NU Tauros

QC: Montsegur, Aladyyn, Punchshroom
GP: Lord Alphose, fleurdyleurse



Overview
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Thanks to its amazing Apeed and Sheer Force, Tauros has a niche over other Normal-type attackers such as Kangaskhan and Zangoose. It boasts a high Attack stat, and has access to a free Life Orb boost thanks to Sheer Force, which grants Tauros more staying power than Pokemon that suffer from Toxic Orb such as Zangoose and Ursaring. It also has access to a decent movepool, which makes it capable of taking out Fighting -types, its only weakness. However, the main downside to using Tauros is that the Sheer Force set has an unreliable main attack due shaky accuracy, and the Choice Scarf set has limited cleaning as its main attacks have no supereffective coverage.

Life Orb Attacker
########
name: Life Orb Attacker
move 1: Rock Climb
move 2: Earthquake
move 3: Zen Headbutt / Rock Slide
move 4: Fire Blast
ability: Sheer Force
item: Life Orb
evs: 252 Atk / 4 SpA / 252 Spe
nature: Naive

Moves
========

Rock Climb is a very solid and powerful STAB attack, boosted by Sheer Force. Earthquake gives coverage for taking out Rock and Steel types, which resist Tauros's STAB attack. Zen Headbutt offers a great amount of damage on Fighting-types in NU, and hits Pokemon such as Haunter and Weezing hard. Rock Slide grants coverage alongside Earthquake and hits a wider variety of opponents, which improves Tauros's revenge killing power. Despite its poor Special Attack stat, Fire Blast is useful to hit physically defensive Pokemon like Ferroseed, Steelix, and Avalugg, as it can't beat them with other moves. Thanks to its Speed, Tauros is capable of cleaning up.

Set Details
========

Maximized Speed investment makes Tauros capable of launching powerful hits as quickly as possible, and maximized Attack ensures that it will hit its hardest. The Naive nature boosts Tauros's Speed while making sure that its Fire Blast is not weakened. A Life Orb is the best item for this set because it provides a valuable power boost for Tauros's moves, and Sheer Force negates Life Orb recoil on all Tauros's attacks but Earthquake.


Usage Tips
========

Bring in Tauros to revenge kill a foe, or into a slow Pokémon to force a switch.


Team Options
========

Tauros is severely crippled by burns. Team mates with Magic Bounce or cleric support will be able to fend off the status that Tauros loathes. Bulky Pokémon that resist Fighting-type moves and can quickly get rid of them, such as Granbull, are great teammates for Tauros as well, as they give Tauros the opportunity to land hits without having to fear for being KOed.

Choice Scarf
########
name: Choice Scarf
move 1: Retaliate
move 2: Double-Edge
move 3: Earthquake
move 4: Stone Edge
ability: Intimidate
item: Choice Scarf
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
========

Retaliate is a great STAB move for a designated revenge killing set such as this, thanks to to the power boost it receives when an ally has fainted. Double-Edge is a very powerful STAB attack option that is capable of inflicting a ton of damage on a lot of opponents.
Earthquake is a necessity for hitting Steel and Rock-types, which resist all moves on Tauros's moveset except Earthquake. Stone Edge offers coverage against types like Flying and Ice. The Speed lets Tauros clean up.

Set Details
========

Full investment in Speed and Attack makes Tauros capable of launching powerful hits quickly. Furthermore, a Jolly nature boosts Tauros's Speed, allowing it to outspeed targets that cannot be outsped with an Adamant nature, such as a Choice Scarf Typhlosion or a Jolly Barbaracle. The Choice Scarf in combination with Tauros's amazing Speed allows it to outspeed any unboosted opponent.

Usage Tips
========

Use Tauros as a powerful lead, or as a revenge killer when one of its allies has just been taken down. Also, be cautious when your opponent has a Ghost-type around; Ghost-types can come in on a Choice-locked STAB attack and force Tauros out.

Team Options
========

Any slow Pokemon with U-turn or Volt Switch,such as Probopass, Uxie, and Scyther will work; they grant Tauros a safe switch so Tauros can KO after, although Tauros has enough bulk to take a hit that is not super effective. A special Pokemon that resists Fighting-type moves, and has an advantage over Fighting-types,such as Mesprit and Exeggutor, is excellent for Tauros as well; this way you can quickly get rid of Tauros's only weakness, and allows it to launch powerful attacks.

Other Options
########

Pursuit is an option that can be used to trap Ghost-types. Iron Tail is unreliable and rather niche, but hits Rock-types harder than Earthquake and OHKOes Slurpuff after Stealth Rock. Iron Head is also an option because it has more accuracy than Iron Tail, but has less Base Power. Wild Charge can be used for its coverage against Flying and Water-types, but its recoil is unfavorable and other coverage options are preferable.

Checks & Counters
########

**Physically Defensive Pokemon**: Gourgeist, Spiritomb, and Weezing can easily switch in on Taruos's physical attacks and burn it.
**Status**: Tauros also absolutely hates Will-O-Wisp and Thunder Wave; Tauros is effectively neutered by having either its Attack or Speed cut.
 
Last edited:
I know this is a wip but scarf should probably have intimidate slashed. It helps with weakened Feraligatr and other priority users and its not like you'd like to be locked into non lo fire blast even with sheer force
 
I know this is a wip but scarf should probably have intimidate slashed. It helps with weakened Feraligatr and other priority users and its not like you'd like to be locked into non lo fire blast even with sheer force
That's correct, editing it right away. Thank you for the tip :]
 

Ares

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-In the actual move set for the scarfer intimidate should be slashed there, you already make a mention of it but it is still a good option on a scarf set
-Under moves for the scarf set mention that earthquake is good for taking out rock types and steel types which resist Tauros's stab.
-For the Life Orb sheer force set under moves make a mention of return, iron head, and pursuit as return is a good option for a 100% accurate move to be run in conjunction with rock climb while iron head can be used to nail granbull and togetic. Also make a mention that on somethings using Fire Blast/Ice Beam is for specific walls such as tangela, where as other common walls take similar damage from rock climb.
-Also under moves change it so that way it says that it hits rock types and steel types which resist Tauros's stab, same as the first one.
-I would take out Thrash from under other options because while it is powerful, it locks you into a move for 2-3 turns which can result in switching into a wall and getting burned. Double Edge is the option to go for if you are looking for power (which you already mentioned).
-Under checks and counters also mention that status can play a big role in crippling Tauros, namely willo and twave
 
Ok tauros fanboy again here but 2 things
Life Orb should probably be the first set as it is an amazing late game cleaner with a lot of power and surprisingly decent bulk
Ice Beam is really not that good in this tier with the only notable target being rhydon as torterra is already 2hkod by rock climb
Rock climb should be the first slash as Tauros likes its bul(l)k a lot and losing all that health is not really worth it when Rock Climb is no Hurricane really.
I don't get your team options either and i'd certainly put entry hazards and pursuit support among others
 
-In the actual move set for the scarfer intimidate should be slashed there, you already make a mention of it but it is still a good option on a scarf set
-Under moves for the scarf set mention that earthquake is good for taking out rock types and steel types which resist Tauros's stab.
-For the Life Orb sheer force set under moves make a mention of return, iron head, and pursuit as return is a good option for a 100% accurate move to be run in conjunction with rock climb while iron head can be used to nail granbull and togetic. Also make a mention that on somethings using Fire Blast/Ice Beam is for specific walls such as tangela, where as other common walls take similar damage from rock climb.
-Also under moves change it so that way it says that it hits rock types and steel types which resist Tauros's stab, same as the first one.
-I would take out Thrash from under other options because while it is powerful, it locks you into a move for 2-3 turns which can result in switching into a wall and getting burned. Double Edge is the option to go for if you are looking for power (which you already mentioned).
-Under checks and counters also mention that status can play a big role in crippling Tauros, namely willo and twave
If I'm correct, i'm done editing this
 

ryan

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You're not really saying anything at all in the Overview lol. It's SUPER broad and doesn't really tell me anything other than:
- it's a physical attacker (obvious)
- you wall it with things that resist its moves (not even totally true)
- has a wide movepool

Try to focus on the things that make you want to use it over other offensive Normal-types. There are lots of them in NU, and it especially faces competition from Kangaskhan and Zangoose. Emphasize that the main reason to use it is its fantastic Speed and that Sheer Force keeps it from being weak.

The moves section of the LO set is a giant mess. Start out by explaining the moves that actually are on the set. Rock Climb is used as the strongest STAB that gets boosted by Sheer Force for Tauros (Body Slam is not legal with Sheer Force). Return doesn't even deserve a mention; it's terrible. Earthquake hits Rocks and Klinklang. Rock Slide has good neutral coverage with the rest of the set and hits stuff like Drifblim, Haunter, and Mismagius. Fire Blast is pretty much exclusively for Ferroseed and Steelix, but it gives Tauros a big enough niche over other offensive Normal-types to warrant usage. Rock Climb hits almost anything weak to Fire and neutral to Normal harder, and Earthquake hits Klinklang, Probopass, and Bastiodon noticeably harder than Fire Blast does.

Don't even mention Endeavor. If we decide to talk about that set, it should either be its own set or should be in OO. Zebraiken have you used that this gen? Is it any good?

Iron Head is bad. Mention of Pursuit should probably be cut, but I'm not hugely opposed to it.

What in God's name is that line in LO's Set Details? What are you even saying there?

Your Set Details, Usage Tips, etc. are all really vague and don't say much of anything. Work on adding more detail. Don't just tell people what they already know "Tauros is fast and strong and doesn't like being burned!" Tell them how to use Tauros. Tell them things that aren't absurdly obvious. I'm tired, so I'm not finishing this right now, but try to work on the things I mentioned.

Also, set for Scarf should be:

- Retaliate
- Double-Edge
- Earthquake
- Stone Edge
Jolly Nature
Intimidate

In XY, Retaliate remains boosted until you switch out, so you can come in on the revenge and spam boosted Retaliate. Sheer Force w/o Life Orb isn't very good, and Intimidate is too great to pass up. Jolly Nature is absolutely necessary because Scarf Tauros only outspeeds Unburden-boosted Slurpuff with Jolly.
 

chimpact

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I'd actually put Intimidate over Sheer force on the scarf set. you'd rather have the ability to flinch with the coverage moves and intimidate is mostly used to soften hits for the team rather than tauros itself. it probably put retaliate over zen or rock slide anyway

i dont think the difference in power between zen headbutt and double edge really matters. zen headbutt is significantly weaker if its not hitting SE. If you're going to mention it, zen guarantees a 2hko on vileplume whereas double-edge has a 6% chance to 2hko with double edge but you take infinite recoil and effect spore destroys you if it triggers. this is factoring in sheer force.
 

jake

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i also like intimidate on scarf; sheer force isn't strictly outclassed but intimidate is just generally more useful since scarf tauros is not about the power

subendeavor is not a good set this gen (so far), strike the mentions

Iron Head is bad. Mention of Pursuit should probably be cut, but I'm not hugely opposed to it.
iron head is ok, there are better moves but it's a decent option to hit rocks like rhydon without taking LO recoil. it's also a guaranteed OHKO after SR on 4/0 slurpuff, which all other moves fail to do consistently (rock climb only has 25% chance + accuracy). iron tail is also worth mention, it hits a lot harder than EQ on some pokes and guarantees an OHKO after SR on even some of the fattest offensive slurpuff.

252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 252 HP / 0 Def Slurpuff: 348-411 (94.5 - 111.6%) -- guaranteed OHKO after Stealth Rock
252 Atk Life Orb Tauros Earthquake vs. 252 HP / 0 Def Eviolite Rhydon: 135-161 (32.6 - 38.8%) -- guaranteed 3HKO after Stealth Rock
252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 252 HP / 0 Def Eviolite Rhydon: 177-208 (42.7 - 50.2%) -- 34% chance to 2HKO after Stealth Rock

both are OO moves only but they have niches
 

Punchshroom

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Overview
########
  • Thanks to boosts from Sheer Force, Tauros has a niche over other Normal-type attackers like Kangaskhan and Zangoose.
  • Tauros' Speed is one of the highest in NU
Your Overview needs serious work. Look at this overview for yourself and tell me how much you've learned about Tauros. You need to list down what makes Tauros worth using: is it powerful? Does it have good coverage? Is it bulky? Is it versatile? Does it have good resists? Is it good at its job(s)? Does it have good team support options? What are its advantages over similiar Pokemon? What are its most notable flaws?....

Basically, let readers know what Tauros is all about, but don't go overboard about it, this is just an overview. You can go more in-depth about Tauros when you discuss its sets (mainly in usage tips).

Your "Team Options" could use a bit of expanding. Mention what kind of Pokemon can provide Tauros with the support it needs, and how well they would synergize with each other. You can refer to Tauros's "Usage Tips" to determine what partners can make Tauros's life easier. Are there Pokemon that can help get Tauros into battle safely, or Pokemon that can help Tauros achieve more KOes?


Now onto the individual sets:
Life Orb Attacker: Rock Slide can be slashed alongside Zen Headbutt; it offers good neutral coverage alongside Earthquake, hits a wider variety of targets (improving Tauros's revenge killing power), and also nails Archeops, which can otherwise be bothersome with its Normal + Ground resistance. You could also mention additional Fire Blast targets such as Gourgeist and Avalugg, since Tauros cannot beat them with its other moves.

Choice Scarf: Mention why Tauros should run Jolly, in respect to the kind of targets it can outrun that Adamant cannot (such as +2 neutral Slurpuff, Scarf Pyroar / Typhlosion, +2 Jolly Barbaracle...). I've given you tips as to how to complete your "Team Options", you'll have to figure out for yourself what Scarf Tauros wants in its teammates.

Good job in your other sections though, keep it up!
 
Your Overview needs serious work. Look at this overview for yourself and tell me how much you've learned about Tauros. You need to list down what makes Tauros worth using: is it powerful? Does it have good coverage? Is it bulky? Is it versatile? Does it have good resists? Is it good at its job(s)? Does it have good team support options? What are its advantages over similiar Pokemon? What are its most notable flaws?....

Basically, let readers know what Tauros is all about, but don't go overboard about it, this is just an overview. You can go more in-depth about Tauros when you discuss its sets (mainly in usage tips).

Your "Team Options" could use a bit of expanding. Mention what kind of Pokemon can provide Tauros with the support it needs, and how well they would synergize with each other. You can refer to Tauros's "Usage Tips" to determine what partners can make Tauros's life easier. Are there Pokemon that can help get Tauros into battle safely, or Pokemon that can help Tauros achieve more KOes?


Now onto the individual sets:
Life Orb Attacker: Rock Slide can be slashed alongside Zen Headbutt; it offers good neutral coverage alongside Earthquake, hits a wider variety of targets (improving Tauros's revenge killing power), and also nails Archeops, which can otherwise be bothersome with its Normal + Ground resistance. You could also mention additional Fire Blast targets such as Gourgeist and Avalugg, since Tauros cannot beat them with its other moves.

Choice Scarf: Mention why Tauros should run Jolly, in respect to the kind of targets it can outrun that Adamant cannot (such as +2 neutral Slurpuff, Scarf Pyroar / Typhlosion, +2 Jolly Barbaracle...). I've given you tips as to how to complete your "Team Options", you'll have to figure out for yourself what Scarf Tauros wants in its teammates.

Good job in your other sections though, keep it up!
edited the movesets, overview + Team Options is next.
 
-Make note of Tauros' clean-up capabilities (both sets) thanks to its amazing speed
-Add Gurdurr to the "bulky fighting types" section in C&C, it's more prominent than both Throh and Hariyama
-In overview, I'd replace sheer force with high speed as the reason Tauros is used instead of its normal type brethren
 

Punchshroom

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Tauros's Speed is definitely a big selling point, but you did miss out on the biggest advantage Tauros has over its brethren: free Life Orb boosted attacks thanks to Sheer Force (even Zangoose suffers from Toxic Orb), which grants Tauros greater staying power than other wallbreakers. You can even touch upon Tauros's decent Defense stat.

With access to Zen Headbutt (hits Weezing and Poliwrath) and Fire Blast (hits Steelix, Ferroseed, and Avalugg), Tauros isn't actually that bad against NU's physical walls. You could say that the Sheer Force set has a rather unreliable main attack due to shaky accuracy, or that the Scarf set has slightly limited cleaning power since its main attacks have no super effective coverage.
 
Spiritomb deserves a mention in C&C - powerful priority, immunity to Tauros' stab moves and Zen Headbutt, access to Will-o-Wisp = everything that Tauros hates pretty much
 

Punchshroom

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The only big thing you're mssing out on are teammates that resist Fighting-type moves, and examples of teammates that provide Tauros with support; What reliably provides cleric support in the tier without clashing weaknesses with Tauros? What kind of special attackers break down the Pokes Tauros has issues with? What kind of Volt Switchers / U-turners can synergize well with Tauros, either with a slow switch (so Tauros does not take damage when it switches in) or can complement Tauros offensively/defensively?

You're almost there, do this and I'll give you the final QC check.
 

Punchshroom

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  • Bulky Pokémon that resists fighting types and who have access to a status-healing move (like Musharna) are great for Tauros. They can cure it from burn or paralyze, Tauros' major weakness.
Granbull is an example that is much more relevant to the metagame. Good try though.

  • Any slow Pokémon with U-Turn/Volt Switch will work (like Probopass); they grant Tauros a safe switch so Tauros can KO after, although Tauros has enough bulk to take a hit that is not Super-Effective.
Uxie is another possible mention, especially with its Fighting resistance. Scyther would be a less relevant mention, but can at least weaken physical walls for each other.

  • Any wpecial Pokémon that resists Fighting-type moves and has an advantage over it is excellent for Tauros; this way you can quickly get rid of Tauros' only weakness, and allows it to launch powerful attacks.
Such as...? (Mesprit, name another if you can)
 
Granbull is an example that is much more relevant to the metagame. Good try though.


Uxie is another possible mention, especially with its Fighting resistance. Scyther would be a less relevant mention, but can at least weaken physical walls for each other.


Such as...? (Mesprit, name another if you can)
Edited, idk if its good now.

Tagging Punchshroom again
 

Punchshroom

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Well I thought the Musharna mention could stay (it does have slow Baton Pass @3@), but it's fine.

Finally QC 3/3 congrats
 

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