Hey people, I'm Jeronado! I started playing competitively at the beginning of 6th gen but I've been watching videos since 4th gen. This is my first RMT, hopefully I can get some feedback for this team I made.
Lucario doesn't really see much usage, although it's a pretty good cleaner especially against less offensive teams. I'd never used Lucario before so I wanted to make a team for it and give it a shot.
Changes in red.
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Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Close Combat
- Ice Punch/Earthquake
Lucario is the late-game cleaner for the team. Lucario hits pretty hard especially after a Swords Dance and if I can get it in on something it can setup on it can easily sweep once it's checks and counters are removed or weakened. Lucario does have some problems trying to setup on faster more offensive teams though, although I can use it to take out weakened threats with Extreme Speed in those cases. The moveset is the standard one, I've found Ice Punch has been very useful because of how common Landorus-T is. although I'm thinking I'll changing it to Earthquake for Aegislash if I see it more (I haven't seen Aegi very much recently).
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 24 Spe
OR 160 HP / 252 SpA / 96 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis/Sleep Powder
Venusaur is a really good partner for Lucario. It beats stuff that Lucario has trouble facing like fairies, Conkeldurr, and Quagsire. Hidden Power hits things like Scizor and Ferrothorn that try to switch into Venusaur. In the last slot I've been considering Sleep Powder over Synthesis since I've been running into Sand teams a lot recently and Sleep Powder would also give Lucario more setup opportunities. The other EV spread allows Venusaur to out speed Jolly Belly Drum Azumarill which is a big threat to the team.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Earth Power
- Flash Cannon
- Ancient Power
Heatran has really good synergy with Venusaur and with a scarf it acts as the revenge killer of the team. The surprise factor is also nice since Scarftran isn't that common. It's also one of my answers to Extrasensory Greninja since Overheat OHKOs Greninja when it's not a water type after Life Orb recoil. Overheat also has a 56% chance to OHKO Aegislash which is very helpful for Lucario.I originally had Fire Blast in the last slot, but I didn't really like the experience I had of Bulk Up Talonflame coming in and setting up on me so I decided to go with Stone Edge like I saw from CrashinBoomBang and Unbirthday's Crystalised Bulky Offense RMT. Timid nature lets me out speed Mega Tyranitar at +1 to get some damage on it with Flash Cannon. Ancient Power is used to hit Talonflame, Bulk Up Talonflame in particular which is also a threat to this team.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Taunt
- Defog
- Roost
- Foul Play
For my Defogger I decided on Mandibuzz because defensively it helps my team out a lot. It's another switch in for Talonflame which is nice because Heatran can be easily worn down by Banded Brave Birds. Mandibuzz can just Roost until Talonflame knocks itself out. I also feel my team would struggle more against Sand if I didn't have it on the team. Taunt is useful against stall and it also helps to keep rocks off my side.
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stealth Rock
- Swords Dance
Garchomp is my Stealth Rock setter. I chose Garchomp because I wanted an offensive Stealth Rock setter that wasn't weak to Fighting or Ground. The Focus Sash is so I can guarantee getting rocks up and it has also saved me from getting swept a couple times. Swords Dance allows Garchomp to do some wallbreaking for when my team is having trouble getting past something.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Knock Off
Azumarill is the final member of the team. With an Assault Vest Azumarill is my other answer to Greninja and it can also take on Landorus if it's healthy. Azumarill helps take some of the beating off of Venusaur since it can also switch into things like Conkeldurr and water type attacks. It's also another option for hitting Hippowdon which troubles Lucario. The extra priority in Aqua Jet is also appreciated.
And that's the team! One thing I've noticed about this team is that it really struggles against teams with Mega Venusaur especially stall teams with it. My only real options against it are to use my own Venusaur and try to pp stall Synthesis or to try and hit it with a +2 Outrage with Garchomp, but nobody keeps their Venusaur in on a +2 Garchomp.
Lucario doesn't really see much usage, although it's a pretty good cleaner especially against less offensive teams. I'd never used Lucario before so I wanted to make a team for it and give it a shot.
Changes in red.
-------
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Close Combat
- Ice Punch/
Lucario is the late-game cleaner for the team. Lucario hits pretty hard especially after a Swords Dance and if I can get it in on something it can setup on it can easily sweep once it's checks and counters are removed or weakened. Lucario does have some problems trying to setup on faster more offensive teams though, although I can use it to take out weakened threats with Extreme Speed in those cases. The moveset is the standard one, I've found Ice Punch has been very useful because of how common Landorus-T is.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 24 Spe
OR 160 HP / 252 SpA / 96 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis/
Venusaur is a really good partner for Lucario. It beats stuff that Lucario has trouble facing like fairies, Conkeldurr, and Quagsire. Hidden Power hits things like Scizor and Ferrothorn that try to switch into Venusaur.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Earth Power
- Flash Cannon
- Ancient Power
Heatran has really good synergy with Venusaur and with a scarf it acts as the revenge killer of the team. The surprise factor is also nice since Scarftran isn't that common. It's also one of my answers to Extrasensory Greninja since Overheat OHKOs Greninja when it's not a water type after Life Orb recoil. Overheat also has a 56% chance to OHKO Aegislash which is very helpful for Lucario.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Taunt
- Defog
- Roost
- Foul Play
For my Defogger I decided on Mandibuzz because defensively it helps my team out a lot. It's another switch in for Talonflame which is nice because Heatran can be easily worn down by Banded Brave Birds. Mandibuzz can just Roost until Talonflame knocks itself out. I also feel my team would struggle more against Sand if I didn't have it on the team. Taunt is useful against stall and it also helps to keep rocks off my side.
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stealth Rock
- Swords Dance
Garchomp is my Stealth Rock setter. I chose Garchomp because I wanted an offensive Stealth Rock setter that wasn't weak to Fighting or Ground. The Focus Sash is so I can guarantee getting rocks up and it has also saved me from getting swept a couple times. Swords Dance allows Garchomp to do some wallbreaking for when my team is having trouble getting past something.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Knock Off
Azumarill is the final member of the team. With an Assault Vest Azumarill is my other answer to Greninja and it can also take on Landorus if it's healthy. Azumarill helps take some of the beating off of Venusaur since it can also switch into things like Conkeldurr and water type attacks. It's also another option for hitting Hippowdon which troubles Lucario. The extra priority in Aqua Jet is also appreciated.
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And that's the team! One thing I've noticed about this team is that it really struggles against teams with Mega Venusaur especially stall teams with it. My only real options against it are to use my own Venusaur and try to pp stall Synthesis or to try and hit it with a +2 Outrage with Garchomp, but nobody keeps their Venusaur in on a +2 Garchomp.
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