After a long while, I decided to step away from gimmickys and play seriously a little bit.
So, I made this biased Dragonite team that had some success but it made me find my most precious and favourite core!
After a few matches with said team, I realised I was winning a lot of them with my classic Water-Grass-Fire formation, while Dragonite (my supposed-to-be win condition) was resting aside, which was weird.
Then, it had to be done.
The multi-cores actually came out naturally when trying to fit the team with the best partners possible.
Enough side story, here comes the team itself:
WATER-GRASS-FIRE
And this core is PURE bulk!
Talonflame is not the most used one, it goes the Stallbreaker way:
Rotom-Wash is a common set with an unusal spread:
Ferrothorn completes the main core, with a very unnoriginal set:
Then, I wanted Latios because of the insta-Dragon-kill button that Draco Meteor is.
Just to be sure, I decided to run Scarf Latios and....
Aforementioned Rotom-Wash +
DOUBLE SCARF TRICK CORE
And this core is PURE evil!
Latios goes the basic Scarf set:
So, that's it. With Latios' Draco Meteor, I decided to run another kill-button, to make things easier for the JetDragon. And it came with another core!
Aforementioned Rotom-Wash (such a busy guy!) +
VOLTURN
And this core is PURE momentum!
Mega Scizor caused me some trouble constructing... I wasn't sure If I ever wanted it to be Mega, since it has U-Turn and Choice Band would be nice. In the end, the little bulkier Megamon got me.
Last but not least, I realized this team suffered quite hard with Electrics. Poor Ferrothorn was being overwhelmed hard with all the electrics switches. A Ground mon was mandatory.
While I was at it, I decided to bring something.... deadly.
So, another reliable Dragon was summoned to the battlefield, forming another core:
Aforementioned Latios +
DUAL SCARF DRAGONS
And this core is PURE power!
Gotta love the brute force, hitting them physicals and them specials <3
Garchomp is the so needed Electric immunity + key type attacks (STAB ground and Rock, way too needed)
Well, that settles it. 6 mons, 4 different cores. Lots of crippling, lots of resists.
Problems with Magnezone if I can't outplay it, little problems with Stealth Rock since I actually depend a lot on Talonflame, although I couldn't fit Defog anywhere, even with two Defog users...
*EDIT: Forgot to mention, Gengar can be a little bit troublesome if not handled quickly. Allowing it to get Subs up is bad.
I have topped 1634, but I got lazy and I have tests tomorrow, so I will stop for now.
Probably gonna ladder higher, since I'm so in synch with this teams cores <3
Hope you guys like it and, if you see something, suggest changes!
Adieu!
So, I made this biased Dragonite team that had some success but it made me find my most precious and favourite core!
After a few matches with said team, I realised I was winning a lot of them with my classic Water-Grass-Fire formation, while Dragonite (my supposed-to-be win condition) was resting aside, which was weird.
Then, it had to be done.
The multi-cores actually came out naturally when trying to fit the team with the best partners possible.
Enough side story, here comes the team itself:
WATER-GRASS-FIRE
And this core is PURE bulk!
Talonflame is not the most used one, it goes the Stallbreaker way:
NeverUsed (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Taunt
- Roost
- Brave Bird
Selling point of this set is being unusual.
You bring Flame in, they switch into something to take a Brave Bird and/or scare it away.
But they eat a Taunt, if I'm being careful, or a WoW, if I predict.
This guy can take Thundurus' Thunderbolt (not roosting) and live to tell the tale!
Stall is shut silent by his speedy Taunt, WoW crippels a lot of switches (especially Tyranitar, Azumarill, Rocky Helmet Skarmory) and is my main damage dealer (yeah, I don't BB as much as I WoW).
Just something to add: BURN, MAWILE :v
Ability: Gale Wings
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Taunt
- Roost
- Brave Bird
Selling point of this set is being unusual.
You bring Flame in, they switch into something to take a Brave Bird and/or scare it away.
But they eat a Taunt, if I'm being careful, or a WoW, if I predict.
This guy can take Thundurus' Thunderbolt (not roosting) and live to tell the tale!
Stall is shut silent by his speedy Taunt, WoW crippels a lot of switches (especially Tyranitar, Azumarill, Rocky Helmet Skarmory) and is my main damage dealer (yeah, I don't BB as much as I WoW).
Just something to add: BURN, MAWILE :v
Rotom-Wash is a common set with an unusal spread:
Centrifugal (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 222 HP / 32 SpA / 144 SpD / 112 Spe
Calm Nature
- Trick
- Will-O-Wisp
- Volt Switch
- Hydro Pump
Second guy here runs the troll set but with a MUCH greater speed.
112 Speed allows it to trick its Scarf all the way up to Thundurus. Cope that with my teams defensive sets, having threats locked is something I appreciate a lot. And it can even take those pesky Toxic Orbs and Eviolites some stupid walls like to carry.
32 SpA allows it to OHKO non AV Excadrills (most Sand Rushs, after Sand is taken care of).
Rest of the EV's to bulk it up.
Ability: Levitate
EVs: 222 HP / 32 SpA / 144 SpD / 112 Spe
Calm Nature
- Trick
- Will-O-Wisp
- Volt Switch
- Hydro Pump
Second guy here runs the troll set but with a MUCH greater speed.
112 Speed allows it to trick its Scarf all the way up to Thundurus. Cope that with my teams defensive sets, having threats locked is something I appreciate a lot. And it can even take those pesky Toxic Orbs and Eviolites some stupid walls like to carry.
32 SpA allows it to OHKO non AV Excadrills (most Sand Rushs, after Sand is taken care of).
Rest of the EV's to bulk it up.
Ferrothorn completes the main core, with a very unnoriginal set:
Steel in my heart (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Stealth Rock
- Protect
- Power Whip
I'm not sure if there's much to say about this set that you guys don't know.
First, this guy is my main Azumarill switch-in for the cute Iron Barbs' free damage. And it can fuckin set its Belly Drum, Steel is gonna wall it forever between a Leech and a Protect.
Also, scouting them Choiced mons and checking Spore is cool.
Stealth Rock is VERY helpful: not entirely needed but helps hugely. This team tends to cause a lots of switches, where I choose a move according to my predict skills (particulary, they're not so bad, thanks <3).
Also, fairy check number one.
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Stealth Rock
- Protect
- Power Whip
I'm not sure if there's much to say about this set that you guys don't know.
First, this guy is my main Azumarill switch-in for the cute Iron Barbs' free damage. And it can fuckin set its Belly Drum, Steel is gonna wall it forever between a Leech and a Protect.
Also, scouting them Choiced mons and checking Spore is cool.
Stealth Rock is VERY helpful: not entirely needed but helps hugely. This team tends to cause a lots of switches, where I choose a move according to my predict skills (particulary, they're not so bad, thanks <3).
Also, fairy check number one.
Then, I wanted Latios because of the insta-Dragon-kill button that Draco Meteor is.
Just to be sure, I decided to run Scarf Latios and....
Aforementioned Rotom-Wash +
DOUBLE SCARF TRICK CORE
And this core is PURE evil!
Latios goes the basic Scarf set:
Shinigami (Latios) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Trick
- Draco Meteor
- Ice Beam/Hidden Power Fire
- Psyshock
This is it: Trick is a Chansey killer.
The ever-so-common Draco Meteor existence is enough to make most opponents believe I'm always gonna press it and BANG, gimme that Eviolite!
Draco Meteor is the ridiculously nuke you all know, I won't repeat all the worlds it rips apart.
Psyshock is the basic "other STAB" and it hits physically, a plus.
Last (third) slot is home to some doubt. I can choose if I wanna hate Steels (specially Magnezone and Scizors) or if I wanna hate Genies and Gliscor.
Most of the time, I choose to hate Steels (and have lots o' trouble with Zone, you will see)
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Trick
- Draco Meteor
- Ice Beam/Hidden Power Fire
- Psyshock
This is it: Trick is a Chansey killer.
The ever-so-common Draco Meteor existence is enough to make most opponents believe I'm always gonna press it and BANG, gimme that Eviolite!
Draco Meteor is the ridiculously nuke you all know, I won't repeat all the worlds it rips apart.
Psyshock is the basic "other STAB" and it hits physically, a plus.
Last (third) slot is home to some doubt. I can choose if I wanna hate Steels (specially Magnezone and Scizors) or if I wanna hate Genies and Gliscor.
Most of the time, I choose to hate Steels (and have lots o' trouble with Zone, you will see)
So, that's it. With Latios' Draco Meteor, I decided to run another kill-button, to make things easier for the JetDragon. And it came with another core!
Aforementioned Rotom-Wash (such a busy guy!) +
VOLTURN
And this core is PURE momentum!
Mega Scizor caused me some trouble constructing... I wasn't sure If I ever wanted it to be Mega, since it has U-Turn and Choice Band would be nice. In the end, the little bulkier Megamon got me.
Kurenai (Scizor) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Superpower
- Knock Off
- U-turn
- Bullet Punch
Red Ninja Kurenai is ready to Knock Off!
It's my main Draco Meteor eater, which is actually a shame, since no Roost.
Superpower is my one and only way to try surviving Magnezone on the switch. Coupled with -1 Bullet Punch, I actually have a high chance to survive its Hidden Power Wrath.
Bullet Punch is the main reliable STAB of choice.
U-turn is the momentum keeper, which is always so great, specially when they have a wall or something I can cripple with Talon or OHKO with a Scarfed mon.
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Superpower
- Knock Off
- U-turn
- Bullet Punch
Red Ninja Kurenai is ready to Knock Off!
It's my main Draco Meteor eater, which is actually a shame, since no Roost.
Superpower is my one and only way to try surviving Magnezone on the switch. Coupled with -1 Bullet Punch, I actually have a high chance to survive its Hidden Power Wrath.
Bullet Punch is the main reliable STAB of choice.
U-turn is the momentum keeper, which is always so great, specially when they have a wall or something I can cripple with Talon or OHKO with a Scarfed mon.
Last but not least, I realized this team suffered quite hard with Electrics. Poor Ferrothorn was being overwhelmed hard with all the electrics switches. A Ground mon was mandatory.
While I was at it, I decided to bring something.... deadly.
So, another reliable Dragon was summoned to the battlefield, forming another core:
Aforementioned Latios +
DUAL SCARF DRAGONS
And this core is PURE power!
Gotta love the brute force, hitting them physicals and them specials <3
Garchomp is the so needed Electric immunity + key type attacks (STAB ground and Rock, way too needed)
Sharpedo-Mega (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Poison Jab/Fire Fang
- Outrage
Gotta love how people throw random Ice attacks to get me out of play lol
Gotta love how I won't really switch as much as people would like to :v
Well, it's a pretty straight forward set, with the lovely EdgeQuake coverage, Outrage finishes games and...
Poison Jab vs Fire Fang
Poison Jab is just to smash poor Fairies. It can hurt Breelom or so, but it's targeting Fairies.
Fire Fang would bring misery to Scizor and Ferrothorn trying to take all the other 3 attacks.
Most of the time, I get fairies (Azumarill) switching into it, so Poison Jab has been better...
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Poison Jab/Fire Fang
- Outrage
Gotta love how people throw random Ice attacks to get me out of play lol
Gotta love how I won't really switch as much as people would like to :v
Well, it's a pretty straight forward set, with the lovely EdgeQuake coverage, Outrage finishes games and...
Poison Jab vs Fire Fang
Poison Jab is just to smash poor Fairies. It can hurt Breelom or so, but it's targeting Fairies.
Fire Fang would bring misery to Scizor and Ferrothorn trying to take all the other 3 attacks.
Most of the time, I get fairies (Azumarill) switching into it, so Poison Jab has been better...
Well, that settles it. 6 mons, 4 different cores. Lots of crippling, lots of resists.
Problems with Magnezone if I can't outplay it, little problems with Stealth Rock since I actually depend a lot on Talonflame, although I couldn't fit Defog anywhere, even with two Defog users...
*EDIT: Forgot to mention, Gengar can be a little bit troublesome if not handled quickly. Allowing it to get Subs up is bad.
I have topped 1634, but I got lazy and I have tests tomorrow, so I will stop for now.
Probably gonna ladder higher, since I'm so in synch with this teams cores <3
Hope you guys like it and, if you see something, suggest changes!
Adieu!