At a Glance:
Introduction:
The building of this team all starts with me wanting to use Mega-Absol which IMO is a very underused mon in XYUU, and other mons are recruited to best suit Mega-Absol's needs. However, in the process of team building I found that Mega-Absol's role has changed from my original intention, so I tweaked its moveset a bit and shifted the focus of my team to Kingdra's sweeping ability. I decided to mention this because it explains why my team do not have an obvious core.
Absol @ Absolite
Ability: Justified
EVs: 196 Atk / 96 SpA / 216 Spe
Naive Nature
- Knock Off
- Sucker Punch
- Fire Blast
- Will-O-Wisp
The move set of this Absol may seem a bit strange, but it perfectly suits its role as an anti-lead, or "anti-every SR user" mon in general. With team preview, using "anti-leads" may seem an odd decision, but the versatility of Absol combined with its hard-hitting STAB can really helps it against most of the SR users in the metagame. Knock Off hit all the psychics really hard, Fire Blast leaves Forretress to 1HP if it stays, and Will-O-Wisp is used to cripple anything else a.k.a. Donphan, Swampert and Hippowdon. Absol often helps me develop an advantage over the opponent from the start of the game which makes things much easier later.
SpA EVs ensure 2HKO on Mega Aggron coming in to tank me. Speed EVs let Absol outspeed neutral base 80s before ME, and 252+ Froslass after ME.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Scald
- Earthquake
- Stealth Rock
- Avalanche
Swampert is a replacement for Nidoqueen (thanks a bunch IronBullet93!) to nullify my team's weakness to Nidoking, and to be the SR user with Metagross gone. It worked surprisingly well for me and this set is perfectly working its job. Scald is used for burning physical attackers that I switch into, and Avalanche is always great to KO Hydreigon and inflict serious damage to those Grass-types who thinks they can come in safely.
I have some doubts about the EVs though. What I want to do is maximise Swampert's Atk so that it can hit things hard and prevent being setup fodder for others. However, I'm not sure how much SpAtk EVs I should invest. And I suppose it is better if I invest the EVs in Def rather than in HP? Any idea?
Crobat @ Black Sludge
Ability: Inner Focus
EVs: 248 HP / 80 Atk / 4 SpD / 176 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost / Defog
- Taunt / Defog
Crobat takes up the remaining responsibility of the former member Nidoqueen of taking Fighting- and Fairy- type attacks aimed at Absol, and works extremely well in that aspect (Many thanks again to IronBullet93). Although I have one less special attacker on my team, Crobat energized the synergy of my whole team due to its fast U-turn, and it is also the fastest pokemon on my team now. It is never a bad idea to have a fast Brave Bird to come to the rescue in a pinch. With 2 mons on my team now weak to SR, I would like Defog on Crobat. However, I value Crobat's UT way too much I cannot forgo that in place for Defog, so here comes the question: Replace Roost or Taunt with Defog on Crobat? Personally I prefer replacing Roost because Crobat already benefit much from Florges' wish support, but would the removal of Roost violate the point of this set? Perhaps I should use another spread instead?
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 88 Def / 168 SpA
Modest Nature
- Thunder Wave
- Will-O-Wisp
- Volt Switch
- Overheat
This used to be 252SpA 252 Spd, but I am really uncomfortable with Kingdra as the only answer to Victini so I switched to a physically defensive variant. I am really happy with the combination of Rotom-H and Florges as both can tank UTVS while complementing each other regarding defensive sides. It is also one of my two answers to the most annoying Fire-type mons on the metagame which tears through your teams.
EDIT: I decided to use double status on Rotom-H to better deal with the annoying Victini. Would that work?
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Toxic
- Moonblast
- Wish
- Protect
I refrained myself from using this but I really couldn't since it is too good as a special wall.Status isn't too much of a problem with Mega Absol and Lum Berry in my team so I'm considering changing Arometherapy to another move, maybe Toxic? (Thanks RotomPoison for the suggestion of Toxic, and IronBullet93 for the spread)
Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Outrage
- Rain Dance
Kingdra is the one and only mon on my team that has a sweeping ability. I chose Kingdra over Haxorus because of several reasons: double STAB, better bulk and better typing. Unlike Haxorus, Kingdra cares much less about Bullet Punch and Ice Shard. Moreover, STAB Waterfall has fewer blind spots than EQ, while having nearly as much power. Most importantly, the structure of my team ensures fair chances for Kingdra to switch in on Water/Fire-type moves.Iron Head is for Florges. After switching to Rain Dance for the last slot, I am extremely pleased with how its working so fine for me. Apart from boosting my speed sky-high, the power boost to Waterfall is very much appreciated and it even has the surprise effect of confusing my opponent that this is a CritDra! I really appreciate RotomPoison for that suggestion.
I'm putting this team on the forum because I feel that its weakness to Poison-types are becoming more and more of a problem when I get a little bit higher on the ladder. I always have to sacrifice one or two mons when the opponent has Nidoking, because I don't have a counter for it and my best bet would be Kingdra as a check or Mega Absol as a sacrifice followed by Metagross' BP. Toxicroak can potentially be a threat too if it has Earthquake. I wish I could get some help from you :)
After taking suggestions from posters I think my team has improved a lot. The synergy of a Kingdra late-game sweep is very much improved since I now have Swampert as another Fire-resist so Kingdra's HP can be better preserved. One more U-Turn user really helps me switching out Kingdra when the time comes too. Thanks everyone for their help :)
Here's a boringly long battle (50 turns) which clearly displays every team members' role, and the fact that this team is "balanced" and won't fall against extremely stallish teams.
http://pokemonshowdown.com/replay/uu-151918671
Here's a battle which displays Kingdra's sweeping ability.
http://pokemonshowdown.com/replay/uu-149605470
Nidoqueen (F) @ Black Sludge
Ability: Sheer Force
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Earth Power
- Sludge Wave
- Toxic Spikes
- Fire Blast
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 176 Atk / 28 Def / 52 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Bullet Punch
- Earthquake
Thank you for reading my RMT! This is my first UU RMT btw, so please don't hesitate to point out any mistakes :P
Introduction:
The building of this team all starts with me wanting to use Mega-Absol which IMO is a very underused mon in XYUU, and other mons are recruited to best suit Mega-Absol's needs. However, in the process of team building I found that Mega-Absol's role has changed from my original intention, so I tweaked its moveset a bit and shifted the focus of my team to Kingdra's sweeping ability. I decided to mention this because it explains why my team do not have an obvious core.
Absol @ Absolite
Ability: Justified
EVs: 196 Atk / 96 SpA / 216 Spe
Naive Nature
- Knock Off
- Sucker Punch
- Fire Blast
- Will-O-Wisp
The move set of this Absol may seem a bit strange, but it perfectly suits its role as an anti-lead, or "anti-every SR user" mon in general. With team preview, using "anti-leads" may seem an odd decision, but the versatility of Absol combined with its hard-hitting STAB can really helps it against most of the SR users in the metagame. Knock Off hit all the psychics really hard, Fire Blast leaves Forretress to 1HP if it stays, and Will-O-Wisp is used to cripple anything else a.k.a. Donphan, Swampert and Hippowdon. Absol often helps me develop an advantage over the opponent from the start of the game which makes things much easier later.
SpA EVs ensure 2HKO on Mega Aggron coming in to tank me. Speed EVs let Absol outspeed neutral base 80s before ME, and 252+ Froslass after ME.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Scald
- Earthquake
- Stealth Rock
- Avalanche
Swampert is a replacement for Nidoqueen (thanks a bunch IronBullet93!) to nullify my team's weakness to Nidoking, and to be the SR user with Metagross gone. It worked surprisingly well for me and this set is perfectly working its job. Scald is used for burning physical attackers that I switch into, and Avalanche is always great to KO Hydreigon and inflict serious damage to those Grass-types who thinks they can come in safely.
252+ Atk Swampert Avalanche vs. 4 HP / 0 Def Hydreigon: 546-644 (325 - 383.3%) -- guaranteed OHKO
252+ Atk Swampert Avalanche vs. 252 HP / 0 Def Celebi: 256-302 (63.3 - 74.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Swampert Avalanche vs. 0 HP / 0 Def Shaymin: 256-302 (75 - 88.5%) -- guaranteed 2HKO
252+ Atk Swampert Avalanche vs. 252 HP / 0 Def Trevenant: 320-378 (85.5 - 101%) -- 12.5% chance to OHKO
252+ Atk Swampert Avalanche vs. 252 HP / 252+ Def Chesnaught: 160-190 (42.1 - 50%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Swampert Avalanche vs. 252 HP / 0 Def Celebi: 256-302 (63.3 - 74.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Swampert Avalanche vs. 0 HP / 0 Def Shaymin: 256-302 (75 - 88.5%) -- guaranteed 2HKO
252+ Atk Swampert Avalanche vs. 252 HP / 0 Def Trevenant: 320-378 (85.5 - 101%) -- 12.5% chance to OHKO
252+ Atk Swampert Avalanche vs. 252 HP / 252+ Def Chesnaught: 160-190 (42.1 - 50%) -- guaranteed 3HKO after Leftovers recovery
I have some doubts about the EVs though. What I want to do is maximise Swampert's Atk so that it can hit things hard and prevent being setup fodder for others. However, I'm not sure how much SpAtk EVs I should invest. And I suppose it is better if I invest the EVs in Def rather than in HP? Any idea?
Crobat @ Black Sludge
Ability: Inner Focus
EVs: 248 HP / 80 Atk / 4 SpD / 176 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost / Defog
- Taunt / Defog
Crobat takes up the remaining responsibility of the former member Nidoqueen of taking Fighting- and Fairy- type attacks aimed at Absol, and works extremely well in that aspect (Many thanks again to IronBullet93). Although I have one less special attacker on my team, Crobat energized the synergy of my whole team due to its fast U-turn, and it is also the fastest pokemon on my team now. It is never a bad idea to have a fast Brave Bird to come to the rescue in a pinch. With 2 mons on my team now weak to SR, I would like Defog on Crobat. However, I value Crobat's UT way too much I cannot forgo that in place for Defog, so here comes the question: Replace Roost or Taunt with Defog on Crobat? Personally I prefer replacing Roost because Crobat already benefit much from Florges' wish support, but would the removal of Roost violate the point of this set? Perhaps I should use another spread instead?
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 88 Def / 168 SpA
Modest Nature
- Thunder Wave
- Will-O-Wisp
- Volt Switch
- Overheat
This used to be 252SpA 252 Spd, but I am really uncomfortable with Kingdra as the only answer to Victini so I switched to a physically defensive variant. I am really happy with the combination of Rotom-H and Florges as both can tank UTVS while complementing each other regarding defensive sides. It is also one of my two answers to the most annoying Fire-type mons on the metagame which tears through your teams.
EDIT: I decided to use double status on Rotom-H to better deal with the annoying Victini. Would that work?
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Toxic
- Moonblast
- Wish
- Protect
I refrained myself from using this but I really couldn't since it is too good as a special wall.
Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Outrage
- Rain Dance
Kingdra is the one and only mon on my team that has a sweeping ability. I chose Kingdra over Haxorus because of several reasons: double STAB, better bulk and better typing. Unlike Haxorus, Kingdra cares much less about Bullet Punch and Ice Shard. Moreover, STAB Waterfall has fewer blind spots than EQ, while having nearly as much power. Most importantly, the structure of my team ensures fair chances for Kingdra to switch in on Water/Fire-type moves.
After taking suggestions from posters I think my team has improved a lot. The synergy of a Kingdra late-game sweep is very much improved since I now have Swampert as another Fire-resist so Kingdra's HP can be better preserved. One more U-Turn user really helps me switching out Kingdra when the time comes too. Thanks everyone for their help :)
Here's a boringly long battle (50 turns) which clearly displays every team members' role, and the fact that this team is "balanced" and won't fall against extremely stallish teams.
http://pokemonshowdown.com/replay/uu-151918671
Here's a battle which displays Kingdra's sweeping ability.
http://pokemonshowdown.com/replay/uu-149605470
Nidoqueen (F) @ Black Sludge
Ability: Sheer Force
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Earth Power
- Sludge Wave
- Toxic Spikes
- Fire Blast
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 176 Atk / 28 Def / 52 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Bullet Punch
- Earthquake
Absol @ Absolite
Ability: Justified
EVs: 196 Atk / 96 SpA / 216 Spe
Naive Nature
- Knock Off
- Sucker Punch
- Fire Blast
- Will-O-Wisp
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Scald
- Earthquake
- Stealth Rock
- Avalanche
Crobat @ Black Sludge
Ability: Inner Focus
EVs: 248 HP / 80 Atk / 4 SpD / 176 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Taunt
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 88 Def / 168 SpA
Modest Nature
- Thunder Wave
- Will-O-Wisp
- Volt Switch
- Overheat
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Toxic
- Moonblast
- Wish
- Protect
Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Outrage
- Rain Dance
Ability: Justified
EVs: 196 Atk / 96 SpA / 216 Spe
Naive Nature
- Knock Off
- Sucker Punch
- Fire Blast
- Will-O-Wisp
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Scald
- Earthquake
- Stealth Rock
- Avalanche
Crobat @ Black Sludge
Ability: Inner Focus
EVs: 248 HP / 80 Atk / 4 SpD / 176 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Taunt
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 88 Def / 168 SpA
Modest Nature
- Thunder Wave
- Will-O-Wisp
- Volt Switch
- Overheat
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Toxic
- Moonblast
- Wish
- Protect
Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Outrage
- Rain Dance
Thank you for reading my RMT! This is my first UU RMT btw, so please don't hesitate to point out any mistakes :P
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