Hi everyone! I've been playing with this team for a while now, and it's had a reasonable success on the ladder, but it's also shown some limits, I was hoping to find a little help on RMT... Well, let's go for it:
The Team:
Detailed explanations:
OK so that's it, that's my team. There is room for improvement, I know it. For instance, half of the team is taking super-effective damage from Earthquake (which sometimes is a problem when fighting alongside with Garchomp) and no-one resists it. There are no true Bulk either (Aegislash can bearly be considered as one), I think it's not unreasonable in the format but maybe I'm wrong and I need to let go of the Offensive concept. I spotted these two issues (and I'm sure to have missed quite a few), but I don't know which Pokemon/move/ability to change first without loosing a team that has, until now, given somewhat good results. Last thing, Aegislash was very recently added, so I'm really not sure if this is the ideal set...
The Team:
Detailed explanations:
- Kangaskhan
Kangaskanite
Scrappy
EV: 4HP/252Atk/252Spe
Jolly
-Fake Out
-Return
-Power-Up Punch
-Sucker Punch
This is a pretty basic set, Scrappy over Inner Focus because this team otherwise has problems against TR, and Jolly over Adamant just to outpace an opposing Kangaskhan. Fake Out was chose over Protect because of TR, and it enables a few extra tricks from time to time. I chose Return over Seismic Toss because I wanted to keep Power-Up Punch (this Fighting-type move can come in handy at times), so it made no sense to me to go for Seismic Toss.
- Bisharp
Focus sash
Inner Focus
EV: 4HP/252Atk/252Spe
Adamant
-Sword Dance
-Sucker Punch
-Iron Head
-Knock Off
This is pretty much like a Mega-Scizor, except that I already have a Mega Kangaskhan, so I got back to Bisharp. Swords Dance on turn 1 and STAB-Sucker Punch is pretty powerful if you can land it from the start. Iron Head is here to get rid of Faeries, but it also gives a great coverage, Bisharp's amazing strength enabling him to deal severe damage to Rock-type Pokemons sur as Terrakion (Focus Sash helps a lot here). Knock Off delivers massive damage if the priority is not needed on some specific occasions.
- Heatran
Leftovers
Flash Fire
EV: 252HP/252SpA/4SpD
Modest
-Heat Wave
-Flash Canon
-Earth Power
-Taunt
Meet our bulky special sweeper. Heat Wave is the only Fire-type move in the set, so it's very precious, as it gets rid of Mawile, Scizor and Ferrothorn, and deals heavy damage to any Pokemon that doesn't specifically resist Fire. Flash Canon is here for coverage, taking care of Terrakion (given Heatran survived, hich will not be as easily granted as with Bisharp...) and Faeries if Bisharp is already KO. Earth Power is there to deal with opposing Fire-Type Pokemons, and more specifically with opposing Heatran, which is reasonably easy to KO with the rest of our team, but can also wreak havoc on our side. Taunt is, I think, necessary in Doubles, as takes care of Clefable, Ferrothorn, TR, Klefki, etc... Sometimes I regret not to have any other Pokemon than Heatran knowing Taunt, but I really can't see what move to remove for Taunt in the team...
- Garchomp
Rocky Helmet
Rough Skin
EV: 4HP/252Atk/252Spe
Jolly
-Dragon Claw
-Earthquake
-Iron Head
-Stone Edge
Garchomp provides both a decent physical sweeper with a move-set that covers anything the rest of the team won't and a physical "bulk". Generally speaking, it's very useful against Kangaskhan, but also against anything like Malamar or Talonflame, which can't attack without making contact. Dragon claw, along with Jolly nature, is meant to tear dragons down (and specifically Garchomp, which will also have a bad surprise if his answers with the same move). Earthquake is a very powerful move wit a great coverage, Iron Head is to take care of faeries Garchomp will inevitably draw out, and Stone Edge is to OHKO Mega-Charizard Y (Garchomp is faster than him) and any flying-type pokemon.
- Greninja
Life Orb
Protean
EV: 4HP/252SpA/252Spe
Modest
-Scald
-Ice Beam
-Extrasensory
-Dark Pulse
This is fast special sweeper, somehow the team's toolbox with an incredible coverage. Scald was chosen over Hydro Pump out of what might be sheer superstition, but with me Hydro Pump seems to have a 12% accuracy... The prospect of burning the target is however worth the lack of power I think. Ice Beam and Dar Pulse give a great coverage, and Extrasensory was chosen to OHKO all of the Fighting-type Pokemon in the metagame, which Greninja has a hard time dealing with without Extrasensory. It can also seriously damage a Mega-Venusaur, and not be vulnerable to an upcoming Giga-Drain.
- Aegislash
Leftovers
Stance Change
EV: 4HP/252Def/252SpD
Calm
-Subsitute
-King's Shield
-Shadow Ball
-Flash Canon
This is the team's bulk. On it's defensive stance, he is very close to being un-OHKO-able, which gives time to set up a Substitute to avoid suffering from a Will-o-wisp burn every turn or from an Encore following King's Shield. Shadow Ball is pretty much his best move but sometimes, against Normal-typed Pokemon such as Kangaskhan for instance, it just isn't good enough, so Flash Canon provides a very sweet coverage.
OK so that's it, that's my team. There is room for improvement, I know it. For instance, half of the team is taking super-effective damage from Earthquake (which sometimes is a problem when fighting alongside with Garchomp) and no-one resists it. There are no true Bulk either (Aegislash can bearly be considered as one), I think it's not unreasonable in the format but maybe I'm wrong and I need to let go of the Offensive concept. I spotted these two issues (and I'm sure to have missed quite a few), but I don't know which Pokemon/move/ability to change first without loosing a team that has, until now, given somewhat good results. Last thing, Aegislash was very recently added, so I'm really not sure if this is the ideal set...
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