Nix_Hex
Uangaana kasuttortunga!
Hello all. My name is NixHex and I used to play BW OU all the time and was actually made OU mod and was grandfathered in when XY came about. I recently relinquished my mods cause I rarely played XY OU and only posted in suspect threads (I might ask for my mods back because those threads require some serious work and Mawilite is as bad as any other suspect). Then, Aegislash was banned. There were many pros and cons to Aegi's ban and I would have been satisfied either way, but since it DID get the ban hammer, I decided to come back to OU so I could try out stuff like Mega Gardevoir and Mega Medicham, which were cockblocked by Aegi before. I started messing around with a phys/special core offensive core with Mega Garde and Banded Azumarill but I started realizing that Gardevoir is just slightly too slow. But too slow nonetheless. Also, I generally dislike choice items so I wanted to give Belly Drum Azumarill a try. Aqua Jet is amazing but I also wanted to take advantage of STAB Play Rough without taking too many hits, especially losing a net 25% just setting up. I knew I needed some sort of Speed control, and Sticky Web sounded like the best solution.
Team Building Process
Team Analysis
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
-Knock Off Toxic
- Encore
Shuckle is an unconventional Pokemon and is usually my lead. I am almost guaranteed Sticky Web or Stealth Rock (sometimes both!), with Magic Coat / Bounce and sleep being the only surefire counters. Knock Off is good for getting rid of my opponents' Leftovers, Scarves, Orbs, Berries, Vests, Helmets... you get the picture. Encore is an unsung hero of this set, letting me lock Mawile into Swords Dance or Substitute, Heatran into Rocks, or if I'm really lucky, Excadrill into Iron Head. There's some sweet irony in trapping Mawile and Excadrill with a Magnezone of all things! Sticky Web slows things down enough for Azumarill and Gardevoir, and Rocks break sashes and add chip damage, aiding Gardevoir in sweeping. Toxic allows me to wear down stuff like Rotom-W and does more damage overall than piss-weak Knock Offs that do an average of 1 damage with every use. It also allows me to damage Talonflame who can only hit it for neutral damage; heck, if I'm lucky I can encore it into an undesirable move and kill it slowly.
Gardevoir @ Gardevoirite
>>
>>
Ability: Trace >> Pixilate
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp
I got the EV spread from Gardevoir's analysis which lets it take two Psyshocks from Latios and OHKO with Hyper Voice. Hyper Voice is a Dragon killer and does huge damage to many things switching in. I changed Taunt to Will-O-Wisp soon after I made the team in order to burn things like Landorus-T and Mawile thinking they can switch in and ruin my day. Psyshock is a very reliable back-up STAB and discourages Venusaur from switching in, 2HKOing it. Rotom-W is crippled by either move especially after Rocks damage. Focus Blast is only for weakened Heatran, Ferrothorn, Tyranitar, and Excadrill, but I am always fearful of clicking it. It's a necessary evil no thanks to its terrible accuracy, but it provides good coverage and in moments of desperation, can save Gardy's life with some luck.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
-Play Rough Return
- Waterfall
- Aqua Jet
This thing speaks for itself. Belly Drum allows it to OHKO a ton of things with any of its moves. Once the levitators / fliers / scarfers are gone, and with some clever switching and prediction, Azumarill can be my wincon early on. I changed the spread to Jolly in order to beat.... I don't remember what exactly. I also changed Superpower to Aqua Jet since I have Magnezone to cover Ferrothorn. I may change back the nature to Adamant since I finally have some priority which I lacked before. Return has a great chance of OHKOing Mega Venusaur and takes care of Amoonguss with little trouble.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs:252 HP / 252 SpA / 4 SpD 128 HP / 252 Atk / 128 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
I said in the overview that I hate Choiced Pokemon. Yet I have two on my team. This is the only Specs user I will ever use. It is my only sure-fire way of getting rid of Ferrothorn, 2HKOing the standard 252/88/188+ spread and OHKOing anyone noobish enough to run a spread of 252 / 4. It can Leech Seed / Protect stall me all it wants, but it's still dying in two or three turns. I also said earlier that I can trap Excadrill or Mawile given the right conditions, that is being locked into Iron Head or Substitute / SD, respectively. It also tears bulky waters a new one and discourages Fairies like Sylveon from coming in. Volt Switch allows me to bring in one of my attackers safely. The new EV spread allows me to outspeed any creeping Mega Scizor and two-shot with HP Fire while taking diddly from Bullet Punch. I don't see much Superpower so I'm not worried at all.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Protect
Ferrothorn has been one of my favorite Pokemon since early BW and is featured on about 80% of my teams. Rocky Helmet is pretty trendy and allows me to chip away at contact users in conjunction with Leech Seed. Protect gives it even more time for recovery and helps me predict Pokemon that I already know are choiced so I can send in an appropriate counter. Fighting-types like Conkeldurr really hate dealing with this guy, taking stupid recoil and seed damage even when they Drain Punch. Gyro Ball seems weird since I have Sticky Web on the field, but it keeps opposing Fairies at bay.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 156 SpD / 100 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
This guy is incredibly strong and has great utility. First off, I use 100 Spe to creep on 0 Spe Venusaur and two-shot with Knock Off at +2. I can send it in on a Lati@s using Defog then use Pursuit or Sucker Punch. The remaining EVs allow me some room for error if they decide to stay in and use Thunderbolt / Surf or worse, HP Fire. It's a shame I can't destroy Latias before Healing Wish, although since I already am at +2, it's sweep time. Black Glasses are used over Life Orb since I'm using a whopping 3 Dark attacks. Iron Head absolutely murders stuff like Tyranitar and stupid Fairies like Sylveon and Clefable.
Latios (M) @ Choice Scarf
==>
Ability: Levitate
EVs:4 HP / 252 SpA / 252 Spe 192 SpA / 64 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
-Dragon Pulse / Trick
Yet another Choiced Pokemon. Draco Meteor smashes Dragons as well as "frail" levitators and fliers like Landorus. Psyshock helps it against Venusaur and other Poison-types and is safer to use than Draco Meteor. Thunderbolt discourages Azumarill from switching in, and Dragon Pulse is a nice STAB that allows me to clean up Pokemon that have taken previous damage throughout the match from hazards or near-KOes from Gardevoir or unboosted Azumarill. I may change it to Trick though, as Psyshock really doesn't do all that much to Chansey, plus it helps me against stuff like Sylveon and Clefable that dare switch in. The new spread allows me to switch in on Charizard-Y while still maxing its Speed. Specs gives it the most power possible, and Trick is used over the weak and rare Dragon Pulse in order to cripple walls like Ferrothorn and Chansey.
Problem Pokemon
Talonflame
I really have no way to beat this guy outside of Stealth Rock and sacking Ferrothorn, making it lose a TON of health from recoil. It beats Azumarill and Latios at medium health and annihilates Magnezone and Ferrothorn. Shuckle can't do too much to it outside of removing its item which is cool I guess. Basically, rocks MUST be up to beat this guy. If it sets up a Swords Dance, then good night.
Amoonguss
This thing can spore everything on my team except Ferrothorn, who can't do much against it except set up some Spikes (kind of nice, but it doesn't accomplish the bigger goal, which is getting rid of stupid Amoonguss). It needs hazard damage to be KOed by Gardevoir or Latios. Basically anything that 2HKOes it gets put to sleep.
Quagsire
Unaware existing is a really good way for me to hesitate with Belly Drum. I have to rely on pecking away at it with Play Rough while avoiding a burn from Scald. If I can manage to knock this guy out then I'm home free, but it's easier said than done and he wastes a ton of time.
Replays
I can't guarantee that these are all against the most amazing of players, but they're saved in my replays bookmark folder.
http://replay.pokemonshowdown.com/ou-149990083
http://replay.pokemonshowdown.com/ou-149994184
http://replay.pokemonshowdown.com/ou-150001076
http://replay.pokemonshowdown.com/ou-150031038
http://replay.pokemonshowdown.com/ou-150035236 <-- Gardevoir and Latios doing work
http://replay.pokemonshowdown.com/ou-150051320
http://replay.pokemonshowdown.com/ou-150054733 <-- Azumarill doing work
Thank you all for reading. I hope you enjoyed this RMT and I appreciate any advice you can send my way!
Team Building Process
First, I knew my two sweepers: Azumarill and Gardevoir.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Waterfall
- Superpower
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
I knew exactly what I needed next: Shuckle. It is the best Sticky Web user, with Sturdy and Mental Herb, only failing against Magic Bounce, Magic Coat, or sleep. Galvantula is pretty nooby and is something I roll my eyes at when I see it.
My two sweepers fail miserably against Ferrothorn. Focus Blast needs a crit and I don't feel like using Superpower on Azumarill; the Belly Drum damage is bad enough, no need to stack Iron Barbs and Rocky Helmet damage right on top. Enter Specs Magnezone, the only Choice Specs user I will ever use.
I always include a Grass-type (Venusaur is my favorite Mega) in order to have a Spore absorber, and Ferrothorn never disappoints. It can lay even more hazards which makes it easier for Gardevoir to sweep.
For my last Pokemon, I had a brain fart and put AV Tornadus-T on the team. I don't know why, because Regenerator and good Speed don't do much to mitigate two 70% accurate special attacks and two weak physical utility moves (albeit useful ones). I needed something fast, a guaranteed one-up against floating foes like Landorus-I. Enter Scarf Latios.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Waterfall
- Superpower
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
I knew exactly what I needed next: Shuckle. It is the best Sticky Web user, with Sturdy and Mental Herb, only failing against Magic Bounce, Magic Coat, or sleep. Galvantula is pretty nooby and is something I roll my eyes at when I see it.
My two sweepers fail miserably against Ferrothorn. Focus Blast needs a crit and I don't feel like using Superpower on Azumarill; the Belly Drum damage is bad enough, no need to stack Iron Barbs and Rocky Helmet damage right on top. Enter Specs Magnezone, the only Choice Specs user I will ever use.
I always include a Grass-type (Venusaur is my favorite Mega) in order to have a Spore absorber, and Ferrothorn never disappoints. It can lay even more hazards which makes it easier for Gardevoir to sweep.
Team Analysis
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
-
- Encore
Shuckle is an unconventional Pokemon and is usually my lead. I am almost guaranteed Sticky Web or Stealth Rock (sometimes both!), with Magic Coat / Bounce and sleep being the only surefire counters. Knock Off is good for getting rid of my opponents' Leftovers, Scarves, Orbs, Berries, Vests, Helmets... you get the picture. Encore is an unsung hero of this set, letting me lock Mawile into Swords Dance or Substitute, Heatran into Rocks, or if I'm really lucky, Excadrill into Iron Head. There's some sweet irony in trapping Mawile and Excadrill with a Magnezone of all things! Sticky Web slows things down enough for Azumarill and Gardevoir, and Rocks break sashes and add chip damage, aiding Gardevoir in sweeping. Toxic allows me to wear down stuff like Rotom-W and does more damage overall than piss-weak Knock Offs that do an average of 1 damage with every use. It also allows me to damage Talonflame who can only hit it for neutral damage; heck, if I'm lucky I can encore it into an undesirable move and kill it slowly.
Gardevoir @ Gardevoirite
Ability: Trace >> Pixilate
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp
I got the EV spread from Gardevoir's analysis which lets it take two Psyshocks from Latios and OHKO with Hyper Voice. Hyper Voice is a Dragon killer and does huge damage to many things switching in. I changed Taunt to Will-O-Wisp soon after I made the team in order to burn things like Landorus-T and Mawile thinking they can switch in and ruin my day. Psyshock is a very reliable back-up STAB and discourages Venusaur from switching in, 2HKOing it. Rotom-W is crippled by either move especially after Rocks damage. Focus Blast is only for weakened Heatran, Ferrothorn, Tyranitar, and Excadrill, but I am always fearful of clicking it. It's a necessary evil no thanks to its terrible accuracy, but it provides good coverage and in moments of desperation, can save Gardy's life with some luck.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
-
- Waterfall
- Aqua Jet
This thing speaks for itself. Belly Drum allows it to OHKO a ton of things with any of its moves. Once the levitators / fliers / scarfers are gone, and with some clever switching and prediction, Azumarill can be my wincon early on. I changed the spread to Jolly in order to beat.... I don't remember what exactly. I also changed Superpower to Aqua Jet since I have Magnezone to cover Ferrothorn. I may change back the nature to Adamant since I finally have some priority which I lacked before. Return has a great chance of OHKOing Mega Venusaur and takes care of Amoonguss with little trouble.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs:
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
I said in the overview that I hate Choiced Pokemon. Yet I have two on my team. This is the only Specs user I will ever use. It is my only sure-fire way of getting rid of Ferrothorn, 2HKOing the standard 252/88/188+ spread and OHKOing anyone noobish enough to run a spread of 252 / 4. It can Leech Seed / Protect stall me all it wants, but it's still dying in two or three turns. I also said earlier that I can trap Excadrill or Mawile given the right conditions, that is being locked into Iron Head or Substitute / SD, respectively. It also tears bulky waters a new one and discourages Fairies like Sylveon from coming in. Volt Switch allows me to bring in one of my attackers safely. The new EV spread allows me to outspeed any creeping Mega Scizor and two-shot with HP Fire while taking diddly from Bullet Punch. I don't see much Superpower so I'm not worried at all.
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Protect
Ferrothorn has been one of my favorite Pokemon since early BW and is featured on about 80% of my teams. Rocky Helmet is pretty trendy and allows me to chip away at contact users in conjunction with Leech Seed. Protect gives it even more time for recovery and helps me predict Pokemon that I already know are choiced so I can send in an appropriate counter. Fighting-types like Conkeldurr really hate dealing with this guy, taking stupid recoil and seed damage even when they Drain Punch. Gyro Ball seems weird since I have Sticky Web on the field, but it keeps opposing Fairies at bay.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 156 SpD / 100 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
This guy is incredibly strong and has great utility. First off, I use 100 Spe to creep on 0 Spe Venusaur and two-shot with Knock Off at +2. I can send it in on a Lati@s using Defog then use Pursuit or Sucker Punch. The remaining EVs allow me some room for error if they decide to stay in and use Thunderbolt / Surf or worse, HP Fire. It's a shame I can't destroy Latias before Healing Wish, although since I already am at +2, it's sweep time. Black Glasses are used over Life Orb since I'm using a whopping 3 Dark attacks. Iron Head absolutely murders stuff like Tyranitar and stupid Fairies like Sylveon and Clefable.
Latios (M) @ Choice Scarf
Ability: Levitate
EVs:
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
-
Yet another Choiced Pokemon. Draco Meteor smashes Dragons as well as "frail" levitators and fliers like Landorus. Psyshock helps it against Venusaur and other Poison-types and is safer to use than Draco Meteor. Thunderbolt discourages Azumarill from switching in, and Dragon Pulse is a nice STAB that allows me to clean up Pokemon that have taken previous damage throughout the match from hazards or near-KOes from Gardevoir or unboosted Azumarill. I may change it to Trick though, as Psyshock really doesn't do all that much to Chansey, plus it helps me against stuff like Sylveon and Clefable that dare switch in. The new spread allows me to switch in on Charizard-Y while still maxing its Speed. Specs gives it the most power possible, and Trick is used over the weak and rare Dragon Pulse in order to cripple walls like Ferrothorn and Chansey.
Problem Pokemon
Talonflame
I really have no way to beat this guy outside of Stealth Rock and sacking Ferrothorn, making it lose a TON of health from recoil. It beats Azumarill and Latios at medium health and annihilates Magnezone and Ferrothorn. Shuckle can't do too much to it outside of removing its item which is cool I guess. Basically, rocks MUST be up to beat this guy. If it sets up a Swords Dance, then good night.
Amoonguss
This thing can spore everything on my team except Ferrothorn, who can't do much against it except set up some Spikes (kind of nice, but it doesn't accomplish the bigger goal, which is getting rid of stupid Amoonguss). It needs hazard damage to be KOed by Gardevoir or Latios. Basically anything that 2HKOes it gets put to sleep.
Quagsire
Unaware existing is a really good way for me to hesitate with Belly Drum. I have to rely on pecking away at it with Play Rough while avoiding a burn from Scald. If I can manage to knock this guy out then I'm home free, but it's easier said than done and he wastes a ton of time.
Replays
I can't guarantee that these are all against the most amazing of players, but they're saved in my replays bookmark folder.
http://replay.pokemonshowdown.com/ou-149990083
http://replay.pokemonshowdown.com/ou-149994184
http://replay.pokemonshowdown.com/ou-150001076
http://replay.pokemonshowdown.com/ou-150031038
http://replay.pokemonshowdown.com/ou-150035236 <-- Gardevoir and Latios doing work
http://replay.pokemonshowdown.com/ou-150051320
http://replay.pokemonshowdown.com/ou-150054733 <-- Azumarill doing work
Thank you all for reading. I hope you enjoyed this RMT and I appreciate any advice you can send my way!
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