Other OU Type Analysis Project: Week 6 - Bug-type

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APPROVED BY HAUNTER AND SUBJECT 18

Hey guys, this is OU's Type Analysis Project! The aim of this project is to discuss and evaluate information regarding metagame trends, categorised into 18 weeks for the corresponding 18 types. After 18 weeks are over, we'll look back at the previous week of the upcoming type and compare the Pokemon of that type in terms of how they play in the metagame, what new trends have arisen, and what new sets they're commonly seen running.

Things I'd like people to discuss (and I'd like to see at least one, preferably more of these ideas featured in each post) are:
  • What are the most popular Pokemon of this type seen in OU?
  • What other Pokemon of this type also claim some sort of viability in OU?
  • What Pokemon of this type fill a niche in OU which is sometimes worth considering in a team?
  • What sorts of Pokemon does this type collectively threaten?
  • What sorts of Pokemon threaten many of the members of this type?
  • What sorts of metagame trends have occurred to the many Pokemon in this type?
  • What Pokemon of this type are very potent offensive threats?
  • What Pokemon of this type are very sturdy defensive threats?
  • How do these Pokemon compare to each other in their respective roles?
  • How strong do you feel this type is as a whole?
Note that I prefer for emphasis to be put on comparisons, not only between Pokemon but also between the stages of a metagame in which a Pokemon was used. How is it used now? What changed?

Week 6's type is the Bug-type:

(Note that discussion isn't limited to the above Pokemon).

There are only four Bug-type Pokemon here and three of them have Mega Evolutions. Why is the Bug-type so unpopular? Is it overall middling stats and a Stealth Rock weakness? Discuss!
 
How could you forget this guy?

Shuckle is a great support mon setting up rocks and webs with a very high success rate with its bulk and sturdy.

5 of biggest flaws of all bug types are:
Poor defense resistances
Poor offense type
Weak to SR
Poor coverage moves
Poor base stats
as for individual bugs:

Volcarano has 4x SR weakness, but still decent sweeper
Venomoth is easily the best quiver passer, but quiver passing is only so so
Forestress can really only set up hazards and spin. His hazards are easily defogged.
Galvantula is ok, despite what most will say. Its the best offensive sticky webber, but that really doesn't say much
Durant has poor coverage
Escavilier is too slow
Yanmega is 4x SR weak. Its also bit weaker then it would like to be.
No other bugs really worth even considering.

Bug easily one of the worst types.
 
Bug types have (for the most part) some of the best abilities, and some of the worst coverage. Abilities such as Speed Boost, Technician, Tinted Lens, Compound Eyes are fairly common among Bug types. But with movepools that only include Bug moves, their alternate stabs, and generic crap that everything gets (like Hidden Powers), bugs like Volcarona struggle to find coverage in this metagame.

However, Bug type moves include some of the best utility. Quiver Dance (which has horrible distribution) is the best special boost move in the game. U-Turn is definitely one of the best utility moves in the game in general. Bug Buzz, while it has poor coverage, is one of the few moves (along with Hyper Voice) that always hits behind subs. Sticky Web (also horrible distribution) is great for the right teams. Megahorn has high BP and was noted as one of the only moves that could kill Deo-D in one hit.

Bug as a typing has potential to be amazing or horrible, depending on what the secondary typing is. Bug/Steel is an amazing typing, having only one weakness (4x to Fire) but several useful resists. Bug/Grass is close to the worst typing combination in the game (only things possibly worse IMO are Ice/Rock, Ice/Grass, and Ice/Bug; due to having multiple 4x weaknesses to common attacking types in addition to a rock weakness). Bug itself has 2 of the best resists in the game (Fighting and Ground), and unlike Flying lacks that pesky Bolt/Beam weakness. Though most useful bugs are neutral to one or both of those types, due to their secondary typings.

All of the Bug megas are amazing. Scizor is incredibly bulky (literally bulkier than Skarmory), so I use him on my volt/turn stall. Pinsir is an incredible sweeper, but that's more to do with his secondary typing/ability. Heracross is likely the best wallbreaker in the game.

Even though it's not the best type, I still love my Bugs. :)
 
Something interesting to note is the lack of pure Bug-types. Every Bug-type above NU has a secondary type. Offensively, Bug isn't great. The three types it's super-effective against (Psychic, Grass, Dark) have other weaknesses that are much more commonly used as coverage moves (Knock Off -- Psychic, Birdspam/Flamethrower -- Grass, Close Combat -- Dark) and like Lil Yoshi said, Bugs generally have poor coverage as well. Many have a tough time breaking through Steels.

The Stealth Rock weakness is really crippling. For such a ubiquitous move, Bug-Types in general NEED Defog/Rapid Spin support.

The OU Bug-Types all rely on their abilities. I don't think any of them would be OU (Maybe Scizor?) without their useful abilities.

One unique thing: Quiver Dance. Lilligant is the only non-Bug type to learn Quiver Dance, making it almost unique among Bug-types. It's the best special boosting move in the game (better than Tail Glow imo).

I like Bug-types. CB Scizor is still stupid good and with the possible ban of Aegislash many Bug-types will improve.
 
Most bug types struggle with common threats due to their movepools, as emmy2 said. Even with its better speed, Mega Scizor struggles to deal with some big threats such as Heatran, Gyarados, and Rotom Wash and even if it could outpace the Charizards, it can't do not worth damage even at +2 unless you give up Roost for a niche move like Quick Attack which is fairly poor in terms of actual viability.

The return of some old offensive and defensive threats also makes it harder for most bugs in OU. Mega Pinsir and Mega Scizor struggle to break through defensive Zapdos while Thundurus pressures both of them, namely Pinsir. While Heracross and Scolipede can deal with Zapdos and Thundurus to a degree, HP flying decimates Heracross, they both struggle to break through Landorus who can OHKO both with Psychic, as well as its Therian form that drops their attack. Fairies can check some of them as well, Heracross is forced to use Rock Blast or Earthquake to hit for neutral while Scolipede has to give up coverage, if its acting as a sweeper. to hit for super effective with Poison Jab. Lastly, new threats like Mega Charizard X pressures most of them, outpacing Scizor and Heracross and having enough bulk to threaten Scolipede and Pinsir while Mega Mawile can intimidate them before mega evolving and just cause a lot of damage with its good defense and high attack stat.
 

dwarfstar

mindless philosopher
GLORIOUS ARTHROPODS!

...Er, I mean, metagame trends. Nah, I mean glorious arthropods.
Last gen, when I was most active, we had two dominant Bug-types very commonly seen in OU (Scizor and Volcarona) and not much else. Both were VERY threatening. Scizor was consistently one of the top Choice Band users throughout Gen 5 OU, able to do well on almost any team (especially on rain teams, since its Fire weakness was mitigated somewhat in the rain) with little or no support. Swords Dance sets maintained some presence throughout the generation, but didn't really start to pick up until late BW2, when someone came up with the idea of running Flying Gem and Acrobatics to smack SD Scizor's usual counters (e.g. Jellicent and Tentacruel) on the switch and that became popularized. Volcarona required Rapid Spin support and something to deal with Terrakion and Keldeo, but with those conditions met, it was very dangerous. Give it one free turn to Quiver Dance, and you'd be facing down a sweeper who could outrun nearly all un-Scarfed 'mons, tank a surprising number of attacks (especially on the special side), and blow massive holes in the opposition with surprisingly good STAB coverage. Volcarona also had the capacity to benefit from both sun and rain, unlike most Pokemon - sun boosted the power of its Fire attacks to insane levels, and rain gave it a chance to smack things around with Hurricane. Volcarona had two primary sets in BW2 - a bulky QD set aiming for longevity and relying on two moves for its coverage (the final slot was taken up by Roost), and an offensive QD set similar to the one that originated back at the beginning of the generation (albeit with the addition of Giga Drain to smack Water- and Rock-types around). Sadly, the rise of Flying-type priority over the generation shift caused Volcarona's usage to plummet.

Nowadays, the ranks of OU-viable Bug-types are a little more diverse, despite the proliferation of Pokemon who can hit them for supereffective damage and/or resist their STABs (in fact, Pinsir and Mega-Scizor have adapted by not even CARRYING Bug STAB, with the exception of U-turn on some Scizor sets). Volcarona, while it struggles a bit in the modern metagame and has become very uncommon, is still viable if you can reliably take out Talonflame, Azumarill, and fellow Bug Pinsir. Scizor is still a threat to prepare for, but its primary sets have changed pretty radically since BW. Choice Band Scizor is pretty rare nowadays; most of them are running Scizorite. Mega-Scizor's got enough power that it can afford to invest most of its EVs in bulk and still have decent offensive presence, and it's turned into a tank capable of performing multiple roles very well. It's one of the few Defoggers who don't really fear Bisharp, and it can run a great bulky Swords Dance set; both sets enjoy the XY Knock Off buff immensely. (And just think - we thought it would be lackluster at the beginning of the generation!) In terms of new additions, we now have Pinsir, Scolipede, and Heracross to work with. Mega-Pinsir has a bit difficulty setting up a Swords Dance, but its fantastic power and coverage with Earthquake and Aerilate Return/Quick Attack make it a very threatening sweeper once it's achieved that goal, and it's often paired with Talonflame (and occasionally Staraptor) to form a Flying-spam offensive core. Said core has fluctuated in usefulness somewhat as the meta developed, but it's still definitely solid. Scolipede, while it didn't get a Mega like Pinsir did, was unquestionably buffed just as much - its increased Attack and acquisition of Speed Boost as a Hidden Ability allowed it to fill several roles very well. The all-out offensive set made a potent late-game cleaner and Fairy killer, it's one of the few viable Toxic Spikes users in the tier, and its beautiful combination of support qualities almost singlehandedly made Baton Pass teams, viewed as a ridiculous gimmick last gen, into such a potent force that they needed to be nerfed TWICE. Heracross, terror of RSE OU, is the last of the influential Bugs this gen (well, there's also Genesect, but that got the boot a while back). At the beginning of the generation, a lot of people were skeptical about the potential of its new Mega; they saw bad Speed and a 4x weakness to the near-omnipresent Flying attacks in OU and dismissed it out of hand. However, Mega-Heracross definitely has quite a bit going for it. The first thing to note is its ridiculous power; it has the highest base Attack stat in the entire game and is capable of 2HKOing nearly everything that isn't Ghost-, Fairy-, or Flying-type with its STABs alone. (To give you an idea of how strong 252+ Atk Heracross is, Pin Missile gets a clean 2HKO on Quagsire and Close Combat does the same to Skarmory.) Accordingly, it's right up there with Black Kyurem as one of the most potent stallbreakers in the tier. It's even got Rock Blast to deal with Gengar and Flying-types on the switch, although it still hates facing them 1v1. Mega-Heracross has enough natural bulk to tank a surprising number of attacks if EV'd properly, although lack of a reliable recovery option holds it back from acting as a dedicated tank to an extent (c'mon, Game Freak, you give Roost to Illumise, but not a Bug who can actually make good use of it?). Now, this isn't to say that everything's great for Mega-Heracross - base 75 Speed is unfortunate, it requires teammates who can eliminate Flying- and Fairy-types to be most effective (and Aegislash, if you choose to forgo Earthquake for Swords Dance), and it's very susceptible to status - but it still murders stall teams almost singlehandedly and can do a number to offensive teams once Talonflame and company are removed.

Honorable mention goes to Galvantula, who got a major buff in the addition of Sticky Web to its movepool, but struggles to be effective all the same. If it had a bit more offensive presence or decent bulk, it'd be a threat, but as it stands, you're unlikely to see a competent player running Galvantula in OU (man, if there was ever a Pokemon who deserved a Mega...) for the time being. It's still the cutest FE Pokemon, at least.
 
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I want to say that was more of Galvantula. Speaking of THAT...
LOOK AT HOW CUTTEEEE
Galvantula is a fantastic Pokémon in UU (Sometimes OU, depending on the cause) And in my opinion, has a fantastic typing in Electric/Bug and a pretty decent ability in Compound eyes. I can't really see, other than it's mediocre stats, what's bringing it down.
True IMO shuckle and galvy have their positive traits but shuckle has sticky web and stealth rock which offence really needs in order to deliver passive damage to break sashes or net KOS. Shuckle also has access to sturdy and in a worst case scenario can choose to just stealth Rock if the Web will not be help that much. This also frees shuckles itemslot to run mental herb or something to prevent taunting.
 
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