Hi! Team does not have a specific strategy, but good or bad is based on making some combos with the guys. Let's start with the first Pokemon.
Krookodile (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 248 Def / 8 Spe
impish Nature
- Earthquake
- Knock Off
- Taunt
- Stealth Rock
Krookodile, the leader of the team. I use it with physical defense and Leftovers Intimidate, Taunt to stop other leaders, stealth rock for obvious reasons, and two STAB moves to do. This set is really useful, it blocks many Pokemon.
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 spd / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Psychic
- Synthesis
Shaymin, one special sweeper. Use shaymin for Pokemon like Suicune or Swampert block, with Seed Flare I can do drop, it is very useful. Use synthesis to recover life at critical moments, psychic struggle for the types and poison as toxicorak and mienshao.
Victini @ Life Orb
Ability: Victory Star
EVs: 252 Atk / 4 Spd / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Thunder Wave
- U-turn
Then there is Victini, one physical sweeper. Victini is very useful for its ability to increase the accuracy of Bolt Strike, but also for V-create that is almost always a kill. Using u-turn to "escape" from a Pokemon that can bother me, and thunder wave to lower the speed of the opponent and hope to have a bit of hax (xD), but also to hit the opponent when you do not know about who could switchare. The only weakness is ground type, but I instill shaymin that works perfectly with Victini.
Blastoise (M) @ Blastoisinite
Ability: Rain Dish
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Rapid Spin
- Water Pulse
- Dark Pulse
- Aura Sphere
The mega development of the team, Blastoise. Use blastoise to attack and to use Rapid Spin, freeing myself from annoying hazards, use moves aura / pulse to exploit the ability of Mega Blastoise, do not use Hydro Pump because it may fail at times when it could serve as Water Pulse a few times to me help with the confusion.
Heracross (M) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Spd / 252 Spe
Jolly Nature
- Megahorn
- Close Combat
- Earthquake
- Rock Slide
Then use a Heracross Choice Scarf. Ohh Heracross is very useful in certain critical situations can be overcome very easily. Use the scarf to be able to overcome many Pokemon and Moxie to have as much attack as well as to make more and more evil. I use two very strong STAB, and two coverage useful, too bad for Megahorn that almost always fails ..
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Spd / 252 Spe
Adamant Nature
- Iron Head
- Ice Punch
- Healing Wish
- Facade
And finally ** drum roll ** Jirachi! Jirachi Pokemon is a really useful, flincha almost always, and I give him the choice scarf to make it very fast so do outspeed other Pokemon. Use ice punch for coverage and facade and Healing Wish if some of my Pokemon has little life and I absolutely need.
Advise improvements for this team! :D
Krookodile (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 248 Def / 8 Spe
impish Nature
- Earthquake
- Knock Off
- Taunt
- Stealth Rock
Krookodile, the leader of the team. I use it with physical defense and Leftovers Intimidate, Taunt to stop other leaders, stealth rock for obvious reasons, and two STAB moves to do. This set is really useful, it blocks many Pokemon.
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 spd / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Psychic
- Synthesis
Shaymin, one special sweeper. Use shaymin for Pokemon like Suicune or Swampert block, with Seed Flare I can do drop, it is very useful. Use synthesis to recover life at critical moments, psychic struggle for the types and poison as toxicorak and mienshao.
Victini @ Life Orb
Ability: Victory Star
EVs: 252 Atk / 4 Spd / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Thunder Wave
- U-turn
Then there is Victini, one physical sweeper. Victini is very useful for its ability to increase the accuracy of Bolt Strike, but also for V-create that is almost always a kill. Using u-turn to "escape" from a Pokemon that can bother me, and thunder wave to lower the speed of the opponent and hope to have a bit of hax (xD), but also to hit the opponent when you do not know about who could switchare. The only weakness is ground type, but I instill shaymin that works perfectly with Victini.
Blastoise (M) @ Blastoisinite
Ability: Rain Dish
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Rapid Spin
- Water Pulse
- Dark Pulse
- Aura Sphere
The mega development of the team, Blastoise. Use blastoise to attack and to use Rapid Spin, freeing myself from annoying hazards, use moves aura / pulse to exploit the ability of Mega Blastoise, do not use Hydro Pump because it may fail at times when it could serve as Water Pulse a few times to me help with the confusion.
Heracross (M) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Spd / 252 Spe
Jolly Nature
- Megahorn
- Close Combat
- Earthquake
- Rock Slide
Then use a Heracross Choice Scarf. Ohh Heracross is very useful in certain critical situations can be overcome very easily. Use the scarf to be able to overcome many Pokemon and Moxie to have as much attack as well as to make more and more evil. I use two very strong STAB, and two coverage useful, too bad for Megahorn that almost always fails ..
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Spd / 252 Spe
Adamant Nature
- Iron Head
- Ice Punch
- Healing Wish
- Facade
And finally ** drum roll ** Jirachi! Jirachi Pokemon is a really useful, flincha almost always, and I give him the choice scarf to make it very fast so do outspeed other Pokemon. Use ice punch for coverage and facade and Healing Wish if some of my Pokemon has little life and I absolutely need.
Advise improvements for this team! :D