This team is by no means perfect but, it can handle most things in the NU tier but there are quite a few things that the team can't handle and that is the reason I am posting it here for advice on this team from people who know the tier best so let us get into the team
This team is build to be a balanced offensive team but I would say it falls some where between that and hyper offensive more balanced in my opinion the wall core of tanglea, togetic, and seimitoad perform their jobs wonderfully walling in combination quite a few of the threats. In the experience that I have had tanglea doesn't get ohko'ed by any physical attackers without boosts of a fire attack which seimitoad handles those, togetic handles most any special attackers but has a lot of stress put on it from do so. The attackers of the group are primeape, magmortar, and gurdurr which work well together breaking wall and breaking weakened teams from trying to take hits from them
Primeape @ Choice Scarf
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Ice Punch
- Earthquake
The classic scarf Primeape is a solid scarf pokemon it needs the speed from the scarf and it still has plenty of power to handle breaking through weakened teams and the end game. It has defiant because of defog you predict the defog and switch in and get a massive attack boost and with the scarf you can take out and hit everything hard if you don't actually kill in two hits besides ghosts. Standard move set to handle and cover everything. Jolly gives you a little boost of speeds to creep on the modest scarfers.
Magmortar @ Expert Belt
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Psychic
- Focus Blast
Magmortar is here do drop bombs with modest expert belt you can bluff the specs./ scarf and still giving you a boost in power. Vital spirit is the ability of my choice and I feel many others, meaning you can switch into sleep moves and not fall asleep like the lazy bum slaking. Thunderbolt, psychic, and focus blast give you great coverage for things like mantine, also it can force physical walls like weezing to switch putting a massive dent into anything that switches in on the move.
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Drain Punch
- Bulk Up
- Mach Punch
Gurdurr is a pseudo wall for hits but it has a massive amount of power it takes hits really well and with two bulk ups you can smash hole in things with recovery in drain punch and having mach punch to finish off things that live by a thread. Knock off lets it handle ghost types and allows you to catch psychic types when they switch in predicting the fighting move. Guts lets you really get the most out of gurdurr when it gets burned or poisoned, with that and a couple of bulk ups allow you to sweep or cripple teams.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Earth Power
- Stealth Rock
- Toxic
Seismitoad is a great physical wall taking on physical hits and setting up rocks very reliable fashion taking on the physical hits and possibly burning the physical attacker and also hit a switch in with a possible burn and weaken it. Earth power has great coverage and toxic aids in stalling out bulky walls that can't be taken out in two hits or less. This pokemon takes hits from physical fire attacks and also walls water types thanks to water absorb
Togetic @ Eviolite
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Roost
- Dazzling Gleam
- Heal Bell
Togetic takes on the almost every special attacker in the meta game but has a lot of stress on it to perform it's job perfect and recover when low while staying alive and getting rid of rocks as well as healing the team from condition. This job is very tough for togetic mostly because of all the jobs that it has to perform on the team. Togetic is a very good wall taking only 30-45% from a hyper voice from pyroar depending on whether it is specs or not. Togetic is a vital member of the team allowing the field to be clear for the sweepers like magmortar and primeape to be able to take hits and support the team by removing burns for the physical attackers
Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Giga Drain
- Sleep Powder
- Leech Seed
- Toxic
Tanglea is probably my favorite pokemon on this team because it doesn't die easily taking minimal damage from physical attacks that aren't super effective. It can also surprise you by living some super effective hits and allowing you to sleep a possible threat to your team. Leech seed allows you a form of recovery for the other team members though it's minimal at best. Sleep powder allow you to put things to sleep on the switch in and handle them later. Regenerator allows you to keep itself alive for much longer and wall physical attackers longer.
This team is build to be a balanced offensive team but I would say it falls some where between that and hyper offensive more balanced in my opinion the wall core of tanglea, togetic, and seimitoad perform their jobs wonderfully walling in combination quite a few of the threats. In the experience that I have had tanglea doesn't get ohko'ed by any physical attackers without boosts of a fire attack which seimitoad handles those, togetic handles most any special attackers but has a lot of stress put on it from do so. The attackers of the group are primeape, magmortar, and gurdurr which work well together breaking wall and breaking weakened teams from trying to take hits from them
Primeape @ Choice Scarf
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Ice Punch
- Earthquake
The classic scarf Primeape is a solid scarf pokemon it needs the speed from the scarf and it still has plenty of power to handle breaking through weakened teams and the end game. It has defiant because of defog you predict the defog and switch in and get a massive attack boost and with the scarf you can take out and hit everything hard if you don't actually kill in two hits besides ghosts. Standard move set to handle and cover everything. Jolly gives you a little boost of speeds to creep on the modest scarfers.
Magmortar @ Expert Belt
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Psychic
- Focus Blast
Magmortar is here do drop bombs with modest expert belt you can bluff the specs./ scarf and still giving you a boost in power. Vital spirit is the ability of my choice and I feel many others, meaning you can switch into sleep moves and not fall asleep like the lazy bum slaking. Thunderbolt, psychic, and focus blast give you great coverage for things like mantine, also it can force physical walls like weezing to switch putting a massive dent into anything that switches in on the move.
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Drain Punch
- Bulk Up
- Mach Punch
Gurdurr is a pseudo wall for hits but it has a massive amount of power it takes hits really well and with two bulk ups you can smash hole in things with recovery in drain punch and having mach punch to finish off things that live by a thread. Knock off lets it handle ghost types and allows you to catch psychic types when they switch in predicting the fighting move. Guts lets you really get the most out of gurdurr when it gets burned or poisoned, with that and a couple of bulk ups allow you to sweep or cripple teams.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Earth Power
- Stealth Rock
- Toxic
Seismitoad is a great physical wall taking on physical hits and setting up rocks very reliable fashion taking on the physical hits and possibly burning the physical attacker and also hit a switch in with a possible burn and weaken it. Earth power has great coverage and toxic aids in stalling out bulky walls that can't be taken out in two hits or less. This pokemon takes hits from physical fire attacks and also walls water types thanks to water absorb
Togetic @ Eviolite
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Roost
- Dazzling Gleam
- Heal Bell
Togetic takes on the almost every special attacker in the meta game but has a lot of stress on it to perform it's job perfect and recover when low while staying alive and getting rid of rocks as well as healing the team from condition. This job is very tough for togetic mostly because of all the jobs that it has to perform on the team. Togetic is a very good wall taking only 30-45% from a hyper voice from pyroar depending on whether it is specs or not. Togetic is a vital member of the team allowing the field to be clear for the sweepers like magmortar and primeape to be able to take hits and support the team by removing burns for the physical attackers
Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Giga Drain
- Sleep Powder
- Leech Seed
- Toxic
Tanglea is probably my favorite pokemon on this team because it doesn't die easily taking minimal damage from physical attacks that aren't super effective. It can also surprise you by living some super effective hits and allowing you to sleep a possible threat to your team. Leech seed allows you a form of recovery for the other team members though it's minimal at best. Sleep powder allow you to put things to sleep on the switch in and handle them later. Regenerator allows you to keep itself alive for much longer and wall physical attackers longer.