LC Larvesta

Taken over from Mylo Xyloto.


Code:
QC: [Goddess Briyella] [TCR] [Rowan]
GP: [horyzhnz] [ ]

Overview
########

Larvesta has a unique defensive typing and a cool ability in Flame Body that makes it a reliable check to Fighting-types, Grass-types, and other physical attackers like Pawniard. It also has high Attack and access to two strong STAB moves in U-Turn, which can be used to keep or generate offensive momentum, and Flare Blitz. It also benefits from the Defog buff and access to Morning Sun helps with longevity. However, because of its Bug / Fire typing, Larvesta has a 4x weakness to Stealth Rock and a weakness to common Flying- and Water-type moves.


Offensive Pivot
########
name: Offensive Pivot
move 1: U-turn
move 2: Flare Blitz
move 3: Morning Sun
move 4: Will-O-Wisp / Sunny Day
ability: Flame Body
item: Eviolite
evs: 76 HP / 236 Atk / 156 Def / 36 Spe
nature: Adamant

Moves
========

U-turn is an excellent momentum grabber which allows Larvesta to pivot around Fighting-types and escape from incoming checks and counters. Flare Blitz is a powerful STAB move that hits anything that doesn't resist it very hard. Morning Sun allows Larvesta to recover some lost HP. Will-O-Wisp is used to burn physical attackers without having to rely on Flame Body. Sunny Day provides sun support for Grass-types with Chlorophyll, increases the amount of recovery from Morning Sun, boosts the power of Flare Blitz, and neutralizes Larvesta's weakness to Water-type moves. The combination of U-turn + Sunny Day provides great utility and allows Larvesta to safely bring in Chlorophyll users.


Set Details
========

Maximum Attack investment is necessary to maintain as much power as possible, while the rest of the EVs are used to increase Larvesta's overall bulk; 76 HP EVs gives Larvesta an odd HP stat, thus enabling it to switch into Stealth Rock twice. With Flame Body, Larvesta can punish physical attackers that carry Knock Off such as Pawniard and Mienfoo.

Usage Tips
========

Larvesta fits perfectly on VoltTurn teams that lack a solid answer to Fighting-types. It should always be paired with teammates that can remove entry hazards, Stealth Rock specifically, for it so that Larvesta doesn't lose 50% of its HP upon switching in. Larvesta makes for decent switch in due to its ability; burning a foe while going down can be game changing, but you should be wary of Timburr, as Guts allows it to take advantage of a potential burn.


Team Options
========

Rapid Spin users as well as Defog users to remove entry hazards make great teammates: Staryu and Drilbur are both top notch spinners, not the mention that the former covers Larvesta's Water weakness while the latter covers its Rock weakness. Teammates that resist Flying and Water are also appreciated, of which Chinchou is a great example, as it resists both and can also form a VoltTurn core with Larvesta that can gain continuous momentum. Chinchou can also beat other Water-types with an Electric-type move and is able to take on Fletchling. Helioptile, much like Chinchou, can form a VoltTurn core with Larvesta and it gets a special mention as it can absorb Water-type attacks aimed at Larvesta with Dry Skin. Grass-types, such as Foongus, can take care of annoying Water-types. Also, Pokemon like Tirtouga that can deal with Fire-types that wall Larvesta easily are also needed. Sun support from Vulpix is appreciated as it boosts the power of Larvesta's Flare Blitz, and other teammates that can take advantage of the sun Larvesta provides are cool options; Chlorophyll sweepers like Oddish, Bulbasaur, and Bellsprout can break through the opponent's walls, while also threatening Water-types that bug Larvesta. Teammates like Ferroseed that can lay down entry hazards are appreciated as Larvesta forces a ton of switches. Ferroseed also synergizes well with Larvesta as it can take Rock-type attacks aimed at it, while Larvesta takes on Fighting-types. Other partners that can take on Rock-types include Magnemite and Pawniard. The latter gets a special mention as it can form a cool offensive core as Larvesta patches Pawniard's dreadful 4x Fighting weakness. Other Pokemon that appreciate Larvesta's ability to pressure Fighting-types like Scraggy are also options for an offensive core.

Other Options
########

Wild Charge can be used to hit Water- and Flying-types on the switch and Zen Headbutt can also be used, but Flare Blitz hits Fighting-types harder. A Choice Scarf set is also decent and usable in VoltTurn teams. Toxic is also an option, but Will-O-Wisp is an overall better choice. Flame Charge can be used to boost Larvesta's mediocre Speed. Larvesta can also run a physically defensive set with maximum HP and Defense investment to improve its ability to tank physical attacks and spread burns thanks to its ability Flame Body and Will-O-Wisp.

Checks & Counters
########

**Stealth Rock**: Stealth Rock is an obvious way to counter Larvesta, as it can't switch in readily while Stealth Rock is on the field.

**Flying-types**: Fletchling can hit it hard with a priority Acrobatics, but it must be wary of a Flame Body burn.

**Water-types**: Water-types like Staryu and Chinchou can switch in and threaten Larvesta with a super effective STAB move, but the former does risk switching into Wild Charge and Larvesta can also escape from both on the switch with U-turn. Tirtouga can threaten Larvesta with a Stone Edge or set up a Shell Smash, but risks being hit with Will-O-Wisp or Wild Charge. Omanyte can also be a threat to Larvesta as it doesn't care about getting burned.

**Fire-types**: Fire-types like Ponyta resist Larvesta's STAB combination and can threaten it with a strong Flare Blitz.

**Rock-types and Rock-type moves**: Random Rock-type moves from Pokemon like Mienfoo can KO Larvesta and Lileep can also OHKO it with Ancient Power, but it does risk getting KOed by Flare Blitz + U-turn.
 
Last edited:

Rowan

The professor?
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
mention how sunny day allows to take a water-type move as well

remove mention of bronzor in set details idk why it says that's becoming popular

mention stuff to baet opposing fire-types in team options, since they wall larvesta

mention max hp max defense spread in OO

remove bug bite from OO it's literally useless
remove calm mind i guess too, we don't need to list every possible thing it can run, only decent things

do this then 3/3
 

Rowan

The professor?
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
please format your checks and counters like a bullet point list (look at finished analyses so you know what i mean)

other than that, the content is fine so 4/3, GP will likely have to do a lot of editing though
 

horyzhnz

[10:02:17 AM] flcl: its hory xD
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Overview
########

Larvesta has a unique defensive typing and a cool ability in Flame Body that makes it a reliable check to Fighting-types,(AC) Grass-types,(AC) and other physical attackers like Pawniard due to its typing and ability as well as being a great check to Grass-types. Larvesta also has a high Attack stat and access to two strong STAB attacks in U-turn,(AC) which can be used to bring the keep or generate offensive momentum,(AC) and Flare Blitz. It also benefits from the Defog buff and access to Morning Sun helps with longevity. However,(AC) because of its Bug / Fire typing,(AC) Larvesta has a quadruple 4x weakness to Stealth Rock and a weakness to the common Flying- and Water-type moves.


Offensive Pivot
########
name: Offensive Pivot
move 1: U-turn
move 2: Flare Blitz
move 3: Morning Sun
move 4: Will-O-Wisp / Sunny Day
ability: Flame Body
item: Eviolite
evs: 76 HP / 236 Atk / 156 Def / 36 Spe
nature: Adamant

Moves
========

U-turn is an excellent momentum grabber and which allows Larvesta to pivot around Fighting-types,(RC) it also lets it escape from incoming checks and counters. and Flare Blitz is a powerful STAB move that hits anything that doesn't resist it very hard. Morning Sun allows Larvesta to recover some lost HP. Will-O-Wisp is used to burn physical attackers without having to rely on Flame Body. and Sunny Day provides sun support for Grass-types with Chlorophyll, it also increases the amount of recovery from Morning Sun,(AC) and boosts the power of Flare Blitz,(AC) and it also allows Larvesta to take on some Water-type moves. The combination of U-turn + Sunny Day provides great utility and allows Larvesta to safely bring in a Chlorophyll users.


Set Details
========

Maximum Attack EVs are investment is necessary to maintain as much offense power as possible,(AC) and the rest of the EVs is are used to increase Larvesta's overall bulk; and 76 HP EVs gives Larvesta an odd HP stat, thus enabling it to switch into Stealth Rock twice. With Flame Body,(AC) Larvesta can punish Fighting-types, like such as Mienfoo, that often carry Knock Off as well as other users of Knock Off like such as Pawniard,(RC) and due to its Fire typing it can easily switch into Steel-types.

Usage Tips
========

Larvesta fits perfectly on VoltTurn teams that lack a solid answer to Fighting-types. Entry hazards should be removed as soon as possible so Larvesta wouldn't have to doesn't lose 50% of its HP upon switching in,(AC) so it should always be paired with Pokémon teammates that can remove entry hazards for it and playing recklessly should be avoided if hazards are up. Larvesta makes for a decent fodder due to its ability; burning a foe when while going down could can be game changing, but you should be weary wary of Timburr, as it has Guts to absorb allows it to take advanatge of a potential burn.

Team Options
========

Rapid Spin users as well as Defog users,(RC) to remove entry hazards make great teammates: Staryu and Drilbur are both top notch spinners; the former covers Larvesta's Water weakness while the latter covers its Rock weakness. Teammates that resist Flying and Water are also appreciated; Chinchou is a great example, as it resists both,(AC) and it can also form a VoltTurn core with Larvesta that can gain continuous momentum. Chinchou can also beat other Water-types with an Electric-type move and can also take on Fletchling. Helioptile, much like Chinchou, can form a VoltTurn core with Larvesta and it gets a special mention as it can absorb Water-type attacks aimed at Larvesta with Dry Skin. Grass-types, such as Foongus, can take care of annoying Water-types. Also, Pokemon like Tirtouga that can deal with Fire-types that wall Larvesta easily like Tirtouga are also needed. Sun support from Vulpix is appreciated as it boosts Larvesta's Flare Blitz,(AC) and other teammates that can take advantage of the sun Larvesta provides are cool options; Chlorophyll sweepers like Oddish, Bulbasaur,(AC) and Bellsprout can break through the opponent's walls,(RC) they can while also threatening Water-types that bug Larvesta. Having Teammates,(RC) like Ferroseed,(RC) that can lay down entry hazards are appreciated, since Larvesta takes advantage of that as it forces a ton of switches. also Ferroseed also synergies well with Larvesta as it can take Rock-type attacks aimed at Larvesta,(AC) while it Larvesta takes on Fighting-types. Other partners that can take on Rock-types include Magnemite and Pawniard. The latter gets a special mention as it can form a cool offensive core as since Larvesta also patches Pawniard's dreadful quadruple 4x Fighting weakness. Other Pokemon that appreciates Larvesta's ability to pressure Fighting-types,(RC) like Scraggy are also options for an offensive core.

Other Options
########

Wild Charge can be used to hit Water- and Flying-types on the switch and Zen Headbutt can also be used,(AC) but Flare Blitz hits Fighting-types harder. A Choice Scarf set with attacking moves is also decent and usable in VoltTurn teams. Toxic is also an option, but Will-O-Wisp is an overall better status inducing move option. Flame Charge might can be used to boost Larvesta's medicore mediocre Speed. It Larvesta can also run a physically defensive set with maximum HP and Defense EVS investment to improve its ability to tank physical attacks and spread burns thanks to its ability Flame Body or and Will-O-Wisp.

Checks & Counters
########
remove the space between the last asterisk and the colon
**Stealth Rock**: it' Stealth Rock is an obvious way to counter Larvesta,(AC) as it can't switch in readily while rocks are Stealth Rock is on the field.

**Flying-types**: Fletchling for example can hit it hard with a priority Acrobatics but it must be wary of a Flame Body burn though.

**Water-types**: Water-types like Staryu and Chinchou can switch in and threaten Larvesta with a Water STAB move, but the former does risk switching into a Wild Charge however and Larvesta can also escape from both on the switch though with U-turn. Tirtouga can threaten Larvesta with a Stone Edge or set up a Shell Smash, but risks being hit with a Will-O-Wisp or Wild Charge.

**Fire-types**: Fire-types like Ponyta, resists Larvesta's STABs combination and can threaten Larvesta it with a strong Flare Blitz.

**Rock-types and Rock-type Moves**: Random Rock-type moves from Pokemon like Mienfoo can KO Larvesta, and Lileep can also OHKO Larvesta with Ancient Power but does risk getting KOed by Flare Blitz + U-turn.

add [GP 1/2] to the end of the thread title
GP 1/2
 
Last edited:
Hey buddy :) AM check

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Overview
########

Larvesta has a unique defensive typing and a cool ability in Flame Body that makes it a reliable check to Fighting-types, Grass-types, and other physical attackers like Pawniard due to its typing and ability. Larvesta It (Done simply to avoid repetition) also has high Attack and access to two strong STAB attacks moves (repetition) in U-Turn, which can be used to keep or generate offensive momentum, and Flare Blitz. It also benefits from the Defog buff and access to Morning Sun helps with longevity. However, because of its Bug / Fire typing, Larvesta has a 4x weakness to Stealth Rock and a weakness to common Flying- and Water-type moves.

Offensive Pivot
########
name: Offensive Pivot
move 1: U-turn
move 2: Flare Blitz
move 3: Morning Sun
move 4: Will-O-Wisp / Sunny Day
ability: Flame Body
item: Eviolite
evs: 76 HP / 236 Atk / 156 Def / 36 Spe
nature: Adamant

Moves
========

U-turn is an excellent momentum grabber which allows Larvesta to pivot around Fighting-types
and escape from incoming checks and counters. Flare Blitz is a powerful STAB move that hits anything that doesn't resist it very hard. Morning Sun allows Larvesta to recover some lost HP. Will-O-Wisp is used to burn physical attackers without having to rely on Flame Body. Sunny Day provides sun support for Grass-types with Chlorophyll, increases the amount of recovery from Morning Sun, boosts the power of Flare Blitz, and also allows Larvesta to take some neutralizes Larvesta's weakness to Water-type moves. The combination of U-turn + Sunny Day provides great utility and allows Larvesta to safely bring in Chlorophyll users.

Set Details
========

Maximum Attack investment is necessary to maintain as much power as possible,
while the rest of the EVs are used to increase Larvesta's overall bulk; 76 HP EVs gives Larvesta an odd HP stat, thus enabling it to switch into Stealth Rock twice. With Flame Body, Larvesta can punish Fighting-types, (RC) such as Mienfoo,(RC) that often carry Knock Off,(AC) as well as Pawniard and other prevalent users of Knock Off the move such as Pawniard.

Usage Tips
========

Larvesta fits perfectly on VoltTurn teams that lack a solid answer to Fighting-types. Entry hazards should be removed as soon as possible so Larvesta doesn't lose 50% of its HP upon switching in, so iIt should always be paired with teammates that can remove entry hazards for it so that Larvesta doesn't lose 50% of its HP upon switching in. Larvesta makes for decent fodder due to its ability; burning a foe while going down can be game changing, but you should be wary of Timburr, as Guts allows it to take advantage of a potential burn.

Team Options
========

Rapid Spin users as well as Defog users to remove entry hazards make great teammates: Staryu and Drilbur are both top notch spinners
, (AC) not to mention that the former covers Larvesta's Water weakness while the latter covers its Rock weakness. Teammates that resist Flying and Water are also appreciated, of which Chinchou is a great example, as it resists both,(RC) and can also form a VoltTurn core with Larvesta that can gain continuous momentum. Chinchou can also beat other Water-types with an Electric-type move and also is able to take on Fletchling. Helioptile, much like Chinchou, can form a VoltTurn core with Larvesta and it gets a special mention as it can absorb Water-type attacks aimed at Larvesta with Dry Skin. Grass-types, such as Foongus, can take care of annoying Water-types. Also, Pokemon like Tirtouga that can deal with Fire-types that wall Larvesta easily are also needed. Sun support from Vulpix is appreciated as it boosts the power of Larvesta's Flare Blitz, and other teammates that can take advantage of the sun Larvesta provides are cool options,(RC, Add semicolon); Chlorophyll sweepers like Oddish, Bulbasaur, and Bellsprout can break through the opponent's walls, while also threatening Water-types that bug Larvesta. Teammates like Ferroseed that can lay down entry hazards are appreciated since Larvesta forces a ton of switches,(RC, Add period). Ferroseed also synergies synergizes well with Larvesta as it can take Rock-type attacks aimed at Larvesta it, while Larvesta takes on Fighting-types. Other partners that can take on Rock-types include Magnemite and Pawniard. The latter gets a special mention as it can form a cool offensive resistance You mainly talk about how they cover each other's weaknesses, so I think that fits better here core as Larvesta patches Pawniard's dreadful 4x Fighting weakness. Other Pokemon that appreciate Larvesta's ability to pressure Fighting-types like Scraggy are also options for an offensive core.

Other Options
########

Wild Charge can be used to hit Water- and Flying-types on the switch and Zen Headbutt can also be used, but Flare Blitz hits Fighting-types harder. A Choice Scarf set is also decent and usable in VoltTurn teams. Toxic is also an option, but Will-O-Wisp is an overall better option choice You could add "as it offers more utility" or something to that effect. Flame Charge can be used to boost Larvesta's mediocre Speed. Larvesta can also run a physically defensive set with maximum HP and Defense investment to improve its ability to tank physical attacks and spread burns thanks to its ability Flame Body and Will-O-Wisp.

Checks & Counters
########

**Stealth Rock**: Stealth Rock is an obvious way to counter Larvesta, as it can't switch in readily while Stealth Rock is on the field.

**Flying-types**: Fletchling can hit it hard with a priority Acrobatics
,(AC)These are two independent clauses so I'd add a comma before the but but it must be wary of a Flame Body burn.

**Water-types**: Water-types like Staryu and Chinchou can switch in and threaten Larvesta with a
supereffective STAB move, but the former does risk switching into Wild Charge and Larvesta can also escape from both on the switch with U-turn,(RC) (Add period). Tirtouga can threaten Larvesta with a Stone Edge or set up a Shell Smash, but risks being hit with Will-O-Wisp or Wild Charge.

**Fire-types**: Fire-types like Ponyta,(RC) resist Larvesta's STAB combination and can threaten it with a strong Flare Blitz.

**Rock-types and Rock-type moves**: Random Rock-type moves from Pokemon like Mienfoo can KO Larvesta,(RC) and Lileep can also OHKO Larvesta it with Ancient Power, (AC) but it does risk getting KOed by Flare Blitz + U-turn.
 
Last edited:

Lord Alphose

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GP Comments

Overview
########
Larvesta has a unique defensive typing and a cool ability in Flame Body that makes it a reliable check to Fighting-types, Grass-types, and other physical attackers like Pawniard due to its typing and ability. Larvesta It (Done simply to avoid repetition) also has high Attack and access to two strong STAB attacks moves (repetition) in U-Turn, which can be used to keep or generate offensive momentum, and Flare Blitz. It also benefits from the Defog buff and access to Morning Sun helps with longevity. However, because of its Bug / Fire typing, Larvesta has a 4x weakness to Stealth Rock and a weakness to common Flying- and Water-type moves.

Offensive Pivot
########
name: Offensive Pivot
move 1: U-turn
move 2: Flare Blitz
move 3: Morning Sun
move 4: Will-O-Wisp / Sunny Day
ability: Flame Body
item: Eviolite
evs: 76 HP / 236 Atk / 156 Def / 36 Spe
nature: Adamant

Moves
========

U-turn is an excellent momentum grabber which allows Larvesta to pivot around Fighting-types
and escape from incoming checks and counters. Flare Blitz is a powerful STAB move that hits anything that doesn't resist it very hard. Morning Sun allows Larvesta to recover some lost HP. Will-O-Wisp is used to burn physical attackers without having to rely on Flame Body. Sunny Day provides sun support for Grass-types with Chlorophyll, increases the amount of recovery from Morning Sun, boosts the power of Flare Blitz, and also allows Larvesta to take some neutralizes Larvesta's weakness to Water-type moves. The combination of U-turn + Sunny Day provides great utility and allows Larvesta to safely bring in Chlorophyll users. Does it allow this? I think the compounded Fletchling susceptability would be quite a problem.

Set Details
========

Maximum Attack investment is necessary to maintain as much power as possible,
while the rest of the EVs are used to increase Larvesta's overall bulk; 76 HP EVs gives Larvesta an odd HP stat, thus enabling it to switch into Stealth Rock twice. With Flame Body, Larvesta can punish Fighting-types, (RC) such as Mienfoo,(RC) that often carry Knock Off,(AC) as well as Pawniard and other prevalent users of Knock Off the move such as Pawniard. "the move" doesn't sound right either. You should have simply changed the sentence, saying "With Flame Body, Larvesta can punish physical attackers that carry Knock Off, such as Mienfoo and Pawniard."

Usage Tips
========

Larvesta fits perfectly on VoltTurn teams that lack a solid answer to Fighting-types. Entry hazards should be removed as soon as possible so Larvesta doesn't lose 50% of its HP upon switching in, so iIt should always be paired with teammates that can remove entry hazards Stealth Rock, specifically for it so that Larvesta doesn't lose 50% of its HP upon switching in. Larvesta makes a decent switch it, not decent fodder for decent fodder due to its ability; burning a foe while going down can be game changing, but you should be wary of Timburr, as Guts allows it to take advantage of a potential burn.

Team Options
========

Rapid Spin users as well as Defog users to remove entry hazards make great teammates: Staryu and Drilbur are both top notch spinners
, (AC) not to mention that the former covers Larvesta's Water weakness while the latter covers its Rock weakness. Teammates that resist Flying and Water are also appreciated, of which Chinchou is a great example, as it resists both,(RC) and can also form a VoltTurn core with Larvesta that can gain continuous momentum. Chinchou can also beat other Water-types with an Electric-type move and also is able to take on Fletchling. Helioptile, much like Chinchou, can form a VoltTurn core with Larvesta and it gets a special mention as it can absorb Water-type attacks aimed at Larvesta with Dry Skin. Grass-types, such as Foongus, can take care of annoying Water-types. Also, Pokemon like Tirtouga that can deal with Fire-types that wall Larvesta easily are also needed. Sun support from Vulpix is appreciated as it boosts the power of Larvesta's Flare Blitz, and other teammates that can take advantage of the sun Larvesta provides are cool options,(RC, Add semicolon); Chlorophyll sweepers like Oddish, Bulbasaur, and Bellsprout can break through the opponent's walls, while also threatening Water-types that bug Larvesta. Teammates like Ferroseed that can lay down entry hazards are appreciated since as, not since Larvesta forces a ton of switches,(RC, Add period). Ferroseed also synergies synergizes well with Larvesta as it can take Rock-type attacks aimed at Larvesta it, while Larvesta takes on Fighting-types. Other partners that can take on Rock-types include Magnemite and Pawniard. The latter gets a special mention as it can form a cool offensive resistance You mainly talk about how they cover each other's weaknesses, so I think that fits better here core as Larvesta patches Pawniard's dreadful 4x Fighting weakness. Other Pokemon that appreciate Larvesta's ability to pressure Fighting-types like Scraggy are also options for an offensive core.

Other Options
########

Wild Charge can be used to hit Water- and Flying-types on the switch and Zen Headbutt can also be used, but Flare Blitz hits Fighting-types harder. A Choice Scarf set is also decent and usable in VoltTurn teams. Toxic is also an option, but Will-O-Wisp is an overall better option choice You could add "as it offers more utility" or something to that effect. Flame Charge can be used to boost Larvesta's mediocre Speed. Larvesta can also run a physically defensive set with maximum HP and Defense investment to improve its ability to tank physical attacks and spread burns thanks to its ability Flame Body and Will-O-Wisp.

Checks & Counters
########

**Stealth Rock**: Stealth Rock is an obvious way to counter Larvesta, as it can't switch in readily while Stealth Rock is on the field.

**Flying-types**: Fletchling can hit it hard with a priority Acrobatics
,(AC)These are two independent clauses so I'd add a comma before the but but it must be wary of a Flame Body burn.

**Water-types**: Water-types like Staryu and Chinchou can switch in and threaten Larvesta with a
supereffective nah, it's actually two words STAB move, but the former does risk switching into Wild Charge and Larvesta can also escape from both on the switch with U-turn,(RC) (Add period). Tirtouga can threaten Larvesta with a Stone Edge or set up a Shell Smash, but risks being hit with Will-O-Wisp or Wild Charge. Not QC, but a mention of Omanyte would be good, as it doesn't care about any burns

**Fire-types**: Fire-types like Ponyta,(RC) resist Larvesta's STAB combination and can threaten it with a strong Flare Blitz.

**Rock-types and Rock-type moves**: Random Rock-type moves from Pokemon like Mienfoo can KO Larvesta,(RC) and Lileep can also OHKO Larvesta it with Ancient Power, (AC) but it does risk getting KOed by Flare Blitz + U-turn.

2/2

Alexandrine, I hope you don't mind that I'm checking this despite the fact that I'm not Goddess Briyella :P Anyways, check out the Grammar and Spelling standards, because most of the mistakes you made could be cleared up there. Consider this a stamped analysis. Yagura, be careful to note that my changes take priority.
 
I think you meant switch in, Alphose, not switch it. Anyways, I really appreciate both yours and Alexandrine's checks and I'd like you to take an eye into the sentence I added about Omanyte in the Water-types C&C.
 

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