INTRODUCTION
Hi there! I'm SpeedBlaziken I decided to start playing the ubers tier so I made a team. My team will probably suck so that's why I'm making the RMT, so I can make it better.
THE TEAM
TEAMBUILDING PROCESS
IN-DEPTH ANALYSIS
Darkrai
Darkrai @ Focus Sash
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Sludge Bomb
- Dark Pulse
- Nasty Plot
Darkrai with a 125 speed and 135 SpA base stat is a powerfull uber pokémon that has the dark type stab, that now does normal damange to steel types, which is better.
Move 1: Dark Void: Darkrai signature's move is Dark Void and every Darkrai must have that move on it's set because you put to sleep every pokémon, not like spore that is blocked by grass types.
Move 2: Sludge Bomb: Is prefered instead of Focus Blast because it can hit Fairy type pokémons such as Xerneas or Arceus-Fairy that can threaten Darkrai.
Move 3: Dark Pulse: Perfect move with stab, It's ver usefull vs. Mewtwo becuase you have the Choice Scarf Item. A Choice Scarf item could be an option to revenge kill Mewtwo probably.
Move 4: Nasty Plot: So I get a +2 SpA on the change after I put to sleep the other pokémon (Darkrai can't really set up with Nasty Plot without predictions).
Scizor
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
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Scizor acts as a revenge killer here. With the Choice Band item and Bullet Punch I can easily take down damanged pokémons.
Move 1: Bullet Punch: The best move that Scizor canhave because of it has the stab and because of Technitian's Scizor ability. It's basically the move that makes it able to revenge kill other pokémons when they are low hp because of the priority.
Move 2: Superpower: That move works vs. Arceus normal and Chansey/Blissey. I don't think it has moe uses a part from that.
Move 3: U-Turn: I have U-Turn to scout so I can easily predict a change and use U-Turn and then change to another pokémon.
Move 4:
Groudon
Groudon @ Leftovers
Ability: Drought
Shiny: Yes
EVs: 248 HP / 16 Atk / 236 Def / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
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Groudon is my weather pokémon. It seems that everyone is using Kyogre so I think the best way to counter rain is with sun. A defensive set helps vs. Arceus.
Move 1: Earthquake: Good vs. steel types like Heatran or Lucario.
Move 2: Stealth Rock: So I check Ho-Oh and other fire pokémons, I break Lugia's Multiscale and I stop focus sash all the time.
Move 3:
Move 4:
Heatran
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Roar
- Protect
- Toxic
Heatran covers my Scizor weakness and it's a good partner for Groudon because of the sun.
Move 1: Lava Plume is prefered instead of Fire Blast because of the burn chance.
Move 2: Roar: Phazing move.
Move 3: Protect: To recover a little Hp. I also takes down Blaziken when it use HJK.
Move 4:
Arceus
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 164 SpD / 96 Spe
Timid Nature
- Judgment / Grass Knot
- Will-O-Wisp
- Recover
- Defog
I use the Splash Plate because I need Arceus Water to check rain teams.
Move 1: Judgement: Judgement is water type in that case and never misses so It's the best move you can use for that arceus.
Move 2: Will-o-Wisp: Cripples physical pokémons and helps vs. some walls.
Move 3: Recover: So I can get Hp back and I can stall when it's needed.
Move 4: Defog: Vs. stall normally so I can defog every hazard that the opponent has set up.
Ho-Oh
Ho-Oh @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Brave Bird
- Sacred Fire
- Recover
- Toxic
Ho-Oh seems to work better than Giratina for that team. That pokémon is my physical wall and also a good Xerneas check.
Move 1: Brave Bird: Is the strongest flying move that ho-oh so that's a good reason for use it and also for coverage vs. Arceus Fighting and Blaziken.
Move 2: Sacred Fire: Perfect on a sun team and has a 50% chance to burn.
Recover: To recover my Hp and to stall.
Toxic: To cripple walls most of the time (and other pokémons affected by toxic but mostly walls).
OLD TEAM MEMBER
Giratina
Giratina @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Rest
- Sleep Talk
- Will-O-Wisp
- Dragon Tail / Roar
Giratina has another form, the origin but for that team I think that the normal one is better because it acts as a wall.
Move 1: Rest: So I can recover Hp back and heal every status that Giratina can have.
Move 2: Sleep Talk: So i don't have to wait 2 turns untils Giratina wakes up.
Move 3: Will-o-Wisp: Cripples physical pokémons and helps vs. some walls.
Move 4: Dragon Tail: Phazing move.
Giratina @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Rest
- Sleep Talk
- Will-O-Wisp
- Dragon Tail / Roar
Giratina has another form, the origin but for that team I think that the normal one is better because it acts as a wall.
Move 1: Rest: So I can recover Hp back and heal every status that Giratina can have.
Move 2: Sleep Talk: So i don't have to wait 2 turns untils Giratina wakes up.
Move 3: Will-o-Wisp: Cripples physical pokémons and helps vs. some walls.
Move 4: Dragon Tail: Phazing move.
CONCLUSION
Well there's nothing much to say. I think the team is simple and not really hard to use in my opinion. I don't really know about the treaths but it seems that Mewtwo can take down the team really fast.
When you use that team you will have alot of fun with Darkrai because you can put to sleep any pokémon (not insomnia pokémons).
IMPORTABLE
Darkrai @ Focus Sash
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Sludge Bomb
- Dark Pulse
- Nasty Plot
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Groudon @ Leftovers
Ability: Drought
Shiny: Yes
EVs: 248 HP / 16 Atk / 236 Def / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Roar
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Roar
- Protect
- Toxic
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 164 SpD / 96 Spe
Timid Nature
- Judgment
- Will-O-Wisp
- Recover
- Defog
Ho-Oh @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Brave Bird
- Sacred Fire
- Recover
- Toxic
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Sludge Bomb
- Dark Pulse
- Nasty Plot
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Groudon @ Leftovers
Ability: Drought
Shiny: Yes
EVs: 248 HP / 16 Atk / 236 Def / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Roar
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Roar
- Protect
- Toxic
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 164 SpD / 96 Spe
Timid Nature
- Judgment
- Will-O-Wisp
- Recover
- Defog
Ho-Oh @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Brave Bird
- Sacred Fire
- Recover
- Toxic
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