Eevee [QC: 1/3]

Status
Not open for further replies.
Thanks to Alphose and whoever started it in Gen 5 :)
QC Checks: ---/---/---
Final QC Check: ---
GP Checks: ---/---

Overview
########

+Adaptability is one legit ability.
+Reasonably good attack stat, with a decent 16 speed.
+Unique move pool, that provides various creative, yet largely useless or outclassed sets.
-Poor typing given how powerful fighting type is in LC
-Terrible coverage.


Physical Attacker
########
name: Physical Attacker
move 1: Return/Double-Edge
move 2: Quick Attack
move 3: Bite
move 4: Iron Tail / Wish
ability: Adaptability
item: Choice Band / Life Orb
evs: 236 Atk / 36 Def / 236 Spe
nature: Jolly/Adamant

Moves
========

- Return is the bread-and-butter of the set. It and Adaptability make for one mean STAB attack.
- Quick Attack gives a little bit of priority. Never hurt nobody to have a little priority.
- Bite and Iron Tail are the extent of coverage that Eevee gets. Even though they have mediocre power, it does provide a super effective hit on Pokemon like Misdreavus or Spritzee
- Wish can be used to help heal Eevee of Life Orb recoil damage.

Set Details
========

- Maximize Attack and Speed, with one point going into Defense.
- Jolly increases speed, but Adamant gives you a 56.3% chance to OHKO Tauntfoo.
- Choice Band provides great power, especially combined with Adaptability Return, but will lock Eevee into a move. Life Orb, on the other hand, deals less damage and causes Eevee to be hit with recoil damage, but doesn't lock it into one move.

Usage Tips
========

- Return should be used most of the time. It has incredible damage output potential, while Bite and Quick Attack should only be used for Ghost-types and snipping small amounts of damage, respectively.
- Avoid making bad predictions with Choice Band while there is a Ghost-type on the other team.
- The only reason to run this over Bunnelby is due to its better bulk, which allows it to survive the OHKO from Itemless Fletchling's Acrobatics, even after Stealth Rock.

Team Options
========

- Ghost-Types provide a useful switch in for the Fighting-types that will wreck Eevee. Be careful of Knock-Off, though.
- Choice Scarf Pawniard can be really good for taking out Ghost-Types.

Other Options
########

- Wish + Baton Pass set.
- Last Resort
- RestTalk
- Facade + Toxic Orb
- Heal Bell

Checks & Counters
########

**Fighting-types**: Eevee doesn't have the sheer power to break through common fighting-types, like Mienfoo and Timburr.

**Ghost-types**: Immune to Eevee's biggest source of damage, Ghosts are only hit hard by Bite, but even that only has the power to OHKO Gastly.

**Steel- and Rock-types**: Armed with resistances, Eevee doesn't have the power to knock down these bulkier Pokemon.
 
Last edited:

Corporal Levi

ninjadog of the decade
is a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnus
Overview:
Normal is far from the worst type; just mention that it's not very good.

Set 1:
Slash Double-Edge behind Return because it offers a lot of raw power.
Mention that its main advantage over Bunnelby is its greater statistical bulk, most notably allowing it to survive the OHKO from Fletchling's Acrobatics after Stealth Rock.

I'm not sure if a support set similar to Lickitung but with Return or Double-Edge as a mandatory option should be mentioned; even though it's largely outclassed by Lickitung, the noticeably greater offensive presence could help in certain situations. The offensive set is also usually done better by Bunnelby, anyway.

looks good otherwise
QC 1/3
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top