~~A Novam Aetatem~~
Hello everyone, this is Yagura. I'm bringing you today a VoltTurn team that I had some nice success with after Misdreavus' ban, and because of the lack of LC VoltTurn teams I thought it'd be a great idea to RMT it and probably get some people into the metagame especially that VoltTurn teams in general are fun and easy to use. Without any further delay here is the team.
(M) @
Ability: Flame Body
EVs: 76 HP / 236 Atk / 156 Def / 36 Spe
Adamant Nature
- U-turn
- Flare Blitz
- Morning Sun
- Will-O-Wisp
Thanks Goddess Briyella for the idea :)
The first member of the team and of the VoltTurn core is Larvesta, I chose it because it's the most viable Pokémon with access to STAB U-Turn. Larvesta also has a high Attack which allows it to hit 19 with Adamant, and also great bulk with Eviolite and the ability to punish with Fighting-types and other physical attackers with Flame Body. U-Turn is Larvesta's main Bug STAB move which helps in gaining momentum easily especially when combined with other U-Turn/Volt Switch, Flare Blitz is Larvesta's other STAB move and it does massive damage to anything that doesn't resist it, Morning Sun is for recovery to improve Larvesta's longevity and Will-O-Wisp is to burn physical attackers in case Flame Body doesn't activate.
@
Ability: Volt Absorb
EVs: 52 Def / 232 SAtk / 220 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Hydro Pump
- Hidden Power [Ground]
The second member of the VoltTurn core is Chinchou, I chose it because the team has a little of problems dealing with Fire and Water attacks so Chinchou was the best option. Volt Switch is one of Chinchou's STAB attack and a great way to keep up the offensive momentum, Thunderbolt is Chinchou's other Electric STAB and it can be used to finish Pokémon that are weak to Electric attacks and can't be KOed by Volt Switch, Hydro Pump is Chinchou's Water-type STAB and it's used to deal with Fire-type Pokémon and Ground-type Pokémon that give Chinchou a problem, and Hidden Power Ground is kind of filler but it's used to do some damage to other Chinchous that walls it hard.
Thanks fatty for the idea of using Chinchou over Magnemite.
@
Ability: Defeatist
EVs: 180 Atk / 76 Def / 196 Spe
Jolly Nature
- U-Turn
- Earthquake
- Acrobatics
- Defog
Since my core has Larvesta a spinner/defogger was necessary so I chose Archen mainly because it's one of the fastest defoggers in the metagame and is able to hit really hard and it also learns U-Turn. With U-Turn it's able to gain momentum and it fits well in the team's theme, Earthquake is a nice move to deal with Electric- and Steel-types that may a problem otherwhise, Acrobatics is Archen's STAB move and that becomes 110 BP after Berry Juice is consumed, and Defog is to remove hazards, mainly rocks, from my side's of the field to give Larvesta more longevity.
(M) @
Ability: Regenerator
EVs: 156 HP / 196 Def / 116 SpD
Careful Nature
- Knock Off
- Drain Punch
- U-turn
- Taunt
Mienfoo is a great Pokémon to have in VoltTurn teams, being really bulky and having access to U-Turn and Knock Off makes it fit really well in this kind of teams. With Knock Off Mienfoo gives great team support as it removes items like Eviolite from bulky Pokémon to take them down easier and faster, Drain Punch is Mienfoo's STAB move and I preferred it over High Jump Kick because it gives Mienfoo recovery, U-Turn is a great move on Mienfoo as it keeps up the momentum and activates its ability Regenerator on the switch to make it heal a little, and Taunt is a nice move to have that makes Mienfoo a nice anti-lead by blocking slower Pokémon from setting up hazards or boosting and stop Foongus from Sporing that may be a problem.
Thanks Corporal Levi for the EV spread and Archen set
(M)
Ability: Gale Wings
EVs: 196 Atk / 120 SpA / 180 Spe
Naughty Nature
- Acrobatics
- Swords Dance
- U-Turn
- Overheat
Fletchling is a nice Pokémon to have in offensive teams as it takes down the majority of the threats thanks to its ability Gale Wings that gives priority to all Flying-type Pokémon which makes Fletchling have a priority 100 BP attack in Acrobatics that makes it a great revenge killer to Pokémon like Bellsprout under the sun, Scraggy, Mienfoo and all other Fighting-type Pokémon. Swords Dance is a great way to boost Fletchling's mediocre Attack into 30 which makes it more dangerous to take down and may cripple the opponent's plans, U-Turn is a nice move to use especially when predicting the opponent to switch into one of Fletchling's counters and you choose a Pokémon that can take down the counter, and Overheat is used to deal with Steel-type Pokémon when predicting a switch into one like Ferroseed or Pawniard.
@
Ability: Levitate
EVs: 76 Atk / 200 SpA / 204 Spe
Hasty Nature
- Shadow Ball
- Sludge Bomb
- Hidden Power [Fighting]
- Sucker Punch
After having four physical attackers in the team I thought that adding a special attacker is a necessity so I went with Misdreavus but now that it got banned the best replacement in my opinion is Gaslty with its nice Speed and high Special Attack Gastly. I chose Focus Sash as its item because of its low bulk and because I already have a spinner to keep rocks away. Shadow Ball is one of Gastly's main STAB attacks and it's great to deal with Ghost- and Psychic-type Pokémon that may be a problem to the team, Sludge Bomb is Gastla nice move to have especially with the fact that it's super effective against fairies, Hidden Power Fighting is a great coverage move to check Pawniard especially when predicting a switch into it, and the last move is Sucker Punch which is really nice to have Gastly and I recommend you all to try it out, it might seem lame on paper but after you give it a try you'll find out that it's really great because of its unpredictability.
So yeah everyone, that's the team. Feel free to use it and if you have any notice about it I'd be really glad if you say it in a reply. :)
Hello everyone, this is Yagura. I'm bringing you today a VoltTurn team that I had some nice success with after Misdreavus' ban, and because of the lack of LC VoltTurn teams I thought it'd be a great idea to RMT it and probably get some people into the metagame especially that VoltTurn teams in general are fun and easy to use. Without any further delay here is the team.
Ability: Flame Body
EVs: 76 HP / 236 Atk / 156 Def / 36 Spe
Adamant Nature
- U-turn
- Flare Blitz
- Morning Sun
- Will-O-Wisp
Thanks Goddess Briyella for the idea :)
The first member of the team and of the VoltTurn core is Larvesta, I chose it because it's the most viable Pokémon with access to STAB U-Turn. Larvesta also has a high Attack which allows it to hit 19 with Adamant, and also great bulk with Eviolite and the ability to punish with Fighting-types and other physical attackers with Flame Body. U-Turn is Larvesta's main Bug STAB move which helps in gaining momentum easily especially when combined with other U-Turn/Volt Switch, Flare Blitz is Larvesta's other STAB move and it does massive damage to anything that doesn't resist it, Morning Sun is for recovery to improve Larvesta's longevity and Will-O-Wisp is to burn physical attackers in case Flame Body doesn't activate.
Ability: Volt Absorb
EVs: 52 Def / 232 SAtk / 220 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Hydro Pump
- Hidden Power [Ground]
The second member of the VoltTurn core is Chinchou, I chose it because the team has a little of problems dealing with Fire and Water attacks so Chinchou was the best option. Volt Switch is one of Chinchou's STAB attack and a great way to keep up the offensive momentum, Thunderbolt is Chinchou's other Electric STAB and it can be used to finish Pokémon that are weak to Electric attacks and can't be KOed by Volt Switch, Hydro Pump is Chinchou's Water-type STAB and it's used to deal with Fire-type Pokémon and Ground-type Pokémon that give Chinchou a problem, and Hidden Power Ground is kind of filler but it's used to do some damage to other Chinchous that walls it hard.
Thanks fatty for the idea of using Chinchou over Magnemite.
Ability: Defeatist
EVs: 180 Atk / 76 Def / 196 Spe
Jolly Nature
- U-Turn
- Earthquake
- Acrobatics
- Defog
Since my core has Larvesta a spinner/defogger was necessary so I chose Archen mainly because it's one of the fastest defoggers in the metagame and is able to hit really hard and it also learns U-Turn. With U-Turn it's able to gain momentum and it fits well in the team's theme, Earthquake is a nice move to deal with Electric- and Steel-types that may a problem otherwhise, Acrobatics is Archen's STAB move and that becomes 110 BP after Berry Juice is consumed, and Defog is to remove hazards, mainly rocks, from my side's of the field to give Larvesta more longevity.
Ability: Regenerator
EVs: 156 HP / 196 Def / 116 SpD
Careful Nature
- Knock Off
- Drain Punch
- U-turn
- Taunt
Mienfoo is a great Pokémon to have in VoltTurn teams, being really bulky and having access to U-Turn and Knock Off makes it fit really well in this kind of teams. With Knock Off Mienfoo gives great team support as it removes items like Eviolite from bulky Pokémon to take them down easier and faster, Drain Punch is Mienfoo's STAB move and I preferred it over High Jump Kick because it gives Mienfoo recovery, U-Turn is a great move on Mienfoo as it keeps up the momentum and activates its ability Regenerator on the switch to make it heal a little, and Taunt is a nice move to have that makes Mienfoo a nice anti-lead by blocking slower Pokémon from setting up hazards or boosting and stop Foongus from Sporing that may be a problem.
Thanks Corporal Levi for the EV spread and Archen set
Ability: Gale Wings
EVs: 196 Atk / 120 SpA / 180 Spe
Naughty Nature
- Acrobatics
- Swords Dance
- U-Turn
- Overheat
Fletchling is a nice Pokémon to have in offensive teams as it takes down the majority of the threats thanks to its ability Gale Wings that gives priority to all Flying-type Pokémon which makes Fletchling have a priority 100 BP attack in Acrobatics that makes it a great revenge killer to Pokémon like Bellsprout under the sun, Scraggy, Mienfoo and all other Fighting-type Pokémon. Swords Dance is a great way to boost Fletchling's mediocre Attack into 30 which makes it more dangerous to take down and may cripple the opponent's plans, U-Turn is a nice move to use especially when predicting the opponent to switch into one of Fletchling's counters and you choose a Pokémon that can take down the counter, and Overheat is used to deal with Steel-type Pokémon when predicting a switch into one like Ferroseed or Pawniard.
Ability: Levitate
EVs: 76 Atk / 200 SpA / 204 Spe
Hasty Nature
- Shadow Ball
- Sludge Bomb
- Hidden Power [Fighting]
- Sucker Punch
After having four physical attackers in the team I thought that adding a special attacker is a necessity so I went with Misdreavus but now that it got banned the best replacement in my opinion is Gaslty with its nice Speed and high Special Attack Gastly. I chose Focus Sash as its item because of its low bulk and because I already have a spinner to keep rocks away. Shadow Ball is one of Gastly's main STAB attacks and it's great to deal with Ghost- and Psychic-type Pokémon that may be a problem to the team, Sludge Bomb is Gastla nice move to have especially with the fact that it's super effective against fairies, Hidden Power Fighting is a great coverage move to check Pawniard especially when predicting a switch into it, and the last move is Sucker Punch which is really nice to have Gastly and I recommend you all to try it out, it might seem lame on paper but after you give it a try you'll find out that it's really great because of its unpredictability.
So yeah everyone, that's the team. Feel free to use it and if you have any notice about it I'd be really glad if you say it in a reply. :)
Larvesta (M) @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 HP / 236 Atk / 156 Def / 36 Spe
Adamant Nature
- U-turn
- Flare Blitz
- Will-O-Wisp
- Morning Sun
Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 220 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Hydro Pump
- Hidden Power [Ground]
Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 180 Atk / 76 Def / 196 Spe
Jolly Nature
- U-Turn
- Earthquake
- Acrobatics
- Defog
Mienfoo (M) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 196 Def / 116 SpD
Careful Nature
- Knock Off
- Drain Punch
- U-turn
- Taunt
Fletchling (M)
Ability: Gale Wings
Level: 5
Happiness: 0
EVs: 196 Atk / 120 SpA / 180 Spe
Naughty Nature
- Acrobatics
- Swords Dance
- U-turn
- Overheat
Gastly @ Focus Sash
Ability: Levitate
Level: 5
EVs: 76 Atk / 200 SpA / 204 Spe
Hasty Nature
- Shadow Ball
- Sludge Bomb
- Hidden Power [Fighting]
- Sucker Punch
Ability: Flame Body
Level: 5
EVs: 76 HP / 236 Atk / 156 Def / 36 Spe
Adamant Nature
- U-turn
- Flare Blitz
- Will-O-Wisp
- Morning Sun
Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 220 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Hydro Pump
- Hidden Power [Ground]
Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 180 Atk / 76 Def / 196 Spe
Jolly Nature
- U-Turn
- Earthquake
- Acrobatics
- Defog
Mienfoo (M) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 196 Def / 116 SpD
Careful Nature
- Knock Off
- Drain Punch
- U-turn
- Taunt
Fletchling (M)
Ability: Gale Wings
Level: 5
Happiness: 0
EVs: 196 Atk / 120 SpA / 180 Spe
Naughty Nature
- Acrobatics
- Swords Dance
- U-turn
- Overheat
Gastly @ Focus Sash
Ability: Levitate
Level: 5
EVs: 76 Atk / 200 SpA / 204 Spe
Hasty Nature
- Shadow Ball
- Sludge Bomb
- Hidden Power [Fighting]
- Sucker Punch
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