Mega Momentum
Hey Smogon, this is my first RMT. I'm relatively new to the competitive battling scene, maybe only a few months or so. The goal of me posting this team is to gain feedback and expose my flaws when building teams. If you could provide detailed feedback it'll be great. Also, I'll apologize in advance for any noob mistakes that I may make, be it the formatting or the team itself. Anyway, let's get started with this.
The goal of the team is to utilize a solid VoltTurn core to constantly gain momentum without letting up, and to weaken many of Mega Gyarados's checks and counters such as Ferrothorn before attempting to do an outright sweep after a DD when the time is right.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
This is what I usually lead with if I'm not aiming to counter my opponents lead with another Pokemon. Intimidate is a wonderful ability if it's not Defiant, increasing it's bulk against physical threats.This set has invested heavily in bulk, so it can take many super effective moves like a +0 Ice Beam and proceed to set up rocks. Knock Off allows me to get the KO on Pokemon such as Espeon and if it dosen't, drop the Light Clay and any other common uses of the move. Band...Sashes...Leftovers and the like. U-Turn, true to the team's overall strategy is to constantly apply pressure. I'll usually play conservatively with this so that I can set up rocks later on if a defogger or spinner is present.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Spe
Hasty Nature
- Knock Off
- Hidden Power [Ice]
- Thunder Wave
- Volt Switch
Thundurus is my utility Pokemon. Knock Off for the same reasons as Landorus-T. HP ice is for nailing Pokemon such as opposing Lando-T and other ground types in general. Thunder Wave is to abuse the ability Prankster, and it can really cripple the opponent depending on how many Pokemon you nail with TWave. Again, Volt Switch is for momentum and is useful for Thundurus to get a huge chunk of damage on anything that dosen't resist it's well as the ability to switch out, since Thundurus is pretty frail to begin with anyway. Life Orb really adds power to this set. Great for a frail Pokemon and the parting damage caused by a LO Volt Switch has KOed frailer mons before.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
This. It's not uncommon for Talonflame to sweep even early to mid game against players who don't pack a realize check or counter, for me at least. Slap on a Choice Band, and you have a goddamn beast. The moveset here is the standard set, abusing both of it's STAB and Gale Wings. U-Turn slapped with a Band does tremendous amounts of damage, nearly ~70% against Pokemon that are neutral to it. Those that are weak to it is usually an instant KO. Talonflame is frail, so Tailwind can be used as a last ditch option instead of inflicting minuscule damage with Brave Bird which can open up a sweep for Gyarados later on. Talonflame is also here to make quick work of Ferrothorn and Skarmory, which can really hinder Mega Gyarados' sweep later on. Brave Bird takes out Conkeldurr and to a lesser extent Breloom, both of which will pose problems if alive when Gyarados attempts a sweep, especially with priority Mach Punch.
Scizor @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Defog
I may need to justify the use of a somewhat uncommon Scizor here. Scizor is my sole defogger on this team, and the fact that it's neutral to SR and immune to Toxic Spikes as well as Spikes doing minuscule damage to it really helps it shine, giving it a leg up over Lati@s, which have truckloads of weaknesses and other flying defoggers. Life Orb dosen't lock me into a Choiced Defog, which is really what Scizor is meant to do anyway. It gives me additional damage on the U-Turn and LO Technician Bullet Punch hits like a truck. Because it's a defogger, I wanted to still have the offensive presence but without the need to be locked into a single move. This also wraps up the VoltTurn portion of the team. Scizor does his work by also taking care of the faries, taking laughable damage from the only common priority move used by Azumarill, Aqua Jet and easily KOing all the rest of them, which will make Dragon Gyarados's sweep that much easier.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Bounce
The star of this team, Mega Gyarados can literally plow through teams without Pokemon that can wall it, or if it's accumulated so many DD boosts it really dosen't matter anymore. Intimidate is used to weaken the physical opposing Pokemon before mega evolving, and to get a DD up while the physical Pokemon switches out to revert it's attack stat. Unless immediately threatened, MegaGyara's immense bulk should let it get 2-3 and maybe even more DD's up, at this point where it can just spam waterfall and earthquake, hitting Lati@s and Gengar as well as Rotom-W, courtesy of Mold Breaker. Another thing Mold Breaker does is get rid of annoying abilities like Hydration, as well as the beloved Gale Wings. The only reason why the uncommon Bounce is here is for me to OHKO Mega Venusaur, which would otherwise wall this set as well as to avoid Toxic and Leech Seed is I haven't been status'ed already.
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Focus Blast
- Healing Wish
This is my primary revenge killer against speedy threats that my team can't outspeed. Moonblast and Psyshock both abuse its dual STAB, notably Psyshock being able to OHKO Mega Venusaur after SR and whatever hazards that may be up. Fairy is a near essential type now, mainly due to its wonderful resistances, not to mention dragon immunity, which is the main purpose of Gardevior here- to revenge kill dragons with Moonblast. Focus Blast is for additional coverage against Steel types which threaten it,though 70% dosen't warrant much use for me. Besides, priority Bullet Punch can KO anyway. Trace is a wonderful ability, and can sometimes decide games for me. Tracing a Lando-T intimidate and bouncing it back on him can really hinder it, as well as other abilities like Mold Breaker, Sturdy from Forretress and the like. Healing Wish is a suicidal option, and healing a weakened and worn down sweeper like Talonflame or Gyarados can really turn the game around.
This wraps up my team. As I'm a beginner, there are probably tons of flaws, so please point them out if you spot them. If any of the more experienced OU battlers have the time, pleas try playtesting it in your free time to maybe help me improve this team. Thanks for reading this.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Spe
Hasty Nature
- Knock Off
- Hidden Power [Ice]
- Thunder Wave
- Volt Switch
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
Scizor @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Defog
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Bounce
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Focus Blast
- Healing Wish
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Spe
Hasty Nature
- Knock Off
- Hidden Power [Ice]
- Thunder Wave
- Volt Switch
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
Scizor @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Defog
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Bounce
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Focus Blast
- Healing Wish
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