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Overview
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Landorus-T is one of the prime Intimidate users in Doubles. With its sky-high (dash) attack, Landorus-T hits very hard especially with its STAB spread move Earthquake. Landorus-T has access to good offensive typing and access to many coverage moves, with access to powerful spread moves in Rock Slide and STAB Earthquake allowing it to dealing major damage to all the opponents on the field, while and access to U-turn and Knock Off grantings it greater utility and provides great coverage as well. Furthermore, Landorus-T has a great defensive typing, with only weaknesses only to Water and Ice but resistances to s so much more in Fighting, Bug, and Poison while having and two great immunities in Electric and Ground. Thanks to its well-rounded stats, Landorus is versatile and is very easy to fit onto teams. However, Landorus-T has merely average special bulk is a little bit soft on the special side, so he it has trouble switching into neutral special attacks.
Choice Scarf
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name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge / Rock Slide
move 4: Superpower / Explosion / Knock Off
ability: Intimidate
item: Choice Scarf
evs: 44 HP / 252 Atk / 212 Spe
nature: Adamant
Moves
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Earthquake is the mandatory STAB move that also deals powerful spread damage onto both the opponents. However, it also hurts the Landorus-T's partner as well, (comma) so care must be taken to mitigate this. U-turn is great for throwing in an coming in to Intimidate onto the opponents then getting out of the battle fast. Stone Edge can be used as a concentrated Rock-type attack to deal more Rock-type damage to a single target as compared to Rock Slide, whereas Rock Slide is a cool spread coverage move with a nice flinch rate but the side effect of gettings halted stopped by Wide Guard. Superpower is a coverage move that allows Landorus-T to hit Dark- and Normal-types super effectively, most notably Mega Kangaskhan. Explosion is to be used in a pinch to sacrifice Landorus-T and let it deal major damage to all opponents at the start of the turn, and also provides momentum to make certain plays. Knock Off cripples the opponent by removing their item, and it also coversing Ghost-types. Superpower is a final coverage move that allows Landorus-T to hit Dark- and Normal-types, most notably Mega Kangaskhan.
Set Details
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Choice Scarf allows Landorus-T to outspeed and OHKO the faster Pokemon in the metagame and OHKO most of them, rather than be threatened by them. The Speed EVs are to allow Landorus-T to outspeed Timid Manectric, Gengar, (comma) and Shaymin-S (if it outspeeds all variants of Gengar /Shaymin-S as opposed to only Timid ones, move "Timid Manectric" to the end of the list) . Intimidate cripples the opponents and gives allows Landorus-T and its partner quite a bit of cushioning to survive more physical hits turns. An Adamant nature is used for maximum power. A Jolly nature is not a good option as the additional Speed increase does not allow Landorus-T to outspeed anything significant.
Usage Tips
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Most of the time, Landorus-T will be using a hit-and-run strategy hitting and running with U-turn and switching back in to reset Intimidate the opponents multiple times, (comma) ; (remove semicolon) reducing their Attack stats to disrupt the opponent's strategy. Landorus-T will be is the best a good lead lead most of the time, unless the opponent has a Bisharp, since U-turn allows the user Landorus-T to Intimidate the opponents, deal chip damage onto the opponent, and then switch into the actual best lead all while moving before anything without priority. It is also smart to U-turn out tactically, especially if you predict that the opponent will switch in an Intimidate user, as opposing Intimidate hampers Landorus-T greatly. Landorus-T can function as a powerful late-game cleaner, but many Pokemon in Doubles are immune to Earthquake so be hesitant to wary of usinge it early-game (dash). Landorus-T acts as a great revenge killer to faster threats such as Charizard, Kanghaskhan, Terrakion, Latios, Gengar, Shaymin-S, and Thundurus and more. When you are in a pinch, spamming Rock Slide for that lucky flinch is a viable strategy. Use Explosion to lure and deal a lot of damage to Landorus-T's checks such as Rotom-W and Keldeo, but do not use Explosion early-game DON'T SPAM EXPLOSION EARLY GAME! Wait until the time is right and when Landorus-T can't do much with its other attacks.
Team Options
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Flying-types and Levitate users such as Rotom-W, Shaymin-S, and Mega Pinsir are appropriate good teammates to tolerate as they are immune to Landorus-T's Earthquake spam, notable partners include Rotom-W, Shaymin-S and Mega Pinsir. Ghost-type partners are also useful as they are immune to Explosion. (period) Aegislash receives a special mention as it has great type synergy with Landorus-T, resisting Ice for Landorus-T it while Landorus-T handles the Ground-type attacks aimed at Aegislash it. Additionally, it Aegislash is one of the two great partners viable Pokemon with access to Wide Guard to protect itself from Earthquake and Landorus-T from Icy Wind, with the other amazing user being Hitmontop. Hitmontop also has Intimidate to completely neutralize the opponent's physical attackers. However, do note that having two Intimidate users means you run a greater risk of triggering Defiant from opposing Bisharp and Tornadus, and a +1 Life Orb Sucker Punch from Bisharp has a chance to OHKO Landorus-T. Hitmontop, along with Mega Pinsir, is also a great Feint user to counter opposing Wide Guard users, because as Choice Scarf Landorus-T is hampered by Wide Guard spam. Mega Pinsir also has the advantage of being immune to Landorus-T's Earthquakes. Bulky Water-types such as Azumarill, Suicune, and Rotom-W cover its Landorus-T's weaknesses. Azumarill is great at KOing the Intimidate Pokemon users, such as other Landorus-T Hitmontop, and Scrafty that check Landorus-T such as other Landorus-T, Hitmontop, and Scrafty. Suicune can take many hits while supporting Landorus-T with Tailwind, Icy Wind, or Snarl. Rotom-W deserves a special mention since it resists Water / Ice Landorus-T's weaknesses and is also immune to Landorus-T's Earthquakes. Many Pokemon appreciate the Landorus-T's removal of Steel-types: (colon) Fairy-types like such as Mega Gardevoir and Sylveon, Steel-types such as Scizor and Mega Mawile, Grass-types such as Amoonguss and Venusaur, and Dragon-types such as Kyurem-B and Salamence all like having Landorus-T as a partner.
Physical Attacker
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name: Physical Attacker
move 1: Earthquake
move 2: Stone Edge / Rock Slide
move 3: U-turn / Knock Off
move 4: Protect
ability: Intimidate
item: Leftovers / Yache Berry
evs: 184 HP / 236 Atk / 88 Spe
nature: Adamant
Moves
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Earthquake is a strong STAB spread move that is can deal major damage to both opponents on the field. Stone Edge is a concentrated Rock-type coverage move that can OHKO Thundurus without bulk that do not invest in bulkment. Rock Slide is a good spread move that has nice EdgeQuake coverage with Earthquake and can also achieve a timely flinch on the opponents. U-turn is good for allows Landorus-T to escape from the field when there is a bad matchup. Knock Off is good Dark-type coverage and can also neutralize removes the opponent's item. Protect is useful for scouting moves, stalling out field conditions, or to and survivinge a turn when it is predicted that the opponents will viciously attack Landorus-T.
Set Details
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Leftovers is to grants Landorus-T greater longevity so that it can Intimidate opponents more often over the course of the match. Yache Berry is for Landorus-T to take down the common Electric-types such as Mega Manectric in the tier that rely only on Hidden Power Ice to attack Ground-types, a prominent example is Mega Manectric. Sitrus Berry is a last option to allow Landorus-T to survive more hits but and thus have more turns to deal damage. However, it is generally outclassed by Leftovers in this role for something that is trying to live for a long time. Intimidate helps neutralize both physical attackers on the opponent's field, (comma) and give your teammates greater leeway, (comma) and reduce damage taken.
This Landorus-T set uses extremely tailored EVs in order to perform at its optimum ability in Doubles. 88 Speed EVs allow Landorus-T to outspeed and OHKO 252 Speed Bisharp. 184 HP EVs allow Landorus-T to survive an Adamant +1 Life Orb Bisharp's Sucker Punch, Modest Mega Charizard Y's Heat Wave, neutral natured Thundurus's Hidden Power Ice, both -1 Mega Kanghaskhan's Fake Out and Double Edge combination, and both Adamant -1 Conkeldurr's Ice Punch and Mach Punch combination. The remaining EVs are put into Attack to deal as much damage as possible. (period), and it is to be reiterated that Adamant Landorus-T can OHKO Bisharp and Thundurus with the appropriate move, while Jolly Landorus-T cannot.
Usage Tips
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As Landorus-T functions as a great check to physical attackers thanks to its ability Intimidate, take all opportunitiesy to switch in on physically offensive attacking opponents in order to cushion both Landorus-T and the partner from their onslaught. However, in the early-game (dash), opposing Intimidate users will be switching in to check Landorus-T's attacks as well, so usually U-turn should be used until these threats have been eliminated. Landorus-T can function well both defensively and offensively thanks to its high Attack as well, so it can be used to putting a lot of offensive pressure on opponents with powerful spread Earthquakes or and Rock Slides. Against a threatening opponent with Water- or Ice-type coverage, Landorus-T should switch out into a teammate with a more favorable matchup so that its Intimidate ability Landorus-T can be preserved.
Team Options
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Flying-types and or Levitate users partners such as Togekiss, Cresselia, Rotom-W, Shaymin-S, and Thundurus should be used to avoid the dangerous Earthquakes that Landorus-T uses. Togekiss, Cresselia, Rotom-W, Shaymin-S and Thundurus are good examples that fulfill this criteria. Cresselia deserves a special mention for having a great support movepool, with Helping Hand to support Landorus-T, Trick Room to counter opponents' Trick Room, and Icy Wind to lower concerns about the opponents' Speed status. Jirachi is awesome, as it can use Follow Me to deter burns Water- and Ice-type (dash) moves from striking Landorus-T, but though it is weak to its teammateLandorus-T's Earthquake. Bulky Water-types such as Azumarill, Suicune, and Rotom-W cover its Landorus-T's weaknesses. Azumarill is great at KOing the Intimidate Pokemon users such as other Landorus-T, Hitmontop, and Scrafty that check Landorus-T such as other Landorus-T, Hitmontop, and Scrafty. Suicune can take many hits while supporting Landorus-T with Tailwind, Icy Wind, or Snarl. Rotom-W deserves a special mention since it resists Water / Ice Landorus-T's weaknesses and is also immune to Landorus-T's Earthquakes. Many Pokemon appreciate the Landorus-T's removal of Steel-types: (colon) Fairy-types like such as Mega Gardevoir and Sylveon, Steel-types such as Scizor and Mega Mawile, Grass-types such as Amoonguss and Venusaur, and Dragon-types such as Kyurem-B and Salamence all like having Landorus-T as a partner. (this section is exactly the same as the section for the Choice Scarf set so you can copypaste from there)
Other Options
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A Choice Band set is viable, but to use it, it either Landorus-T must gives up either the Speed provided with Choice Scarf or the ability to use Protect effectively. Hidden Power Ice is an option to kill other defeat opposing Landorus-T. (remove line breaks) On the Physical Attacker set, many other options are available. Assault Vest is great to cushion Landorus-T from special attacks, and works well with Intimidate to cover both physical and special moves, though Landorus-T has to forego Protect to use Assault Vesting physical attackers. However, Landorus-T has to forego Protect to use it. Substitute can be used to ease prediction, protect Landorus-T from status effects and Intimidate, and to act as a cushion against faster checks. Swords Dance or and Rock Polish can be used to boost Landorus-T's stats to terrifying levels and sweep the opponent. Stealth Rock is great to check opposing Pokemon such as Charizard, Mega Pinsir and Talonflame, but it has less utility in doubles as compared to singles because there's there is less switching, and due to the fast-paced nature of the metagame it's harder to find time to set it up. Imprison can be interesting to prevent the opponent's usage of the same moves from using the common Protect, Earthquake, and Rock Slide as Landorus-T, for example the common Protect, Earthquake and Rock Slide. Gravity is another interesting option to cripple the opponent's Flying-types and also reduce the evasion of all Pokemon on the field.
Checks & Counters
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**Offensive Typing AdvantageSuper Effective Moves (unless Offensive Typing Advantage is a doubles term I don't know about it, change)**: Despite Landorus-T's great coverage and high attack, some Bulky opponents with Ice-type coverage and resist that Earthquake can put a dent in Landorus-T's health. Cresselia functions as a dangerous check with its massive bulk being able to can take multiple attacks and can retaliate with Icy Wind, which has the added effect of lowering the your Pokemon's Speed of the Pokemon on your side of the field. Azumarill also has can use its super effective priority, (comma) or it can take a hit and use Waterfall. Rotom-W is a major counter to Landorus-T, as it has immunity is immune to Earthquake and is not weak to Rock-type attacks, yet and it can easily defeat Landorus-T with a Hydro Pump. Politoed OHKOes Landorus-T with Scald and provides rain, (comma) which allows Ludicolo and Kingdra to dunk Landorus-T. (period)
**SpeedFaster Pokemon**: Faster Pokemon with an Ice-type attacks, such as Deoxys-A, Choice Scarf Genesect, Kingdra and Ludicolo in rain, and Ice Shard users such as Mamoswine and Weavile, will be able to defeat Landorus-T. These checks include but are not limited to Deoxys-A, Scarf Genesect, Kingdra and Ludicolo in Rain, and Ice Shard users such as Mamoswine and Weavile. Take note that Shaymin-S and Deoxys-A can also OHKO Landorus-T with their STAB moves, (remove comma) after some prior damage has been inflicted onto Landorus-T.
**Speed Control**: All variants of Landorus-T, but especially the Choice Scarf set, dislikes Trick Room and Tailwind, especially the Choice Scarf set, so its partners should try its their best to neutralize any Trick Room and Tailwind setters to allow Landorus-T to function at its best. Tailwind teams also fulfill the same effect.
**Utility Moves**: Due to the large amount of usage of spread moves, Landorus-T's strategy is foiled spread moves are rendered useless by users of Wide Guard, especially Hitmontop which also has Intimidate to cripple Landorus-T. Shuca Berry or Air Balloon Heatran can also OHKO Landorus-T easily with Hidden Power Ice, yet are and is able to withstand Earthquakes due to their its item. (how does this relate to utility moves? if you keep it make the recommended changes and change the item name to just Utility) Fake Out is also a threat to Landorus-T, as it immobilizes Scarf Landorus-T and renders it vulnerable to another foe's powerful attack.
**Intimidate and burns**: Burns and Intimidate also reduce the Landorus-T's overall effectiveness and damage output of Landorus-T, so try to prevent these effects care should be taken to prevent these effects from happening onto it. These include Common Will-O-Wisp and Intimidate users are Rotom-W and Gourgeist for Will-O-Wisp burns, while opposing and Landorus-T or Scrafty are common for Intimidate users. Scrafty may also have Ice Punch, which is super effective against Landorus-T to cause problems for Landorus-T.