) more actions on bosses.
STATS: 68 / 125 / 65 / 65 / 115 / 80
HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
SC: 3
WC: 4
BRT: 21
EC: 9 / 9
MC: 11
DC: 5 / 5
ATTACKS [113]:
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
False Swipe
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Leer
Lucky Chant
Magical Leaf
Night Slash
Protect
Psychic
Psycho Cut
Slash
Stored Power
Swords Dance
Teleport
Confuse Ray (#)
Disable (#)
Destiny Bond
Encore
Grudge
Mean Look
Misty Terrain
Shadow Sneak (#)
Body Slam
Dual Chop
Fire Punch
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Magic Room
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Snore
Swift
ThunderPunch
Trick
Vacuum Wave
Wonder Room
Zen Headbutt
Sing
Wish
Aerial Ace
Ally Switch
Attract
Brick Break
Bulldoze
Calm Mind
Charge Beam
Dazzling Gleam
Drain Punch
Dream Eater
Earthquake
Endure
Facade
False Swipe
Flash
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hyper Beam
Light Screen
Low Sweep
Poison Jab
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Shadow Ball
Shock Wave
Skill Swap
Sleep Talk
Snatch
Stone Edge
Substitute (#)
Sunny Day
Swagger
Swords Dance
Taunt
Telekinesis
Thief
Thunder Wave
Thunderbolt (#)
Torment
Toxic
Trick Room
Will-O-Wisp (#)
X-Scissor
Shadow Mend [R]
Dispel [R]
Blissey (Koken) (F)
NATR: Modest (+1 SpA, -1 Atk)
TYPE: Normal
ABILITIES: Natural Cure, Serene Grace, Healer (DW)
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.
STATS: 255 / 10 / 10 / 75 / 135 / 55
HP: 140
Atk-: (0)
Def: * (1)
SpA+: **** (4)
SpD: ***** (5)
Spe: 55
SC: 3
WC: 3
BRT: 21
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [47]:
Bestow
Charm
Copycat
Defense Curl
Double-Edge
DoubleSlap
Egg Bomb
Fling
Growl
Heal Pulse
Healing Wish
Light Screen
Minimize
Pound
Refresh
Sing
Softboiled
Sweet Kiss
Tail Whip
Take Down
Gravity
Heal Bell (#)
Helping Hand
Counter (#)
Endure (#)
Endeavor
Icy Wind
Mimic
Bide
Dazzling Gleam
Double Team
Flamethrower (#)
Focus Blast
Grass Knot
Hidden Power [Dragon 7]
Ice Beam
Protect
Psychic
Reflect
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Teleport
Thunder Wave (#)
Thunderbolt
Toxic (#)
Tri Attack
Dispel [R]
Tomohawk (Shogun) (M)
NATR: Modest (+1 SpA, -1 Atk)
TYPE: Flying / Fighting
ABILITIES: Intimidate, Prankster, Justified (DW)
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.
STATS: 105 / 60 / 90 / 115 / 80 / 85
HP: 110
Atk-: * (1)
Def: *** (3)
SpA+: ***** (5)
SpD: *** (3)
Spe: 85
SC: 2
WC: 3
BRT: 19
EC: 6 / 6
MC: 4
DC: 5 / 5
ATTACKS [64]:
Aerial Ace
Air Slash
Aura Sphere
Baby-Doll Eyes
Bulk Up
Earth Power
Focus Energy
Fury Swipes
Harden
Healing Wish
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Noble Roar
Rain Dance
Rest
Retaliate
Roar
Rock Smash
Sky Drop
Submission
Sunny Day
Superpower
Whirlwind
Work Up
Confuse Ray
Nature Power (#)
Rapid Spin
Roost (#)
Stealth Rock
Yawn (#)
After You
Bounce
Hyper Voice
Sleep Talk
Snatch
Tailwind
Acrobatics
Attract
Brick Break (#)
Bulldoze
Double Team
Earthquake
Hidden Power [Dragon 7]
Hyper Beam
Facade
Flash
Fly
Focus Blast
Frustration
Grass Knot
Protect
Quash
Reflect
Return
Rock Slide (#)
Rock Tomb
Round
Safeguard
SolarBeam
Substitute
Taunt (#)
Thief
Toxic
Dispel [R]
Now, please, remember that on the first round you must choose a Pokemon to start channeling the Orb of Domination.
Soundtrack
Your Pokémon light up the path enough for you to see a corridor stretching forward, far beyond your eyesight. The ceiling is far above your heads, but the corridor is still pretty narrow - you doubt more than three people could walk through it next to each other. Both the walls are decorated with ancient drawings, tall to the point you feel the pain in your necks as you turn your sights up. Large figures - humans, you would say - are kneeled before even bigger ones - definitely not humans. The largest figure - a serpentine creature floating in the air despite the lack of wide wings - looks to be the object of the humans' prays, as if it were a deity of some sort. The same scene is replicated on the other wall as well. What could this mean?
While you wonder about these images, however, you hear some voices coming from the end of the corridor. Slowly, you sneak through the corridor, up to the door at the end of it. Beyond the sill, a large room is illuminated by the dim light of some torches. On one side, a strange creature stands atop of an altar, immobile and shrouded in an ominous, violet aura. Next to it you notice a glowing orb, the color akin to the one of the eerie aura. But you have not much time to study the situation further because, on the other side, a weird humanoid creature stands, flanked by two sentinels. Its appearances are the most alien thing you ever saw, and its eyes burn of a seething, white fire that shines almost more intensely than the torches themselves. And its voice echoes through the room, deep like the noise of a thunder.
Your kind should have never been here. You only doomed yourselves!
Valaun
Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel, Fairy
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light, Fairy
HP 1200
Atk 6
Def 3
SpA 6
SpD 3
Spe 138
Size Class: 2
Weight Class: 1
22+10% Accuracy Boost
Ability: Blaze, Pressure
Bisharp (2) (Add)
HP 430
Atk 7
Def 5
SpA 4
SpD 4
Spe 81
Size Class: 3
Weight Class: 4
8+10% Accuracy boost
Abilities: Defiant, Inner Focus, Pressure
HP 1800
Atk 6
Def 4
SpA 5
SpD 5
Spe 75
Size Class: 3
Weight Class: 3
7+10% Accuracy boost
Abilities: Shed Skin, Air Lock, Infiltrator
Castform [Metamorph] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Forecasted types: Fire, Water, Ice
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18
EC: N/A
MC: 0
AC: N/A
Abilities: Forecast
Glyph of Thunder Wave: Causes the paralysis inflicted by Thunder Wave to last for (3) more actions on bosses.
Attacks (32):
PHYSICAL
Headbutt
Tackle
SPECIAL
Blizzard
Clear Smog
Ember
Fire Blast
Flamethrower
Future Sight
Hex
Hidden Power [Fighting]
Hydro Pump
Ice Beam
Incinerate
Ominous Wind
Powder Snow
Scald
Shadow Ball
Solarbeam
Thunderbolt
Water Gun
Weather Ball
OTHER
Disable
Double Team
Hail
Mimic
Rain Dance
Rest
Sleep Talk
Substitute
Sunny Day
Thunder Wave
Toxic
RAID
Dispel
Audino [Aide] (F)
Nature:Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Normal
Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 18
EC: N/A
MC: 0
AC: 0/5
Abilities: Healer, Regenerator, Klutz (Locked)
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.
Attacks (36):
PHYSICAL
DoubleSlap
Pound
Secret Power
SPECIAL
Dazzling Gleam
Fire Blast
Flamethrower
Grass Knot
Hidden Power [Dragon]
Hyper Voice
Ice Beam
Psychic
Psyshock
Shadow Ball
Signal Beam
Solarbeam
Thunderbolt
OTHER
Attract
Double Team
Encore
Entrainment
Gravity
Growl
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Protect
Reflect
Refresh
Safeguard
Skill Swap
Sleep Talk
Thunder Wave
Trick Room
Wish
RAID
Dispel
Azumarill [Might] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Water/Fairy
Stats:
HP: 110
Atk: Rank 2 [5]
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19]
EC: 9/9
MC: 0
AC: 5/5
Abilities: Thick Fat, Huge Power, Sap Sipper (Unlocked)
Glyph of Extremespeed (Blue): If the receiver is a Water-type, it learns Extremespeed as a Water-type move. If the receiver is not a Water-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes a Water-type move. If the receiver is a Water-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes a Water-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%.
Attacks (43):
PHYSICAL
Aqua Jet
Aqua Tail
Body Slam
Bounce
Brick Break
Bulldoze
Dig
Dive
Double Edge
Focus Punch
Ice Punch
Iron Tail
Knock Off
Play Rough
Rollout
Slam
Superpower
Tackle
Waterfall
SPECIAL
Bubble
Water Gun
Bubble Beam
Focus Blast
Hydro Pump
Ice Beam
Scald
Surf
Muddy Water
OTHER
Aqua Ring
Charm
Defence Curl
Encore
Endure
Helping Hand
Mimic
Protect
Refresh
Sing
Splash
Substitute
Tail Whip
Toxic
Water Sport
Lucario [Glow] (F)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting/Steel
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15) [+12%]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Abilities: Steadfast, Inner Focus, Justified (Unlocked), Adapability (Mega)
Glyph of Agility: Causes Agility to lower overall threat by 30%.
Attacks (59):
PHYSICAL
Blaze Kick
Brick Break
Bonemerang
Bone Rush
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Force Palm
Giga Impact
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Poison Jab
Power Up Punch
Quick Attack
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Stone Edge
ThunderPunch
Zen Headbutt
SPECIAL
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power [Water]
Hyper Beam
Psychic
Shadow Ball
Vacuum Wave
OTHER
Agility
Double Team
Endure
Foresight
Heal Pulse
Helping Hand
Me First
Metal Sound
Magnet Rise
Protect
Quick Guard
Roar
Screech
Sleep Talk
Substitute
RAID
Dispel
Druddigon (Kurimugan) (F)
NATR: Quiet (+1 SpA, -15% Spe, -10% Eva)
TYPE: Dragon
ABILITIES: Rough Skin, Sheer Force, Mold Breaker (DW)
Glyph of Surf: Causes Surf to target only one Pokémon, and allows it to be used regardless of the water supply available. Reduces the energy cost of Surf by (1).
STATS: 77 / 120 / 90 / 60 / 90 / 48
HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: *** (3)
SpD: *** (3)
Spe-: 41 (48 / 1.15)
SC: 4
WC: 5
BRT: 18
EC: —
MC: 0
DC: 5 / 5
ATTACKS [46]:
Bite
Chip Away
Crunch
Dragon Claw
Dragon Rage
Dragon Tail
Hone Claws
Leer
Night Slash
Outrage
Revenge
Rock Climb
Scary Face
Scratch
Slash
Superpower
Fire Fang
Glare
Iron Tail
Sucker Punch
Thunder Fang
Fire Punch
Heat Wave
Stealth Rock
Dark Pulse
Dig
Earthquake
Flamethrower
Flash Cannon
Focus Blast
Hidden Power [Grass]
Hyper Beam
Incinerate
Payback
Protect
Rest
Roar
Rock Slide
Shadow Claw
Sludge Bomb
Snarl
Substitute
Surf
Taunt
Torment
Toxic
Gallade (Samurai) (M)
NATR: Quiet (+1 SpA, -15% Speed, -10% Eva)
TYPE: Psychic / Fighting
ABILITIES: Steadfast, Justified (DW)
Glyph of Thunder Wave: Causes the paralysis inflicted by Thunder Wave to last for (3) more actions on bosses.
STATS: 68 / 125 / 65 / 65 / 115 / 80
HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
SC: 3
WC: 4
BRT: 21
EC: 9 / 9
MC: 11
DC: 5 / 5
ATTACKS [113]:
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
False Swipe
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Leer
Lucky Chant
Magical Leaf
Night Slash
Protect
Psychic
Psycho Cut
Slash
Stored Power
Swords Dance
Teleport
Confuse Ray (#)
Disable (#)
Destiny Bond
Encore
Grudge
Mean Look
Misty Terrain
Shadow Sneak (#)
Body Slam
Dual Chop
Fire Punch
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Magic Room
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Snore
Swift
ThunderPunch
Trick
Vacuum Wave
Wonder Room
Zen Headbutt
Sing
Wish
Aerial Ace
Ally Switch
Attract
Brick Break
Bulldoze
Calm Mind
Charge Beam
Dazzling Gleam
Drain Punch
Dream Eater
Earthquake
Endure
Facade
False Swipe
Flash
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hyper Beam
Light Screen
Low Sweep
Poison Jab
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Shadow Ball
Shock Wave
Skill Swap
Sleep Talk
Snatch
Stone Edge
Substitute (#)
Sunny Day
Swagger
Swords Dance
Taunt
Telekinesis
Thief
Thunder Wave
Thunderbolt (#)
Torment
Toxic
Trick Room
Will-O-Wisp (#)
X-Scissor
Shadow Mend [R]
Dispel [R]
Blissey (Koken) (F)
NATR: Modest (+1 SpA, -1 Atk)
TYPE: Normal
ABILITIES: Natural Cure, Serene Grace, Healer (DW)
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.
STATS: 255 / 10 / 10 / 75 / 135 / 55
HP: 140
Atk-: (0)
Def: * (1)
SpA+: **** (4)
SpD: ***** (5)
Spe: 55
SC: 3
WC: 3
BRT: 21
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [47]:
Bestow
Charm
Copycat
Defense Curl
Double-Edge
DoubleSlap
Egg Bomb
Fling
Growl
Heal Pulse
Healing Wish
Light Screen
Minimize
Pound
Refresh
Sing
Softboiled
Sweet Kiss
Tail Whip
Take Down
Gravity
Heal Bell (#)
Helping Hand
Counter (#)
Endure (#)
Endeavor
Icy Wind
Mimic
Bide
Dazzling Gleam
Double Team
Flamethrower (#)
Focus Blast
Grass Knot
Hidden Power [Dragon 7]
Ice Beam
Protect
Psychic
Reflect
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Teleport
Thunder Wave (#)
Thunderbolt
Toxic (#)
Tri Attack
Dispel [R]
Tomohawk (Shogun) (M)
NATR: Modest (+1 SpA, -1 Atk)
TYPE: Flying / Fighting
ABILITIES: Intimidate, Prankster, Justified (DW)
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.
STATS: 105 / 60 / 90 / 115 / 80 / 85
HP: 110
Atk-: * (1)
Def: *** (3)
SpA+: ***** (5)
SpD: *** (3)
Spe: 85
SC: 2
WC: 3
BRT: 19
EC: 6 / 6
MC: 4
DC: 5 / 5
ATTACKS [64]:
Aerial Ace
Air Slash
Aura Sphere
Baby-Doll Eyes
Bulk Up
Earth Power
Focus Energy
Fury Swipes
Harden
Healing Wish
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Noble Roar
Rain Dance
Rest
Retaliate
Roar
Rock Smash
Sky Drop
Submission
Sunny Day
Superpower
Whirlwind
Work Up
Confuse Ray
Nature Power (#)
Rapid Spin
Roost (#)
Stealth Rock
Yawn (#)
After You
Bounce
Hyper Voice
Sleep Talk
Snatch
Tailwind
Acrobatics
Attract
Brick Break (#)
Bulldoze
Double Team
Earthquake
Hidden Power [Dragon 7]
Hyper Beam
Facade
Flash
Fly
Focus Blast
Frustration
Grass Knot
Protect
Quash
Reflect
Return
Rock Slide (#)
Rock Tomb
Round
Safeguard
SolarBeam
Substitute
Taunt (#)
Thief
Toxic
Dispel [R]
Now, please, remember that on the first round you must choose a Pokemon to start channeling the Orb of Domination.
Revenankh is bound to the Orb of Domination, and can't act until it is active. A Pokemon, if ordered so, can reach the orb and channel its will through the crystal, in an attempt to take control of Revenankh. This command has priority -8. If a Pokemon manages to keep control of the orb for the entirety of the following action, Revenankh will fall under control of the respective player at the end of the round. The Pokémon can't act, but its player can use any of Revenankh's attacking moves. Revenankh is considered an allied Pokémon for all the duration of the Dominated effect, but is immune to everything - damage, as well as positive or negative effects. Lasts for (8) actions or until Valaun dies - whatever happens first. Once Revenankh breaks out of control, he becomes immune to the Dominated effect.
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